Marianne is the director of the Magical Camp.
Backstory
At a self-admitted 184 years old, she is one of the oldest individuals in the camp, with only Olivia being even older by a notable margin. Her age is due to her perfect immortality, although she does not know why she is this way.
Born in the shabby port town of Marseille in mid-19th century France (then the Second French Empire) to a father she never met at the time and a prostitute, from birth she witnessed some of the worst humanity has to offer, including the prospect of becoming a child prostitute herself. She managed to escape that fate at the age of 9, but much of her history during the years leading up to and just after World War I is shrouded in mystery, although before she turned 20, she contracted with a fairy and became a Magical Girl since she essentially had nothing to lose. Shortly after, she invented the spell Heart Blast. She also admits she accidentally caused the Tunguska Event in 1908.
After the end of the first World War, she happened to come across Olivia, a similar apparent immortal from Austria (then the Republic of German-Austria, until 1938). Olivia was a kindred soul who worked as a certified doctor in various hospitals to help civilians and war veterans alike. With the two having seen the best and worst of humanity, they decided to become good friends, and it was likely Olivia who introduced Marianne to the French man who would become her first husband, or at least helped things get along.
Marianne's first marriage ended on a bad note due to her secret Magical Girl work causing friction, and that would become the norm for all of them. Only shortly after her failed first marriage, she met her second husband-to-be. While not much is known about her second husband other than that he was apparently a coward (and a notorious womanizer), Marianne would remain childless. When he cheated on her one day and she found out, she cursed him with an inverted digestive tract, and left him.
During the early 1960s, with the nuclear arms race between the USA and the Soviet Union in full swing, Marianne wanted to end herself the only way she could imagine - wait at a nuclear test site for the bomb (dubbed the "Tsar Bomba" by the Western powers) to drop. Much to her dismay, she somehow survived the most powerful nuclear weapon ever created by humanity with almost no harm done to her after her regeneration was finished. On the other hand, she finally found her father deep in the ever-frozen hell of Siberia.
Nothing major happened until the late 1980s when she would travel to Japan and find her third husband, with whom she had a daughter. This would be her longest relationship, which only ended shortly after defeating Garak, one of whose servants tracked her back to Earth and murdered her first child. Having collected many Magical Girl stamps to have her wish granted, she tried to revive her daughter which, while successful, also brought back an entity called "The Emissary of Death", who would not let go of the girl's soul. Marianne fought against him and at least convinced him to take another soul - which would be Marianne's Japanese husband, who sacrificed himself so their daughter can live. But this too would turn out badly since her daughter had changed somehow and Marianne had to seal her away.
Before founding Magical Camp in the 1990s, she was the leader of a group of Magical Girls consisting of herself, Olivia, Evelynne, and Claire. Later on she would marry now-male Evelynne and have two more children, twin daughters, one of which is Isabelle. The other one and Evelynne died in a traffic accident, as confirmed by Olivia, who did the autopsies.
Personality
Marianne is described as a crazy person by most who are around her, including her daughter Isabelle. This is not unfounded, as she has no problem sacrificing Magical Girls in the war against the Magicos, and Eric(a) and Isabelle are no exceptions. But despite being odd in the head and having a massive drinking problem, she is still a competent and powerful leader, and was once considered the strongest Magical Girl, having lost that title only because her own daughter surpassed her.
Her tendencies as an intelligent schemer are rarely seen; thanks to her staggering power level, she can generally ignore strategy and rely on brute force and wildcard randomness to overcome any opposition. Still, she admits at least once that she knows about most events going on in camp, such as the deal between Veronica and Garak.
Currently she serves as the creator and director of the Magical Camp Pocket Dimension. She did so by taking bits and pieces from various worlds overrun by the Magicos, and combined them into a coherent flat earth-like disk populated on both sides, with the brighter side having the camp facility and dungeons, and the darker side functioning as a refugee area. While she listens to and occasionally acknowledges the advice of others, she has absolute authority over all events in the Pocket Dimension, although she usually leaves the menial tasks of administration to Isabelle, Nele, and Olivia.
Aside from her overwhelming magical power, Marianne is also utterly immortal. She realized this when she was 19 or 20 years old, since at first she stopped being sick or aging, but eventually it turned into undoing damage in record time. She can regenerate from wounds, death, and even physical eradication, and there are no signs that this ability has limits. She gives as an example how she was once turned to charred bones and ash by a dragon Magico, only to revive during her own funeral. Her immunity also grants her a phenomenal tolerance for poisons including (much to her frustration) alcohol, meaning she cannot remain drunk for longer than 30 seconds and even experiences a hang-over in record time, after which the effects are already gone.
She also seems to have no tolerance for either demons or con-artists, likely both. If she is your party member in the Onsen, she will banish Daemiana to hell before she can even finish her sentence, likely knowing she would attempt to scam them.
Base Stats
The base stats below already include the stats from all of Marianne's irreplaceable equipment.
HP | MP | ATK | DEF | MAT | MDF | AGI | LUK | EVA | NUL |
---|---|---|---|---|---|---|---|---|---|
4000 | 600 | 185 | 104 | 250 | 175 | 120 | 170 | 5% | 0% |
- | - | - | - | - | - | - | - | - | - | Im |
- | - | - | - | - | - | - | - | Im | - | Im | Im | - | - | Im |
Marianne also regenerates 10% HP every turn.
Equipment
All equipment listed is exclusive to Marianne and cannot be removed from her or replaced.
Name | Type | MHP | MMP | ATK | DEF | MAT | MDF | AGI | LUK | EVA | NUL | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ancient Earrings | +15 | +20 | ||||||||||
Dragon Print Panties | +15 | Immunity to instant death effects | ||||||||||
Elder Staff | Blunt | +10 | +15 | |||||||||
Original Witch Dress | +15 | +15 | ||||||||||
Varek's Core | Gives the spells Mental Depletion and Psychic Domination |
Skills
Special
Magic
- Bar the Pale Gate
- Freeze the Soul
- Hex of Fire
- Immortal Tsar's Curse
- Mental Depletion
- Psychic Domination
- Voltaic Punishment
Relationship
Depending on your choices throughout the game, Marianne may come to see you as a competent leader and useful Magical Girl soldier, maybe even ally.
While Marianne does not have a visible Affection stat like some of the other main characters in camp, you can still secretly raise or lower Marianne's Affection for you which can have several affects.
Gaining Affection
- Do It: During the Medical Exam choose to continue speaking with Marianne and then impress her by slashing open her throat when she dares you to do so.
- Magicos Are Dangerous: Choosing to continue talking with Marianne during the Medical Exam gives you an opportunity to get a second affection point by agreeing with her that the Magicos are dangerous enough to merit extreme measures, even if it means sacrificing loved ones.
- Matchmaking: On the first day of the Watanabe Inn, if Eric(a) already has a vagina or uses the Cutie Magic Transformation and then goes into the onsen with Marianne and Olivia an affection point will be gained after leaving the dressing room.
- Gutsy: During the Raiding Yoshida's Room event you can choose to directly reveal your plans to Marianne about infiltrating Yoshida's room.Marianne will compliment you on being gutsy, raising her affection by one at the end of the conversation. See "Good Kid" under Affection Events for if you had two affection points prior to the conversation.
Losing Affection
- Ya Dun Goofed: During the Raiding Yoshida's room event, if you acquire a Silver Key, and then use the C-4 Package or Vir Shaped Charge to destroy Yoshida's door anyway, Marianne will be livid at the wanton destruction of property even with non-destructive means at your disposal. This will reduce Marianne's affection by one.
- Do Better: In the "Medical Heels" Affection Event (see below for more information) Provided Marianne is successful in undoing the transformation she will chide you to do better next time, reducing her affection by one.
Affection Events
- Good Kid: During the Raiding Yoshida's Room event if you already have two affection points prior to the conversation then Marianne will say that you are a good kid and directly give you the Silver Key to Yoshida's room. The affection point at the end of this conversation does not count, as that is applied after the check. This is one of the safe routes to avoid a trip to the Punishment Classroom afterwards.
- Chameleon Hunting: Having at least three affection on the second day at the Watanabe Inn has Marianne join the party instead of Catherine during the Werechameleon rampage.
- Medical Heels: With at least four affection on the first day at Watanabe Inn, if you get naked in front of Marianne to accompany her to the onsen instead of skipping out in some manner and have the physical component of the High Heels Transformation she will attempt to undo it for you. If she is successful because Eric(a) didn't yet siphon Eris' Core, this will also result in losing an affection point. If unsuccessful, she'll simply wish Eric(a) good luck in figuring it out themself instead.