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Historica of Lovely Fate

Difference between revisions of "MC: Zombie Apocalypse Camping Trip"

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== The Necro-Yuri Lair ==
== The Necro-Yuri Lair ==
The pathway leads to a surprisingly huge lair, possibly created by spatial magic. Due to being a zombie girl, Eric(a) becomes very aroused, and interacting too much with the NPCs here will result in a game over.
The pathway leads to a surprisingly huge lair, possibly created by spatial magic. Taking the stairs in the northwest down to the dungeon, the girls meet with Giselle again in the second cell, who almost thought Eric(a) became a zombie girl. They can't pick the lock or cut the bars, since the alarm will send a horde of zombie girls down, which another survivor learned about the hard way, requiring them to find the key.
 
Due to being a zombie girl, Eric(a) becomes very aroused, and interacting too much with the NPCs here will result in a game over.


On the ground floor:
On the ground floor:
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* The southwest room has two necromancers too lazy to clean up their messy room, and upon interaction they decide to use Eric(a) to clean their room instead. The NEET necromancer pulls out a hypersexualized maid outfit, which she kept since she finds the idea of a sexy obedient maid alluring, and her roommate kinda agrees. Enjoying the maid duty despite the current mission, the lack of underwear also satisfies their inner succubus. (This means that this part may play out slightly differently if Eric(a) hasn't learned [[MC: Succubus Shift|Succubus Shift]]). The skimpy clothing greatly turns the lazy death mages on, and they have at it for a long, long time.
* The southwest room has two necromancers too lazy to clean up their messy room, and upon interaction they decide to use Eric(a) to clean their room instead. The NEET necromancer pulls out a hypersexualized maid outfit, which she kept since she finds the idea of a sexy obedient maid alluring, and her roommate kinda agrees. Enjoying the maid duty despite the current mission, the lack of underwear also satisfies their inner succubus. (This means that this part may play out slightly differently if Eric(a) hasn't learned [[MC: Succubus Shift|Succubus Shift]]). The skimpy clothing greatly turns the lazy death mages on, and they have at it for a long, long time.
* The room in the south has a necromancer doing make-up for her little sister. Noticing some magical rings on the table, Eric(a) can choose to take one or ignore them. If Eric(a) decides to take one, the older girl notes that zombies love shiny things, and the younger girl sit Eric(a) down in front of the table, an experience they felt quite familiar about. The girl is excited since she never saw a zombie that wants to look pretty before, and her sister plays along. Noticing the slack jaw and pale skin, the little sister decides to make an empathetic link with the zombie to make them more excited. The two girls go through several styles and skin tone changes, to which Eric(a) enjoys. Finally, the two lets Eric(a) out, and they feel quite sad when Yoshida tells them to clean it up. She says that those girls must've mentally affected Eric(a) and tells them to focus, though they make a mental note to try some new make-up styles when they get back to camp, possibly meaning a [[MC: Make-up Transformation|Make-up Transformation]]
* The room in the south has a necromancer doing make-up for her little sister. Noticing some magical rings on the table, Eric(a) can choose to take one or ignore them. If Eric(a) decides to take one, the older girl notes that zombies love shiny things, and the younger girl sit Eric(a) down in front of the table, an experience they felt quite familiar about. The girl is excited since she never saw a zombie that wants to look pretty before, and her sister plays along. Noticing the slack jaw and pale skin, the little sister decides to make an empathetic link with the zombie to make them more excited. The two girls go through several styles and skin tone changes, to which Eric(a) enjoys. Finally, the two lets Eric(a) out, and they feel quite sad when Yoshida tells them to clean it up. She says that those girls must've mentally affected Eric(a) and tells them to focus, though they make a mental note to try some new make-up styles when they get back to camp, possibly meaning a [[MC: Make-up Transformation|Make-up Transformation]].


Triggering any of the events mentioned above will cause the ring to glow with a baleful green light. Triggering another one will result in the [[MC: Zombie Queen Game Over|Zombie Queen Game Over]].  
Triggering any of the events mentioned above will cause the ring to glow with a baleful green light. Triggering another one will result in the [[MC: Zombie Queen Game Over|Zombie Queen Game Over]].  
Line 71: Line 73:
** Giving in will result in the [[MC: Necromancer Lovepet Game Over|Necromancer Lovepet Game Over]].
** Giving in will result in the [[MC: Necromancer Lovepet Game Over|Necromancer Lovepet Game Over]].
** Resisting instead will have Eric(a) saying to themselves that they can't rape a random girl, but this also accidentally reveals their cover. Yoshida tries to knock the necromancer out but is unsuccessful, however she decides to give the two a hand in rescuing the prisoners due to the aforementioned distrust in the cult's cause. She says that there isn't much time before the Mistress of the Most Exalted Order of the Bone-White Lily returns, and while she hasn't seen anyone like Giselle she does mention the prisoners being kept at the lowest floor. Though she doesn't have the keys, they might be in Mistress' room since her outfit doesn't have pockets. The room is in the left side of the goddess' chapel downstairs, and that an initiate named Tanya might have the key to the room. The newbie also introduces herself as Beatrice.
** Resisting instead will have Eric(a) saying to themselves that they can't rape a random girl, but this also accidentally reveals their cover. Yoshida tries to knock the necromancer out but is unsuccessful, however she decides to give the two a hand in rescuing the prisoners due to the aforementioned distrust in the cult's cause. She says that there isn't much time before the Mistress of the Most Exalted Order of the Bone-White Lily returns, and while she hasn't seen anyone like Giselle she does mention the prisoners being kept at the lowest floor. Though she doesn't have the keys, they might be in Mistress' room since her outfit doesn't have pockets. The room is in the left side of the goddess' chapel downstairs, and that an initiate named Tanya might have the key to the room. The newbie also introduces herself as Beatrice.
* There's a necromancer gaming in the northwest room. Interacting her before talking with Beatrice and nothing happen as she's focused on gaming, however it turns out this is Tanya, and after meeting Beatrice she will come in and ask Tanya for the key. She has been gaming for a very long time and is too focused in her games to do anything, though this is usually because she's nervous - in this case, Daniel, her close friend before the apocalypse and her gaming bro, is currently inside the dungeon. Even though she claims he's not her boyfriend since she was always a lesbian, she does feel awkward about confronting him and how he'll react about the "becoming a girl" thing.
* There's a necromancer gaming in the northwest room. Interacting her before talking with Beatrice and nothing happen as she's focused on gaming, however it turns out that this is Tanya, and after meeting Beatrice she will come in and ask Tanya for the key. She has been gaming for a very long time and is too focused in her games to do anything, though this is usually because she's nervous - in this case, Daniel, her close friend before the apocalypse and her gaming bro, is currently inside the dungeon. Even though she claims he's not her boyfriend since she was always a lesbian, she does feel awkward about confronting him and how he'll react about the "becoming a girl" thing.
* Returning to the dining room on the ground floor, Eric(a) finds a bottle of [[MC: Vodka|Vodka]] in the cabinets, planning to use it to calm Tanya down. Luckily, Tanya thought she misheard the zombie talking. Drunken and encouraged, Tanya stand up... only to fall onto Eric(a)'s breasts, so they have to help the stumbling necromancer downstairs while she gropes their breasts the whole time. Daniel can't recognize Tanya's changes from being a butterface, nor can he believe what kind of magical cult Tanya is in, so she has to unlock - oh yeah she doesn't have the key, it's in the chapel. Turning around and falling head-first into Eric(a)'s bosom again, Beatrice says that she should give them the key to the chapel instead while she rests.
* After taking the drunken girl back to her room, Eric(a) finally gets [[MC: Tanya's Key|Tanya's Key]] to open the door to the chapel in the middle of the ground floor and get the [[MC: Jail Key|Jail Key]] from the small box on the left and free Giselle. However, Eric(a) haven't thought about how are they going to rescue the rest of the prisoners without being spotted, until Yoshida has an idea - creating a "semi-decent" explosion as a distraction using her smoke bombs. With that, all prisoners are freed, and Eric(a) can finally take the ring off. Unfortunately, the Mistress has found out. Surrounded by zombies out of nowhere, Beatrice pleads to her Mistress not to be disassembled into spare parts, but she simply kills the girl to "reeducate" her later, and the battle begins against the [[MC: Yurimancer|Yurimancer]].


Taking the stairs in the northwest down to the dungeon, the girls meet with Giselle again in the second cell quickly quieting him down when he thought Eric(a) became a zombie girl. They can't pick the lock or cut the bars, since the alarm will send a horde of zombie girls down, which another survivor learned about the hard way.
After a rather gruelling battle, the two emerges victorious, only for the Mistress to pull herself back again for round two. They suddenly writhes in vain as the necromancer curses them with pain and terror, and is about to turn them into her undead servant if it wasn't for Scorch who rammed a van into her, carrying Amy, Skudis, the Cutie Knights, Olivia and Marianne camp along with her. Olivia had told them about what happened, and they tracked them down thanks to the explosion. Everyone is ready for a change of pace from blowing up normal zombies... until Marianne walks forward. And she is pissed.

Revision as of 14:57, 5 March 2023

Zombie Apocalypse Camping Trip is an event where Marianne organises the first ever Magical Camp camping trip... in a world destroyed by zombies, leading to Eric(a) and Yoshida finding a group exploiting this apocalypse.

Preceding Events

After the Cutie Knights defeat Yoshida and retrieve some of their stolen cores, the next day she can be interacted with, standing just outside of the Undine Dorm. Regardless of whatever choice Eric(a) makes, the two nearly start a fight before Marianne interferes, saying that the two, along with everyone else in the camp, will be going on the camp's first ever camping trip in three days and that they will enjoy it no matter what. Eric(a) will be spending the rest of the day packing, even though they commented that their luggage is rather light.

In the early hours of the next day, Veronica busts into Undine Dorm and alerts everyone that she noticed Yoshida slipping out of camp, and wants the entire team to go after her. Seeing how the ninja girl sneaked into Phyre's Tower, Veronica assumed that she was siphoning the cores she stole from the team, urging everyone further. However, one of Marianne's watchers already noticed the team slipping out of camp before training hours and alerts her accordingly. This causes her to wake Isabelle up to drag them back to camp. Depending on whether or not Eric(a) agrees to follow Veronica or not and conceding to Isabelle or not, the team may suffer serious damage from battling with Isabelle, and Phyre's Tower will also be locked out for that day.

Day One

Three days after Yoshida tried to sneak away, she as well as the Cutie Knights and several other Magical Girls step through the portal, only to discover that the trip takes place in a zombie-infested world filled with destruction and rotting corpses. Marianne, however, is happy to introduce everyone to the camping site, saying that Magical Girls are immune to zombification... although Giselle is not, whom she says they are free to execute should the maid get infected.

Despite the initial fear, the Magical Girls quickly realise that these Romero-style undead are much slower and less scary than the Magicos they've fought, and as such the zombie group that crawled their way to the camping spot were no match for the destructively adorable power of the girls.

After setting up camp, Eric(a) can interact with the Magical Girls and the staff members, though any of the following events will advance the day to sunset:

  • The closest event to Eric(a)'s position is with Olivia and Giselle. Olivia is teaching Giselle first-aid to help in the case of potential survivors, however she becomes frustrated when the maid couldn't handle blood. Choosing to interfere will have Olivia appointing Eric(a) as the assistant nurse for this ill-advised trip instead, and they will spend the rest of the day learning first-aid from Olivia. At the end of the day, Olivia also reveals that she hates Giselle for something he did in the past, deeming it way too lenient for him to receive such a light punishment.
  • Liria is also brought along for this trip by Marianne, and she'll sell you some basic consumables. Julie, understandably, gets jealous of her competition. Eric(a) may observe and so Liria will apologise to Julie, before giving her a treat. It turns out that what Liria gave to Julie was a magical Pocky-like treat called Pecky, which ends up magically pulling Julie and Catherine together into a Pocky game. The two ended up French kissing for quite some time, and while Catherine is largely unbothered, Julie is left traumatised so badly that Eric(a) had to console her for the rest of the day.
  • Interacting with Scorch, she alongside Amy and Skudis will reveal that they're planning to loot a mall. Aside from some goods and jewellery, Scorch also hot-wires a sports car and takes the team for a joyride through a zombie horde. This experience leaves everyone except the irresponsible driver a bit shaken.
  • If Vini was freed from her magical affliction by the Cutie Knights defeating Princess Anathema IV in the Fey Mansion, she is one of the Magical Girls present and will comment that it has been some time since she last could fly around freely. She offers taking Eric(a) along for a ride, which ends up exciting but also almost fatal for both of them, depending on what choices Eric(a) makes. Regardless, the two return by evening and make up again.
  • Marianne herself is also an option if Eric(a) gained enough affection with her, which leads to shenanigans including Marianne putting her old hat onto Eric(a) and drinking hard liquor together. Eric(a) would wake up later with a headache and potentially an increase in chest size.

Although Eric(a) can only interact with one of the groups mentioned above, all of them happened even if Eric(a) themself was not present for them. During dinner time, one of the girls suggests roasting marshmallows, but it turns out the ones they were provided are made by Gob-Gob and thus not safe for human consumption. Liria chimes in and sells her own, much to everyone's relief. After buying the fresh marshmallows from Liria, the group decides to tell each other horror stories. Eric(a) is asked to decide who should tell a story, with the following choices:

  • Natalie tells the story of her life with her sisters in Hell before arriving at the camp; the extremely gross and graphic details scare some girls away (including, notably, Yoshida), while the rest struggles to sleep peacefully that night.
  • Veronica tells the story of a galactic conquest, which initially rather excessively focused on the logistics of warfare rather than action. One of the girls kept complaining that the story was boring, so Veronica skipped ahead a little in her tale and then showcased the final result, much to everyone's surprise and satisfaction.
  • Alice, despite being noted as especially intelligent and talented, and even bringing a book along with her for the trip, turns out to be a poor storyteller and lulled everyone to sleep with her reading; a remarkable feat considering the place they are in.
  • Amy tells the story of Jenny as heard from her old team leader; Jenny being a flat-chested girl who made a pact with a demon to fix her breasts. The demon, however, turned out to be a lolicon who then shrunk Jenny's body to even smaller and cuter proportions, and mock-applauded her much to her horror, resulting in her rather comical death. Amy ends up agreeing with the other girls that the story was stupid.

Day Two - Daytime

Having slept soundly from the last day, Eric(a) found everyone else had already left, leaving them alone with Giselle... and Yoshida. Immediately the two get into a heated argument again, causing Giselle to back out of the anti-zombie ward in fear and get captured by unknown assailants with a vehicle. Following the tire tracks and encountering a horde of Zombies, Yoshida wants to split off and find Giselle, saying that he's a good person (this also implies that Yoshida knows about Giselle's true gender). Eric(a) wants to follow as well, which Yoshida reluctantly agrees to.

Shortly after following the tracks, the two find a taxi parked in front of a building with its keys still in the ignition, indicating that its drivers left in a hurry. Just then several Younger Sister Zombies bust down the building's door. Remarking that they are much tougher than the average zombie, the two Magical Girls enter to find even more of them, prompting Yoshida to violently cut them all down.

Yoshida mows down the zombie girls in a frenzy.

Yoshida was so lost in the bloodbath, however, that she accidentally severely injured a young boy coming out of hiding, which Eric(a) couldn't heal as Yoshida stands in speechless horror of what she had done. The two carry the boy back to camp, where Olivia struggles to heal him, saying that the boy might have been cursed. She then urged the two to find Giselle as well as any other survivors, but not before recognising that the curse comes from the wounds inflicted by Yoshida's sword, saying that she'll have a talk with the girl after this.

Day Two - Nighttime

Returning to find Giselle, Yoshida is - perhaps uncharacteristically - sad and remorseful for losing her control back there, though she refuses to talk further about it. Enemy encounters will start to appear on the roads, though they're rather easy to avoid due to most of them being slow and rather sparse. Going north and east, the two discover a barricade and a recently-used van. Entering the building, they saw a group of thugs, one of them making advances towards Giselle until he discovers his dick, and the two girls intervene. Despite being shot, Eric(a) is reminded by Yoshida that bullets and knives have no effect on Magical Girls, and the two swiftly take down the thugs.

Giselle says that more prisoners are also kept upstairs, which the girls quickly rescue as well. Turns out this group of survivors was scavenging for supplies until the gang captured and abused them, presumably either to take their supplies or just to toy with them. Just then, a strange girl in black breaks the wall open and teleports the survivors along with Giselle away. Eric(a) and Yoshida are resistant to the spell however, and a short battle with the Necromancer ensues.

After the short battle the necromancer will flee, forcing Eric(a) and Yoshida to chase after her. There is a chance that the duo will encounter more Necromancers and their zombies, however there is also a smaller chance that one appears all on her own and immediately flees. Going all the way up north-west into another area, Eric(a) turns out to be unable to catch up with Yoshida due to her team not exactly having been trained for marathon running. Yoshida initially rushes them to go faster, but after noticing the giant zombie horde guarding the area she tells them to catch a breath instead by hiding in a nearby bar.

While inside the bar, Eric(a) stands up to get something to drink and finds some energy drinks. Yoshida is surprised that Eric(a) would actually like energy drinks, but is amused when they spit out the cheese-flavoured soda. The two actually hold off from getting into another argument, before Eric(a) sits back down and asks about what had happened earlier. Yoshida still doesn't want to talk about it here with them though.

This is where things split into two possibilities, depending on whether Eric(a) already solved the Y Investigation or not. If so, Eric(a) asks Yoshida why she originally signed up to be a Magical Girl, and while initially angry at Eric(a) for making small talk, she eventually follows and reflects the question back at Eric(a).

  • Telling the truth and Eric(a) will reveal everything to Yoshida, saying that blackmailing won't work since they know Yoshida wouldn't kill or get them expelled. Instead, she jumps at Eric(a), asking how did Phyre got to them, but collapses in pain mid-sentence. Standing up while shaking, she almost got tricked by Eric(a) into drinking the cheese soda, though she doesn't look angry at all. Eric(a) is concerned about Yoshida if she collapses again, but she says it's no problem as long as they don't ask any more nosy questions, and that she can't answer everything.
  • Making things up will instead have Eric(a) telling Yoshida that she was randomly picked up by Isabelle one day, who saw great Magical Girl potential in them and immediately handled the paperwork. Yoshida thus concludes that Eric(a) is just yet another girl that had nothing to do when the opportunity arose, and while she doesn't like them, she thinks she can trust them. She promises to tell them why she came here and show them a special place once they make it out alive.

The other option is if the Y Investigation was started but not finished. In this scenario, the small-talk is cut short by the appearance of two zombies that look distinctly like Isabelle... and a hooded figure who reveals herself to be Yvette. It turns out the crazy cryomage was very busy in the background and has joined the Yuri cult responsible for all the girl-zombies running around. A fight ensues which pits Eric(a) and Yoshida against Yvette and her two Izombelles, the losing of which results in the Ice Sculpture Game Over. If the duo are victorious however, Yvette completely loses it and flees the scene. Either way, she would not be seen again.

Either way, with the patrolling zombies now gone, the two continue tracking down the kidnapper, only to be caught by surprise by a scythe-wielding witch known as Ravyn Whisper. Ravyn is greatly displeased at how the girls mistreated her zombies, and while she assures that Giselle and everyone else is safe in her lair, states they will all be turned into zombies soon. Looking closer, she realises that Eric(a) is exactly her type and offers to allow them into the Order and become her pet if they lay down their weapons... Yoshida, though, is only suitable as a zombie in her eyes. Eric(a), obviously, denies the offer and initiates the battle against Ravyn the Necromancer.

Emerging victorious, Ravyn runs away, dropping the Ring of Power that was given to her by her Mistress and is likely the source of most of her might. Going further to a cemetery, Ravyn's ring suddenly slips onto Eric(a)'s finger and transforms them into a zombie, causing them to freak out and for Yoshida to desperately pull it off. The ring is now a key item, though Eric(a) says using it is a bad idea. The entrance to the crypt is filled with enemy encounters, and when they got inside the crypt is suspiciously empty; Yoshida quickly discovers a hidden pathway that leads further inside despite how small the crypt looked from the outside. Deciding to go inside first to scout, Yoshida discovers that the place is filled with guards, telling Eric(a) to wear the ring and walk in disguised while Yoshida will stick to the shadows.

The Necro-Yuri Lair

The pathway leads to a surprisingly huge lair, possibly created by spatial magic. Taking the stairs in the northwest down to the dungeon, the girls meet with Giselle again in the second cell, who almost thought Eric(a) became a zombie girl. They can't pick the lock or cut the bars, since the alarm will send a horde of zombie girls down, which another survivor learned about the hard way, requiring them to find the key.

Due to being a zombie girl, Eric(a) becomes very aroused, and interacting too much with the NPCs here will result in a game over.

On the ground floor:

  • There is a lesbian zombie orgy west of the entrance. Initially reaching it, Yoshida will tell Eric(a) to snap out of it and turn back. But should Eric(a) go there again, they will think that it's safe to go through since they are all distracted and slap a zombie's ass to prove it. Eric(a) is then immediately dragged into the orgy and would completely lose herself if it weren't for Yoshida pulling her out. Choosing to think it's a suicidal idea will have Eric(a) turn away again, and will not think of going through the horde again.
  • There are two necromancers focusing on their studies in the west room; one of their scrolls has a picture of a maid's cap similar to the one stuck on Eric(a)'s head. Choosing to sneak up to them, they will immediately notice Eric(a) and freeze them in place. Afraid that the zombie is awakening, however thinking that it might just be another necromancer's fetch girl, they decide to have some fun instead, controlling Eric(a) to behave like a dog (though the barking is not by their control). After playing for a while, the two releases the zombie girl from the enchantment, and Eric(a) walks away with the Maid Curse Counterspell key item.
  • There are a scrawny survivor and a necromancer in the dining room to the east. Interacting with the necromancer will show that, surprisingly, the survivor was being fed well and comforted by her. Interacting with the survivor, however, will cause her to freak out, and the necromancer will freeze Eric(a) in place to demonstrate that the zombie girl is clean and safe, smells nice, and is also permanently aroused. After an hour of playtime, the two girls leave to get the survivor a uniform, and Eric(a) is left a blushing mess, though they say it's because they're happy for the girl.

Heading upstairs through the stairs at the northeast corner:

  • The southwest room has two necromancers too lazy to clean up their messy room, and upon interaction they decide to use Eric(a) to clean their room instead. The NEET necromancer pulls out a hypersexualized maid outfit, which she kept since she finds the idea of a sexy obedient maid alluring, and her roommate kinda agrees. Enjoying the maid duty despite the current mission, the lack of underwear also satisfies their inner succubus. (This means that this part may play out slightly differently if Eric(a) hasn't learned Succubus Shift). The skimpy clothing greatly turns the lazy death mages on, and they have at it for a long, long time.
  • The room in the south has a necromancer doing make-up for her little sister. Noticing some magical rings on the table, Eric(a) can choose to take one or ignore them. If Eric(a) decides to take one, the older girl notes that zombies love shiny things, and the younger girl sit Eric(a) down in front of the table, an experience they felt quite familiar about. The girl is excited since she never saw a zombie that wants to look pretty before, and her sister plays along. Noticing the slack jaw and pale skin, the little sister decides to make an empathetic link with the zombie to make them more excited. The two girls go through several styles and skin tone changes, to which Eric(a) enjoys. Finally, the two lets Eric(a) out, and they feel quite sad when Yoshida tells them to clean it up. She says that those girls must've mentally affected Eric(a) and tells them to focus, though they make a mental note to try some new make-up styles when they get back to camp, possibly meaning a Make-up Transformation.

Triggering any of the events mentioned above will cause the ring to glow with a baleful green light. Triggering another one will result in the Zombie Queen Game Over.

In order to proceed:

  • The room in the west has a newbie necromancer questioning the morality of this whole necromancing business, and a senior necromancer saying that they're just making this world a better and cuter world, even if it costs a few (thousand) sacrifices. Interacting with her and she will use Eric(a) for her studies: she tries to give them a little clothing, but her nervousness ends up creating a very skimpy and slutty schoolgirl uniform. She frantically apologizes, saying that her fantasies might've mixed into her spell, but when she cast a spell to calm them down it ends up arousing them greatly, and the two kisses.
    • Giving in will result in the Necromancer Lovepet Game Over.
    • Resisting instead will have Eric(a) saying to themselves that they can't rape a random girl, but this also accidentally reveals their cover. Yoshida tries to knock the necromancer out but is unsuccessful, however she decides to give the two a hand in rescuing the prisoners due to the aforementioned distrust in the cult's cause. She says that there isn't much time before the Mistress of the Most Exalted Order of the Bone-White Lily returns, and while she hasn't seen anyone like Giselle she does mention the prisoners being kept at the lowest floor. Though she doesn't have the keys, they might be in Mistress' room since her outfit doesn't have pockets. The room is in the left side of the goddess' chapel downstairs, and that an initiate named Tanya might have the key to the room. The newbie also introduces herself as Beatrice.
  • There's a necromancer gaming in the northwest room. Interacting her before talking with Beatrice and nothing happen as she's focused on gaming, however it turns out that this is Tanya, and after meeting Beatrice she will come in and ask Tanya for the key. She has been gaming for a very long time and is too focused in her games to do anything, though this is usually because she's nervous - in this case, Daniel, her close friend before the apocalypse and her gaming bro, is currently inside the dungeon. Even though she claims he's not her boyfriend since she was always a lesbian, she does feel awkward about confronting him and how he'll react about the "becoming a girl" thing.
  • Returning to the dining room on the ground floor, Eric(a) finds a bottle of Vodka in the cabinets, planning to use it to calm Tanya down. Luckily, Tanya thought she misheard the zombie talking. Drunken and encouraged, Tanya stand up... only to fall onto Eric(a)'s breasts, so they have to help the stumbling necromancer downstairs while she gropes their breasts the whole time. Daniel can't recognize Tanya's changes from being a butterface, nor can he believe what kind of magical cult Tanya is in, so she has to unlock - oh yeah she doesn't have the key, it's in the chapel. Turning around and falling head-first into Eric(a)'s bosom again, Beatrice says that she should give them the key to the chapel instead while she rests.
  • After taking the drunken girl back to her room, Eric(a) finally gets Tanya's Key to open the door to the chapel in the middle of the ground floor and get the Jail Key from the small box on the left and free Giselle. However, Eric(a) haven't thought about how are they going to rescue the rest of the prisoners without being spotted, until Yoshida has an idea - creating a "semi-decent" explosion as a distraction using her smoke bombs. With that, all prisoners are freed, and Eric(a) can finally take the ring off. Unfortunately, the Mistress has found out. Surrounded by zombies out of nowhere, Beatrice pleads to her Mistress not to be disassembled into spare parts, but she simply kills the girl to "reeducate" her later, and the battle begins against the Yurimancer.

After a rather gruelling battle, the two emerges victorious, only for the Mistress to pull herself back again for round two. They suddenly writhes in vain as the necromancer curses them with pain and terror, and is about to turn them into her undead servant if it wasn't for Scorch who rammed a van into her, carrying Amy, Skudis, the Cutie Knights, Olivia and Marianne camp along with her. Olivia had told them about what happened, and they tracked them down thanks to the explosion. Everyone is ready for a change of pace from blowing up normal zombies... until Marianne walks forward. And she is pissed.