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	<title>MC: Nightcaller - Revision history</title>
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	<updated>2026-06-09T22:16:54Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Nightcaller&amp;diff=13809&amp;oldid=prev</id>
		<title>Admin: 1 revision imported</title>
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		<updated>2021-11-22T08:19:56Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:19, 22 November 2021&lt;/td&gt;
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		<author><name>Admin</name></author>
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		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Nightcaller&amp;diff=13808&amp;oldid=prev</id>
		<title>w:c:magical-camp&gt;JackyHF at 22:40, 5 November 2021</title>
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		<updated>2021-11-05T22:40:51Z</updated>

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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{CurrentVersionContent}}&lt;br /&gt;
[[File:Nightcaller.png|thumb|250px|Bestiary Entry: Elite dual-wielding killers of the now-defunct Unseelie court. Despite their frailness, they fight with deadly, mesmerizing grace.]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;#039;&amp;#039;Winter Sprite: &amp;quot;So, the alert was real. We really are being invaded.&amp;quot;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Nightcaller: &amp;quot;Good. I&amp;#039;ve been dying for some action!&amp;quot;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Eric(a): &amp;quot;Hold on, there&amp;#039;s been a misunderstanding here. We&amp;#039;re really just trying to get back home, that&amp;#039;s all.&amp;quot;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Nightcaller: &amp;quot;That&amp;#039;s not happening without My Lady&amp;#039;s permission!&amp;quot;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Natalie: &amp;quot;Well, that doesn&amp;#039;t sound so bad. Just take us to her and we&amp;#039;ll talk this out.&amp;quot;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Winter Sprite: &amp;quot;We intend to. As soon as you&amp;#039;re encased in ice and barely alive, that is.&amp;quot;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Veronica: &amp;quot;HEY! The only one who encases people alive in ice is ME! Alright! Enough chatter! Let&amp;#039;s wreck these oversized butterflies!&amp;quot;&amp;#039;&amp;#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{{Infobox_enemystats&lt;br /&gt;
|HP=800&lt;br /&gt;
|MP=80&lt;br /&gt;
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|DEF=32&lt;br /&gt;
|MAT=24&lt;br /&gt;
|MDF=39&lt;br /&gt;
|AGI=43&lt;br /&gt;
|LUK=36&lt;br /&gt;
|EVA=20%&lt;br /&gt;
|MEV=0%&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox_resistances&lt;br /&gt;
|sharp=-&lt;br /&gt;
|blunt=-&lt;br /&gt;
|cute=Rs&lt;br /&gt;
|acid=-&lt;br /&gt;
|fire=Rs&lt;br /&gt;
|ice=-&lt;br /&gt;
|thunder=-&lt;br /&gt;
|wind=Wk&lt;br /&gt;
|absorb=-&lt;br /&gt;
|mental=-&lt;br /&gt;
|death=-&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox_statusresist&lt;br /&gt;
|blind=-&lt;br /&gt;
|bound=-&lt;br /&gt;
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|charm=-&lt;br /&gt;
|charmbreak=-&lt;br /&gt;
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}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spells and Abilities&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* [[MC: Curse Armour|Curse Armour]]&lt;br /&gt;
* [[MC: Dark Fire Slash|Dark Fire Slash]] (Requires Super Guard)&lt;br /&gt;
* [[MC: Double Fire Slash|Double Fire Slash]]&lt;br /&gt;
* [[MC: Reflecting Aura|Reflecting Aura]] (Requires Super Guard)&lt;br /&gt;
* [[MC: Super Guard|Super Guard]]&lt;br /&gt;
* [[MC: Sweep Kick|Sweep Kick]] (Requires Super Guard)&lt;br /&gt;
* [[MC: Triple Fire Slash|Triple Fire Slash]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Drops&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
* 370 lumes&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Nightcallers&amp;#039;&amp;#039;&amp;#039; are among the [[Fairy|true fey]] that can be found in the Fey Mansion alongside the [[MC: Winter Sprite|Winter Sprites]], both capable of bossing around and transforming the lesser [[MC: Fey Herald|Fey Heralds]]. Nightcallers will turn them into [[MC: Fey Battle Thrall|Fey Battle Thralls]]. Nightcallers should be prioritized above Fey Heralds for this reason.&lt;br /&gt;
&lt;br /&gt;
At first glance Nightcallers appear to be fairly straightforward bruiser type enemies, with the quirk of their physical attacks being {{MCFire}} instead of {{MCSharp}} as you might expect. They sport several offensive fire skills along with a [[MC: STAT Down|DEF Down]] in their normal state.&lt;br /&gt;
&lt;br /&gt;
The true danger of Nightcallers lies in their skill Super Guard. Once Super Guard is cast, they gain a 90% physical resistance, and gain access to several new skills as well as beginning to favour Triple Slash over the weaker Double Slash. Among the new skills is Reflecting Aura, allowing them to reflect any magic attacks as well for the next two turns, making them annoyingly nigh invulnerable for the duration. Slam them with spells whenever Reflecting Aura is down.&lt;br /&gt;
&lt;br /&gt;
If you have to choose between Winter Sprites and Nightcallers, the Winter Sprite is potentially more dangerous if any Fey Heralds remain due to Fey Hex Bearers having an {{MCInstantDeath}} spell. But if there are no Fey Heralds left on the field, then you should absolutely try and burst down the Nightcaller before it turns itself into a headache.&lt;br /&gt;
&lt;br /&gt;
Nightcallers can be found in the [[MC: Fey Mansion|Fey Mansion]].&lt;br /&gt;
[[Category:MC: Enemies]]&lt;br /&gt;
[[Category:MC: Monsters]]&lt;/div&gt;</summary>
		<author><name>w:c:magical-camp&gt;JackyHF</name></author>
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