w:c:magical-camp>MorbidInquiry m (Fary link. Typo in nonetheless.) |
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Latest revision as of 08:19, 22 November 2021
Fey Herald: "What's this? Intruders??? In My Lady's home!?"
Eric(a): "Wait, we're not intruding! We're just---"
Natalie: "Investigating?"
Alice: "Interfering."
Veronica: "INVADING!"
Fey Herald: "Invaders!? That's so much worse!!! I must put a stop to this, for My Lady!"
Eric(a): *Sigh*. "Thanks a lot."
HP | MP | ATK | DEF | MAT | MDF | AGI | LUK | EVA | NUL |
---|---|---|---|---|---|---|---|---|---|
600 | 100 | 26 | 30 | 26 | 31 | 30 | 28 | 10% | 0% |
- | - | - | - | Rs | - | - | - | - | Wk | - |
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Spells and Abilities:
- Attack (Blunt damage)
- Cower
- Gust
- Icy Touch
- Poisonous Dust
Drops:
- 250 lumes
The most basic of fey enemies, Fey Heralds are former mortals, enslaved and mind-broken by magical means to display unquestioning obedience towards their supposed fey "betters". Outwardly they look like human-sized fairies, but are treated as little more than cannon fodder. Nonetheless, being magically empowered to some degree they can prove troublesome in numbers, so it is recommended to use AoE skills such as Hurricane to exploit their Wind weakness en masse.
The real trouble starts when a Herald is in close proximity to true fair folk, such as a Nightcaller or Winter Sprite; they have little regard for the Herald's well-being and thus will try to forcibly "upgrade" any existing Heralds into Fey Battle Thralls or Fey Hex Bearers respectively, which are more specialised but also somewhat more ferocious, mean-spirited, and powerful. Due to this, it is recommended to take Nightcallers and Winter Sprites out first before the battle drags on long enough that the Heralds become even stronger.
Fey Heralds can be found in the Fey Mansion.