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Historica of Lovely Fate

Difference between revisions of "MC: Knight"

w:c:magical-camp>JackyHF
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Latest revision as of 08:18, 22 November 2021

This article's content is accurate to the most recent public game version, 0.4.8d.
Bestiary Entry: An idealised guardian, conjured from a child's imagination.

No character commentary

HP MP ATK DEF MAT MDF AGI LUK EVA NUL
600 40 30 20 10 15 30 15 15% 0%
MC Blunt.png
MC Sharp.png
MC Absorb.png
MC Acid.png
MC Cute.png
MC Fire.png
MC Ice.png
MC Mental.png
MC Thunder.png
MC Wind.png
MC Instant Death.png
LRs Rs - - - - - - - - Im
MC Blinded.png
MC Bound.png
MC Tentaclebound.png
MC Charmed.png
MC Charmed Break.png
MC Charmed Succubus.png
MC Confused.png
MC Cursed.png
MC Instant Death.png
MC Dolled.png
MC Paralysed.png
MC Poisoned.png
MC Silenced.png
MC Sleeping.png
MC Stunned.png
- - - - - - - - Im - - - - - -

Spells and Abilities:

Drops:

  • N/A

Knights are illusory creatures summoned into existence to help Alice in the boss battle against her at the end of Alice's Memories. They appear when she draws the Five of Hearts. Although this fast physical damage brute is potentially dangerous if allowed to live long enough for Alice to buff it, Knights are easy threats to neutralize: simply deal 100+ damage to the Battle Card and Alice will draw a new one, causing the Knight to cease to exist.