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	<title>The Silverthorn Expedition - Revision history</title>
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	<updated>2026-09-12T10:01:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://foxtato-softworks.erowiki.net/index.php?title=The_Silverthorn_Expedition&amp;diff=15436&amp;oldid=prev</id>
		<title>Number1Fan: Created the page following the general format of the other games&#039; pages</title>
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		<updated>2026-08-31T22:53:19Z</updated>

		<summary type="html">&lt;p&gt;Created the page following the general format of the other games&amp;#039; pages&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[https://tfgames.site/game/3579/the-silverthorn-expedition The Silverthorn Expedition] is an Eastern-style RPG created by HLF in &amp;#039;&amp;#039;RPG Maker MZ&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
The game follows a protagonist named [[TSE: Dion|Dion]]. After finding himself down on his luck, Dion is &amp;quot;volunteered&amp;quot; to join an expedition by the Silverthorn Trading Company as they travel through the ruins the former Demon Kingdom. Throughout the game, Dion has to manage himself and his party while suffering the effects of a curse that threatens to transform him.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Silverthorn Expedition&amp;#039;&amp;#039;&amp;#039; is a turn-based RPG in which the player controls Dion and his party as they resolve the various obstacles faced by the caravan. The game features a fairly linear main story with several choices, which can affect the player&amp;#039;s relationships, abilities, and the transformations they undergo. Throughout the game, the player will gain various gifts which can increase affection points of party members, along with granting other effects or items.&lt;br /&gt;
&lt;br /&gt;
Unlike many games in the genre, The Silverthorn Expedition does not have a levelling system. Dion and his party members will generally gain stats and abilities as the plot advances. Characters can also gain gear from in-game events to upgrade their stats and provide other effects. The game does not have random encounters. Enemies are represented by overworld sprites, typically appearing as blue flames. The player can choose to engage or avoid these as they see fit.&lt;br /&gt;
&lt;br /&gt;
== Topics ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[TSE: Characters|Characters]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[TSE: Enemies|Enemies]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[TSE: Events|Events]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[TSE: Locations|Locations]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[TSE: Items|Items]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;[[TSE: Consumable Items|Consumable Items]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;[[TSE: Gifts|Gifts]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;[[TSE: Weapons|Weapons]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;[[TSE: Armor|Armor]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;[[TSE: Trophies|Trophies]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[TSE: Skills|Skills]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[TSE: Status Effects|Status Effects]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[TSE: Transformations|Transformations]]&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>Number1Fan</name></author>
	</entry>
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