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Historica of Lovely Fate

Difference between revisions of "MC: Endings"

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* '''[[MC: Mermaid Queen Ending|Mermaid Queen Ending]]'''
* '''[[MC: Mermaid Queen Ending|Mermaid Queen Ending]]'''
** During the Return to Mermaid Caves complete the mermaid rebellion sidequests, and then defeat the [[MC: Mermaid Princess|Mermaid Princess]], accepting afterwards the offer to become the new mermaid queen.
** During the Return to Mermaid Caves complete the mermaid rebellion sidequests, and then defeat the [[MC: Mermaid Princess|Mermaid Princess]], accepting afterwards the offer to become the new mermaid queen.
* '''[[MC: The End??|The End??]]'''
** Kill [[MC: Isabelle|Isabelle]] when she confronts the team at [[MC: Phyre's Tower|Phyre's Tower]].


== Game Overs ==
== Game Overs ==
Line 78: Line 80:
* '''[[MC: Little Girl Game Over|Little Girl Game Over]]'''
* '''[[MC: Little Girl Game Over|Little Girl Game Over]]'''
** Get caught by [[MC: Nele|Nele]].
** Get caught by [[MC: Nele|Nele]].
* '''[[MC: Magical Dollhouse Game Over|Magical Dollhouse Game Over]]'''
** Obtain the [[MC: Silver Key|Silver Key]] and do not enter Alice's room for several days after that.
* '''[[MC: Mind-Wiped Doll Game Over|Mind-Wiped Doll Game Over]]'''
* '''[[MC: Mind-Wiped Doll Game Over|Mind-Wiped Doll Game Over]]'''
** Steal Alice's panties without first recruiting her.
** Steal Alice's panties without first recruiting her.
Line 97: Line 101:
* '''[[MC: BDSM Book Game Over|BDSM Book Game Over]]'''
* '''[[MC: BDSM Book Game Over|BDSM Book Game Over]]'''
** Walk into a trap in the [[MC: Sealed Archives|Sealed Archives]] while low enough on health to have a party wipe.
** Walk into a trap in the [[MC: Sealed Archives|Sealed Archives]] while low enough on health to have a party wipe.
* '''[[MC: New Leadership Game Over|New Leadership Game Over]]'''
** Have [[MC: Alice|Alice]] be the only team member left standing out of your four team members after a battle while she has less than five affection points.
* '''[[MC: Nuclear Explosion Game Over|Nuclear Explosion Game Over]]'''
* '''[[MC: Nuclear Explosion Game Over|Nuclear Explosion Game Over]]'''
** Fail to escape the Research Base after starting the nuclear bomb's timer.
** Fail to escape the Research Base after starting the nuclear bomb's timer.

Latest revision as of 08:53, 16 July 2023

This article's content is accurate to the most recent public game version, 0.4.8d.

Magical Camp provides a plethora of possible endings, most of which are Bad Ends, or "Game Overs". The following list is inherently spoiler-filled.

Proper Endings

Endings that come at the end of the game, capping the story with a proper conclusion.

  • None yet

Non-Standard Endings

Endings that occur before the actual end of the game, but in a neutral to positive manner that turn out relatively well for Eric(a) as compared to the generally negative Game Overs.

Game Overs

Endings that happen early and in a generally undesirable manner, often with bad consequences for Eric(a). These usually come about either from losing fights or making poor choices.

Defeat Game Overs

Game overs suffered directly from losing a fight.

NPC Interaction Game Overs

Game overs caused by making the wrong choices in certain NPC interactions.

Miscellaneous Game Overs

Game overs that do not fit in other categories.