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Historica of Lovely Fate

MC: Endings: Difference between revisions

Line 99: Line 99:
* '''[[MC: BDSM Book Game Over|BDSM Book Game Over]]'''
* '''[[MC: BDSM Book Game Over|BDSM Book Game Over]]'''
** Walk into a trap in the [[MC: Sealed Archives|Sealed Archives]] while low enough on health to have a party wipe.
** Walk into a trap in the [[MC: Sealed Archives|Sealed Archives]] while low enough on health to have a party wipe.
* '''[[MC: New Leadership Game Over|New Leadership Game Over]]'''
** Have [[MC: Alice|Alice]] be the only team member left standing out of your four team members after a battle while she has less than five affection points.
* '''[[MC: Nuclear Explosion Game Over|Nuclear Explosion Game Over]]'''
* '''[[MC: Nuclear Explosion Game Over|Nuclear Explosion Game Over]]'''
** Fail to escape the Research Base after starting the nuclear bomb's timer.
** Fail to escape the Research Base after starting the nuclear bomb's timer.

Revision as of 17:56, 2 May 2023

This article's content is accurate to the most recent public game version, 0.4.8d.

Magical Camp provides a plethora of possible endings, most of which are Bad Ends, or "Game Overs". The following list is inherently spoiler-filled.

Proper Endings

Endings that come at the end of the game, capping the story with a proper conclusion.

  • None yet

Non-Standard Endings

Endings that occur before the actual end of the game, but in a neutral to positive manner that turn out relatively well for Eric(a) as compared to the generally negative Game Overs.

Game Overs

Endings that happen early and in a generally undesirable manner, often with bad consequences for Eric(a). These usually come about either from losing fights or making poor choices.

Defeat Game Overs

Game overs suffered directly from losing a fight.

NPC Interaction Game Overs

Game overs caused by making the wrong choices in certain NPC interactions.

Miscellaneous Game Overs

Game overs that do not fit in other categories.