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* There are two necromancers focusing on their studies in the west room, one of their scrolls have a picture of a maid's cap similar to the one stuck on Eric(a)'s head. Choosing to sneak up to them and they will immediately notice you, freezing you in place. Afraid that the zombie is awakening, however thinking that it might just be another necromancer's fetch girl, they decide to have some fun instead, controlling Eric(a) to behave like a dog (though the barking is not by their control). After playing for a while, the two releases the zombie girl from the enchantment, and Eric(a) walks away with the [[MC: Maid Curse Counterspell|Maid Curse Counterspell]] key item. | * There are two necromancers focusing on their studies in the west room, one of their scrolls have a picture of a maid's cap similar to the one stuck on Eric(a)'s head. Choosing to sneak up to them and they will immediately notice you, freezing you in place. Afraid that the zombie is awakening, however thinking that it might just be another necromancer's fetch girl, they decide to have some fun instead, controlling Eric(a) to behave like a dog (though the barking is not by their control). After playing for a while, the two releases the zombie girl from the enchantment, and Eric(a) walks away with the [[MC: Maid Curse Counterspell|Maid Curse Counterspell]] key item. | ||
* There is a scrawny survivor and a necromancer in the dining room to the east. Interacting with the necromancer will show that, surprisingly, the survivor was being fed well and comforted by the necromancer. Interacting with the survivor, however, will cause her to freak out, and the necromancer will freeze Eric(a) in place to demonstrate that the zombie girl is clean and safe, smells nice and is also permanently aroused. After an hour of playtime the two girls leave to get the survivor's uniform, and Eric(a) is left a | * There is a scrawny survivor and a necromancer in the dining room to the east. Interacting with the necromancer will show that, surprisingly, the survivor was being fed well and comforted by the necromancer. Interacting with the survivor, however, will cause her to freak out, and the necromancer will freeze Eric(a) in place to demonstrate that the zombie girl is clean and safe, smells nice and is also permanently aroused. After an hour of playtime the two girls leave to get the survivor's uniform, and Eric(a) is left a blushing mess, though they say it's because they're happy for the girl. | ||
Triggering any event mentioned above will cause the ring to glow with a baleful green light. Triggering another event will result in the [[MC: Zombie Queen Game Over|Zombie Queen Game Over]]. | Triggering any event mentioned above will cause the ring to glow with a baleful green light. Triggering another event will result in the [[MC: Zombie Queen Game Over|Zombie Queen Game Over]]. |
Revision as of 17:57, 4 March 2023
Zombie Apocalypse Camping Trip is an event where Marianne organizes the first ever Magical Camp camping trip... in a world destroyed by zombies, leading to Eric(a) and Yoshida to find the source of this apocalypse.
Preceding Events
After the Cutie Knights defeat Yoshida and retrieve some of their stolen cores, the next day she can be interacted with, standing just outside of the Undine Dorm. Regardless of whatever choice Eric(a) makes, the two nearly starts a fight before Marianne interferes, saying that the two, along with everyone else in the camp, will be going on the camp's first ever camping trip in three days, and that they will enjoy it no matter what. Eric(a) will be spending the rest of the day packing, even though they commented that their luggage is rather light.
Very early the next morning, Veronica will wake the team up, saying that she noticed Yoshida slipping out of camp and sneaking into Phyre's Tower, and urges the entire team to go after her. However, Marianne was alerted about this by one of her watchers, and wakes Isabelle up to go drag them back. Depends on whether or not Eric(a) agrees to follow Veronica or not and conceding to Isabelle or not, the team may suffer serious damage from battling with Isabelle, and Phyre's Tower will also be locked out for that day.
Day One
After three days, the Magical Girls step through the portal, only to discover that the trip takes place in a zombie-infested world, filled with destruction and rotting corpses. Marianne, however, is happy to introduce everyone to the camping site, saying that Magical Girls are immune to zombification, with the exception of Giselle, whom she says they are free to execute if he gets infected.
Despite the initial fear, the Magical Girls quickly realize that the Romero-style undead are much slower and less scary than the Magicos they fought, and the zombie group that crawled their way to the camping spot were no match for the destructively adorable power of the girls.
After setting up camp, Eric(a) can interact with the Magical Girls and the staff members, though any of the three following events will advance the day to sunset:
- The closest event to Eric(a)'s position is with Olivia and Giselle. Olivia is teaching Giselle first-aid to help in the case of potential survivors, however she becomes frustrated when the maid couldn't handle blood. Choosing to interfere will have Olivia appointing Eric(a) as the nurse for this ill-advised trip instead, and they will spend the rest of the day learning first-aid from Olivia. At the end of the day, Olivia also reveals that she also hates Giselle for something he did in the past, deeming it way too horrible for him to receive such a light punishment.
- Liria is also brought along for this trip by Marianne, where she'll sell you some basic consumables. Julie, understandably, gets jealous of her competition. Joining in and Liria will apologize to Julie, before giving her a treat. It turns out that what Liria gave to Julie was a magical Pocky treat called Pecky, pulling Julie and Catherine together into a Pocky game. The two ended up French kissing for several hours, and while Catherine is largely unbothered Julie is left traumatized so badly that Eric(a) had to console her for the rest of the day.
- Interacting with Scorch, Amy and Skudis will reval that they're planning to loot a mall. Aside from some goods and jewellery, Scorch also hotwires a sports car and takes the team for a joyride through a zombie horde, the experience leaving everyone except the irresponsible driver a bit shaken.
Although Eric(a) can only interact with one of the groups mentioned above, it seems that all events happened regardless of whether or not Eric(a) joined in.
After buying fresh marshmallows from Liria, the group decides to tell each other horror stories.
- Natalie tells the story of her life with her sisters in Hell before arriving at the camp, the extremely gross and graphic details of which scared some girls away, while the rest struggles to sleep peacefully that night.
- Veronica tells the story of a galactic conquest, which while going on rather excessively about the logistics of warfare at first, ends rather satisfyingly, although she does note the lack of appreciation for logistics from the other girls.
- Alice, despite being especially intelligent and talented, and even bringing a book along with her for the trip, turns out to be a poor storyteller and lulled everyone to sleep with her reading, a remarkable feat considering where they're in.
- Amy tells the story of Jenny, a flat-chested girl who made a pact with a demon to fix her breasts. The demon, however, turns out to be a lolicon, and shrunk Jenny's body even further and mocked her much to her horror, and she died a rather comical death.
Day Two - Daytime
Having slept soundly from the last day, Eric(a) found everyone else had already left, leaving them alone with Giselle and... Yoshida. Immediately the two gets into a heated argument again, causing Giselle to back out of the anti-zombie ward in fear and gets captured onto a vehicle. Following the tire tracks and encountering a horde of Zombies, Yoshida wants to split off and find Giselle, saying that he's a good person (This also implies that Yoshida somehow knows about Giselle's true gender). Eric(a) wants to follow as well, to which Yoshida reluctantly allows.
Continuing to follow the tracks the two finds a taxi parked in front of a building with its keys still in its ignition, indicating that its drivers left in a hurry. Just then several Younger Sister Zombies busts down from the building. Remarking that they are much tougher than the average zombie, the two enters to find even more of them, prompting Yoshida to violently cut them all down.
Yoshida was so lost in the bloodbath, however, that she accidentally severely injured a young boy coming out of hiding, which Eric(a) couldn't heal as Yoshida stands in horror of what she had done. The two carry the boy back to camp, where Olivia struggles to heal him, saying that the boy might have been cursed. She then urged the two to find Giselle as well as any other survivors, but not before recognizing that the curse comes from Yoshida's sword, saying that she'll have a talk with the girl after this.
Day Two - Nighttime
Returning to find Giselle, Yoshida is, perhaps uncharacteristically, sad and remorseful for losing her control back there, though she refuses to talk further about it. Enemy encounters will start to appear on the roads, though they're rather easy to avoid due to most of them being slow and rather sparse. Go north, then east until the two discovers a barricade and a recently used van. Entering the building, they saw a group of thugs staying, one of them is making advances towards Giselle until he discovers his dick, and the two girls intervene. Despite being shot, Eric(a) remembers that bullets and knives have no effect on Magical Girls, and the two swiftly takes down the thugs. Giselle says that more prisoners are also kept upstairs, which the girls quickly rescues as well. Turns out this group of survivors were scavenging for supplies until the gang captured and abused them,either to take their supplies or just wants to toy with them. Just then, a girl in black busts through the wall, and teleports the survivors along with Giselle away. Eric(a) and Yoshida are resistant to the spell however, and a short battle with the Necromancer ensues.
After the short battle the necromancer will flee, forcing Eric(a) and Yoshida to chase after her. There is a chance that the duo will encounter the Necromancer and her zombies, however there is also a smaller chance that she appears all on her own and immediately flees. Going all the way up northwest into another area has Eric(a) unable to catch up with Yoshida due to her team not exactly trained for marathon running. Yoshida initially rushes them to go faster, but after noticing the giant zomble guarding the area she tells them to catch a breath instead and hide in a nearby bar.
While inside the bar Eric(a) stands up to get something to drink, and finds some energy drinks. Yoshida is surprised that Eric(a) would actually like energy drinks, but is amused when they spit out the cheese-flavoured soda. The two actually holds off from getting into another argument, before Eric(a) sit back down and ask about what had happened earlier, but Yoshida still doesn't want to talk about it here with them. Eric(a) then asks why does she sign up to be a Magical Girl, and while initially angry at Eric(a) for making small talk, she eventually follows and reflects the question back at Eric(a).
- Telling the truth and Eric(a) will reveal everything to Yoshida, saying that blackmailing won't work since they know Yoshida wouldn't kill or expel them. Instead, she jumps at Eric(a), asking how did Phyre got to them, but collapses in pain mid-sentence. Shakingly standing up, she almost got tricked by Eric(a) into drinking the cheese soda, though she doesn't look angry at all. Eric(a) is concerned about Yoshida if she collapses again, but she says it's no problem as long as they don't ask any more nosy questions, and that she can't answer everything.
- Making things up will instead have Eric(a) telling Yoshida that she was randomly picked up by Isabelle one day, who saw great Magical Girl potential in them and immediately handled the paperwork. Yoshida says that they're just another girl that had nothing to do when the opportunity arose, and while she doesn't like them, she thinks she can trust them. She promises to tell them why she came here and show them a special place once they make it out alive.
The patrolling zombies now gone, the two continues tracking the kidnappers, only to be caught by surprise by a Magical Girl known as Ravyn Whisper, who is greatly displeased at how the girls mistreated her zombies. She assures that Giselle and everyone else is safe in her lair, though they will be turned into zombies soon. Looking closer, she realizes that Eric(a) is exactly her type, and offers to allow them into the Order and becomes her pet if they lay down their weapons - Yoshida, though, is only suitable as a zombie in her eyes. Eric(a), obviously, denies the offer, and initiates the battle against Ravyn the Necromancer.
Emerging victorious, Ravyn runs away, dropping the Ring of Power that was given to her by her Mistress, and is likely the source of most of her power. Going forward to a crypt, Ravyn's ring suddenly slips into Eric(a)'s hand and transforms them into a zombie, causing them to freak out and for Yoshida to pull it out of their hands. The ring is now a key item, though Eric(a) says using them is a bad idea. The entrance to the crypt is filled with enemy encounters, and when they got inside the crypt is suspiciously empty, until Yoshida discovers a hidden pathway that leads further inside despite how small the crypt is. Deciding to go inside first to scout, Yoshida discovers that the place is filled with guards, telling Eric(a) to wear the ring and walk in unsupected while she sneaks in.
The Necro-Yuri Lair
The pathway leads to a surprisingly huge lair, possibly created by spatial magic. While being a zombie girl Eric(a) also becomes very aroused, and interacting too much with the NPCs here will result in a game over.
On the ground floor:
- There is a lesbian zombie orgy west side of the hallways. Initially reaching it Yoshida will tell Eric(a) to snap out of it and turn back, however returning to it again and Eric(a) will think that it's safe to go through since they are all distracted. Slapping a zombie's ass to prove it, Eric(a) is immediately dragged into the orgy and loses herself if it weren't for Yoshida who pulled her out. Choosing to think it's a suicidal idea will have Eric(a) turn away again, and will not think of going through the horde again.
- There are two necromancers focusing on their studies in the west room, one of their scrolls have a picture of a maid's cap similar to the one stuck on Eric(a)'s head. Choosing to sneak up to them and they will immediately notice you, freezing you in place. Afraid that the zombie is awakening, however thinking that it might just be another necromancer's fetch girl, they decide to have some fun instead, controlling Eric(a) to behave like a dog (though the barking is not by their control). After playing for a while, the two releases the zombie girl from the enchantment, and Eric(a) walks away with the Maid Curse Counterspell key item.
- There is a scrawny survivor and a necromancer in the dining room to the east. Interacting with the necromancer will show that, surprisingly, the survivor was being fed well and comforted by the necromancer. Interacting with the survivor, however, will cause her to freak out, and the necromancer will freeze Eric(a) in place to demonstrate that the zombie girl is clean and safe, smells nice and is also permanently aroused. After an hour of playtime the two girls leave to get the survivor's uniform, and Eric(a) is left a blushing mess, though they say it's because they're happy for the girl.
Triggering any event mentioned above will cause the ring to glow with a baleful green light. Triggering another event will result in the Zombie Queen Game Over.