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Historica of Lovely Fate
Revision as of 08:18, 22 November 2021 by Admin (talk | contribs) (1 revision imported)
This page is about the character. Did you mean the boss enemy?
This article's content is accurate to the most recent public game version, 0.4.8d.


Alice is one of the three Magical Girls who join Eric(a)'s party.

Eric(a) first meets Alice in the midst of a plan to turn her peers into brainwashed dolls through the magic of the Monarch Insect. After interfering with her plans, she attempts to enslave Eric(a) and Natalie, but they break free. While Eric(a) wishes to have Alice expelled, Natalie takes the troubled girl's side, lying to Nele that the fight was only a LARP. Alice then joins the team, blackmailing Eric(a) by threatening to reveal their true gender.

Backstory

Alice grew up a healthy, happy child, with two loving parents. All this changed when her uncle, jealous of her father's fortune, murdered her parents and severely injured Alice. On her eighteenth birthday, Alice finally confronted her caretaker with her memory of his crimes, and he drunkenly confessed to everything. He then injected her with a poison designed to cause a massive heart attack several hours later, all so that he could acquire her massive inheritance.

Before this could come to pass, Nele arrived, eager to enlist Alice as a Magical Girl. After some creative misunderstanding with Marianne, Alice was made into a Magical Girl. Immediately, she used her newfound powers to rebuild her ruined body into a form more to her liking, then brutally murdered her uncle with the same knife he used to slaughter her parents. At that point, she left with Nele for Magical Camp, leaving all remnants of her old life behind.

Personality

Alice is a damaged individual, at times cold and violent from the trauma of seeing her parents murdered, only to sincerely wish to bring others happiness the next moment. Her only solace is her collection of dolls, which she feels genuine compassion towards. She is able to form connections with other people, but inevitably feels the need to turn them into dolls as well. Alice is usually accompanied by her three dolls, Phoebe, Nanette, and Dalia, each of which is actually possessed by a ghost. In an ideal world, Alice would finally have turned every living being into a doll, at which point she would join them. When happy, she even speaks in the third-person, further dehumanizing herself.

Alice has massive magical potential, displaying an innate mastery for it ever since her first moments as a Magical Girl. With specialties in mental magic, she is able to paralyze her foes or change an individual's thoughts and beliefs with a word. She applies her trademark spell Macabre Puppetry liberally and often, seemingly unaware of the issues others might have with her doing so.

Base Stats

HP MP ATK DEF MAT MDF AGI LUK EVA NUL
300 100 5 10 30 20 15 20 5% 0%
MC Blunt.png
MC Sharp.png
MC Absorb.png
MC Acid.png
MC Cute.png
MC Fire.png
MC Ice.png
MC Mental.png
MC Thunder.png
MC Wind.png
MC Instant Death.png
- - - - - Wk - Rs - - -
MC Blinded.png
MC Bound.png
MC Tentaclebound.png
MC Charmed.png
MC Charmed Break.png
MC Charmed Succubus.png
MC Confused.png
MC Cursed.png
MC Instant Death.png
MC Dolled.png
MC Paralysed.png
MC Poisoned.png
MC Silenced.png
MC Sleeping.png
MC Stunned.png
- - - Rs Rs - - - - - - Wk - - -

Stat Improvements

Progression Bonuses

Affection Bonuses

  • 2: +5 MAT.
  • 4: +5 AGI and +5 LUK.

Mixed Bonuses

  • Gains +5 MAT if she accompanies Eric(a) during the trip to Earth. (Highest affection at the time.)
  • Nine magicos beaten and 7 affection: +5 MDF and +5 LUK.

Weapons

Name Type MHP MMP ATK DEF MAT MDF AGI LUK EVA NUL Notes
Cursed Knife Sharp +10 Starting equipment
+75% chance to curse target
Dreamforged Dagger Sharp +10 +10 +15 +1000% chance to curse target
Green-Haired Doll Acid Ignores changes in ATK stat
+50% chance to poison target
Killer's Dagger Absorb +30 Heals wielder based on damage inflicted
Sacrificial Dagger Sharp +5 +10 +15 +50% chance to curse target
Witch Doll Blunt Ignores changes in ATK stat
+75% chance to curse target

Skills

Special

Magic

Relationship

Raising her affection level will further your relationship, as well as improving her combat abilities.

Affection

You can raise Alice's affection in the following ways:

  • First Tea Party: After she joins your team, you can find a distraught Alice standing by the cafeteria, trying to talk one of her former "dolls" into attending one of her tea parties. Offer to go with her instead to gain a point of affection.
  • Second Tea Party: After attending the first tea party, you can find Alice waiting for you near the entrance of your room. Simply agree to her invitation for another point of affection. During the event, Alice will give you an unavoidable Facial Transformation, and you may choose to also get the Flawless Skin Transformation (along with a +5 boost to MDF).
  • Third and Fourth Tea Parties: Two further points of affection can be acquired by speaking to Alice near the lake and accepting her tea party invitations. These have no associated cut scenes, but do further her affection path.
  • Fifth Tea Party: Speak with Alice once more about a tea party. During the interaction that follows, she will attempt to give you a special gift (see "Alice's Gift" below). Choose at least two rebellious responses to survive the process and remain yourself.
    • Following this tea party you can find and speak with Alice next to the Faculty Building in the day moping and confused about what happened with her previous gift. Nothing actually happens here beyond some flavour dialogue.
  • A Discussion about Free Will: After rejecting Alice's Gift, you can talk to Alice another time in her room at night.
  • What Do You Think?: At the second trap in the Big Tree Eric(a) can choose to ask Alice what she thinks about it which will net an affection point with her.
  • Cookie Bandit: After the discussion Alice can now be found in the cafeteria during the day. She is wanting to steal some ingredients to bake some cookies, and agreeing to help her will gain an affection point.

Bad Endings

Alice's Gift:

  • During the fifth tea party Alice will put a mask on your face in an attempt to turn you into a doll. Choosing less than two rebellious options will finish the dollification and rid you of free will.

Mind-Wiped:

  • If Eric(a) steals Alice's panties during the exam without having recruited her prior to this, she will wait the next morning in front of Eric(a)'s dorm door and ask what this was about. Quickly losing patience, she repeatedly casts Macabre Puppetry on Eric(a) until their mind is basicly emptied. The ending stops with a message that Alice attempts her camp take-over, but Eric(a) is too far gone to even realize this.