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Historica of Lovely Fate

Difference between revisions of "MC: Deep One"

w:c:magical-camp>JackyHF
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Latest revision as of 08:18, 22 November 2021

This article's content is accurate to the most recent public game version, 0.4.8d.
Bestiary Entry: Hybrid monstrosities resulting from the coupling of humans with monsters from the deepest oceans.

Eric(a): "A fishman!? Is it a mutant?"

Wendy: "That is a Deep One. I am surprised to find one here. Marianne must have captured it from one of their ruined underwater cities on Earth."

Eric(a): "Are they aggressive?"

Wendy: "Yes, Deep Ones are known to attack humans with no provocation. They used to be a big problem, but with the current low ambient magic on Earth, they cannot survive long outside of their domains. Normally, Deep Ones are strong fighters and they also have a knack for magic, but this one looks a bit strange. I think it is under the magico's control. The good news is that the magico seems to have fed on it, so it is weaker than a normal Deep One."

Veronica: "Stop spacing out during battle, minion!"

Eric(a): "Sorry, I was just looking at the Deep One."

Alice: "Deep One!? So that's what it is? Well if he thinks I will give birth to children with the Innsmouth look, he is in for an unpleasant surprise."

Natalie: "Inns... what look?"

Alice: "I will explain later, for now let's just get rid of this aquatic rapist."

HP MP ATK DEF MAT MDF AGI LUK EVA NUL
450 40 23 25 20 20 24 23 10% 0%
MC Blunt.png
MC Sharp.png
MC Absorb.png
MC Acid.png
MC Cute.png
MC Fire.png
MC Ice.png
MC Mental.png
MC Thunder.png
MC Wind.png
MC Instant Death.png
- - - - - Rs Wk - Wk Im* -
MC Blinded.png
MC Bound.png
MC Tentaclebound.png
MC Charmed.png
MC Charmed Break.png
MC Charmed Succubus.png
MC Confused.png
MC Cursed.png
MC Instant Death.png
MC Dolled.png
MC Paralysed.png
MC Poisoned.png
MC Silenced.png
MC Sleeping.png
MC Stunned.png
- - - - - - - - - - - - - - -

Spells and Abilities:

Drops:

Deep Ones are frustrating defensive enemies with moves that can reflect normal attacks and negate magical attacks. They often waste turns defending, so focus on the other enemies present first. When you do get around to fighting them, use skills rather than physical attacks to avoid their counter.

Like most other enemies in this area, the Deep Ones share the same set of resistances and weaknesses. MC Wind.pngWind does not work underwater making them effectively immune, and they are resistant to MC Fire.pngFire. In turn they are weak to MC Ice.pngIce and MC Thunder.pngThunder.

Deep Ones can be found in the Mermaid Caves.