Pushy Necromancer: "I get this is a scary situation, but you should really just come along with me. Trust me, you'll be a lot better off cooperating with us compared to the life you have now out in those ruins."
Yoshida: "Not a chance. I don't cooperate with people who barge in and try to magically kidnap me."
Pushy Necromancer: "And you really think you can oppose someone who has that kind of power?"
Eric(a): "Why not? We've got magic, too."
Pushy Necromancer: "Well well well, you two are going to be quite the prize when I bring you in..."
HP | MP | ATK | DEF | MAT | MDF | AGI | LUK | EVA | NUL |
---|---|---|---|---|---|---|---|---|---|
500 | 80 | 20 | 29 | 41 | 39 | 38 | 34 | 5% | 0% |
- | - | - | - | VRs | - | - | - | - | - | - |
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Spells and Abilities:
- Attack (Blunt damage), if out of MP
- Chain Lightning
- Charge
- Chill to the Bone
- Magic Bolt
- Noxious Bolt
- Deadly Frost, if Charged
Drops:
- 180 Lumes
Necromancers can be found in the Zombie Apocalypse Camping Trip.
These cultists can be considered as 'elite' enemies in the Zombie World. Despite their title, they don't have any ability that can summon more zombies, but they will almost always be accompanied by some Younger Sister Zombie or Older Sister Zombie. If they're not, they will immediately flee the battle.
They still have a considerable range of spells, however that also makes them vulnerable to Yoshida's Spell-Reflecting Stance.
Losing to the Necromancer will also result in the Zombie Girl Game Over, albeit with some changes to the dialogue.