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Historica of Lovely Fate
This page is about the Magical Girl Yoshida. Did you mean Yoshida (Boss Battle)?
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This article contains lore not currently mentioned in-game, but which will be expanded upon in later updates.


Yoshida Hoshimiya is a former Magical Girl, later demoted to mere Magical Girl Trainee, who views herself as Eric(a)'s rival.

Backstory

Though her family heritage is distinctly Japanese, Yoshida was actually born in Brazil, her family having immigrated to the country two or three generations prior. Her family actually has a long magical lineage consisting of mystic ninjas.

At some point, Yoshida was recruited to the Magical Camp as a trainee Magical Girl. While there, she was a student under Phyre, eventually graduating successfully, however she was left under some kind of mental inhibition like Isabelle, as to be expected of anything related to that mad witch. In fact, she might be the person who wrote the Encoded Letter, who was a student of a mistress - which given later context might very well be Phyre - that went by the alias "YoMi". For several years afterwards Yoshida hunted Magicos alone before the start of the game.

When the Cutie Knights are rewarded with a day off to visit Earth, Eric(a)'s plan to escape is foiled when a Magico is discovered attacking a nearby restaurant. There they discover a ninja-themed Magical Girl engaged in combat and losing badly, that Magical Girl being Yoshida. Eric(a)'s team makes short work of the Magico and the day is saved, but not everyone is happy with this outcome.

Back in the Pocket Dimension, Marianne and Olivia decide that Yoshida's performance as a Magical Girl is unacceptable, and not just in this particular embarrassing display: apparently, Yoshida has a long history of sub-par heroism. And so, Marianne demotes her to Magical Girl Trainee, then sends her back to camp for more training and to learn to cooperate with others. If she is allowed to stay after the MC: Zombie Apocalypse Camping Trip however, it turns out that she actually managed to retrieve the core from the Magico there instead of dropping it and lied to the Director, assumingly to antagonize the Cutie Knights, but was surprised at the punishment given to her.

Personality

Yoshida's personality as seen thus far has more negatives than positives. As it turns out, despite her poor showing, Yoshida's aptitude as a Magical Girl is actually not bad, and she in fact has quite a bit of talent. However, her laziness with regards to training prevents her from getting the most out of her talent.

Despite failing to live up to her potential, Yoshida is prideful to the point of egoism. This leads to her being unable to admit to her own failings and she will shirk responsibility by pushing blame onto those around her. For instance, despite having faced almost-certain death by the Gloomwing, she blamed the Cutie Knights for interfering instead of thanking them for saving her. This also leads into her ability to really hold a perceived grudge, and a single-minded determinedness to pay it back.

Although generally a loner, she is willing to work with others to achieve her goals. Soon after her return, Yoshida can be found speaking with other trainees, trying to form a new Magical Girl team. In fact, it appears that the only individuals in camp she hates are the Cutie Knights.

All of this, however, comes to a screeching turn during and after the MC: Zombie Apocalypse Camping Trip, where Eric(a) is unwillingly forced to cooperate with Yoshida to uncover the cult that's behind the lesbian zombie takeover. During the investigation Eric(a) learns that Yoshida is a lot kinder than she appears to be: despite being openly hostile, she'd never want to kill or have them expelled, and she is genuinely remorseful if she were to accidentally harm innocent people as the result of her reckless rampage. While she still hates them and their team, she's now considered them as people she can trust, although yet to the extent where she's willing to tell them more about her story or why she came to the camp.

Base Stats

Equipment

Skills

Yoshida might be the least Magical Girl-like playable character so far, as most of her limited moveset involves attacking with her sword and kunai instead of spells. All of her offensive skills also require TP instead of MP, making her a rather difficult character to use at first.

However, while taking quite some time to clear weaker mobs Yoshida shines during boss battles, not only because she only has single-target attacks that deals good MC Sharp.pngSharp damage, but also her low-cost Spell Reflecting Stance lets her reflect all magic attacks and evade most of the physical ones, keeping herself safe and deal significant damage back.

Special

Magic

Interactions

  • Yoshida is introduced during the trip to Earth being beaten and nearly killed by a Gloomwing. She is then rescued by the Cutie Knights and chewed out by Marianne and Olivia.
  • She can be found around camp speaking with other trainees to form a new Magical Girl team. Speaking with her while in the Succubus Shift transformation gives the option to spank her, gaining a Succubus Behaviour point and an Acceptance point.
  • Following Yoshida's introduction and the subsequent fallout, she will begin stealing cores from the Cute Knights, appearing right as you defeat a Magico. The affected cores are:
  • After two cores are stolen, and Veronica's morning events are cleared, the event Raiding Yoshida's Room can be triggered. This fails to recover any of the cores but can have other effects. This event cannot be triggered or will be interrupted if the following event "Operation: Fluffy Kitten" is completed.
  • After three cores are stolen, the event Operation: Fluffy Kitten will begin. Success in this will prevent the theft of Eris' Core and recover one of the previous three cores.
  • After fighting Yoshida, she can be found next to your dorm next morning. Choose any option and she will start a fight with Eric(a), before Marianne interrupts and says that she organised a camping trip in three days and that the two of them will enjoy no matter what. Afterwards Eric(a) will spend the rest of the day packing for the trip, despite commenting that they have little to pack.
  • In the early hours of the next day, Veronica busts into Undine Dorm and alerts everyone that she noticed Yoshida slipping out of camp, and wants the entire team to go after her. Seeing how the ninja girl sneaked into Phyre's Tower, Veronica assumed that she was siphoning the cores she stole from the team, urging everyone further. However, one of Marianne's watchers already noticed the team slipping out of camp before training hours and alerts her accordingly. This causes her to wake Isabelle up to drag them back to camp.
    • If Eric(a) agreed to follow, Isabelle asks the team to come back with her so she can sleep, saying that Yoshida is probably just training in one of the tower's secret chambers, thinking it's good that she's getting serious about her training. Giving up on any point would have her explain to Veronica that she wouldn't be able to capture Yoshida anyway, considering that her stealth mastery can easily bypass the vir princess' technology. Insist to push forward instead, and Isabelle will have a friendly spar with the four of them and will only let them go through with it if they beat her. Naturally, being the strongest Magical Girl there is, she wipes the team in just a couple turns. Come training time that day, and the entire team will suffer severe HP and MP loss from the battle.
    • If Erica declined, Veronica angrily leaves them behind, saying that it would probably be stealthier without them anyway. Going back to bed, they notice Natalie returning rather early, saying the team got caught by Isabelle. Going out training that day, Veronica will refuse to comment about the sneak out, and her health bar will be emptied from the punishment.
    • In any case, the team will be temporarily unable to enter Phyre's tower that day, with Eric(a) commenting that they don't want to disturb Isabelle any further.