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Historica of Lovely Fate
This article's content is accurate to the most recent public game version, 0.4.8d.
Bestiary Entry: A single flailing limb of the gargantuan entity that is the Exile Dimension, used to subdue potential mates for the tentacle nest below.

Thrashing tentacles surge out from the pit!

HP MP ATK DEF MAT MDF AGI LUK EVA NUL
600 50 50 36 10 36 13 32 0% 0%
MC Blunt.png
MC Sharp.png
MC Absorb.png
MC Acid.png
MC Cute.png
MC Fire.png
MC Ice.png
MC Mental.png
MC Thunder.png
MC Wind.png
MC Instant Death.png
LRs LWk - - - - - - - - -
MC Blinded.png
MC Bound.png
MC Tentaclebound.png
MC Charmed.png
MC Charmed Break.png
MC Charmed Succubus.png
MC Confused.png
MC Cursed.png
MC Instant Death.png
MC Dolled.png
MC Paralysed.png
MC Poisoned.png
MC Silenced.png
MC Sleeping.png
MC Stunned.png
Im Im Im Im Im - - - - Im - - - - -

Spells and Abilities:

  • Attack (Blunt damage)
  • Double Attack (Blunt damage)
  • Dual Attack (Blunt damage)
  • Bodyslam

Drops:

  • N/A

Tentacles are exactly as they sound, the long appendages of an associated Tentacle Monster that would love to be wrapped around some prey such as the Cutie Knights. They are encountered only in tentacle pit traps, always as sets of four alongside a Tentacle Monster.

Each Tentacle can be considered a weaker version of the Tentacle Monster, but the wrinkle is that there are four of them (and the Monster). As such, the Tentacle Monster itself should always be prioritized first for any single target attacks. It only has slightly more HP, but has more threatening skills and slightly more damage. Of course, DEF Up abilities should be used, or ATK Down on the enemies, as you will find yourself being bludgeoned to death in short order otherwise. Any abilities capable of hitting all the enemies are also highly recommended since there are five enemies to start.

Tentacles can be found in the Exile Dimension.