×
Create a new article
Write your page title here:
We currently have 1,288 articles on Historica of Lovely Fate. Type your article name above or click on one of the titles below and start writing!



Historica of Lovely Fate

Difference between revisions of "MC: Zombie Apocalypse Camping Trip"

Line 16: Line 16:
* Interacting with [[MC: Scorch|Scorch]], she alongside [[MC: Amy|Amy]] and [[MC: Skudis|Skudis]] will reveal that they're planning to loot a mall. Aside from some goods and jewellery, Scorch also hot-wires a sports car and takes the team for a joyride through a zombie horde. This experience leaves everyone except the irresponsible driver a bit shaken.
* Interacting with [[MC: Scorch|Scorch]], she alongside [[MC: Amy|Amy]] and [[MC: Skudis|Skudis]] will reveal that they're planning to loot a mall. Aside from some goods and jewellery, Scorch also hot-wires a sports car and takes the team for a joyride through a zombie horde. This experience leaves everyone except the irresponsible driver a bit shaken.
* If [[MC: Vini|Vini]] was freed from her magical affliction by the Cutie Knights defeating [[MC: Princess Anathema IV|Princess Anathema IV]] in the [[MC: Fey Mansion|Fey Mansion]], she will comment that it has been some time since she last could fly around freely. She offers taking Eric(a) along for a ride, which ends up exciting but also almost fatal for both of them, depending on what choices Eric(a) makes. Regardless, the two return by evening and make up again.
* If [[MC: Vini|Vini]] was freed from her magical affliction by the Cutie Knights defeating [[MC: Princess Anathema IV|Princess Anathema IV]] in the [[MC: Fey Mansion|Fey Mansion]], she will comment that it has been some time since she last could fly around freely. She offers taking Eric(a) along for a ride, which ends up exciting but also almost fatal for both of them, depending on what choices Eric(a) makes. Regardless, the two return by evening and make up again.
* Marianne herself is also an option if Eric(a) gained enough affection with her, which leads to shenanigans including Marianne putting her old hat onto Eric(a) and drinking hard liquor with her. Eric(a) would wake up later with a headache and potentially an increase in chest size.
* Marianne herself is also an option if Eric(a) gained enough affection with her, which leads to shenanigans including Marianne putting her old hat onto Eric(a) and drinking hard liquor together. Eric(a) would wake up later with a headache and potentially an increase in chest size.


Although Eric(a) can only interact with one of the groups mentioned above, all of them happened even if Eric(a) themself was not present for them. During dinner time, one of the girls suggests roasting marshmallows, but it turns out the ones they were provided are made by Gob-Gob and thus not safe for human consumption. Liria chimes in and sells her own, much to everyone's relief. After buying the fresh marshmallows from Liria, the group decides to tell each other horror stories. Eric(a) is asked to decide who should tell a story, with the following choices:
Although Eric(a) can only interact with one of the groups mentioned above, all of them happened even if Eric(a) themself was not present for them. During dinner time, one of the girls suggests roasting marshmallows, but it turns out the ones they were provided are made by Gob-Gob and thus not safe for human consumption. Liria chimes in and sells her own, much to everyone's relief. After buying the fresh marshmallows from Liria, the group decides to tell each other horror stories. Eric(a) is asked to decide who should tell a story, with the following choices:

Revision as of 00:45, 5 March 2023

Zombie Apocalypse Camping Trip is an event where Marianne organises the first ever Magical Camp camping trip... in a world destroyed by zombies, leading to Eric(a) and Yoshida finding a group exploiting this apocalypse.

Preceding Events

After the Cutie Knights defeat Yoshida and retrieve some of their stolen cores, the next day she can be interacted with, standing just outside of the Undine Dorm. Regardless of whatever choice Eric(a) makes, the two nearly start a fight before Marianne interferes, saying that the two, along with everyone else in the camp, will be going on the camp's first ever camping trip in three days and that they will enjoy it no matter what. Eric(a) will be spending the rest of the day packing, even though they commented that their luggage is rather light.

In the early hours of the next day, Veronica busts into Undine Dorm and alerts everyone that she noticed Yoshida slipping out of camp, and wants the entire team to go after her. Seeing how the ninja girl sneaked into Phyre's Tower, Veronica assumed that she was siphoning the cores she stole from the team, urging everyone further. However, one of Marianne's watchers already noticed the team slipping out of camp before training hours and alerts her accordingly. This causes her to wake Isabelle up to drag them back to camp. Depending on whether or not Eric(a) agrees to follow Veronica or not and conceding to Isabelle or not, the team may suffer serious damage from battling with Isabelle, and Phyre's Tower will also be locked out for that day.

Day One

Three days after Yoshida tried to sneak away, she as well as the Cutie Knights and several other Magical Girls step through the portal, only to discover that the trip takes place in a zombie-infested world filled with destruction and rotting corpses. Marianne, however, is happy to introduce everyone to the camping site, saying that Magical Girls are immune to zombification... although Giselle is not, whom she says they are free to execute should the maid get infected.

Despite the initial fear, the Magical Girls quickly realise that these Romero-style undead are much slower and less scary than the Magicos they've fought, and as such the zombie group that crawled their way to the camping spot were no match for the destructively adorable power of the girls.

After setting up camp, Eric(a) can interact with the Magical Girls and the staff members, though any of the following events will advance the day to sunset:

  • The closest event to Eric(a)'s position is with Olivia and Giselle. Olivia is teaching Giselle first-aid to help in the case of potential survivors, however she becomes frustrated when the maid couldn't handle blood. Choosing to interfere will have Olivia appointing Eric(a) as the assistant nurse for this ill-advised trip instead, and they will spend the rest of the day learning first-aid from Olivia. At the end of the day, Olivia also reveals that she hates Giselle for something he did in the past, deeming it way too lenient for him to receive such a light punishment.
  • Liria is also brought along for this trip by Marianne, and she'll sell you some basic consumables. Julie, understandably, gets jealous of her competition. Eric(a) may observe and so Liria will apologise to Julie, before giving her a treat. It turns out that what Liria gave to Julie was a magical Pocky-like treat called Pecky, which ends up magically pulling Julie and Catherine together into a Pocky game. The two ended up French kissing for quite some time, and while Catherine is largely unbothered, Julie is left traumatised so badly that Eric(a) had to console her for the rest of the day.
  • Interacting with Scorch, she alongside Amy and Skudis will reveal that they're planning to loot a mall. Aside from some goods and jewellery, Scorch also hot-wires a sports car and takes the team for a joyride through a zombie horde. This experience leaves everyone except the irresponsible driver a bit shaken.
  • If Vini was freed from her magical affliction by the Cutie Knights defeating Princess Anathema IV in the Fey Mansion, she will comment that it has been some time since she last could fly around freely. She offers taking Eric(a) along for a ride, which ends up exciting but also almost fatal for both of them, depending on what choices Eric(a) makes. Regardless, the two return by evening and make up again.
  • Marianne herself is also an option if Eric(a) gained enough affection with her, which leads to shenanigans including Marianne putting her old hat onto Eric(a) and drinking hard liquor together. Eric(a) would wake up later with a headache and potentially an increase in chest size.

Although Eric(a) can only interact with one of the groups mentioned above, all of them happened even if Eric(a) themself was not present for them. During dinner time, one of the girls suggests roasting marshmallows, but it turns out the ones they were provided are made by Gob-Gob and thus not safe for human consumption. Liria chimes in and sells her own, much to everyone's relief. After buying the fresh marshmallows from Liria, the group decides to tell each other horror stories. Eric(a) is asked to decide who should tell a story, with the following choices:

  • Natalie tells the story of her life with her sisters in Hell before arriving at the camp; the extremely gross and graphic details scare some girls away (including, notably, Yoshida), while the rest struggles to sleep peacefully that night.
  • Veronica tells the story of a galactic conquest, which initially rather excessively focused on the logistics of warfare at first rather than action. One of the girls kept complaining that the story was boring, so Veronica skipped a little and then showcased the final result, much to everyone's surprise and satisfaction.
  • Alice, despite being noted as especially intelligent and talented, and even bringing a book along with her for the trip, turns out to be a poor storyteller and lulled everyone to sleep with her reading; a remarkable feat considering where they're in.
  • Amy tells the story of Jenny as heard from her old team leader; Jenny being a flat-chested girl who made a pact with a demon to fix her breasts. The demon, however, turned out to be a lolicon who then shrunk Jenny's body to even smaller and cuter proportions, and mock-applauded her much to her horror, resulting in her rather comical death. Amy ends up agreeing with the other girls that the story was stupid.

Day Two - Daytime

Having slept soundly from the last day, Eric(a) found everyone else had already left, leaving them alone with Giselle... and Yoshida. Immediately the two get into a heated argument again, causing Giselle to back out of the anti-zombie ward in fear and get captured by unknown assailants with a vehicle. Following the tire tracks and encountering a horde of Zombies, Yoshida wants to split off and find Giselle, saying that he's a good person (this also implies that Yoshida knows about Giselle's true gender). Eric(a) wants to follow as well, which Yoshida reluctantly agrees to.

Shortly after following the tracks, the two find a taxi parked in front of a building with its keys still in the ignition, indicating that its drivers left in a hurry. Just then several Younger Sister Zombies bust down the building's door. Remarking that they are much tougher than the average zombie, the two Magical Girls enter to find even more of them, prompting Yoshida to violently cut them all down.

Yoshida mows down the zombie girls in a frenzy.

Yoshida was so lost in the bloodbath, however, that she accidentally severely injured a young boy coming out of hiding, which Eric(a) couldn't heal as Yoshida stands in speechless horror of what she had done. The two carry the boy back to camp, where Olivia struggles to heal him, saying that the boy might have been cursed. She then urged the two to find Giselle as well as any other survivors, but not before recognising that the curse comes from the wounds inflicted by Yoshida's sword, saying that she'll have a talk with the girl after this.

Day Two - Nighttime

Returning to find Giselle, Yoshida is - perhaps uncharacteristically - sad and remorseful for losing her control back there, though she refuses to talk further about it. Enemy encounters will start to appear on the roads, though they're rather easy to avoid due to most of them being slow and rather sparse. Going north and east, the two discover a barricade and a recently-used van. Entering the building, they saw a group of thugs, one of them making advances towards Giselle until he discovers his dick, and the two girls intervene. Despite being shot, Eric(a) is reminded by Yoshida that bullets and knives have no effect on Magical Girls, and the two swiftly take down the thugs.

Giselle says that more prisoners are also kept upstairs, which the girls quickly rescue as well. Turns out this group of survivors was scavenging for supplies until the gang captured and abused them, presumably either to take their supplies or just to toy with them. Just then, a strange girl in black breaks the wall open and teleports the survivors along with Giselle away. Eric(a) and Yoshida are resistant to the spell however, and a short battle with the Necromancer ensues.

After the short battle the necromancer will flee, forcing Eric(a) and Yoshida to chase after her. There is a chance that the duo will encounter more Necromancers and their zombies, however there is also a smaller chance that one appears all on her own and immediately flees. Going all the way up north-west into another area, Eric(a) turns out to be unable to catch up with Yoshida due to her team not exactly having been trained for marathon running. Yoshida initially rushes them to go faster, but after noticing the giant zombie horde guarding the area she tells them to catch a breath instead by hiding in a nearby bar.

While inside the bar, Eric(a) stands up to get something to drink and finds some energy drinks. Yoshida is surprised that Eric(a) would actually like energy drinks, but is amused when they spit out the cheese-flavoured soda. The two actually hold off from getting into another argument, before Eric(a) sits back down and asks about what had happened earlier. Yoshida still doesn't want to talk about it here with them though.

This is where things split into two possibilities, depending on whether Eric(a) already solved the Y Investigation or not. If so, Eric(a) asks Yoshida why she originally signed up to be a Magical Girl, and while initially angry at Eric(a) for making small talk, she eventually follows and reflects the question back at Eric(a).

  • Telling the truth and Eric(a) will reveal everything to Yoshida, saying that blackmailing won't work since they know Yoshida wouldn't kill or get them expelled. Instead, she jumps at Eric(a), asking how did Phyre got to them, but collapses in pain mid-sentence. Standing up while shaking, she almost got tricked by Eric(a) into drinking the cheese soda, though she doesn't look angry at all. Eric(a) is concerned about Yoshida if she collapses again, but she says it's no problem as long as they don't ask any more nosy questions, and that she can't answer everything.
  • Making things up will instead have Eric(a) telling Yoshida that she was randomly picked up by Isabelle one day, who saw great Magical Girl potential in them and immediately handled the paperwork. Yoshida thus concludes that Eric(a) is just yet another girl that had nothing to do when the opportunity arose, and while she doesn't like them, she thinks she can trust them. She promises to tell them why she came here and show them a special place once they make it out alive.

The other option is if the Y Investigation was started but not finished. In this scenario, the small-talk is cut short by the appearance of two zombies that look distinctly like Isabelle... and a hooded figure who reveals herself to be Yvette. It turns out the crazy cryomage was very busy in the background and has joined the Yuri cult responsible for all the girl-zombies running around. A fight ensues which pits Eric(a) and Yoshida against Yvette and her two Izombelles, the losing of which results in the Ice Sculpture Game Over. If the duo are victorious however, Yvette completely loses it and flees the scene. Either way, she would not be seen again.

Either way, with the patrolling zombies now gone, the two continue tracking down the kidnapper, only to be caught by surprise by a scythe-wielding witch known as Ravyn Whisper. Ravyn is greatly displeased at how the girls mistreated her zombies, and while she assures that Giselle and everyone else is safe in her lair, states they will all be turned into zombies soon. Looking closer, she realises that Eric(a) is exactly her type and offers to allow them into the Order and become her pet if they lay down their weapons... Yoshida, though, is only suitable as a zombie in her eyes. Eric(a), obviously, denies the offer and initiates the battle against Ravyn the Necromancer.

Emerging victorious, Ravyn runs away, dropping the Ring of Power that was given to her by her Mistress and is likely the source of most of her might. Going further to a cemetery, Ravyn's ring suddenly slips onto Eric(a)'s finger and transforms them into a zombie, causing them to freak out and for Yoshida to desperately pull it off. The ring is now a key item, though Eric(a) says using it is a bad idea. The entrance to the crypt is filled with enemy encounters, and when they got inside the crypt is suspiciously empty; Yoshida quickly discovers a hidden pathway that leads further inside despite how small the crypt looked from the outside. Deciding to go inside first to scout, Yoshida discovers that the place is filled with guards, telling Eric(a) to wear the ring and walk in disguised while Yoshida will stick to the shadows.

The Necro-Yuri Lair

The pathway leads to a surprisingly huge lair, possibly created by spatial magic. Due to being a zombie girl, Eric(a) becomes very aroused, and interacting too much with the NPCs here will result in a game over.

On the ground floor:

  • There is a lesbian zombie orgy west of the entrance. Initially reaching it, Yoshida will tell Eric(a) to snap out of it and turn back. But should Eric(a) gp there again, they will think that it's safe to go through since they are all distracted and slap a zombie's ass to prove it. Eric(a) is then immediately dragged into the orgy and would completely lose herself if it weren't for Yoshida pulling her out. Choosing to think it's a suicidal idea will have Eric(a) turn away again, and will not think of going through the horde again.
  • There are two necromancers focusing on their studies in the west room; one of their scrolls has a picture of a maid's cap similar to the one stuck on Eric(a)'s head. Choosing to sneak up to them, they will immediately notice Eric(a) and freeze them in place. Afraid that the zombie is awakening, however thinking that it might just be another necromancer's fetch girl, they decide to have some fun instead, controlling Eric(a) to behave like a dog (though the barking is not by their control). After playing for a while, the two releases the zombie girl from the enchantment, and Eric(a) walks away with the Maid Curse Counterspell key item.
  • There are a scrawny survivor and a necromancer in the dining room to the east. Interacting with the necromancer will show that, surprisingly, the survivor was being fed well and comforted by her. Interacting with the survivor, however, will cause her to freak out, and the necromancer will freeze Eric(a) in place to demonstrate that the zombie girl is clean and safe, smells nice, and is also permanently aroused. After an hour of playtime, the two girls leave to get the survivor a uniform, and Eric(a) is left a blushing mess, though they say it's because they're happy for the girl.

Triggering any event mentioned above will cause the ring to glow with a baleful green light. Triggering another event will result in the Zombie Queen Game Over.