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Historica of Lovely Fate
This page is about the Magical Girl Yoshida. Did you mean Yoshida (Boss Battle)?
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This article contains lore not currently mentioned in-game, but which will be expanded upon in later updates.


Yoshida Hoshimiya is a former Magical Girl, later demoted to mere Magical Girl Trainee, who views herself as Eric(a)'s rival.

Backstory

Though her family heritage is distinctly Japanese, Yoshida was actually born in Brazil, her family having immigrated to the country two or three generations prior. Her family actually has a long magical lineage consisting of mystic ninjas.

At some point Yoshida was recruited to the Magical Camp as a trainee Magical Girl. While there, she was a student under Phyre, eventually graduating successfully. For several years afterwards Yoshida hunted magicos alone before the start of the game.

When the Cutie Knights are rewarded with a day off to visit Earth, Eric(a)'s plan to escape is foiled when a magico is discovered attacking a nearby restaurant. There they discover a ninja-themed Magical Girl engaged in combat, losing badly. That Magical Girl was Yoshida. Eric(a)'s team makes short work of the magico, and the day is saved, but not everyone is happy with this outcome.

Back in the Pocket Dimension, Marianne and Olivia decide that Yoshida's performance as a Magical Girl is unacceptable. And not just in this embarrassing display: apparently, Yoshida has a long history of sub-par heroism. And so, Marianne demotes her to Magical Girl Trainee, then sends her back to camp for more training and to learn to cooperate with others.

Personality

Yoshida's personality as seen thus far has little positives, and many negatives. As it turns out, despite her poor showing, Yoshida's aptitude as a Magical Girl is actually not bad, and she in fact has quite a bit of talent. However, her laziness with regards to training prevents her from getting the most out of her talent.

Despite failing to live up to her potential, Yoshida is prideful to the point of being egotistic. This leads to her being unable to admit to her own failings, and will shirk responsibility by pushing blame onto those around her. For instance, despite probably being about to be killed by Gloomwing she blamed the Cutie Knights for interfering instead of thanking them for saving her. This also leads into her ability to really hold a perceived grudge, and a single-minded determinedness to pay it back.

Although generally a loner, she is willing to work with others to achieve her goals. Soon after her return, Yoshida can be found speaking with other trainees, trying to form a new Magical Girl team. In fact, it appears that the only individuals in camp she hates are the Cutie Knights.

Interactions

  • Yoshida is introduced during the trip to Earth being beaten by Gloomwing. She is then rescued by the Cutie Knights and chewed out by Marianne and Olivia.
  • She can be found around camp speaking with other trainees to form a new Magical Girl team. Speaking with her while in the Succubus Shift transformation gives the option to spank her, gaining a Succubus Behaviour point and an acceptance point.
  • Following Yoshida's introduction and the subsequent fallout, she will begin stealing cores from the Cute Knights, appearing right as you defeat a magico. The affected cores are:
  • After two cores are stolen, and Veronica's morning events are cleared, the event Raiding Yoshida's Room will be triggered. This fails to recover any of the cores but can have other effects. This event cannot be triggered or will be interrupted if the following event "Operation Fluffy Kitten" is completed.
  • After three cores are stolen the event Operation Fluffy Kitten will begin. Success in this will prevent the theft of Eris' Core and recover one of the previous three cores.

The remaining cores may be recovered in a future version of the game.

  • After fighting Yoshida, she can be found next to your dorm next morning. Choosing any option and she will start a fight with Eric(a), before Marianne interrupts and says that she organised a camping trip in the woods in three days and that the two of them will enjoy no matter what. Afterwards Eric(a) will spend the rest of the day packing for the trip, despite commenting that they have little to pack.
    • Early in the next morning, Veronica busts into Undine Dorm and alerts everyone that she noticed her slipping out of camp, and wants the entire team to go after her. Seeing the ninja girl sneaked into Phyre's Tower, Veronica assumed that she was siphoning the cores she stoled from the team, urging everyone further. However, one of Marianne's watchers already noticed the team slipping out of camp before training hours, alerting her and causes her to wake Isabelle up to drag them back to camp.
      • If Eric(a) agrees to follow, Isabelle asks the team to come back with her so she can sleep, saying that Yoshida is probably just training in one of the tower's secret chambers, thinking it's good that she's getting serious about her training. Giving up on any point would have her explain to Veronica that she wouldn't be able to capture Yoshida anyway, considering that her stealth mastery can easily bypass the vir princess' technology. Insisting to push forward instead, and Isabelle will have a friendly spar with the four of them and will only let them go through with it if they beat her. Naturally, being the strongest Magical Girl there is, she wipes the team in just several turns. Come training time that day, and the entire team will suffer severe HP and MP loss from the battle.
      • If Erica denies, Veronica angrily leaves them behind, saying that it would probably be stealthier without them anyway. Going back to bed, they notice Natalie returning rather early, saying the team got caught by Isabelle. Going out training that day, Veronica will refuse to comment about the sneak out, and her health bar will be emptied from the punishment.
    • In any case, the team will be temporarily unable to enter Phyre's tower that day, with Eric(a) commenting that they don't want to disturb Isabelle any further.