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Historica of Lovely Fate
This article's content is accurate to the most recent public game version, 0.4.8d.
Bestiary Entry: A race of cave-dwelling, dog-like fairies armed with primitive weaponry and surprisingly potent hexes.

Isabelle: "Sigh, I guess we also have kobolds."

Natalie: "Oh, I know what those are, they only have 1d8 right?"

Veronica: "1d8? Is that some sort of weapon?"

Natalie: "I think it's how much a great sword deals. Or was it a long sword?"

Veronica: "Huh?"

Alice: "Erica, she is your roommate, do you have any idea what Natalie is talking about?"

Eric(a): "Not a clue."

Natalie: "But I thought they were reptilian."

Isabelle: "I have no idea where you got your information, but kobolds are minor fairy sprites that can materialize into a variety of forms."

Eric(a): "Are they friendly?"

Isabelle: "Sometimes, but the ones that live in this cave complex certainly aren't. Well it doesn't seem too tough, so it shouldn't give you too much trouble. But look out for that spear, it seems to be coated in poison."

HP MP ATK DEF MAT MDF AGI LUK EVA NUL
550 40 25 20 15 20 25 20 10% 0%
- - - - Rs - - - - - -
- - - - - - - - - - - - - - -

Spells and Abilities:

Drops:

Kobolds are not fragile, harmless Dungeons & Dragons-style cannon fodder contrary to Natalie's beliefs. Their moveset is full of abilities capable of debilitating your party with a variety of status effects, including inflicting Poisoned and Silenced effects as well as a variety of STAT Downs. This makes them effective distractions while their more directly powerful allies dish out damage. Consider maintaining Lovely Barricade for the Ailment Guard to defend against the status effects while you take them out quickly.

Kobolds can be found on Harpy Peak.