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Historica of Lovely Fate

MC: Endings: Difference between revisions

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* '''[[MC: Mermaid Queen Ending|Mermaid Queen Ending]]'''
* '''[[MC: Mermaid Queen Ending|Mermaid Queen Ending]]'''
** During the Return to Mermaid Caves complete the mermaid rebellion sidequests, and then defeat the [[MC: Mermaid Princess|Mermaid Princess]], accepting afterwards the offer to become the new mermaid queen.
** During the Return to Mermaid Caves complete the mermaid rebellion sidequests, and then defeat the [[MC: Mermaid Princess|Mermaid Princess]], accepting afterwards the offer to become the new mermaid queen.
* '''[[MC: The End??|The End??]]'''
* '''[[MC: THE END???|THE END???]]'''
** Kill [[MC: Isabelle|Isabelle]] when she confronts the team at [[MC: Phyre's Tower|Phyre's Tower]]. For this ending just equip a Subconceptual Vestige and Dark Heart Wand, and just bonk her with Erica.
** Kill [[MC: Isabelle|Isabelle]] when she confronts the team at [[MC: Phyre's Tower|Phyre's Tower]]. For this ending just equip a Subconceptual Vestige and Dark Heart Wand, and just bonk her with Erica.


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* '''[[MC: Nuclear Explosion Game Over|Nuclear Explosion Game Over]]'''
* '''[[MC: Nuclear Explosion Game Over|Nuclear Explosion Game Over]]'''
** Fail to escape the Research Base after starting the nuclear bomb's timer.
** Fail to escape the Research Base after starting the nuclear bomb's timer.
* '''[[MC: Falled in Ruined House Game Over|Falled in Ruined House Game Over]]'''
** If your team haven't health when fall in the Ruined House then the game will immediately end.
* '''[[MC: YOU DIED|YOU DIED]]'''
** Die for opening Y's explosive gift.
* '''[[MC: Punishment Classroom (Delinquent) Game Over|Punishment Classroom (Delinquent) Game Over]]'''
* '''[[MC: Punishment Classroom (Delinquent) Game Over|Punishment Classroom (Delinquent) Game Over]]'''
** Be sent to the [[MC: Punishment Classroom|Punishment Classroom]] four times having gained enough Delinquent points over prior visits.
** Be sent to the [[MC: Punishment Classroom|Punishment Classroom]] four times having gained enough Delinquent points over prior visits.

Latest revision as of 03:43, 3 May 2025

This article's content is accurate to the most recent public game version, 0.4.8d.

Magical Camp provides a plethora of possible endings, most of which are Bad Ends, or "Game Overs". The following list is inherently spoiler-filled.

Proper Endings

Endings that come at the end of the game, capping the story with a proper conclusion.

  • None yet

Non-Standard Endings

Endings that occur before the actual end of the game, but in a neutral to positive manner that turn out relatively well for Eric(a) as compared to the generally negative Game Overs.

Game Overs

Endings that happen early and in a generally undesirable manner, often with bad consequences for Eric(a). These usually come about either from losing fights or making poor choices.

Defeat Game Overs

Game overs suffered directly from losing a fight.

NPC Interaction Game Overs

Game overs caused by making the wrong choices in certain NPC interactions.

Miscellaneous Game Overs

Game overs that do not fit in other categories.