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	<id>https://foxtato-softworks.erowiki.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nerina</id>
	<title>Historica of Lovely Fate - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://foxtato-softworks.erowiki.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nerina"/>
	<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php/Special:Contributions/Nerina"/>
	<updated>2026-05-13T16:05:57Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=Category:MC:_Weapons&amp;diff=14708</id>
		<title>Category:MC: Weapons</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=Category:MC:_Weapons&amp;diff=14708"/>
		<updated>2022-07-28T23:31:09Z</updated>

		<summary type="html">&lt;p&gt;Nerina: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of all weapons found in &#039;&#039;Magical Camp&#039;&#039;.&lt;br /&gt;
[[Category:Browse]]&lt;br /&gt;
[[Category:MC: Equipment]]&lt;/div&gt;</summary>
		<author><name>Nerina</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=Category:MC:_Jewellery&amp;diff=14707</id>
		<title>Category:MC: Jewellery</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=Category:MC:_Jewellery&amp;diff=14707"/>
		<updated>2022-07-28T23:29:20Z</updated>

		<summary type="html">&lt;p&gt;Nerina: Created page with &amp;quot;A list of all jewelry found in Magical Camp Category:MC: Equipment&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of all jewelry found in [[Magical Camp]]&lt;br /&gt;
[[Category:MC: Equipment]]&lt;/div&gt;</summary>
		<author><name>Nerina</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Lucky_Necklace&amp;diff=14706</id>
		<title>MC: Lucky Necklace</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Lucky_Necklace&amp;diff=14706"/>
		<updated>2022-07-28T23:28:22Z</updated>

		<summary type="html">&lt;p&gt;Nerina: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CurrentVersionContent}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;Made by a djinn craftsman. Raises LUK a lot. Halves wind damage received&amp;quot;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Category&#039;&#039;&#039;: [[MC: Jewelry|Jewelry]]&lt;br /&gt;
{{Infobox_MCequipment&lt;br /&gt;
|HP=-&lt;br /&gt;
|MP=-&lt;br /&gt;
|ATK=-&lt;br /&gt;
|DEF=-&lt;br /&gt;
|MAT=-&lt;br /&gt;
|MDF=-&lt;br /&gt;
|AGI=-&lt;br /&gt;
|LUK=&amp;lt;nowiki&amp;gt;+15&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EVA=-&lt;br /&gt;
|MEV=-&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Additional Effects&#039;&#039;&#039;: Reduces [[MC: Wind|Wind]] damage by 50%&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Lucky Necklace&#039;&#039;&#039; can be found in the following [[MC: Locations|locations]]:&lt;br /&gt;
* [[MC: Pleasure Palace|Pleasure Palace]]&lt;br /&gt;
[[Category:MC: Items]]&lt;br /&gt;
[[Category:MC: Equipment]]&lt;br /&gt;
[[Category:MC: Jewelry]]&lt;/div&gt;</summary>
		<author><name>Nerina</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Bramblewood_Earrings&amp;diff=14705</id>
		<title>MC: Bramblewood Earrings</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Bramblewood_Earrings&amp;diff=14705"/>
		<updated>2022-07-28T23:26:13Z</updated>

		<summary type="html">&lt;p&gt;Nerina: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CurrentVersionContent}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;When struck, these magical earrings lash out at your enemy. Deny Evasion, 67% chance of physical counterattack.&amp;quot;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Category&#039;&#039;&#039;: [[MC: Jewelry]] ([[MC: Eric(a)|Eric(a)]])&lt;br /&gt;
{{Infobox_MCequipment&lt;br /&gt;
|HP=-&lt;br /&gt;
|MP=-&lt;br /&gt;
|ATK=&amp;lt;nowiki&amp;gt;+5&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|DEF=&amp;lt;nowiki&amp;gt;+5&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|MAT=-&lt;br /&gt;
|MDF=-&lt;br /&gt;
|AGI=-&lt;br /&gt;
|LUK=-&lt;br /&gt;
|EVA=-100%&lt;br /&gt;
|MEV=-&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Additional Effects&#039;&#039;&#039;: 67% chance to counterattack against physical attacks.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Bramblewood Earrings&#039;&#039;&#039; can be gained from [[MC: Tilia|Tilia]] during her &amp;quot;Sneak Attack&amp;quot; succubus event.&lt;br /&gt;
[[Category:MC: Items]]&lt;br /&gt;
[[Category:MC: Equipment]]&lt;br /&gt;
[[Category:MC: Jewelry]]&lt;/div&gt;</summary>
		<author><name>Nerina</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Bramblewood_Earrings&amp;diff=14704</id>
		<title>MC: Bramblewood Earrings</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Bramblewood_Earrings&amp;diff=14704"/>
		<updated>2022-07-28T23:25:55Z</updated>

		<summary type="html">&lt;p&gt;Nerina: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CurrentVersionContent}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;When struck, these magical earrings lash out at your enemy. Deny Evasion, 67% chance of physical counterattack.&amp;quot;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Category&#039;&#039;&#039;: [[MC: Jewelry]] ([[MC: Eric(a)|Eric(a)]])&lt;br /&gt;
{{Infobox_MCequipment&lt;br /&gt;
|HP=-&lt;br /&gt;
|MP=-&lt;br /&gt;
|ATK=&amp;lt;nowiki&amp;gt;+5&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|DEF=&amp;lt;nowiki&amp;gt;+5&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|MAT=-&lt;br /&gt;
|MDF=-&lt;br /&gt;
|AGI=-&lt;br /&gt;
|LUK=-&lt;br /&gt;
|EVA=-100%&lt;br /&gt;
|MEV=-&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Additional Effects&#039;&#039;&#039;: 67% chance to counterattack against physical attacks.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Bramblewood Earrings&#039;&#039;&#039; can be gained from [[MC: Tilia|Tilia]] during her &amp;quot;Sneak Attack&amp;quot; succubus event.&lt;br /&gt;
[[Category:MC: Items]]&lt;br /&gt;
[[Category:MC: Equipment]]&lt;br /&gt;
[[Category:MC: Headgear]]&lt;/div&gt;</summary>
		<author><name>Nerina</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Emerald_Talisman&amp;diff=14703</id>
		<title>MC: Emerald Talisman</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Emerald_Talisman&amp;diff=14703"/>
		<updated>2022-07-28T21:32:53Z</updated>

		<summary type="html">&lt;p&gt;Nerina: Emerald Talisman is now jewelry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{045}}&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;A health charm made by the druids of long lost Farysa. It grants immunity to poison.&amp;quot;&amp;lt;nowiki/&amp;gt;&#039;&#039;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;Category&#039;&#039;&#039;: Jewelry{{Infobox_MCequipment&lt;br /&gt;
|HP=-&lt;br /&gt;
|MP=-&lt;br /&gt;
|ATK=-&lt;br /&gt;
|DEF=-&lt;br /&gt;
|MAT=-&lt;br /&gt;
|MDF=-&lt;br /&gt;
|AGI=-&lt;br /&gt;
|LUK=-&lt;br /&gt;
|EVA=-&lt;br /&gt;
|MEV=-&lt;br /&gt;
}}&#039;&#039;&#039;Additional Effects&#039;&#039;&#039;: Immunity to [[MC: Poisoned|poison]].&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Emerald Talisman&#039;&#039;&#039; be found in:&lt;br /&gt;
* [[MC: Big Tree|Big Tree]]&lt;br /&gt;
[[Category:MC: Equipment]]&lt;br /&gt;
[[Category:MC: Jewelry]]&lt;br /&gt;
[[Category:MC: Items]]&lt;/div&gt;</summary>
		<author><name>Nerina</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=Category:MC:_Dungeons&amp;diff=14702</id>
		<title>Category:MC: Dungeons</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=Category:MC:_Dungeons&amp;diff=14702"/>
		<updated>2022-07-28T21:26:03Z</updated>

		<summary type="html">&lt;p&gt;Nerina: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of all dungeons in [[Magical Camp]]&lt;br /&gt;
&lt;br /&gt;
[[Category:MC: Locations]]&lt;/div&gt;</summary>
		<author><name>Nerina</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=Category:MC:_Dungeons&amp;diff=14701</id>
		<title>Category:MC: Dungeons</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=Category:MC:_Dungeons&amp;diff=14701"/>
		<updated>2022-07-28T21:24:51Z</updated>

		<summary type="html">&lt;p&gt;Nerina: Created page with &amp;quot;A list of all dungeons in Magical Camp&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of all dungeons in [[Magical Camp]]&lt;/div&gt;</summary>
		<author><name>Nerina</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Alice%27s_Memories&amp;diff=14700</id>
		<title>MC: Alice&#039;s Memories</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Alice%27s_Memories&amp;diff=14700"/>
		<updated>2022-07-28T15:47:03Z</updated>

		<summary type="html">&lt;p&gt;Nerina: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{041b}}Although not a dungeon in the traditional sense, &#039;&#039;&#039;Alice&#039;s Memories&#039;&#039;&#039; are an area you must explore in order to prevent [[MC: Alice|Alice]] from possessing all other magical girls and to recruit her into the Cutie Knights. They can be accessed as soon as you find the [[MC: Silver Key|Silver Key]] in the [[MC: Bee Hive|Bee Hive]]. Simply bring the key back to camp and attempt to enter Alice&#039;s room. She&#039;ll handle the rest.&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
Moments after being subjected to Alice&#039;s [[MC: Macabre Puppetry|Macabre Puppetry]], Eric(a) will be returned to their old body, wearing men&#039;s clothes, standing in their old bedroom, with their father calling in the distance. Before Eric(a) can move though, [[MC: Natalie|Natalie]] smashes through a wall and warns him that this is all an illusion put together by Alice in order to brainwash them. If Eric(a) heads west toward their father&#039;s voice, you&#039;ll receive the [[MC: Mind Control Game Over|Mind Control Game Over]] ending. Head north through Natalie&#039;s breach in the wall to continue into the mindscape.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll find yourself in a surreal space filled with winding platforms floating in space. Large teleporting runes can be seen scattered about; the purple teleporters will send you to a red teleporter elsewhere. Your goal is to reach the white glowing hexagram in the center of the area. Simply head north, entering the teleporter at the top of the map, then head south from your destination, entering the teleporter at the bottom, to reach the center area.&lt;br /&gt;
&lt;br /&gt;
You&#039;ll next find yourself in an area composed of fragments of Alice&#039;s history, connected by a linear winding trail. Follow this trail to learn just why Alice turned out the way she did, and finally face her in combat to earn your freedom.&lt;br /&gt;
&lt;br /&gt;
== Enemies==&lt;br /&gt;
* [[MC: Happy Memory|Happy Memory]]&lt;br /&gt;
* [[MC: Painful Memory|Painful Memory]]&lt;br /&gt;
* [[MC: Scary Memory|Scary Memory]]&lt;br /&gt;
* [[MC: Alice (Boss Battle)|Alice (Boss Battle)]]&lt;br /&gt;
** Boss enemy. Has unique skills compared to the playable [[MC: Alice|Alice]].&lt;br /&gt;
** Accompanied by 1 [[MC: Battle Card|Battle Card]]: starts as Ace of Diamonds, can shift to Five of Hearts, Three of Spades, Six of Clubs, or Joker.&lt;br /&gt;
** Defeating the Battle Card is not possible, as it only becomes a different card.&lt;br /&gt;
** Can also summon 1 [[MC: Knight|Knight]]. Defeating him is not required to win the battle.&lt;br /&gt;
** Losing results in the [[MC: Mind Control Game Over|Mind Control Game Over]].&lt;br /&gt;
** Winning results in gaining Alice as a team member.&lt;br /&gt;
&lt;br /&gt;
== Treasure ==&lt;br /&gt;
* None&lt;br /&gt;
[[Category:MC: Locations]]&lt;br /&gt;
[[Category:MC: Dungeons]]&lt;/div&gt;</summary>
		<author><name>Nerina</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Tomb_of_Garak&amp;diff=14699</id>
		<title>MC: Tomb of Garak</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Tomb_of_Garak&amp;diff=14699"/>
		<updated>2022-07-28T15:45:50Z</updated>

		<summary type="html">&lt;p&gt;Nerina: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{041b}}The &#039;&#039;&#039;Tomb of Garak&#039;&#039;&#039; is one of the earlier dungeons the party visits, unlocked by saving the trapped magical girl from the basement of the [[MC: Ruined House|Ruined House]]. It houses [[MC: Garak|Garak]], the first [[MC: Magico|magico]] lord the party encounters, and is where the party fights and eventually recruits [[MC: Veronica|Veronica]].&lt;br /&gt;
&lt;br /&gt;
It is recommended that you have [[MC: Alice|Alice]] in your party before attempting this dungeon, but by no means necessary.&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
Upon entering the Tomb of Garak, you&#039;ll immediately be faced with densely packed enemies. Navigation through them is possible, but expect to have more difficulty avoiding encounters here than in your first few dungeons.&lt;br /&gt;
&lt;br /&gt;
In the northwest corner of the Tomb, you&#039;ll find a staircase leading down to the basement level. Entering here is crucial to clearing the Tomb, but the path is currently blocked by a magical ward. You&#039;ll need to light the torch beside it to progress further. For now, head to the southeast corner. Here you&#039;ll find a ladder leading down to another basement area. Solve the puzzle here as follows:&lt;br /&gt;
* Pull the red switch in the east chamber.&lt;br /&gt;
* Go north, then west twice, to grab a chest.&lt;br /&gt;
* Pull the blue switch in the center chamber.&lt;br /&gt;
* Pull the green switch in the south chamber.&lt;br /&gt;
* Pull the blue switch in the southwest chamber.&lt;br /&gt;
* Collect the [[MC: Spectral Lantern|spectral lantern]] from the southeast chamber.&lt;br /&gt;
* Head back to the southwest chamber, then north to return to 1F.&lt;br /&gt;
Take the Lantern to the staircase in the northwest corner and use it to light the torch powering the ward. Pass through the basement to find stairs leading up, allowing you to loot the chest in the northeast corner containing the [[MC: Mana Orb|mana orb]]. Head south and then west to reach the eerie pedestal in the center of the Tomb. Using the Mana Orb on it will create a portal allowing you to face the boss battle of the Tomb.&lt;br /&gt;
&lt;br /&gt;
== Side-Quest ==&lt;br /&gt;
There is a pit located in the southwest corner of the first floor of Garak&#039;s Tomb. Using the [[MC: Rope|rope]] here allows you to descend and meet [[MC: Kaylin|Kaylin]] the centaur. Rescuing her unlocks the [[MC: Centaur Camp|Centaur Camp]]. The Rope can then be recovered by returning to the pit and interacting with it.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Skeleton Warrior|Skeleton Warrior]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Disciple of Garak|Disciple of Garak]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Garak&#039;s Elite|Garak&#039;s Elite]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Veronica (Boss Battle)|Veronica (Boss Battle)]]&#039;&#039;&#039;&lt;br /&gt;
** Boss enemy. Has unique skills compared to the playable [[MC: Veronica|Veronica]].&lt;br /&gt;
** Losing results in the [[MC: Turned To Stone Game Over|Turned To Stone Game Over]].&lt;br /&gt;
** Winning results in gaining Veronica as a team member.&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Garak, the Magico Staff|Garak, the Magico Staff]]&#039;&#039;&#039;&lt;br /&gt;
** Magico boss. Provides buffs for Veronica and attacks.&lt;br /&gt;
** Defeating him is not required to win the battle, seeing as he also periodically respawns.&lt;br /&gt;
** Does not drop a [[MC: Cores|core]].&lt;br /&gt;
&lt;br /&gt;
== Treasure ==&lt;br /&gt;
=== Ground Floor ===&lt;br /&gt;
* [[MC: Fairy&#039;s Dust|Fairy&#039;s Dust]] - Chest in the southwest corner.&lt;br /&gt;
* [[MC: Mana Orb|Mana Orb]] - Chest in the northeast corner, reached after passing through the wards in the basement passage.&lt;br /&gt;
* [[MC: White Crystal|White Crystal]] - Chest in the northwest corner.&lt;br /&gt;
&lt;br /&gt;
=== Basement - Southeast (Switch Room) ===&lt;br /&gt;
* [[MC: Garak&#039;s Glyph|Garak&#039;s Glyph]] - Chest in the northwest corner.&lt;br /&gt;
* [[MC: Spectral Lantern|Spectral Lantern]] - Southeast corner.&lt;br /&gt;
&lt;br /&gt;
=== Basement - Northern Passage ===&lt;br /&gt;
* 500 Lumes - Chest on the west side, immediately after descending the stairs.&lt;br /&gt;
[[Category:MC: Locations]]&lt;br /&gt;
[[Category:MC: Dungeons]]&lt;/div&gt;</summary>
		<author><name>Nerina</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Slime_Palace_(Underground)&amp;diff=14698</id>
		<title>MC: Slime Palace (Underground)</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Slime_Palace_(Underground)&amp;diff=14698"/>
		<updated>2022-07-28T15:44:19Z</updated>

		<summary type="html">&lt;p&gt;Nerina: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{041b}}The &#039;&#039;&#039;Underground Section&#039;&#039;&#039; of the [[MC: Slime Palace|Slime Palace]] is an optional area where the party can accomplish a sidequest to give a [[MC: Slime Sample|Slime Sample]] to [[MC: Julie|Julie]] and rescue [[MC: Catherine|Catherine]]. It is a dangerous area with powerful enemies, more damaging slime terrain, and a menacing [[MC: Slime Queen|boss]].&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
To gain access to the underground section, the party must go to the room where [[MC: Slime Princess|Slime Princess]] was fought. Interacting with the sparkle on the ground will give the party the Slime Sample as well as rescue the familiar of Catherine, who opens the entrance to the underground area, located in the left section of the main floor. It is divided into two maps, with most of the terrain covered in damaging slime which, like the upper floor, harms the party for 10HP. The party must roll a boulder from the top floor onto the blue switch, which opens up a room with a switch on the bottom floor. Pulling the switch will set Catherine free, who will head back to the [[MC: Magical Camp|Camp]] and give [[MC: Eric(a)|Eric(a)]] the [[MC: Crown of Darkness|Crown of Darkness]] as a reward. If the party leaves without saving her, she will still go to the camp, but will not provide a reward.&lt;br /&gt;
&lt;br /&gt;
At the bottom floor, there is a collapsible pillar that cannot be destroyed by ordinary means. Erica must get the [[MC: C-4 Package|C-4 Package]] in order to destroy it. It is located in [[MC: Marianne|Marianne&#039;s]] room, and requires her [[MC: Director&#039;s Office Key|key]] to open. There are two ways to get it: Erica can accept a bite from [[MC: Sophie|Sophie]], or, if Eric(a) has the [[MC: Maid Transformation|Maid Transformation]], they can ask [[MC: Giselle|Giselle]] for the key. Either way, only one such key can be received.&lt;br /&gt;
&lt;br /&gt;
After acquiring the explosives, use them on the destructible pillar. A hole will open up above, which the party can move the boulder into to send it below. Roll it onto the red button to open the door to the boss.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
* [[MC: Noxious Slime|Noxious Slime]]&lt;br /&gt;
* [[MC: Noxious Slime Girl|Noxious Slime Girl]]&lt;br /&gt;
* [[MC: Slime Warrior|Slime Warrior]]&lt;br /&gt;
* [[MC: Slime Monster|Slime Monster]]&lt;br /&gt;
** May randomly mutate into [[MC: Slime Fiend|Slime Fiend]].&lt;br /&gt;
* [[MC: Slime Queen|Slime Queen]]&lt;br /&gt;
** Magico boss. Summons [[MC: Slime Sword|Slime Sword]], [[MC: Slime Shield|Slime Shield]], [[MC: Slime Witch|Slime Witch]], and [[MC: Slime Healer|Slime Healer]].&lt;br /&gt;
** Losing results in a [[MC: Breast Growth Transformation|Breast Growth Transformation]].&lt;br /&gt;
** Winning results in a [[MC: Slime Queen&#039;s Core|Slime Queen&#039;s Core]].&lt;br /&gt;
&lt;br /&gt;
== Treasure ==&lt;br /&gt;
* 4X [[MC: White Crystal|White Crystal]] (In room with blue button) (In room above green button) (In the back right of the bottom floor) (In the front of the bottom floor)&lt;br /&gt;
* [[MC: Invigorating Potion|Invigorating Potion]] (In room with the boulder)&lt;br /&gt;
* 2X [[MC: Lume Elixir|Lume Elixir]] (In the topright room on the first floor, requires the green button pushed) (In the front of the bottom floor)&lt;br /&gt;
* 2X [[MC: Seal of Purity|Seal of Purity]] (To the right of the Slime Queen) (In the room below the collapsible pillar)&lt;br /&gt;
* 200 Lumes (To the left of the Slime Queen)&lt;br /&gt;
* 1000 Lumes (In the front of the bottom floor)&lt;br /&gt;
* [[MC: Starmetal Pendant|Starmetal Pendant]] (Found ahead of Catherine&#039;s cell after pushing the boulder to the green button)&lt;br /&gt;
* [[MC: Fairy&#039;s Dust|Fairy&#039;s Dust]] (Found at the back of the bottom floor) (In the room below the collapsible pillar)&lt;br /&gt;
[[Category:MC: Locations]]&lt;br /&gt;
[[Category:MC: Dungeons]]&lt;/div&gt;</summary>
		<author><name>Nerina</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Slime_Palace&amp;diff=14697</id>
		<title>MC: Slime Palace</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Slime_Palace&amp;diff=14697"/>
		<updated>2022-07-28T15:44:11Z</updated>

		<summary type="html">&lt;p&gt;Nerina: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{045}}&lt;br /&gt;
The &#039;&#039;&#039;Slime Palace&#039;&#039;&#039; (referred to as &amp;quot;Ruined Castle&amp;quot; by [[MC: Natalie|Natalie]]) is the first dungeon available for exploration. It is a very straightforward area designed to introduce the player to the basics of combat as well as how [[MC: Key Items|key items]] work. The party can also go back to the Palace for an [[MC: Slime Palace (Underground)|optional dungeon]] and boss battle.&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
[[File:Slimedun-0.png|thumb|242x242px]]&lt;br /&gt;
The Slime Palace consists of two maps: the large above ground section, and the underground boss&#039; lair. While exploring above ground, try to avoid walking on the blue slimy terrain; each step you take in it inflicts 10 damage to each party member. Your goal is to find the [[MC: Rope|rope]] (as well as the rest of the available treasure) and use it to descend down the hole in the north section of the castle to the [[MC: Slime Princess|Slime Princess]] waiting down below (Hint: Press &amp;quot;A&amp;quot; to bring up your key item menu).&lt;br /&gt;
&lt;br /&gt;
Upon defeating Slime Princess, be sure to take back the rope before you go!&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Rat|Rat]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Slime|Slime]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Slime Girl|Slime Girl]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Slime Princess|Slime Princess]]&#039;&#039;&#039;&lt;br /&gt;
** Magico boss. Uses acid skills.&lt;br /&gt;
** Can summon [[MC: Slime Girl|Slime Girls and]] also absorb them to regain health.&lt;br /&gt;
** Losing results in the [[MC: Sensitive Nipples Transformation|Sensitive Nipples Transformation]].&lt;br /&gt;
** Winning provides the [[MC: Slime Princess&#039; Core|Slime Princess&#039; Core]].&lt;br /&gt;
&lt;br /&gt;
== Treasure ==&lt;br /&gt;
* [[MC: Bridal Veil|Bridal Veil]] - Chest in northwest corner.&lt;br /&gt;
* [[MC: Purple Crystal|Purple Crystal]] x3 - Chest along east wall.&lt;br /&gt;
* Purple Crystal - Chest along west wall.&lt;br /&gt;
* Purple Crystal - Chest in northeast corner.&lt;br /&gt;
* [[MC: Rope|Rope]] - Chest in southwest corner.&lt;br /&gt;
[[Category:MC: Locations]]&lt;br /&gt;
[[Category:MC: Dungeons]]&lt;/div&gt;</summary>
		<author><name>Nerina</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Sealed_Archives&amp;diff=14696</id>
		<title>MC: Sealed Archives</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Sealed_Archives&amp;diff=14696"/>
		<updated>2022-07-28T15:43:48Z</updated>

		<summary type="html">&lt;p&gt;Nerina: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CurrentVersionContent}}The &#039;&#039;&#039;Sealed Archives&#039;&#039;&#039; are a dungeon accessible after the [[MC: Cutie Knights|Cutie Knights]] have successfully fought [[MC: Strange Shadow|Strange Shadow]] and then talk to [[MC: Melancia|Melancia]], who requires help finding her friend [[MC: Ariana|Ariana]]. It is unique in that it is the only dungeon in the game right now located within the [[MC: Magical Camp|Magical Camp]] and furthermore is visitable in the evening. If the dungeon is entered while it is already dinner time, then when leaving [[MC: Eric(a)|Eric(a)]] will automatically go to bed with the player regaining control after waking up the next day. The dungeon is entered from a ladder in the northeast corner of the upper floor of the [[MC: Library|Library]].&lt;br /&gt;
&lt;br /&gt;
This place is called the Sealed Archives because some time in the past [[MC: Phyre|Phyre]] sealed a [[MC: Magico|magico]] into this floor of the Library which caused it to be cordoned off. It is unknown why a camp full of [[MC: Magical Girl|Magical Girls]] has not yet dealt with it since then. Melancia sends the Cutie Knights up here to look for the Head Librarian Ariana who has gone missing, with Melancia worried she might be up here.&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
The layout of the Sealed Archives is quite simple in that it is located entirely on a single map. Navigation of it is slightly complicated by various traps scattered around left by Ariana. Walking on a trap will deal a significant amount of damage to the entire party&#039;s health as well as losing some MP. Having the entire party get wiped out by a trap will cause the [[MC: BDSM Book Game Over|BDSM Book Game Over]]. The traps are fairly easy to avoid though, being clearly visible black pentagrams covering an entire tile. Note that they do not disappear after touching them, so the player will have to make sure to take care the entire time.&lt;br /&gt;
&lt;br /&gt;
The main gimmick of the Sealed Archives is a puzzle required to make the boss appear. As befitting its setting as a library, the puzzle involves books. Around the library in three locations there are interactable points on the bookshelves. Interacting with one of these points will note that there is a missing book, and then lists the titles of the books prior and after the empty spot. Checking all three of these points and reading the titles of all the books will reveal one point of commonality between all of them: they all have a number in the title.&lt;br /&gt;
* &#039;&#039;&#039;Northeast (outside entryway)&#039;&#039;&#039;: 0, 1, &#039;&#039;&#039;X&#039;&#039;&#039;, 2, 3, 5, 8&lt;br /&gt;
* &#039;&#039;&#039;Northwest (inside room)&#039;&#039;&#039;: 2, 3, &#039;&#039;&#039;X&#039;&#039;&#039;, 7, 11, 13, 17&lt;br /&gt;
* &#039;&#039;&#039;West (above desks)&#039;&#039;&#039;: 1, 4, &#039;&#039;&#039;X&#039;&#039;&#039;, 10, 13, 16, 19&lt;br /&gt;
Once laid out like this, the solution of the puzzle becomes clear: to find books with the corresponding numbers to complete the sequence for each bookshelf. The difficulty of the sequences from easiest to hardest is in reverse order to what is listed above, the west book case starts at one and advances by multiples of three with each item, making the missing number 7. The northwest sequence is prime numbers, with a missing number of 5. The northeast bookcase uses the Fibonacci sequence, needing a 1.&lt;br /&gt;
&lt;br /&gt;
Scattered around the library are various books in the form of Key Items including the three books required for the puzzle, the ones including the numbers of 1, 5, and 7. There are also multiple unrelated books that have no purpose other than being distractions to the real answers. The first of the required books, [[MC: The Fifth Sign of Nar Zukar|The Fifth Sign of Nar Zukar]], is a tan book on the table just left of the centre of the map, the last in a row of three tables extending from the west. In the southwest corner of the map are four tables arranged in a square, the other two required books are both here. On the bottom right table is an opened green book, [[MC: The First Law of the Sun|The First Law of the Sun]]. On the top left table is an orange book, [[MC: The Seven Circles|The Seven Circles]].&lt;br /&gt;
&lt;br /&gt;
With the three necessary books acquired, the other books scattered around the library are unneeded. Slot the books into their corresponding bookshelves, The First Law of the Sun in the northeast, The Fifth Sign of Nar Zukar in the northwest, and The Seven Circles in the west. Once all the books are in place, a tome on a pedestal will appear in the north end of the map, and interacting with it will begin the boss battle against the [[MC: Cursed Grimoire|Cursed Grimoire]].&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
After completing the dungeon, Ariana is still nowhere in sight, with [[MC: Isabelle|Isabelle]] concluding that the Cursed Grimoire probably lied about having done something to her. Speaking with [[MC: Marianne|Marianne]] in the camp later will provide an option to mention the missing Ariana to her, resulting in Marianne calling out her pair of nekomata shinobi and dispatch them to go find her. Completion of the dungeon will also cause [[MC: Giselle|Giselle]] to appear in the mornings in the [[MC: Undine Dorm|Undine Dorm]], allowing access to his quest chain about library books.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Big Bad Werewolf|Big Bad Werewolf]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Enchanted Princess|Enchanted Princess]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Phantom Book|Phantom Book]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Wicked Witch|Wicked Witch]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Cursed Grimoire|Cursed Grimoire]]&#039;&#039;&#039;&lt;br /&gt;
** Magico boss. Attacks with various magic attacks and can even cause [[MC: Instant Death|Instant Death]] on occasion.&lt;br /&gt;
** Losing results in the [[MC: Height Reduction Transformation|Height Reduction Transformation]].&lt;br /&gt;
** Winning provides the [[MC: Grimoire Core|Grimoire Core]].&lt;br /&gt;
&lt;br /&gt;
== Treasure ==&lt;br /&gt;
&lt;br /&gt;
=== Books ===&lt;br /&gt;
* [[MC: How to Cook Giant Spiders|How to Cook Giant Spiders]] - North, on the floor.&lt;br /&gt;
* [[MC: The Fifth Sign of Nar Zukar|The Fifth Sign of Nar Zukar]] - West side, on the rightmost table closest to centre.&lt;br /&gt;
* [[MC: The First Law of the Sun|The First Law of the Sun]] - Southwest corner, on the lower right table.&lt;br /&gt;
* [[MC: The King and the Fool, Vol. 2|The King and the Fool, Vol. 2]] - Southwest corner, on the lower left table.&lt;br /&gt;
* [[MC: The Second Day|The Second Day]] - West side, on the middle table.&lt;br /&gt;
* [[MC: The Seven Circles|The Seven Circles]] - Southwest corner, on the upper left table.&lt;br /&gt;
* [[MC: The Third Tome of Fleshcraft|The Third Tome of Fleshcraft]] - Southeast corner, inside the room.&lt;br /&gt;
* [[MC: The Tome of the Night|The Tome of the Night]] - West side, on the leftmost table closest to the wall.&lt;br /&gt;
&lt;br /&gt;
=== Other Items ===&lt;br /&gt;
* [[MC: Fairy&#039;s Dust|Fairy&#039;s Dust]] - Red chest in the west side, on the rightmost table closest to centre.&lt;br /&gt;
* [[MC: Lume Elixir|Lume Elixir]] - Red chest in the southwest corner, on the lower right table.&lt;br /&gt;
* [[MC: Viridescent Whip|Viridescent Whip]] - Chest in the northwest room, in the top right corner of the room behind a bookshelf.&lt;br /&gt;
* [[MC: White Crystal|White Crystal]] - Red chest in the west side, on the leftmost table closest to the wall.&lt;br /&gt;
* White Crystal - Red chest in the southwest corner, on the upper left table.&lt;br /&gt;
[[Category:MC: Locations]]&lt;br /&gt;
[[Category:MC: Dungeons]]&lt;/div&gt;</summary>
		<author><name>Nerina</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Ruined_House&amp;diff=14695</id>
		<title>MC: Ruined House</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Ruined_House&amp;diff=14695"/>
		<updated>2022-07-28T15:43:40Z</updated>

		<summary type="html">&lt;p&gt;Nerina: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{041b}}The &#039;&#039;&#039;Ruined House&#039;&#039;&#039; is one of the earliest dungeons available to you, unlocked after completing the [[MC: Slime Palace|Slime Palace]]. Traps and obstacles play a large role here, wearing down the party&#039;s resources even outside of combat. It also introduces the player to [[MC: Poisoned|poison]], so consider picking up a few [[MC: Seal of Purity|Seals of Purity]] if you have not yet cleared the [[MC: Bee Hive|Bee Hive]].&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
The Ruined House consists of three maps: the first floor, the second floor, and the basement.&lt;br /&gt;
&lt;br /&gt;
=== First Floor ===&lt;br /&gt;
[[File:Ruinhouse-1F.png|thumb|265x265px|Ruined House 1F]]&lt;br /&gt;
Upon entering the Ruined House, you start off here. Walking north, you find yourself in what appears to be a dining room with the following areas branching off from it:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stairs&#039;&#039;&#039;: There are two sets of stairs here that lead to the second floor. However, the left staircase is a trap (the floor around the 2F landing is too damaged to safely walk across), and the right staircase leads to a locked door. You&#039;ll need to find another way up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Kitchen&#039;&#039;&#039;: East of the banquet hall, you&#039;ll find a kitchen. Be sure to open the treasure chest and grab the [[MC: Kitchen Knife|Kitchen Knife]] from the counter&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Bedroom&#039;&#039;&#039;: West of the banquet hall, you&#039;ll find what appears to be a bedroom. Speak to the &#039;&#039;&#039;Little Girl&#039;&#039;&#039; here to find out about her sister [[MC: Amy|Amy]] and receive a [[MC: Rusty Key|Rusty Key]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Piano Room&#039;&#039;&#039;: To the northwest, you&#039;ll find a room with a piano. Open the treasure chest here, but avoid playing the piano for now; all it does is injure [[MC: Eric(a)|Eric(a)]] for 25 damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Locked Chamber&#039;&#039;&#039;: To the northwest, you&#039;ll find a locked door that requires a Rusty Key to open. Inside, you&#039;ll face the miniboss [[MC: Amy|Amy]] along with a pair of treasure chests. You&#039;ll also wind up locked inside. You can climb the vines on the back wall to ascend to the second floor.&lt;br /&gt;
&lt;br /&gt;
=== Second Floor ===&lt;br /&gt;
[[File:Ruinhouse-2F.png|thumb|257x257px|Ruined House 2F]]&lt;br /&gt;
Be aware that enemy encounters on the second floor will tend to be larger and more dangerous than on the first.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Collapsing Bedroom&#039;&#039;&#039;: Once you climb upstairs from the locked chamber, you&#039;ll find yourself in a small bedroom with a heavily damaged floor. Grab the treasure chest before moving on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red Bedroom&#039;&#039;&#039;: West of collapsing bedroom, you&#039;ll find another bedroom with red carpeting. Grab the [[MC: Music Sheet|Music Sheet]] off the table in the corner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pink Bedroom&#039;&#039;&#039;: To the southwest, you&#039;ll find a bedroom with pink, mildewed carpeting. Open the chest in here to find a second [[MC: Rusty Key|Rusty Key]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Green Bedroom&#039;&#039;&#039;: To the southeast, you&#039;ll find a bedroom with green, mildewed carpeting. Open the chest here to acquire useful armor for [[MC: Natalie|Natalie]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Locked Door&#039;&#039;&#039;: A brown locked door will keep you from returning to the first floor. Open it with the pink bedroom&#039;s Rusty Key, then head back downstairs.&lt;br /&gt;
&lt;br /&gt;
=== First Floor, Part 2 ===&lt;br /&gt;
&#039;&#039;&#039;The Piano Room&#039;&#039;&#039;: Return to the piano and use the Music Sheet on it to unlock a secret door in the fireplace of the banquet hall.&lt;br /&gt;
&lt;br /&gt;
=== Basement ===&lt;br /&gt;
[[File:Ruinhouse-B.png|thumb|265x265px|Ruined House Basement]]As you descend into the basement, you&#039;ll see the &#039;&#039;&#039;Little Girl&#039;&#039;&#039; from the first floor bedroom once more, standing in the center of the basement&#039;s layout. Follow the path available until you reach a fork. Heading east will take you along a route containing several chests, as well as a switch. Flip the switch to open a chamber found further along the path containing a fallen magical girl. Rescuing her will give you information on [[MC: Veronica|Veronica]] and the [[MC: Tomb of Garak|Tomb of Garak]].&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve looted the outer path, return to the fork and head north. Grab the chest in the torture chamber to the east, then head west to meet up with this dungeon&#039;s [[MC: Magico|magico]], [[MC: Phantasmalia|Phantasmalia]].&lt;br /&gt;
&lt;br /&gt;
Upon defeating Phantasmalia, return to the fork in the basement path and go east again. This time, you will find an &#039;&#039;actual &#039;&#039;ghost standing in front of the strange statue in the northeast corner of the basement. Speak with her to become afflicted with the [[MC: Cursed Corset|Cursed Corset]], an unfortunate but necessary step if you want Eric(a) to learn how to wear corset-type body armor.&lt;br /&gt;
&lt;br /&gt;
== Enemies==&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Ghostly Illusion|Ghostly Illusion]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Giant Spider|Giant Spider]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Illusionary Zombie|Illusionary Zombie]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Unstable Illusion|Unstable Illusion]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Amy (Illusion)|Amy (Illusion)]]&#039;&#039;&#039;&lt;br /&gt;
** Miniboss.&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Phantasmalia|Phantasmalia]]&#039;&#039;&#039;&lt;br /&gt;
** Magico boss. Initially called [[MC: Little Girl|Little Girl]]. Uses physical attacks and horrific mental images.&lt;br /&gt;
** Accompanied by two [[MC: Spectral Illusion|Spectral Illusions]].&lt;br /&gt;
** Losing results in the [[MC: Blond Hair Transformation|Blond Hair Transformation]].&lt;br /&gt;
** Winning provides the [[MC: Illusion Core|Illusion Core]].&lt;br /&gt;
&lt;br /&gt;
== Treasure ==&lt;br /&gt;
&lt;br /&gt;
=== Ground Floor ===&lt;br /&gt;
* [[MC: Fairy&#039;s Dust|Fairy&#039;s Dust]] - Chest in the piano room.&lt;br /&gt;
* [[MC: Rusty Key|Rusty Key]] - Speak with the Little Girl in the bedroom.&lt;br /&gt;
* [[MC: Seal of Purity|Seal of Purity]] - Chest in the kitchen.&lt;br /&gt;
* Seal of Purity - Chest in the locked chamber.&lt;br /&gt;
* [[MC: White Crystal|White Crystal]] - Chest in the locked chamber.&lt;br /&gt;
&lt;br /&gt;
=== Upper Floor ===&lt;br /&gt;
* [[MC: Elegant Corset|Elegant Corset]] - Chest in the green bedroom.&lt;br /&gt;
* [[MC: Music Sheet|Music Sheet]] - On the table in the red bedroom.&lt;br /&gt;
* Rusty Key - .On the ground in the pink bedroom.&lt;br /&gt;
* White Crystal - Chest in the collapsing bedroom.&lt;br /&gt;
&lt;br /&gt;
=== Basement ===&lt;br /&gt;
* 300 lumes - Chest in the northeast.&lt;br /&gt;
* [[MC: Cursed Corset|Cursed Corset]] - Ghost girl in northeast corner after beating Phantasmalia.&lt;br /&gt;
* [[MC: Golden Hairband|Golden Hairband]] - Chest in the northwest corner.&lt;br /&gt;
* [[MC: Purple Crystal|Purple Crystal]] x2 - Chest in the north.&lt;br /&gt;
* Purple Crystal x2 - Chest in the centre east.&lt;br /&gt;
[[Category:MC: Locations]]&lt;br /&gt;
[[Category:MC: Dungeons]]&lt;/div&gt;</summary>
		<author><name>Nerina</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Return_to_Mermaid_Caves&amp;diff=14694</id>
		<title>MC: Return to Mermaid Caves</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Return_to_Mermaid_Caves&amp;diff=14694"/>
		<updated>2022-07-28T15:43:24Z</updated>

		<summary type="html">&lt;p&gt;Nerina: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CurrentVersionContent}}&lt;br /&gt;
The &#039;&#039;&#039;Return to Mermaid Caves&#039;&#039;&#039; is an optional mid-game dungeon accessible after successfully clearing the the initial [[MC: Mermaid Caves|Mermaid Caves]]. To return, speak to [[MC: Marianne|Marianne]] in the morning and ask about the mermaids. She will then want to send the [[MC: Cutie Knights|Cutie Knights]] on a mission to rescue the captured [[MC: Magical Girl|Magical Girl]], and kidnap the mermaid&#039;s leader to force them to surrender. [[MC: Eric(a)|Eric(a)]] will then ask for a while to think about it. Talk to Marianne again later to begin.&lt;br /&gt;
&lt;br /&gt;
Similar to the original visit to the location, this is a one-time dungeon that cannot be repeated. Furthermore, any loss here will result in a [[MC: Endings|game over]], so be very sure you are prepared before coming here, and preferably leave a save file from before you enter. Losing against most [[MC: Enemies|enemies]], including the boss, will result in the [[MC: Mermaid Sex Slave Game Over|Mermaid Sex Slave Game Over]]. Losing against the [[MC: Nereid|Nereid]] enemy though results instead in the [[MC: Beach Babes Game Over|Beach Babes Game Over]].&lt;br /&gt;
&lt;br /&gt;
==Outskirts ==&lt;br /&gt;
After arriving in the mermaid caves, once more a mermaid yourselves, the Cutie Knights quickly find themselves in battle against a group of mermaids that have seen through their disguise. Following the battle you are free to begin exploration of the new area. This time you are starting in the outskirts of mermaid territory, one map off of where you were last time in the original visit. Aside from the path to the old area, this map has entrances leading to five other caves. Split into a north and south half, the south half has a cave on each side. The north half has cave entrances in the northwest, direct north, and northeast, with the path leading to the old area on its eastern end.&lt;br /&gt;
&lt;br /&gt;
The group&#039;s goal is to eventually make their way to the throne room and confront the [[MC: Mermaid Princess|Mermaid Princess]]. Between the starting point and the throne room, there are two checkpoints that need to be passed, with each having several valid options. It is also possible to head there directly and pass the checkpoints with brute force instead, but doing things the proper way is significantly easier, and there is also a side quest in the area which unlocks a possible neutral ending. &lt;br /&gt;
&lt;br /&gt;
Of the caves with items relevant to the main quest, you will want to visit the southwest cave and the north cave to get the [[MC: Healer&#039;s Kit|Healer&#039;s Kit]] and the [[MC: Old Shield|Old Shield]] respectively, along with other odds and ends in each cave. The northeast cave has a [[MC: Weapons|weapon]] for [[MC: Alice|Alice]], the [[MC: Sacrificial Dagger|Sacrificial Dagger]]. The northwest cave will start a side quest involving additional story for the area that also leads to an optional ending. The southeast cave only has some lumes. Check the treasure section of this page below for a summary of what is in each cave.&lt;br /&gt;
&lt;br /&gt;
Heading into the northwest cave the Cutie Knights walk into a troop of mermaid guards attempting to apprehend a dissenter, [[MC: Eliza|Eliza]]. This quickly turns into getting involved in the fight, and in the aftermath [[MC: Veronica|Veronica&#039;s]] distaste for the Mermaid Princess convinces Eliza that you are all on the same side. Agreeing to help her will have her wanting you to deliver [[MC: Eliza&#039;s Parcel|Eliza&#039;s Parcel]] to a traitorous guard in the village. You do not have to accept right away and can talk to her again to accept it if you turned her down initially.&lt;br /&gt;
&lt;br /&gt;
When you are finished checking out the caves, head to the east end of the northern half of the cave and head down to the old area. There is nothing new or interesting in this area the second time around. Attempting to head through any of the old passageways will just have Veronica warn you off from getting lost. So just treat the map as a hallway and head immediately down to the southeast exit to head to the village.&lt;br /&gt;
==Mermaid Village==&lt;br /&gt;
&lt;br /&gt;
The mermaid village presents the first of the two checkpoints you must pass. At the south end is the entrance to the noble district where the throne room is located, but the path is being watched over by a pair of guards. You will have to either find an excuse to make them let you pass, or try and brute force your way through. Trying to force your way through involves a series of eight consecutive fights, some of which include truly ridiculous amounts of enemies. While this is not technically impossible, and will skip you directly to the throne room, it will be a tedious, grueling, and extremely difficult gauntlet. &lt;br /&gt;
&lt;br /&gt;
If you choose not to force your way through, then there are two things that can be done in this area to secure your passage in, and there is also the continuation to the rebellion questline if you chose to deliver Eliza&#039;s package: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Merchant Pass&#039;&#039;&#039;: The northwest dwelling in the village contains a shop, the Sunken Treasure. Speaking with the mermaid on the right side will reveal that she is the terminally ill younger sister of the [[MC: Shopkeeper Mermaid|Shopkeeper Mermaid]]. If you picked up the Healer&#039;s Kit earlier, then when speaking with the shopkeeper you can choose to show it to her, using it up to cure her sister. Speaking with her again after that and telling her of your need to access the Noble District will have her giving you a merchant&#039;s pass that will allow you to bypass the guards. Do note that the Healer&#039;s Kit if not used here can also be used to pass the guard in front of the throne room later, but there are other options available for that as well. Check the Noble District section below to see what they are. &lt;br /&gt;
* &#039;&#039;&#039;Enchantress&#039;&#039;&#039;: The northeast entrance is a temple holding examinations for enchantress hopefuls. If you were blocked by the guards down south, the Cutie Knights will consider entering. Don&#039;t worry about the warning at the entrance and simply head in. For the examinations, each Cutie Knight will take turns singing to assess their potential. If Eric(a) has the [[MC: Feminine Voice Transformation|Feminine Voice Transformation]] or [[MC: Lyrical Choker|Lyrical Choker]] then their beautiful voice will be noted, but either way Eric(a) lacks any talent in singing at all. [[MC: Natalie|Natalie]] and Veronica both have good voices and singing talent, but lack the spark for song magic. Alice however successfully meets their criteria. They will then ask Alice to test her abilities on Eric(a) as the least talented one. Agreeing will net you a purple pearl that can allow you past the guards, and leave some lingering magic on Eric(a) which can combine with the later parts of the rebellion quest line to lead to an additional [[MC: Feminine Mannerisms Transformation|Feminine Mannerisms Transformation]]. &lt;br /&gt;
* &#039;&#039;&#039;Rebellion&#039;&#039;&#039;: Eliza asked for the package to be delivered to a guard that answers a particular code phrase correctly. Do make sure to give it to the correct guard, as it is possible to give it to the wrong guard and no longer be able to progress the quest. If on the quest, Eric(a) will automatically prompt each guard with the code phrase &amp;quot;The currents are cold today.&amp;quot; The correct return password you are looking for is &amp;quot;But I have a feeling they will get hotter soon.&amp;quot; The correct guard should be the one just north of the centre monument, but pay attention to the phrases to be sure.&lt;br /&gt;
&lt;br /&gt;
==Noble District==&lt;br /&gt;
Now in the Noble District, you are only a stone&#039;s toss away from the end. The centre structure contains the throne room, with its entrance on the south side and blocked by a guard. For other points of interest, there is the jail in the northeast that you can enter (but lacks anything worthwhile inside), the enchantress HQ in the southeast you cannot approach out of wariness, and if you continued the rebellion questline then Eliza is in the southwest corner. Similarly to before, it is possible to directly confront the guard and force your way in,  this time with only four fights instead of eight, since you did half the necessary puzzles and are much closer now. The same considerations apply.&lt;br /&gt;
&lt;br /&gt;
If you choose to do things the proper way, then your options are:&lt;br /&gt;
* &#039;&#039;&#039;Healer&#039;s Kit or Old Shield&#039;&#039;&#039;: Both these items bare the symbol of the old queen, items that the Mermaid Princess highly covets. For the former it does require not having used the Healer&#039;s Kit to heal the sick mermaid. Hand over either of these items to the guard to be let into the throne room.&lt;br /&gt;
* &#039;&#039;&#039;Rebellion&#039;&#039;&#039;: Head southwest to meet up with Eliza. If you agree to help her, then Eric(a) is to act as her &amp;quot;wife&amp;quot; as the two head over towards the enchantress HQ. This results in more magical shenanigans being applied to Eric(a)&#039;s mind, which if Alice did end up using Eric(a) as a training dummy during the enchantress exams will end up having a Feminine Mannerisms Transformation applied later. Eliza ends up taking the opportunity to smash several of their spell orbs before running off with Eric(a) in tow. In the after action scene Eliza ends up deciding she wants some &amp;quot;action&amp;quot; of a different kind and jumps Eric(a). Normally this stops in short order with the rebellion leader [[MC: Salenia|Salenia]] showing up soon after, but if Eric(a) is in the [[MC: Succubus Shift|Succubus Shift]] you can get some alternate dialogue and choices, although nothing of consequence changes. In the end, Salenia will provide a conch signifying an invitation to a royal audience to allow you past the guard.&lt;br /&gt;
&lt;br /&gt;
== Throne Room and Aftermath ==&lt;br /&gt;
Once in the throne room, things will quickly devolve into a fight with the Mermaid Princess. Assuming you win then Salenia will appear after the battle to complete the coup, presenting the royal regalia that mark the true queen, deposing the current Princess and having her dragged off to the dungeons. Under normal circumstances Salenia will then assume the throne herself. However, if you have completed all previous parts of the rebellion questline then she will instead offer the crown to Eric(a), leading to the [[MC: Mermaid Queen Ending|Mermaid Queen Ending]] if accepted. With or without Eric(a) the Cutie Knights will then return to camp, bringing the poor mind controlled Magical Girl now known only as &amp;quot;Pussylicker&amp;quot; back with them.&lt;br /&gt;
&lt;br /&gt;
Back in camp, you can speak with Marianne again in the morning to receive an update on how things have turned out with Pussylicker, as well as to receive a reward for your good work. In Marianne&#039;s Junk Room you can speak with her while she searches to learn about some of the things she has stashed away in this room, or just wait for her to finish. The available rewards of which you can choose one are: [[MC: Breast Reduction Elixir|Breast Reduction Elixir]], [[MC: Gold Digger&#039;s Panties|Gold Digger&#039;s Panties]], [[MC: Mind Cleansing Pearl|Mind Cleansing Pearl]], and [[MC: Moonsilver Wand|Moonsilver Wand]]. Note that the Breast Reduction Elixir does require at least one point in the [[MC: Breast Growth Transformation|Breast Growth Transformation]] to be given as an option, as well as less than fifteen [[MC: Acceptance|Acceptance]].&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
Since the entire dungeon is underwater, all combatants in it are immune to {{MCWind}} [[MC: Skills|skills]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Nereid|Nereid]]&#039;&#039;&#039;&lt;br /&gt;
** Losing to the Nereid results in the [[MC: Beach Babes Game Over|Beach Babes Game Over]].&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Mermaid Enchantress|Mermaid Enchantress]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Mermaid Warrior|Mermaid Warrior]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Mermaid Princess|Mermaid Princess]]&#039;&#039;&#039;&lt;br /&gt;
** Boss enemy. Not a [[MC: Magico|Magico]].&lt;br /&gt;
** Winning provides the [[MC: Mermaid Princess Scale|Mermaid Princess Scale]].&lt;br /&gt;
&lt;br /&gt;
==Treasure==&lt;br /&gt;
&lt;br /&gt;
===Outskirts Main Area===&lt;br /&gt;
* 600 lumes - Chest in the southwest corner.&lt;br /&gt;
* [[MC: Fairy&#039;s Dust|Fairy&#039;s Dust]] - Chest in the north path.&lt;br /&gt;
* [[MC: Purple Crystal|Purple Crystal]] x2 - Chest in the northwest corner.&lt;br /&gt;
* [[MC: Red Seaweed Extract|Red Seaweed Extract]] - Chest to the east of the starting point, near the south edge of the map.&lt;br /&gt;
* [[MC: White Crystal|White Crystal]] x2 - Chest just west of the passage in the centre of the map.&lt;br /&gt;
&lt;br /&gt;
===Southwest Cave===&lt;br /&gt;
* 1200 lumes - Chest in the northwest corner.&lt;br /&gt;
* [[MC: Healer&#039;s Kit|Healer&#039;s Kit]] - Chest in the open west of the entrance.&lt;br /&gt;
&lt;br /&gt;
===Southeast Cave===&lt;br /&gt;
* 2000 lumes - The only chest in the small map.&lt;br /&gt;
&lt;br /&gt;
===Northwest Cave===&lt;br /&gt;
* [[MC: Eliza&#039;s Parcel|Eliza&#039;s Parcel]] - Agree to help Eliza.&lt;br /&gt;
&lt;br /&gt;
===North Cave===&lt;br /&gt;
* [[MC: Old Shield|Old Shield]] - Chest in the northwest corner at the end of the long hazardous path.&lt;br /&gt;
* [[MC: Seashell Bra|Seashell Bra]] - Chest in the chamber to the west of the entrance.&lt;br /&gt;
&lt;br /&gt;
===Northeast Cave===&lt;br /&gt;
* [[MC: Haunted Skull|Haunted Skull]] - Chest in the northeast area.&lt;br /&gt;
* Purple Crystal - Right chest in the northwest area.&lt;br /&gt;
* [[MC: Sacrificial Dagger|Sacrificial Dagger]] - Hidden in the green corals in the northeast area. Each path in this room has a pair of red+green chests with similar content; this item is located where the green chest should be on this path.&lt;br /&gt;
* [[MC: Seal of Focus|Seal of Focus]] - Left chest in the north area.&lt;br /&gt;
* [[MC: Seal of Purity|Seal of Purity]] - Right chest in the north area.&lt;br /&gt;
* White Crystal - Left chest in the northwest area.&lt;br /&gt;
[[Category:MC: Locations]]&lt;br /&gt;
[[Category:MC: Dungeons]]&lt;/div&gt;</summary>
		<author><name>Nerina</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Research_Base&amp;diff=14693</id>
		<title>MC: Research Base</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Research_Base&amp;diff=14693"/>
		<updated>2022-07-28T15:43:14Z</updated>

		<summary type="html">&lt;p&gt;Nerina: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{041b}}The &#039;&#039;&#039;Research Base&#039;&#039;&#039; is a dungeon located in a secret government lab in Alaska. 1-3 days after you&#039;ve managed to get both [[MC: Veronica|Veronica]] and [[MC: Alice|Alice]] to join the party, an [[MC: Events|event]] will occur with [[MC: Marianne|Marianne]] sending you all on a special mission here to disrupt the human attempt to study a captured [[MC: Magico|Magico]]: the [[MC: Strange Shadow|Strange Shadow]]. This dungeon can only be accessed this one time and cannot be revisited.&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
Upon arrival at the base, it immediately becomes clear that the Magico has escaped its confines and converted the majority of the base staff into its minions. For now, travel around the base is limited to rooms with open doors, as all others are locked and require the [[MC: Keycard|Keycard]]. Head left down the hallway as far as you can go, then up until you see an armory filled with guns. Examine the shining object on the wall to acquire the [[MC: Screwdriver|Screwdriver]].&lt;br /&gt;
&lt;br /&gt;
Leave the room, then continue to the right until you reach the end of the hallway. Enter the break room above you to trigger a cut scene in which you meet [[MC: Daisy|a frightened scientist]]. With a little convincing, he tells the party all about the government&#039;s failed experiments, and eventually directs you on how to reach the Magico. Your new goal is to find the Keycard.&lt;br /&gt;
&lt;br /&gt;
Follow the hallway back to the bottom left corner of the map, then enter the room with the two shining objects inside. The one in the green tank is a red herring, but the vent can now be opened by using the Screwdriver. Do so to enter the air ducts. Head north to the fork, dodging enemies if possible. The path further north leads to a useless melted keycard, so head right instead. At the next fork, head south to reach the locked room in the bottom right corner of the map. Examine the bed here to acquire the Key Card.&lt;br /&gt;
&lt;br /&gt;
Finally, use the card on the door to the room to return to the hallway. All such doors can now be opened with the card. Use it to open the door in the armory where you found the Screwdriver to reach the control room, at which point [[MC: Veronica|Veronica]] will hack the system, allowing you to enter the heavy security doors in the uppermost part of the base. Head there now to face the [[MC: Strange Shadow|Strange Shadow]] Magico.&lt;br /&gt;
&lt;br /&gt;
Note that after you&#039;ve defeated this boss, you will have three minutes to escape before the lab explodes. Fighting enemies does not stop the timer. Head back to the teleporter icon in the bottom right corner of the base to escape. Failing to do so leads to an undignified [[MC: Nuclear Explosion Game Over|Nuclear Explosion Game Over]].&lt;br /&gt;
&lt;br /&gt;
== Enemies==&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Crawling Sludge|Crawling Sludge]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Giant Centipede|Giant Centipede]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Manavore|Manavore]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Strange Shadow|Strange Shadow]]&#039;&#039;&#039;&lt;br /&gt;
** Magico boss. Switches forms between Freezing Shadow and Burning Shadow.&lt;br /&gt;
** Losing results in the [[MC: Bunnygirl Slut Game Over|Bunnygirl Slut Game Over]].&lt;br /&gt;
** Winning provides the [[MC: Shadow Core|Shadow Core]].&lt;br /&gt;
&lt;br /&gt;
== Treasure ==&lt;br /&gt;
* [[MC: Screwdriver|Screwdriver]] - On the wall in the northwest room.&lt;br /&gt;
* [[MC: Keycard|Keycard]] - Bed in the southeast room, reached through the vents.&lt;br /&gt;
[[Category:MC: Locations]]&lt;br /&gt;
[[Category:MC: Events]]&lt;br /&gt;
[[Category:MC: Dungeons]]&lt;/div&gt;</summary>
		<author><name>Nerina</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Rania%27s_Fun_House&amp;diff=14692</id>
		<title>MC: Rania&#039;s Fun House</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Rania%27s_Fun_House&amp;diff=14692"/>
		<updated>2022-07-28T15:43:01Z</updated>

		<summary type="html">&lt;p&gt;Nerina: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CurrentVersionContent}}&lt;br /&gt;
&#039;&#039;&#039;Rania&#039;s Fun House&#039;&#039;&#039; is an optional non-repeatable dungeon available later in the game. To unlock this dungeon the [[MC: Cutie Knights|Cutie Knights]] must have gone to and escaped from the [[MC: Exile Dimension|Exile Dimension]] in the [[MC: Pleasure Palace|Pleasure Palace]].&lt;br /&gt;
&lt;br /&gt;
The dungeon is named for its creator, [[Rania]], a crazed mage wielding a magic mirror who was also responsible for the mirror in the Pleasure Palace that took the Cutie Knights to the Exile Dimension in the first place. The entire purpose of this whole thing is purely for her amusement, thus the name of &amp;quot;Fun House&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Warnings ==&lt;br /&gt;
Before tackling the dungeon it is recommended to get some [[MC: Instant Death|Instant Death]] protection as it will be useful again the final boss. For now that is the [[MC: Bunny Print Panties|Bunny Print Panties]] from [[MC: Marianne|Marianne&#039;s]] Office in the [[MC: Administration Building|Administration Building]], and the [[MC: Gothic Corset|Gothic Corset]] from the Exile Dimension which you hopefully picked up while there. For similar reasons, several revival items and some healing items would not be out of place either.&lt;br /&gt;
&lt;br /&gt;
The major warning though is a mechanic that happens at the beginning of this dungeon that can only be undone at the end, necessitating defeating the final boss which many find quite difficult. When you first encounter Rania within this dungeon, she will use her powers over space and time to retroactively rename all the members of the Cutie Knights to rather crass and derogatory new names. These names will apply not just to the current save file, but all your save files, and all new save files. For reference, the names are: [[MC: Eric(a)|Eric/Erica]] becomes &amp;quot;Sissyboy&amp;quot;/&amp;quot;Cockbreath&amp;quot;, [[MC: Natalie|Natalie]] becomes &amp;quot;Tittyrella&amp;quot;, [[MC: Veronica|Veronica]] becomes &amp;quot;Cuntina&amp;quot;, and [[MC: Alice|Alice]] becomes &amp;quot;Bob&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
Rania&#039;s Fun House consists of a series of nine maps that are iterations of roughly the same layout with a different theme. A large central room, a room each on the east and west side, and two rooms on the north next to each other. Moving between iterations is done through the use of mirrors. Gaining access to the mirror required to proceed usually involves a puzzle, and some iterations have mechanics capable of causing changes in each other. At the end is a tenth map where Rania will be waiting.&lt;br /&gt;
&lt;br /&gt;
=== First Iteration (Ruined House) ===&lt;br /&gt;
[[File:0) rania&#039;s house entry combined.png|thumb|354x354px]]&lt;br /&gt;
A ruined house. Just interact with the mirror in the central room to move on.&lt;br /&gt;
&lt;br /&gt;
=== Second Iteration (Pristine House) ===&lt;br /&gt;
The same house, but now in a pristine state. Open the blue chest in the centre to speak with Rania, who will now apply the cursed names mentioned previously in the warning section.&lt;br /&gt;
&lt;br /&gt;
This is the only iteration where can exit through the south. Go down there and despite the prompt asking if you wish to return to camp, if you select &amp;quot;Yes&amp;quot;, instead of actually leading back to the camp there is actually an exterior section to the house. On the left you can find a chest with the [[MC: Deathknight&#039;s Thong|Deathknight&#039;s Thong]].&lt;br /&gt;
&lt;br /&gt;
There are two mirrors on this map (excluding the one you came out of that leads back). The mirror in the top right room leads to the 3rd Iteration (Cave). The mirror in the bathroom in the west leads to the 4th Iteration (Tomb).&lt;br /&gt;
&lt;br /&gt;
=== Third Iteration (Cave) and Fourth Iteration (Tomb) ===&lt;br /&gt;
[[File:Coffin cave map combined.png|thumb|324x324px]]&lt;br /&gt;
Firstly, there is optional content in the Cave map, otherwise to proceed you would actually want to move to the Tomb map. On the cave map are three magic circles, and approaching them will start a battle against [[MC: Gazo Naz Tur Rok|Gazo Naz Tur Rok]]. Fighting this enemy is completely optional, and while the battle with it while not necessarily difficult, is extremely tedious. Defeating it will cause an [[MC: Interdimensional Fragment|Interdimensional Fragment]] to appear on the map as a sparkle which can be picked up, and this can be done up to three times. There is no current use for them, but one will likely appear in the future. If you are finished with fighting Gazo, or have no desire to and just wish to continue, then head over to the Tomb map.&lt;br /&gt;
&lt;br /&gt;
Over in the Tomb map there is a brief event over in the bottom right corner where you can find a passed out woman named [[Valarie]]. After a brief exchange, [[MC: Isabelle|Isabelle]] offers to find her a place to stay on the underside of the [[MC: Pocket Dimension|Pocket Dimension]].&lt;br /&gt;
&lt;br /&gt;
Now, the primary puzzle here is the coffins. There are three coffins on the map, and they can be pushed and pulled around the room. Moving these coffins will move a corresponding stalagmite on the Cave map. Moving the coffins and therefore the stalagmites over the magic circles will prevent Gazo Naz Tur Rok from appearing, allowing you to proceed. Consult the images on this page or move between the maps as necessary to get it right.&lt;br /&gt;
&lt;br /&gt;
Back in the Cave map go over to the western room to bump into Rania again. Using Natalie and Veronica as templates, she will create [[MC: Succubus Veronica|Succubus Veronica]] who briefly speaks with you before disappearing. You will encounter her again later. Open the chest behind where Rania was to get the [[MC: Grey Key|Grey Key]].&lt;br /&gt;
&lt;br /&gt;
With the Grey Key in hand, it is time do a bit of backtracking. Head back to the Pristine House and the Grey Key is able to unlock the chest in the top left room to get the [[MC: Iron Key|Iron Key]]. Use the mirror in the central room to return to the original Ruined House. After getting the Iron Key, the locked chest in the top left room here is now openable (without the use of a key). Get the first [[MC: Decorative Shield|Decorative Shield]] here.&lt;br /&gt;
&lt;br /&gt;
Head all the way back now to the Tomb map, and the Iron Key can be used to open the door to the top left room, with a a mirror leading to the 5th Iteration (Forest).&lt;br /&gt;
&lt;br /&gt;
=== Fifth Iteration (Forest), Sixth Iteration (Sakura), and Seventh Iteration (Beach) ===&lt;br /&gt;
[[File:4) forest room A1.png|thumb|220x220px]]&lt;br /&gt;
[[File:5) Beach map A1.png|thumb|220x220px]]&lt;br /&gt;
[[File:6) sakura map A1.png|thumb|220x220px]]&lt;br /&gt;
The 5th iteration, the Forest map, is actually not terribly interesting in and of itself. There are two mirrors here, one in the centre that leads to the 6th Iteration (Sakura), and a mirror in the east leading to the 7th Iteration (Beach). You will actually walk past the centre mirror and proceed directly to the beach map first.&lt;br /&gt;
&lt;br /&gt;
On the Beach map head to the top right island where you will encounter Succubus Veronica again, initiating a midboss fight against her. The fight should not be difficult, and you will end up killing her. The golden statue here can be pushed around, and corresponds to a movable mirror on the Sakura map. Push it until it is located on the west part of the island.&lt;br /&gt;
&lt;br /&gt;
Once you are done moving the statue head to the Sakura map, moving through the Forest map. A hidden chest is here in the eastern room, barely visible behind a tree. It contains the [[MC: Icon of Pride|Icon of Pride]].&lt;br /&gt;
&lt;br /&gt;
Now move to the west side of the map where the movable mirror has been shifted via the statue and use the mirror to travel back to the Forest map. This will put you in the sectioned off western section which was not directly accessible, and where a blocked off mirror is.&lt;br /&gt;
&lt;br /&gt;
Use that mirror to get to the 8th Iteration (Medieval).&lt;br /&gt;
&lt;br /&gt;
=== Eighth Iteration (Medieval) and Ninth Iteration (Ark Ship) ===&lt;br /&gt;
[[File:7 medieval room A1.png|thumb|220x220px]]&lt;br /&gt;
[[File:8) ark ship A1.png|thumb|220x220px]]&lt;br /&gt;
In the medieval map, use the mirror on the right wall outside the sleeping quarters to immediately go to the Ark Ship map. Open the box on the southern end of the centre table to get the second Decorative Shield. Once done, move back to the Medieval map.&lt;br /&gt;
&lt;br /&gt;
The puzzle here is fairly simple. There is another mirror here on this map that will teleport around to three sparkling points on the map each time you interact with it. On these points you can also hang up a Decorative Shield, which will prevent the mirror from teleporting to that spot. Shift the moving mirror into the sleeping quarters, and then put up shields on the left wall outside the sleeping quarters in the centre room, and in the eastern room.&lt;br /&gt;
&lt;br /&gt;
Use the now still mirror to head back to the Ark Ship, putting you in the sealed northern portion of the map. The other mirror here will take you to the final 10th map where the [[MC: Rania (Boss Battle)|Rania boss fight]] awaits.&lt;br /&gt;
&lt;br /&gt;
== Aftermath ==&lt;br /&gt;
After defeating Rania the Cutie Knights will be returned to the original 1st Iteration, the Ruined House map. All further iterations of this map are now locked out, making this dungeon non-repeatable in the same playthrough. It is &#039;&#039;&#039;HIGHLY RECOMMENDED&#039;&#039;&#039; to save here now, and in fact make a separate additional save here as well.&lt;br /&gt;
&lt;br /&gt;
There is now another mirror on the right side of the centre room. Interacting with it will reveal there is a copy of Eric(a) trapped inside it. The mirror copy will offer to use its powers to help deal with what Rania did to your names. You have three options here: restore true names, rewrite new names, or decline. If you choose to decline you will gain the [[MC: Black Gem|Black Gem]], though it is only a [[MC: Consumable Items|consumable item]], and would leave you being called Cockbreath.&lt;br /&gt;
&lt;br /&gt;
If you choose to revert everybody&#039;s names to how they originally were it should fix all your save files as well. However, this leaves you susceptible to it happening again if you ever come to this dungeon on a future playthrough.&lt;br /&gt;
&lt;br /&gt;
Choosing to change everybody&#039;s names will do the same as the original curse, changing all your other files as well. This will also however be something Rania is capable of recognizing, and she will not change your name again in the future if you come to this dungeon in another playthrough, as she is amused enough thinking that it was her who had already messed with your names. Note that if you choose this option everyone&#039;s names must be changed, and Natalie, Veronica, and Alice cannot be named those original names again. Eric(a) however can be named Eric(a) again, or whatever custom names you chose at the beginning of the game. (They also all cannot be named for their cursed Rania-given names, though I&#039;m not sure why you would want to anyways).&lt;br /&gt;
&lt;br /&gt;
There is a strategy to get both the names you want as well as the Black Gem. First make an additional save file. Go to that save file and talk to the mirror to adjust the names as you want on that file, which will affect your main file as well. Back on your main file, now that your names are fixed, you can tell the mirror Eric(a) not to do anything, and receive the Black Gem as well. &lt;br /&gt;
&lt;br /&gt;
It is recommended to always keep an additional save file here at this spot before interacting with the mirror so that you can use it to rewrite your names as you please in the future, since it will affect all files.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Gazo Naz Tur Rok|Gazo Naz Tur Rok]]&#039;&#039;&#039;&lt;br /&gt;
** Boss enemy. Not a magico. Uses &amp;quot;otherworldly&amp;quot; attacks and has extremely powerful defences.&lt;br /&gt;
** Winning does not allow proceeding, but breaks shards from its hide which can be collect (at most three).&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Rania&#039;s Cultist|Rania&#039;s Cultist]]&#039;&#039;&#039;&lt;br /&gt;
** May be randomly transformed into 1 of 10 possible creatures, among them several enemies unique to this dungeon:&lt;br /&gt;
*** [[MC: Alice Clone|Alice Clone]]&lt;br /&gt;
*** [[MC: Flyclops|Flyclops]]&lt;br /&gt;
*** [[MC: Gargoyle|Gargoyle]]&lt;br /&gt;
*** [[MC: Harpy|Harpy]]&lt;br /&gt;
*** [[MC: Mist Maiden|Mist Maiden]]&lt;br /&gt;
*** [[MC: Mutant Drake|Mutant Drake]]&lt;br /&gt;
*** [[MC: Slime Warrior|Slime Warrior]]&lt;br /&gt;
*** [[MC: Swordswoman|Swordswoman]]&lt;br /&gt;
*** [[MC: Watcher|Watcher]]&lt;br /&gt;
*** [[MC: White Slime|White Slime]]&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Succubus Veronica|Succubus Veronica]]&#039;&#039;&#039;&lt;br /&gt;
** Miniboss. Not a magico. A fusion of [[MC: Natalie|Natalie]] and [[MC: Veronica|Veronica]] with a mixture of skills and traits from both.&lt;br /&gt;
** Winning provides the [[MC: Costume Wings|Costume Wings]].&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Rania (Boss Battle)|Rania (Boss Battle)]]&#039;&#039;&#039;&lt;br /&gt;
** Boss enemy. Not a magico. Uses extremely powerful magic and can heal.&lt;br /&gt;
** Has [[MC: Blue Eye|Blue Eye]] and [[MC: Red Eye|Red Eye]] Watchers as support. Taking both out enrages Rania and makes her more deadly.&lt;br /&gt;
** Winning provides the [[MC: Mirror Shard|Mirror Shard]] and [[MC: Rania&#039;s Enchanted Ring|Rania&#039;s Enchanted Ring]].&lt;br /&gt;
&lt;br /&gt;
== Treasure ==&lt;br /&gt;
&lt;br /&gt;
=== First Iteration (Ruined House) ===&lt;br /&gt;
* [[MC: Decorative Shield|Decorative Shield]] - Locked chest in the northwest room. Requires opening the corresponding chest in the Second iteration (Pristine House) to unlock it.&lt;br /&gt;
&lt;br /&gt;
=== Second Iteration (Pristine House) ===&lt;br /&gt;
* [[MC: Deathknight&#039;s Thong|Deathknight&#039;s Thong]] - Chest out on the west side of the south exterior of the house.&lt;br /&gt;
* [[MC: Iron Key|Iron Key]] - Locked chest in the northwest room. Requires the Grey Key to open.&lt;br /&gt;
&lt;br /&gt;
=== Third Iteration (Cave) ===&lt;br /&gt;
* [[MC: Green-Haired Doll|Green-Haired Doll]] - Chest in the northwest room.&lt;br /&gt;
* [[MC: Grey Key|Grey Key]] - Chest behind Rania in the west room.&lt;br /&gt;
* [[MC: Interdimensional Fragment|Interdimensional Fragment]] x3 - Sparkles spread on the floor around the map, with one appearing after each defeat of Gazo Naz Tur Rok, up to three in total.&lt;br /&gt;
* [[MC: White Crystal|White Crystal]] - Chest in the northeast room.&lt;br /&gt;
&lt;br /&gt;
=== Fourth Iteration (Tomb) ===&lt;br /&gt;
* [[MC: Killer&#039;s Choker|Killer&#039;s Choker]] - Chest in the northeast room.&lt;br /&gt;
* [[MC: Purple Crystal|Purple Crystal]] - Left chest in the center area.&lt;br /&gt;
* [[MC: Seal of Purity|Seal of Purity]] - Right chest in the center area.&lt;br /&gt;
&lt;br /&gt;
=== Sixth Iteration (Sakura) ===&lt;br /&gt;
* [[MC: Icon of Pride|Icon of Pride]] - Chest hidden behind a tree in the east room.&lt;br /&gt;
&lt;br /&gt;
=== Seventh Iteration (Beach) ===&lt;br /&gt;
* [[MC: Lume Elixir|Lume Elixir]] - Chest on the northwest island.&lt;br /&gt;
* [[MC: Seal of Focus|Seal of Focus]] - Chest on the northeast island.&lt;br /&gt;
&lt;br /&gt;
=== Ninth Iteration (Ark Ship) ===&lt;br /&gt;
* Decorative Shield - Chest on the lower part of the centre table.&lt;br /&gt;
[[Category:MC: Locations]][[Category:MC: Dungeons]]&lt;/div&gt;</summary>
		<author><name>Nerina</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Pleasure_Palace&amp;diff=14691</id>
		<title>MC: Pleasure Palace</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Pleasure_Palace&amp;diff=14691"/>
		<updated>2022-07-28T15:42:43Z</updated>

		<summary type="html">&lt;p&gt;Nerina: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Pleasure Palace&#039;&#039;&#039; or its official name &amp;quot;Pleasure Palace of Sultan [[MC: Żeligniew|Żeligniew]]&amp;quot; is one of the later-game dungeons. It is unlocked after [[MC:_Yoshida|Yoshida]] steals 3 cores from the [[MC:_Cutie_Knights|Cutie Knights]] and the plan to catch her is made afterward, where it is decided to use this dungeon as a trap setup.&lt;br /&gt;
&lt;br /&gt;
It was teleported to the [[MC:_Pocket_Dimension|Pocket Dimension]] by [[MC:_Isabelle|Isabelle]]. The world from which the &#039;&#039;&#039;Pleasure Palace&#039;&#039;&#039; was taken is dominated by a dark elf race witch culture, while the architecture resembles Arabic style. Oddly, the major spoken language is Polish with very few differences to the original. How that came to be is unknown, but Isabelle speculates that it was probably due to some cross-dimensional contact in the past.&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
The Pleasure Palace consists of two large floors and a boss room with a secret passage.&lt;br /&gt;
&lt;br /&gt;
===Ground Floor===&lt;br /&gt;
When you first arrive at the &#039;&#039;&#039;Pleasure Palace&#039;&#039;&#039;, you&#039;ll find yourself in the lobby with a fountain. This room is connected to the kitchen, hallway, and rooms with columns. A path to a kitchen is blocked by a ward. You need to disable wards in the palace to get to the boss room, so this becomes your first objective. From there go north to the room with columns and then turn west. Now in front of you will be a stairway to the second floor but before this take a side trip north to take items in two chests that are located in small rooms and an item to trigger the &#039;&#039;&#039;BDSM&#039;&#039;&#039; event with [[MC:_Natalie|Natalie]].&lt;br /&gt;
&lt;br /&gt;
===Upper Floor===&lt;br /&gt;
On the upper floor, there is a crystal that deactivates the red wards. It&#039;s located in the second big bedroom but before that go take the item from a chest in the first big bedroom and two items from chests in the rooms in the south. While in the second big bedroom take the chest and then go to the crystal. There your party will have a small talk about a statue and then you can activate the crystal. After this go east and then south, there is an unlighted torch that you can light up with the [[MC:_Spectral_Lantern|Spectral Lantern]] which opens a way to an additional secret dungeon - [[MC:_Exile_Dimension|Exile Dimension]].&lt;br /&gt;
&lt;br /&gt;
Then come back to the ground floor using a room with the unlighted blue ward on the floor. Take the chest and go back to the lobby, then to the kitchen open a chest and then head to a room upwards from room with columns. There activate a blue crystal and go east. You will find yourself in a room with a table and stairs, walk up to a table and open a small red chest then go back to the upper floor. Open all chests in the room and then activate a green crystal. And again go down to the ground floor, go one room south, open the chest and come back to the room with blue crystal. Use your 3 [[MC: Iron Veil Wardstone|Iron Veil Wardstones]] to break the barrier and go fight [[MC: Eris|magico boss]].&lt;br /&gt;
&lt;br /&gt;
==Side-Quest==&lt;br /&gt;
In the room in the southeast corner of the palace, there is an unlit torch that you can light up with the [[MC:_Spectral_Lantern|Spectral Lantern]]. It opens a way to the additional dungeon - [[MC:_Exile_Dimension|Exile Dimension]]. After that go to the room with 4 beds on the first floor the one that is protected by 2 wards (red &amp;amp; blue) and go to the mirror. After escaping from the Dimension it opens [[MC: Rania&#039;s Fun House|Rania&#039;s Fun House]] dungeon on the world map.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Ifrit|Ifrit]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Mutant Drake|Mutant Drake]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Mutant Scorpion|Mutant Scorpion]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Orc Eunuch|Orc Eunuch]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Watcher|Watcher]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Eris|Eris]]&#039;&#039;&#039;&lt;br /&gt;
** Magico Boss&lt;br /&gt;
** Takes over either [[MC: Alice|Alice]] or [[MC: Veronica|Veronica]] as her &amp;quot;[[MC: Transformed Alice|little]] [[MC: Transformed Veronica|sister]]&amp;quot; to turn the battle into a 3v2.&lt;br /&gt;
** Losing results in the [[MC: High Heels Transformation|High Heels Transformation&#039;s]] physical component.&lt;br /&gt;
** Winning provides [[MC: Eris&#039; Core|Eris&#039; Core]], only to be stolen by [[MC: Yoshida|Yoshida]].&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Yoshida (Boss Battle)|Yoshida (Boss Battle)]]&#039;&#039;&#039;&lt;br /&gt;
** [[MC: Yoshida|Yoshida]] being confronted. Winning allows the party to retrieve several cores, losing denies the chance.&lt;br /&gt;
** Has [[MC: Belle (Boss Battle)|Belle (Boss Battle)]], [[MC: Felicia (Boss Battle)|Felicia (Boss Battle)]], and [[MC: Miranda (Boss Battle)|Miranda (Boss Battle)]] as team members for a 4v4 fight.&lt;br /&gt;
&lt;br /&gt;
==Treasure==&lt;br /&gt;
&lt;br /&gt;
=== Ground Floor ===&lt;br /&gt;
* 1600 lumes - Chest in the upper bedroom of the northwest corner.&lt;br /&gt;
* [[ MC: Iron Veil Wardstone|Iron Veil Wardstone]] - Red chest on the table in the northeast room.&lt;br /&gt;
* Iron Veil Wardstone - Chest in the southeast room.&lt;br /&gt;
* Iron Veil Wardstone - Chest in the right room of the southwest corner.&lt;br /&gt;
* [[MC:_Lucky_Necklace|Lucky Necklace]] - Chest in the lower bedroom of the northwest corner&lt;br /&gt;
* [[MC:_White_Crystal|White Crystal]] - Chest in the centre-east room.&lt;br /&gt;
* Zeligniew&#039;s Toys - Sparkle by the bed in the upper bedroom of the northwest corner while on Natalie&#039;s route. Not an actual item, but it will unlock a BDSM event with her.&lt;br /&gt;
&lt;br /&gt;
=== Upper Floor ===&lt;br /&gt;
* 900 lumes - Chest in the northeast room.&lt;br /&gt;
* [[MC: Lovely Witch&#039;s Panties|Lovely Witch&#039;s Panties]] - Chest in the northwest room.&lt;br /&gt;
&lt;br /&gt;
* [[MC:_Harem_Outfit|Harem Outfit]] - Chest in the left southern room.&lt;br /&gt;
* [[MC: Healing Salve|Healing Salve]] - Chest in the centre-north room.&lt;br /&gt;
* [[MC:_Lume_Elixir|Lume Elixir]] - Red chest on the table in the left southern room.&lt;br /&gt;
* Lume Elixir - Chest in the right southern room.&lt;br /&gt;
* [[MC:_Purple_Crystal|Purple Crystal]] - Red chest on the table in the northeast room.&lt;br /&gt;
[[Category:MC: Locations]][[Category:MC: Dungeons]]&lt;/div&gt;</summary>
		<author><name>Nerina</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Phyre%27s_Tower&amp;diff=14690</id>
		<title>MC: Phyre&#039;s Tower</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Phyre%27s_Tower&amp;diff=14690"/>
		<updated>2022-07-28T15:42:36Z</updated>

		<summary type="html">&lt;p&gt;Nerina: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{041b}}&#039;&#039;&#039;Phyre&#039;s Tower&#039;&#039;&#039; is an early area unlocked shortly after you acquire a full team. [[MC: Wendy|Wendy]] will eventually come to you in a dream and give you the [[MC: Emerald Rod|Emerald Rod]], along with instructions on where to find the tower. Although this structure houses no [[MC: Magico|magico]], it contains crucial story elements and allows [[MC: Eric(a)|Eric(a)]] to [[MC: Core Siphoning|siphon]] power from the arcano [[MC: Cores|cores]] they have collected.&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
Phyre&#039;s Tower is a fairly small dungeon, consisting of a large main floor and a small basement. Upon entering you&#039;ll immediately see a fork leading left, right, or straight. Going left or right leads you along a circular route; take either path, being sure to grab the treasure chests located on each side and to examine the locked left-side door. Once you return to the beginning of your loop, head straight north to find the [[MC: Magical Crystal|Magical Crystal]] you need to unlock the locked door. Doing so also opens up the demon-containment chamber just north of it, adding new enemies to the floor&#039;s encounter table, including [[MC: Xylyra|Xylyra]], a recurring boss you can encounter as often as you wish by engaging with the enemies in the tower.&lt;br /&gt;
&lt;br /&gt;
Regardless, now that you have the crystal, take it to the locked door in the west-wing of the loop. Use it on the pedestal to power up the door, then use the [[MC: Emerald Rod|Emerald Rod]] on the door itself. Head down the stairs to reach the siphoning chamber and complete the dungeon.&lt;br /&gt;
&lt;br /&gt;
There is another locked door in the east wing of the tower, but there is currently no way to get past it and no content available beyond it.&lt;br /&gt;
&lt;br /&gt;
== Enemies==&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Guardian Construct|Guardian Construct]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Imp|Imp]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Iron Golem|Iron Golem]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Xylyra|Xylyra]]&#039;&#039;&#039;&lt;br /&gt;
** Recurring optional boss fight. The first three encounters come with unique dialogue.&lt;br /&gt;
&lt;br /&gt;
== Treasure ==&lt;br /&gt;
* 600 lumes - Chest in the southwest chamber, south of the stairs down.&lt;br /&gt;
* Dream Invaders - Bookshelf in the southwest chamber while on [[MC: Natalie|Natalie&#039;s]] route. This does not give an actual item, but unlocks an event with Natalie later.&lt;br /&gt;
* [[MC: Tyrant&#039;s Fist|Tyrant&#039;s Fist]] - Chest in the southeast chamber.&lt;br /&gt;
[[Category:MC: Locations]][[Category:MC: Dungeons]]&lt;/div&gt;</summary>
		<author><name>Nerina</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Misty_Woods&amp;diff=14689</id>
		<title>MC: Misty Woods</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Misty_Woods&amp;diff=14689"/>
		<updated>2022-07-28T15:42:23Z</updated>

		<summary type="html">&lt;p&gt;Nerina: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{041b}}The &#039;&#039;&#039;Misty Woods&#039;&#039;&#039; is a mid-game dungeon with a supernatural horror theme. This nearly-lifeless forest is controlled by the evil dragon [[MC: Magico|magico]] [[MC: Life Drinker|Life Drinker]], and the traps and enemies you encounter here embrace its themes of death and life-draining. Additionally, the Misty Woods are home to two minibosses: [[MC: Nylisa the Dryad|Nylisa the Dryad]] and the enigmatic [[MC: Mistwalker|Mistwalker]].&lt;br /&gt;
&lt;br /&gt;
You can access the Misty Woods after completing [[MC: Eric(a)|Eric(a)&#039;s]] [[MC: Back on Earth|day trip to Earth]].&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
More than any other dungeon, the Misty Woods are willing to kill off your party members in an instant, be it through moves that inflict instant death, or simply with massive damage attacks. On top of that, [[MC: Poisoned|poison]], [[MC: Charmed|charm]], and [[MC: Confused|confusion]] are all fairly common. Expect to burn through a lot of consumables during your time here. Stocking up on [[MC: Fairy&#039;s Dust|Fairy&#039;s Dust]], [[MC: White Crystal|White Crystals]], and [[MC: Seal of Focus|Seals of Focus]] is strongly advised, especially if you aren&#039;t the best at dodging enemy encounters.&lt;br /&gt;
&lt;br /&gt;
Additionally, you may wish to bring along [[MC: Bunny Print Panties|Bunny Print Panties]]. This accessory grants total immunity to instant death effects, allowing you to protect one member of your party from the most devastating effects in the area. However, this is by no means necessary: wearing it still leaves the other three party members vulnerable, and most death effects have a roughly 50% chance of missing anyway. Feel free to use them if you have them, but don&#039;t be afraid to ignore them entirely.&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
The Misty Woods are composed of four main areas: the forest, the cave, the farm, and the magico&#039;s lair. Additionally, there are several buildings spread throughout the forest and farm. While there is lore to be found by searching the buildings and burying the corpses of the magico&#039;s victims, doing so does not accomplish anything. Your objective here is to reach the magico, but first you must explore each area and collect nine [[MC: Tile|Tiles]].&lt;br /&gt;
&lt;br /&gt;
=== The Forest ===&lt;br /&gt;
Upon entering, you will find yourself in the forest. This is a large, wide-open area with a lot of ground to explore. Be sure to avoid the green flames - those encounters are traps, and touching them will harm your party in various ways.&lt;br /&gt;
&lt;br /&gt;
The key features in this area are the hunter&#039;s cabin in the northwest corner of the map, the cave in the center, the path to the farms on the east border, and the barrier protecting the magico to the north. You&#039;ll need to collect four Tiles in this area:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;#1&#039;&#039;&#039;: To the left of the entrance, there is a chest in a clearing of trees.&lt;br /&gt;
&#039;&#039;&#039;#2&#039;&#039;&#039;: Search for a chest to the right of the magico&#039;s barrier.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;#3&#039;&#039;&#039;: As you approach the path to the farm, the mist covering this area will get thicker. If you search to the south of the path here, you&#039;ll see a chest nestled among the trees.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;#4&#039;&#039;&#039;: Open the chest inside the hunter&#039;s cabin.&lt;br /&gt;
&lt;br /&gt;
An additional Tile can be found behind the hunter&#039;s cabin, but it serves no purpose. You can also acquire a [[MC: Creepy Doll|Creepy Doll]] for [[MC: Alice|Alice]] by searching for an additional chest hidden behind a tree next to Tile #1, and some consumable items in other chests. Once you&#039;re done here, enter the cave.&lt;br /&gt;
&lt;br /&gt;
=== The Cave ===&lt;br /&gt;
This smaller area doesn&#039;t take long to explore, though the tighter environment makes dodging battles a little more difficult. Only one Tile can be found here:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;#5&#039;&#039;&#039;: Head north, then east to find a chest containing Tile #5.&lt;br /&gt;
&lt;br /&gt;
Apart from that, the cave contains little else. To the right of the entrance is a chest containing Fairy&#039;s Dust, and to the left you&#039;ll find another fake tile. Once you&#039;ve gathered everything, your next stop is...&lt;br /&gt;
&lt;br /&gt;
=== The Farm ===&lt;br /&gt;
The entrance to the farm can be found by going to the northern portion of the forest, near where the magico&#039;s barrier is located, then heading east. You&#039;ll find a dirt path where the mist gets thicker. Under normal circumstances, trying to use the path to the farm simply teleports you back to the entrance of the dungeon. There&#039;s a trick to getting past this, which is hinted at in the journal in the hunter&#039;s cabin: so long as you &#039;&#039;step on the four white flowers found on the dirt path&#039;&#039;, you will bypass the teleport effect and reach the farm.&lt;br /&gt;
&lt;br /&gt;
Once there, you&#039;ll need to acquire the last four Tiles:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;#6&#039;&#039;&#039;: You&#039;ll see a large pine tree just to the right of the entrance. There&#039;s a chest with a Tile hidden behind it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;#7&#039;&#039;&#039;: Behind the central house, you&#039;ll see a tree with a hole in its trunk. There&#039;s another chest hidden behind its branch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;#8&#039;&#039;&#039;: The chest on the first floor of the central house contains a Tile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;#9&#039;&#039;&#039;: The house on the left contains a [[MC: Brass Key|Brass Key]]. Bring that to the central house to open up the basement. The final Tile can be found there hidden in the top right corner of the room.&lt;br /&gt;
&lt;br /&gt;
Upon entering the house on the right, you&#039;ll be warned by a ghostly voice to turn back, for there is nothing for you here. This is true; the chest in the back only contains the last of the fake Tiles. You can also find a pair of [[MC: White Crystal|White Crystals]] if you explore further (one behind the house on the right, and another in the basement of the central house), but that&#039;s all there is here. Once you&#039;ve grabbed everything, head back to the forest and approach the barrier.&lt;br /&gt;
&lt;br /&gt;
=== The Magico&#039;s Lair ===&lt;br /&gt;
Before you can face the magico, you must first deactivate the barrier by placing the Tiles on the 3x3 grid, forming a complete image. The design you are looking to recreate is a set of four circles, each of which has a star in the middle, with a fifth star in the center. Based on the location you found them at, the tiles are laid out as follows:&lt;br /&gt;
[[File:Misty Woods Tile Solution.jpg|thumb|220x220px]]&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;#9&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;#2&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;#3&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;#5&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;#1&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;#6&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;#8&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;#4&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;#7&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve disabled the barrier, go north to face [[MC: Life Drinker|Life Drinker]] and finish the dungeon. Doing so will &amp;lt;s&amp;gt;earn you the [[MC: Death Mist Core|Death Mist Core]]&amp;lt;/s&amp;gt; give [[MC: Yoshida|Yoshida]] another opportunity to rob you.&lt;br /&gt;
&lt;br /&gt;
== Minibosses ==&lt;br /&gt;
There are two minibosses you can encounter during your visit to the Misty Woods.&lt;br /&gt;
&lt;br /&gt;
=== Mistwalker ===&lt;br /&gt;
The [[MC: Mistwalker|Mistwalker]] is an optional opponent which can be found by searching behind trees in the forest. Its spawn point is randomly generated, so you&#039;ll simply have to check them all until the encounter begins. Fighting it has no impact on the plot, but defeating it makes it occasionally drop a [[MC: Subconceptual Vestige|Subconceptual Vestige]].&lt;br /&gt;
&lt;br /&gt;
=== Nylisa the Dryad ===&lt;br /&gt;
[[MC: Nylisa the Dryad|Nylisa the Dryad]] is a former victim of [[MC: Tilia|Tilia&#039;s]] affections. Upon your arrival here, she recognizes the scent of her old enemy upon you and attacks. Any random encounter here has a chance of being a fight against Nylisa. Although she does not give much of a material reward for defeating her, each encounter does provide dialogue revealing more of her past.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Consumed Beast|Consumed Beast]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Consumed One|Consumed One]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Lost Soul|Lost Soul]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Mist Maiden|Mist Maiden]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Mistwalker|Mistwalker]]&#039;&#039;&#039;&lt;br /&gt;
** Hidden miniboss.&lt;br /&gt;
** Winning provides the [[MC: Subconceptual Vestige|Subconceptual Vestige]].&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Mutant Spider|Mutant Spider]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Nylisa the Dryad|Nylisa the Dryad]]&#039;&#039;&#039;&lt;br /&gt;
** Recurring miniboss.&lt;br /&gt;
** Fighting her repeatedly reveals her backstory and ties to [[MC: Tilia|Tilia]].&lt;br /&gt;
** Requires performing Tilia&#039;s first two Nature Lesson events and successfully saving the Big Tree in order for her to be encountered.&lt;br /&gt;
** Summons a pair of [[MC: Nylisa&#039;s Spider|Nylisa&#039;s Spider]] during the battle.&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Satyr|Satyr]]&#039;&#039;&#039;&lt;br /&gt;
** Only encounterable after Nylisa.&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Tree Spirit|Tree Spirit]]&#039;&#039;&#039;&lt;br /&gt;
** Only encounterable after Nylisa.&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Life Drinker|Life Drinker]]&#039;&#039;&#039;&lt;br /&gt;
** Magico Boss. Randomly uses debilitating skills and a unique status effect that may cause [[MC: Instant Death|Instant Death]].&lt;br /&gt;
** Losing results in the [[MC: Delicate Shoulders Transformation|Delicate Shoulders Transformation]], but only if [[MC: Eric(a)|Eric(a)]] saw [[MC: Veronica|Veronica&#039;s]] spaceship. Otherwise it leads to the [[MC: Life Drained Game Over|Life Drained Game Over]].&lt;br /&gt;
** Winning provides the [[MC: Death Mist Core|Death Mist Core]], only to be stolen by [[MC: Yoshida|Yoshida]].&lt;br /&gt;
&lt;br /&gt;
== Treasure ==&lt;br /&gt;
* [[MC: Creepy Doll|Creepy Doll]] (Forest: In a hidden chest next to Tile #1)&lt;br /&gt;
* [[MC: Fairy&#039;s Dust|Fairy’s Dust]] (Cavern: To the right of the entrance)&lt;br /&gt;
* [[MC: Lume Elixir|Lume Elixir]] (Forest: Behind a tree to the left of the bridge)&lt;br /&gt;
* [[MC: Purple Crystal|Purple Crystal]] (Forest: Just south of Tile #2)&lt;br /&gt;
* [[MC: White Crystal|White Crystal]] x2 (Farm: Hidden in a chest behind the rightmost house, andi n the cellar of the second cabin)&lt;br /&gt;
[[Category:MC: Locations]][[Category:MC: Dungeons]]&lt;/div&gt;</summary>
		<author><name>Nerina</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Ice_Sanctuary&amp;diff=14688</id>
		<title>MC: Ice Sanctuary</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Ice_Sanctuary&amp;diff=14688"/>
		<updated>2022-07-28T15:41:56Z</updated>

		<summary type="html">&lt;p&gt;Nerina: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{041b}}The &#039;&#039;&#039;Ice Sanctuary&#039;&#039;&#039; is a mid-game dungeon dominated by the [[MC: Magico|magico]] [[MC: Bonechiller|Bonechiller]]. While the dungeon and the magico it hides have a definite ice-theme, the enemies here are actually quite varied - learning each enemy&#039;s elemental strengths and weaknesses can help simplify combat immensely.&lt;br /&gt;
&lt;br /&gt;
You can access the Ice Sanctuary after [[MC: Eric(a)|Eric(a)]] completes their [[MC: Back on Earth|day trip to Earth]].&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
The Ice Sanctuary is divided into three main segments: an upper labyrinth of interconnected square rooms, a lower cavern system that connects those rooms, and the magico&#039;s lair. The door to the lair will only open after two levers have been pulled, but the [[MC: Handle|Handles]] to those levers are hidden. Until you find the Handles and pull the levers, there is no way to access the magico.&lt;br /&gt;
&lt;br /&gt;
Each room in the main labyrinth is connected to one or more neighbors by three colored tiles, each of which has an arrow pointing in one direction. Movement is only possible in the direction the tile currently displays. Therefore, you can only travel to a neighboring room if at least one of its tiles points to that room. The direction these tiles face can be changed, however, by pulling various colored switches located throughout the dungeon.&lt;br /&gt;
&lt;br /&gt;
It is entirely possible to clear this dungeon by simply traveling randomly, looking for areas with monsters you haven&#039;t killed yet and chests you haven&#039;t opened. However, if you&#039;d like a faster approach, use the following guide.&lt;br /&gt;
&lt;br /&gt;
=== The First Handle ===&lt;br /&gt;
From the entrance, go right and up, and pull the red switch. Then go left three times, pull the red switch, then go down to pull the blue switch. Go right three times, then up, right, and down, then go down the stairs. Go to the right, and open up the chest to get the first Handle. Then go back and up, going up the stairs back to the main floor. From here, go up, hit the green switch, and go left two times to put the handle in the device. Don&#039;t forget to pull it.&lt;br /&gt;
&lt;br /&gt;
=== The Second Handle ===&lt;br /&gt;
Pull the blue switch, then go right and down, going down the stairs. Follow the path and go up the ladder, then go up. Hit the red switch, then go left three times, then up, and go down the stairs. Follow the path, and open the chest to the left of the stairs to get the second handle. Go up the stairs, then go left to put the Handle in the device, making sure to pull it.&lt;br /&gt;
&lt;br /&gt;
=== To The Bonechiller ===&lt;br /&gt;
Pull the red switch and go right, then pull the blue switch and go down twice, then right. The main door should be open. Go through and down the stairs; the Bonechiller is in the passage beyond.&lt;br /&gt;
&lt;br /&gt;
Note that after her defeat, [[MC: Yoshida|Yoshida]] will pop in through a secret door and steal Bonechiller&#039;s core. The party can then go back along the path of the second Handle to find the room she used to hide behind the boss chamber. Inside, you&#039;ll find the [[MC: Strange Trinket|Strange Trinket]].&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Frozen Soul|Frozen Soul]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Heatdrinker|Heatdrinker]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Phyre&#039;s Construct|Phyre&#039;s Construct]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Yuki-onna|Yuki-onna]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Bonechiller|Bonechiller]]&#039;&#039;&#039;&lt;br /&gt;
** Magico boss. Uses ice, lightning, and poison skills.&lt;br /&gt;
** Summons an [[MC: Icy Guardian|Icy Guardian]] and two [[MC: Wraith|Wraiths]] to aid her in battle (50% health).&lt;br /&gt;
** Losing results in a [[MC: Penis Reduction Transformation|Penis Reduction Transformation]].&lt;br /&gt;
** Winning provides the [[MC: Ice Core|Ice Core]], only to be stolen by Yoshida.&lt;br /&gt;
&lt;br /&gt;
== Treasure ==&lt;br /&gt;
* 800 Lumes (Chest in path down the stairs in the top left room)&lt;br /&gt;
* 1000 Lumes (Chest to the left of the Bonechiller)&lt;br /&gt;
* [[MC: Elemental Ward|Elemental Ward]] (Chest to the right of the Bonechiller)&lt;br /&gt;
* [[MC: Fairy&#039;s Dust|Fairy&#039;s Dust]] (Chest in path down the stairs in the upper right room)&lt;br /&gt;
* [[MC: Pocket Forcefield Gen|Pocket Forcefield Gen]] (Chest in path down the stairs in the upper right room)&lt;br /&gt;
* [[MC: Purple Crystal|Purple Crystal]] (Chest near the stairs going up to the top left room)&lt;br /&gt;
* [[MC: Seal of Purity|Seal of Purity]] (Chest in path down the stairs in the upper right room)&lt;br /&gt;
* [[MC: White Crystal|White Crystal]] (Chest in path down the stairs in the upper right room)&lt;br /&gt;
[[Category:MC: Locations]][[Category:MC: Dungeons]]&lt;/div&gt;</summary>
		<author><name>Nerina</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Harpy_Peak&amp;diff=14687</id>
		<title>MC: Harpy Peak</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Harpy_Peak&amp;diff=14687"/>
		<updated>2022-07-28T15:41:37Z</updated>

		<summary type="html">&lt;p&gt;Nerina: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{041b}}&#039;&#039;&#039;Harpy Peak&#039;&#039;&#039; is an area unlocked after [[MC: Back on Earth|visiting Earth]], and is one of two areas where [[MC: Yoshida|Yoshida]] steals the core.&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
Harpy Peak is a large and sprawling area with multiple dead ends and six enemies instead of the usual four.&lt;br /&gt;
&lt;br /&gt;
First go into the cave; either entrance will do. Go up, and the party will be greeted by the first split in the path. Take the left path, and then take the path below (to get to [[MC: Liria|Liria]] and gain a teleport to her, take the right path and then the entrance to the left), then go up. Keep going straight, then take the entrance to the left. Finally, follow the path up the peak to meet the bosses.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;[[MC: Y Investigation|Y Investigation]]&#039;&#039;&#039; event talking to [[MC: Liria|Liria]], makes her open up path to ruins inside the Harpy Peak. Inside the ruins [[MC: Torn Diary Pages|Torn Diary Pages]] can be found at the top left corner.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Flaming Harpy|Flaming Harpy]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Giant Bat|Giant Bat]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Harpy|Harpy]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Kobold|Kobold]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Mutant Wolf|Mutant Wolf]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Siren|Siren]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Harpy Chief|Harpy Chief]]&#039;&#039;&#039;&lt;br /&gt;
** Support boss. Not a magico. Uses wind and song skills.&lt;br /&gt;
** Defeating her is not strictly necessary, but makes the remaining fight much easier.&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Magico Mimic|Magico Mimic]]&#039;&#039;&#039;&lt;br /&gt;
** Magico boss. Assumed a male harpy form. Uses skills from other boss fights. Can gorge on Harpy Chief to heal health. The second time removes her from the fight.&lt;br /&gt;
** Losing results in the [[MC: Hips Transformation|Hips Transformation]].&lt;br /&gt;
** Winning technically provides the [[MC: Mimic Core|Mimic Core]], only to be stolen by [[MC: Yoshida|Yoshida]].&lt;br /&gt;
&lt;br /&gt;
== Treasure ==&lt;br /&gt;
* 500 lumes (Chest on the first floor of the cave)&lt;br /&gt;
* 600 lumes (Chest on the third floor of the left path)&lt;br /&gt;
* 700 lumes (Chest near the entrance to the Magico)&lt;br /&gt;
* 900 lumes (Chest near the entrance of the third floor of the right path)&lt;br /&gt;
* 2x [[MC: Fairy&#039;s Dust|Fairy&#039;s Dust]] (Chest near the entrance to Liria) (Chest at the bottom of the fourth floor)&lt;br /&gt;
* [[MC: Purple Crystal|Purple Crystal]] (Chest near the right entrance of the first floor of the cave)&lt;br /&gt;
* [[MC: Purple Ribbon|Purple Ribbon]] (Chest at the top of the third floor of the right path)&lt;br /&gt;
* [[MC: Red Latex Corset|Red Latex Corset]] (Chest near the left entrance of the first floor of the cave)&lt;br /&gt;
* 2x [[MC: White Crystal|White Crystal]] (Chest near the entrance of the second floor of the right path) (Chest on the third floor of the left path)&lt;br /&gt;
* [[MC: Witch Queen&#039;s Sceptre|Witch Queen&#039;s Sceptre]] (Chest at the bottom of the second floor of the right path)&lt;br /&gt;
[[Category:MC: Locations]][[Category:MC: Dungeons]]&lt;/div&gt;</summary>
		<author><name>Nerina</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Hallucination&amp;diff=14686</id>
		<title>MC: Hallucination</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Hallucination&amp;diff=14686"/>
		<updated>2022-07-28T15:41:13Z</updated>

		<summary type="html">&lt;p&gt;Nerina: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{041b}}The &#039;&#039;&#039;Hallucination&#039;&#039;&#039; is an optional &amp;quot;dungeon&amp;quot; that the party is sent to when the [[MC: Magico|magico]] [[MC: Bane of Sanity|Bane of Sanity]] blasts the party with [[MC: Mindtwisting Spores|Mindtwisting Spores]]. Packed with bizarre enemies, a nonsensical layout, and a looping map, it easily qualifies as one of the most unique areas in the game.&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
&lt;br /&gt;
=== Entering the Dungeon ===&lt;br /&gt;
You cannot enter the Hallucination until you&#039;ve been sent there by the magico Bane of Sanity. Please see the [[MC: Temporary Prison|Temporary Prison]] article for instructions on doing so.&lt;br /&gt;
&lt;br /&gt;
=== Navigating Madness ===&lt;br /&gt;
[[File:Hallucination.png|thumb|220x220px]]&lt;br /&gt;
After &amp;quot;losing&amp;quot; to Bane of Sanity, the party will find itself trapped in a shared hallucination of twisted platforms floating in the sky, packed with random and absurd enemies. The terrain here is a mishmash of random tiles, and the map loops on all sides, making it very difficult to keep track of where you&#039;ve been or where you&#039;re heading. It&#039;s entirely possible to simply wander randomly until you find your way out, but there is a system to this place; following these instructions will let you find everything of importance in the dungeon while taking the shortest path.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wendy&#039;&#039;&#039; - From the starting position, go left, left, right, and down to meet with [[MC: Wendy|Wendy]]. Speaking with her grants Eric the hidden [[MC: Wendy&#039;s Help|Wendy&#039;s Help]] status effect, making them immune to mental status effects while in this dungeon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Romantic Incinerator&#039;&#039;&#039; - [[MC: Natalie|Natalie]] can receive a new fire whip while here. From Wendy, go right, right again, and then take the top path to find a tower of flame. Investigate it to acquire the [[MC: Romantic Incinerator|Romantic Incinerator]], a significant upgrade over [[MC: Pure Love&#039;s Lace|Pure Love&#039;s Lace]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Magico, Bane of Sanity&#039;&#039;&#039; - If you&#039;re done fighting [[MC: Flying Pirate Booty|butts]] and [[MC: Upside-down LAZOR BEAR|bears]] and [[MC: Sexy Tomato|sexy tomatoes]], it&#039;s time to fight the boss. From the tower of flame, go right, up, left, left, and down to reach the magico&#039;s hiding place. See the [[MC: Bane of Sanity|Bane of Sanity]] page for details on fighting it.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Flying Pirate Booty|Flying Pirate Booty]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Pretty Colours|Pretty Colours]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Sexy Tomato|Sexy Tomato]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Upside-down LAZOR BEAR|Upside-down LAZOR BEAR]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Bane of Sanity|Bane of Sanity]]&#039;&#039;&#039;&lt;br /&gt;
** Magico boss. Initially named Unknown Magico, this boss fights you in multiple phases, using mental and some physical attacks during the first two fight phases, and tries to confuse party members. Can only weakly attack during the final phase.&lt;br /&gt;
** Losing at any point in the Hallucination results in the [[MC: Mind Broken Game Over|Mind Broken Game Over]].&lt;br /&gt;
** Losing during the final phase yields no reward.&lt;br /&gt;
** Winning during all 3 phases provides the [[MC: Insanity Core|Insanity Core]].&lt;br /&gt;
&lt;br /&gt;
== Treasure ==&lt;br /&gt;
* [[MC: Romantic Incinerator|Romantic Incinerator]] (Flames)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Each of the enemies is inspired by the fears, ideas, memories, and wishes of two respective characters:&lt;br /&gt;
* Flying Pirate Booty comes from Veronica and, less so, Eric(a).&lt;br /&gt;
* Pretty Colours come from Natalie and, less so, Alice.&lt;br /&gt;
* Sexy Tomato comes from Eric(a) and, less so, Veronica.&lt;br /&gt;
* Upside-down LAZOR BEAR comes from Alice and, less so, Natalie.&lt;br /&gt;
[[Category:MC: Locations]][[Category:MC: Dungeons]]&lt;/div&gt;</summary>
		<author><name>Nerina</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Fey_Mansion&amp;diff=14685</id>
		<title>MC: Fey Mansion</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Fey_Mansion&amp;diff=14685"/>
		<updated>2022-07-28T15:41:05Z</updated>

		<summary type="html">&lt;p&gt;Nerina: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CurrentVersionContent}}&lt;br /&gt;
The &#039;&#039;&#039;Fey Mansion&#039;&#039;&#039; is an optional, non-repeatable [[MC: Locations|dungeon]] available later in the game. To unlock the dungeon the player must first have talked to [[MC: Vini|Vini]] in the [[MC: Library|Library]] and three [[MC: Cores|Cores]] stolen by [[MC: Yoshida|Yoshida]]. After this, Vini will appear in the Cafeteria. Speak to her there and it is shown that she has been feeling unwell since she recently blacked out at the [[MC: Harpy Peak|Harpy Peak]]. Poke around in the caves of Harpy Peak, and in the northwest corner of one of them that was formerly a dead end you will find a [[Fairy]] who mentions having recently met Vini. An entrance will appear to the Fey Mansion through which she leaves. Be sure you are ready before entering as you cannot leave to return later.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT WARNING&#039;&#039;&#039;: Make sure that you create and keep a save file prior to entering the Fey Mansion. Once inside the mansion, the door will close behind you so you must defeat the final boss to leave, as any losses will result in a [[MC: Endings|bad end]]. As an optional dungeon the boss is also incredibly difficult, and can be made even more so by decisions taken within the dungeon. Thus if you are not prepared for the fight against the boss, or cripple yourself too badly inside the dungeon, it is possible to lock yourself in here if you save inside and overwrite your only save file.&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
The Fey Mansion is divided into four floors and a mountain peak where the boss awaits. There are two different ways to navigate your way through each floor.&lt;br /&gt;
&lt;br /&gt;
The most direct and obvious way of advancing through the floors is talking to the butlers present on each floor. Each of the butlers will say that the [[MC: Cutie Knights|Cutie Knights]] are not yet sufficiently dressed to meet with their Lady and offer you an accessory for this purpose. If you accept a given offer, the party will get to move to the next floor, but the offered accessory will also show its cursed properties, a variety of drastic penalties.&lt;br /&gt;
&lt;br /&gt;
The slower but far more preferable method of making your way through the mansion is to find the secret passage on each floor. Every floor contains a puzzle that can be solved, allowing access to a hidden stairwell that allows the party to bypass the floor&#039;s butler and therefore the cursed item. Without taking on cursed items and their penalties, it is far easier to defeat the boss of this dungeon.&lt;br /&gt;
&lt;br /&gt;
=== First Floor ===&lt;br /&gt;
The most obvious feature of this first floor is the abundance of chests here. As you open them though, it also immediately becomes clear that the vast majority of them are filled with literal [[MC: Garbage?|Garbage]]. However, a single one of these eleven chests actually contains a [[MC: Key Items|Key Item]], the [[MC: Ice Mallet|Ice Mallet]]. Unfortunately, the chests on this floor are randomised, so the mallet could be located in any one of them. Keep opening them until you find it.&lt;br /&gt;
&lt;br /&gt;
This floor, and the two following, have a variety of paintings that can be examined for dialogues, potentially shedding some lights on the inhabitants of the mansion. The name &amp;quot;Anathema&amp;quot; comes up several times, always in paintings featuring a red-headed, pale-skinned woman in a variety of dresses and situations. Other paintings tend to revolve around fey culture, such as using corgis as war hounds.&lt;br /&gt;
&lt;br /&gt;
The secret passage for this floor is actually quite straightforward compared to the later floors. The Ice Mallet is not actually used here but later on. Go to the northeastern room and interact with the middle mirror to reveal the passage.&lt;br /&gt;
&lt;br /&gt;
If you choose not to use the secret passage, the Butler will grant the party a set of heeled crystal shoes that transform until the heels become unreasonably high. This gives all party members a penalty of -30 AGI (-15 AGI for Eric(a) if they have any level of the [[MC: High Heels Transformation|High Heels Transformation]].)&lt;br /&gt;
&lt;br /&gt;
=== Second Floor ===&lt;br /&gt;
The second floor also features a number of chests spread around. This time they are simply normal chests and unrelated to any secrets; feel free to loot them first.&lt;br /&gt;
&lt;br /&gt;
The secret passage of this floor is hidden behind a fairly visible puzzle featured on the east side of the middle area, consisting of a set of torches with three toggleable flame colours. The hint for this puzzle is the equally obvious set of pillows laid out in the same layout on the west side of this area that sport the same colours. The solution to the puzzle is to reflect the colours of the pillows with the torches. That is to say, mirrored along the vertical axis and not merely copied over directly. The left column from top to bottom should be: purple, blue, and green. The right column from top to bottom should be: blue, green, and purple. Once the puzzle is set correctly you should be able to proceed into the secret passageway through the portrait directly north of the torches.&lt;br /&gt;
&lt;br /&gt;
If you choose not to use the secret passage, the Butler here will grant the party a set of ornate jeweled necklaces that transform into heavy golden collars. These collars will seal the use of the Core slot and give a -20 MAT penalty to all party members.&lt;br /&gt;
&lt;br /&gt;
=== Third Floor ===&lt;br /&gt;
The third floor has a slightly more complicated layout than the former two. Three rooms are connected to each other in a circular fashion alongside a small corridor, and various smaller rooms are adjacent in some manner to any one of them. As with the former two, the paintings can be interacted with; one in particular is actually a trap involving 6 fey slaves (4 [[MC: Fey Herald|Fey Heralds]], as well as a [[MC: Fey Battle Thrall|Fey Battle Thrall]] and [[MC: Fey Hex Bearer|Fey Hex Bearer]] each) which the Cutie Knights cannot escape from. Beating them resolves the issue, but losing causes the [[MC: Fey Hound Game Over|Fey Hound Game Over]] as with any regular encounter in this dungeon.&lt;br /&gt;
&lt;br /&gt;
If entered by secret passage from the second floor, one would first be in the northwestern room with two bookshelves, otherwise in a mostly empty room closer to the middle. Going west into the corridor and then south leads to an indoor fountain where the Cutie Knights can fill a bottle with [[MC: Icy Water|Icy Water]]. In the western-most annex is a chest containing [[MC: Shadow-thread Gloves|Shadow-thread Gloves]].&lt;br /&gt;
&lt;br /&gt;
To advance, one can talk to the butler in the northern-most section. This one offers collection of bracelets which turn into cursed manacles - wearing these prevents the Cutie Knights from holding [[MC: Weapons|weapons]] or using any form of basic attack at all. Alternatively, in the eastern wing is a fireplace with a bizarrely cold flame. Pouring the Icy Water into the fire freezes it into a large ice column, which in turn can be smashed to pieces with the Ice Mallet from the first floor. Caution though, using the Ice Mallet first simply melts it. The correct use of the mallet accidentally destroys a part of the fireplace, revealing a hidden button which opens the final secret passage.&lt;br /&gt;
&lt;br /&gt;
Inside this passage is another chest, but this one does not offer any treasure for once. Rather, it contains a variety of rejected paintings in various states of completeness and damage; presumably Anathema did not appreciate them. One is even completely burned out, only the frame remaining.&lt;br /&gt;
&lt;br /&gt;
=== Fourth Floor ===&lt;br /&gt;
The final floor is a very strange one because the room actually loops around. Coming from the regular door or the secret passage does not make much of a difference though. The hallways are fairly small and crawling with enemies, so being extra careful when moving is recommended.&lt;br /&gt;
&lt;br /&gt;
The only item to be gained in this area is the [[MC: Illusionary Dagger|Illusionary Dagger]], a key item needed to kill the (also illusionary) butler to proceed as part of this floor&#039;s puzzle. However, to even be able to grab it, one of the Cutie Knights needs to equip the Shadow-thread Gloves. Using [[MC: Eric(a)|Eric(a)]] is recommended because they need to wear the gloves anyway later to be able to use the dagger on the butler. Note that this changes the equipment of both them and [[MC: Veronica|Veronica]] due to the following scene. Otherwise, as with the other floors it is possible to accept the butler&#039;s gift - cursed panties that transform into chastity belts - to proceed. They cause all TP gain to be halved in addition to blocking the [[MC: Accessories|accessories]] slot and a significant -10 stat debuff to all stats for everyone except [[MC: Natalie|Natalie]] who &amp;quot;only&amp;quot; receives -5 to her stats. Interestingly, they are also the only one of the four curses that can have a benefit: if the [[MC: Cursed Fairy Panties|Cursed Fairy Panties]] are worn while the boss is defeated, Natalie actually keeps hers, now called [[MC:Demongirl&#039;s First|Demongirl&#039;s First]]. Stat-wise they are not a complete downgrade anymore, but remain a double-edged sword.&lt;br /&gt;
&lt;br /&gt;
== Peak ==&lt;br /&gt;
No matter which path the Cutie Knights took, eventually they should arrive here. For some reason it is already night outside, prompting [[MC: Alice|Alice]] to declare that there&#039;s no point to think about logic in this place. Soon enough a woman&#039;s voice calls the party to come toward her and after a quick back and forth, she reveals herself to be Anathema IV, an Unseelie fairy princess. She was the one who started changing Vini. She also reveals that she and her followers consider the current situation of fey folk and mortals cooperating to be aberrant, yearning for the old days when the former extorted and terrorised the latter for the sake of amusement.&lt;br /&gt;
&lt;br /&gt;
If the Cutie Knights accepted all four cursed fairy gifts, Princess Anathema notes that they cannot possibly win against her in a straight fight. As such, she instead offers a deal, a game so to say where Eric(a) has to find a key for the way out. Naturally, this is a trap and promptly leads to the [[MC: Perverted Flower Game Over|Perverted Flower Game Over]]. Fighting her instead is the correct answer, but the fight itself is one of the hardest in the game due to Princess Anathema being very powerful on her own as well as able to raise any defeated Cutie Knight - as a fairy on &#039;&#039;her&#039;&#039; side. Losing this battle results in the [[MC: Fairy Princess Servants Game Over|Fairy Princess Servants Game Over]], in which the Cutie Knights swear eternal loyalty to Princess Anathema. Winning, on the other hand, has her backed into a corner and unable to do anything but follow the demands of the victorious Cutie Knights. Veronica proceeds to ransom a couple potentially-useful equipment as well as having Anathema task one of her servants to get Vini cured. Afterward, she is let go, hopefully to never be seen again. &lt;br /&gt;
&lt;br /&gt;
It is then possible to examine the area a little, although it does not contain many things of note. If Eric(a) has the [[MC: Cutie Magic Transformation|Cutie Magic Transformation]], a power cloud will be visible in the mushroom ring Anathema and her entourage used to leave. On the other side of the peak is a large table with a fairy banquet. One of the items, a skull, oddly sticks out; this is actually [[MC: Cool&#039;man&#039;s Skull|Cool&#039;man&#039;s Skull]], a unique and much stronger variant of the [[MC: Haunted Skull|Haunted Skull]].&lt;br /&gt;
&lt;br /&gt;
Once everything has been collected, it is finally possible to leave via a magical archway, the Cutie Knights happy to have won against such a powerful and nefarious opponent. Talking to Vini after this has her safe and sound once more, happy and thankful for all the help Eric(a) and co provided.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Fey Herald|Fey Herald]]&#039;&#039;&#039;, can be turned into:&lt;br /&gt;
** &#039;&#039;&#039;[[MC: Fey Battle Thrall|Fey Battle Thrall]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[MC: Fey Hex Bearer|Fey Hex Bearer]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Nightcaller|Nightcaller]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Winter Sprite|Winter Sprite]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Princess Anathema IV|Princess Anathema IV]]&#039;&#039;&#039;&lt;br /&gt;
** Boss enemy. Not a [[MC: Magico|Magico]].&lt;br /&gt;
** Any party member that is defeated during this battle will be taken over by the unseelie and raised to fight on Princess Anathema&#039;s side. The resulting possible enemies are:&lt;br /&gt;
*** &#039;&#039;&#039;[[MC: Fairy Alice|Fairy Alice]]&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;[[MC: Fairy Erica|Fairy Erica]]&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;[[MC: Fairy Natalie|Fairy Natalie]]&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;[[MC: Fairy Veronica|Fairy Veronica]]&#039;&#039;&#039;&lt;br /&gt;
** Losing results in the [[MC: Fairy Princess Servants Game Over|Fairy Princess Servants Game Over]].&lt;br /&gt;
** Winning provides the [[MC: Silver Mace|Silver Mace]], [[MC: Golden Circlet|Golden Circlet]], and [[MC: Pixie Choker|Pixie Choker]] in the after-battle cutscene.&lt;br /&gt;
&lt;br /&gt;
== Treasure ==&lt;br /&gt;
=== First Floor ===&lt;br /&gt;
* [[MC: Garbage?|Garbage?]] x10 - Ten of the chests in the room at random.&lt;br /&gt;
* [[MC: Ice Mallet|Ice Mallet]] - One of the chests in the room at random.&lt;br /&gt;
&lt;br /&gt;
=== Secret Stairwell between First and Second Floors ===&lt;br /&gt;
* [[MC: Fairy Panties|Fairy Panties]]&lt;br /&gt;
&lt;br /&gt;
=== Second Floor ===&lt;br /&gt;
* 800 lumes - Chest on the east side of the lower area.&lt;br /&gt;
* 800 lumes - Chest on the west side of the lower area.&lt;br /&gt;
* [[MC: Lume Elixir|Lume Elixir]] - Chest in the northeast corner.&lt;br /&gt;
* Lume Elixir - Chest in the northwest corner.&lt;br /&gt;
* [[MC: Night-thread Corset|Night-thread Corset]] - Chest on the south end of the middle area.&lt;br /&gt;
* [[MC: Seal of Focus|Seal of Focus]] - Chest on the east side of the middle area.&lt;br /&gt;
* Seal of Focus - Chest on the west side of the middle area.&lt;br /&gt;
&lt;br /&gt;
=== Secret Stairwell between Second and Third Floors ===&lt;br /&gt;
* [[MC: Amazon&#039;s Torc|Amazon&#039;s Torc]]&lt;br /&gt;
&lt;br /&gt;
=== Third Floor ===&lt;br /&gt;
* 750 lumes - Chest in the southeast room&lt;br /&gt;
* [[MC: Cracked Mana Orb|Cracked Mana Orb]] - Left chest in the northwest room&lt;br /&gt;
* [[MC: Fairy&#039;s Nectar|Fairy&#039;s Nectar]] - Right chest in the southmost room.&lt;br /&gt;
* [[MC: Ghostly Residue|Ghostly Residue]] - Left chest in the southmost room.&lt;br /&gt;
* [[MC: Icy Water|Icy Water]] - Gathered from the fountain in the southmost room.&lt;br /&gt;
* [[MC: Shadow-thread Gloves|Shadow-thread Gloves]] - Chest in the southwest room.&lt;br /&gt;
* [[MC: Siren&#039;s Feather|Siren&#039;s Feather]] - Right chest in the northwest room.&lt;br /&gt;
&lt;br /&gt;
=== Fourth Floor ===&lt;br /&gt;
* [[MC: Illusionary Dagger|Illusionary Dagger]] - Sparkling item on a table between two suits of armour. The Shadow-thread Gloves must be equipped to a party member to get this item.&lt;br /&gt;
&lt;br /&gt;
=== Peak ===&lt;br /&gt;
* [[MC: Cool&#039;man&#039;s Skull|Cool&#039;man&#039;s Skull]] - On the table.&lt;br /&gt;
[[Category:MC: Locations]][[Category:MC: Dungeons]]&lt;/div&gt;</summary>
		<author><name>Nerina</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Exile_Dimension&amp;diff=14684</id>
		<title>MC: Exile Dimension</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Exile_Dimension&amp;diff=14684"/>
		<updated>2022-07-28T15:40:54Z</updated>

		<summary type="html">&lt;p&gt;Nerina: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CurrentVersionContent}}&lt;br /&gt;
The &#039;&#039;&#039;Exile Dimension&#039;&#039;&#039; is a non-repeatable optional dungeon accessible through the [[MC: Pleasure Palace|Pleasure Palace]]. In order to access the dungeon the player must use the [[MC: Spectral Lantern|Spectral Lantern]] on an unlit torch in the southeast room of the upper floor of the palace, and then interact with a broken mirror on the ground floor in the room with four beds.&lt;br /&gt;
&lt;br /&gt;
Another name for the Exile Dimension is the Shadow Realm. It is a place where some spell casters choose to banish their defeated opponents instead of simply killing them. It is said that any person who is banished here is doomed to become a tentacle monster broodmother. Losing to any of the powerful tentacle-themed [[MC: Enemies|enemies]] while in here will result in the corresponding [[MC: Tentacle Girl Game Over|Tentacle Girl Game Over]] for all of the [[MC: Cutie Knights|Cutie Knights]].&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
[[File:ExileDimensionMap.png|thumb]]&lt;br /&gt;
Despite being called a dimension, the parts of it as is accessible to the player that forms this dungeon consists of a single large room. In addition to the normal walking enemies and traps there are multiple tentacle pits located around the dungeon. Walking next to a tentacle pit triggers an encounter with a [[MC: Tentacle Monster|Tentacle Monster]] and four [[MC: Tentacle|Tentacles]].&lt;br /&gt;
&lt;br /&gt;
In order to leave, the player must find and interact with all three floating mirrors found in the dungeon, then return to the room in the north from where they entered. No fighting is strictly necessary for this dungeon. All enemies and tentacle pits can technically be avoided. However, there are some treasure chests that can only be reached by walking within range of a tentacle pit, and one is a unique [[MC: Body|Body]] item only available here.&lt;br /&gt;
&lt;br /&gt;
The player should first walk south down the centre to get the first mirror, along with the Invigorating Potion next to it. There is also a [[MC: Lume Elixir|Lume Elixir]] along the way, but it is deep within the reach of a tentacle pit and as a regular [[MC: Consumable Items|consumable item]] it is completely optional if you want to get it. Circle around afterwards along the other path back up north, picking up the other Lume Elixir along the way.&lt;br /&gt;
&lt;br /&gt;
Head next down the west path, immediately coming along the second mirror. The [[MC: Tentacled Staff|Tentacled Staff]] is also here at the edge of a tentacle pit, but should be reachable without triggering a fight. Head all the way down south into the southwest corner to find the third and final mirror. Here there are two treasure chests, both deep within the reaches of tentacle pits. The top left one is a mere 200 lumes, easily skippable. The lower one however is the [[MC: Gothic Corset|Gothic Corset]], and you will have to fight if you want it.&lt;br /&gt;
&lt;br /&gt;
Once all three mirrors have been interacted with, any treasure desired are taken, and any enemies you wish to scan for the [[MC: Bestiary|Bestiary]] are gotten, head back up north to the room to leave by interacting with the mirror in there.&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
If you didn&#039;t lose while in the dungeon, successfully interacting with all the mirrors and returning to the room you will find yourself back in the Pleasure Palace. Outside of the room the Cutie Knights return to there is now a blue chest with a note from a mysterious person congratulating you on your escape and a gift in the form of the [[MC: Tentacle Leotard|Tentacle Leotard]].&lt;br /&gt;
&lt;br /&gt;
You can now go to meet the [[Rania|person]] responsible for all of this at the newly unlocked dungeon [[MC: Rania&#039;s Fun House|Rania&#039;s Fun House]].&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Greater Manavore|Greater Manavore]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Tentacle Monster|Tentacle Monster]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[MC: Tentacle|Tentacle]]&#039;&#039;&#039; (When encountered in a tentacle pit)&lt;br /&gt;
* &#039;&#039;&#039;[[MC: White Slime|White Slime]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: White Slime Girl|White Slime Girl]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Treasure ==&lt;br /&gt;
* 200 Lumes - Chest in the southwest corner, upper left tentacle pit.&lt;br /&gt;
* [[MC: Gothic Corset|Gothic Corset]] - Chest in the southwest corner, lower tentacle pit.&lt;br /&gt;
* [[MC: Invigorating Potion|Invigorating Potion]] - Chest in the centre, near the mirror.&lt;br /&gt;
* [[MC: Lume Elixir|Lume Elixir]] x2 - Chest along the centre path, in a tentacle pit on the left.&lt;br /&gt;
* Lume Elixir - Chest along the east path.&lt;br /&gt;
* [[MC: Tentacled Staff|Tentacled Staff]] - Chest in the northwest corner, edge of a tentacle pit.&lt;br /&gt;
[[Category:MC: Locations]][[Category:MC: Dungeons]]&lt;/div&gt;</summary>
		<author><name>Nerina</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Eric(a)%27s_Memories&amp;diff=14683</id>
		<title>MC: Eric(a)&#039;s Memories</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Eric(a)%27s_Memories&amp;diff=14683"/>
		<updated>2022-07-28T15:40:25Z</updated>

		<summary type="html">&lt;p&gt;Nerina: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{041b}}&#039;&#039;&#039;Eric(a)&#039;s Memories&#039;&#039;&#039; are a location within a sealed memory within [[MC: Eric(a)|Eric(a)&#039;s mind]]. Accompanied by [[MC: Wendy|Wendy]] and a [[MC: Isabelle (Ganguro)|Ganguro version of Isabelle]], they must collect four keys and fight Starheart in order to break the seal and recover their memories. Along the way, Wendy claims to remember her identity as [[MC: Phyre|Phyre]].&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
Eric(a)&#039;s Memories are split into four sections loosely based on the keys found there. At first, only the water section to the east is available. This dungeon also has a lot of [[MC: Trap|traps]], lime-coloured flames that cause damage to the party instead of monster encounters. This affects the party even if the debug switch is on.&lt;br /&gt;
&lt;br /&gt;
=== Water: To the Lake Door ===&lt;br /&gt;
The water section of the Memories is partially covered in slime, much like in the [[MC: Slime Palace|Slime Palace]], and inflicts the same damage. It is rather straight-forward; simply follow the path until the party meets a fork in the road. Going south leads to a large door, encapsulated by a force-field. Instead, go north. Interact with the three switches in each of the wings in the area, then go back through the teleporter and head south. A bridge will be down, allowing the party to enter the &amp;quot;mansion&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Water: Meeting A Ghost ===&lt;br /&gt;
Enter the third door from the right, where the party will meet [[MC: Shelly|Shelly]], a ghost. She will explain what she can about her circumstances and offer to let you search for clues in her library. From here, there are several things to do, some of which are missable. The right section of the bottom bookcase contains a note that says &amp;quot;Right at the back&amp;quot;, and the left section of the top bookcase contains the [[MC: Infinite Water Bottle|Infinite Water Bottle]]. Speaking to Shelly reveals lore on her past and of several locations. On the table to the right rests the [[MC: Phyre&#039;s (?) Diary|Unknown Diary]] and the [[MC: Encoded Letter|Encoded Letter]]; show the diary to Isabelle and the letter to Wendy for more information. Check the bed, and Shelly will open a door to let the party rest. Finally, checking the right side of the fireplace after reading the note in the bookcase reveals the [[MC: Water Key|Water Key]]. &#039;&#039;&#039;Do this last, as it ends the scene and causes Wendy and Isabelle to no longer be available to show items to&#039;&#039;&#039;. Be sure to rest in the second room from the right before exiting the mansion, taking a left to go through a now open secret passage heading to the main section.&lt;br /&gt;
&lt;br /&gt;
=== Fire: A Race Against Heat ===&lt;br /&gt;
Use the Infinite Water Bottle on the flames in the western passage of the cross-roads to open a path to the fire section. Due to the heat, the party has 15 minutes to get through it and back before the heat overwhelms and kills them. Like the timer in the Research Base, this counter does not pause when fighting enemies, but does pause while using the pause menu. Even so, the path through is straight-forward enough that they should have no trouble getting through in time.&lt;br /&gt;
&lt;br /&gt;
Along the way, you will see treasure chests hidden along the path. Most of these contain common consumable items, but you can find a unique [[MC: Dreamthread Ribbon|Dreamthread Ribbon]] to the north of the entrance in an area surrounded by wooden barricades. At the end of the path, the party will fight a [[MC: Shining Dawn Bird|Shining Dawn Bird]]. Defeating it will give the party the [[MC: Fire Key|Fire Key]] and the [[MC: Red-hot Lantern|Red-hot Lantern]].&lt;br /&gt;
&lt;br /&gt;
=== Wind: The Mine Maze ===&lt;br /&gt;
Go back to the main section, then go south; the Red-hot Lantern should activate, allowing the party to go forward. The mine is a maze of different paths. First, go right to heal the party. When walking around, listen to the wind - if it gets weaker, you are on the right path.&lt;br /&gt;
&lt;br /&gt;
By going south and then east, you will find a final fork. Go east first and check the treasure chest, it contains a new weapon which is determined by which girl Eric(a) likes the most (the possibilities are [[MC: Alice|Alice]], [[MC: Natalie|Natalie]], or [[MC: Veronica|Veronica]]). Then go south and enter the grey cave. This area is completely devoid of sound, and the only saturated colours are the team and the enemies. Near the end is a bridge, which due to complications with Isabelle breaks down, causing everyone to fall.&lt;br /&gt;
&lt;br /&gt;
=== Wind: White Void ===&lt;br /&gt;
After the disastrous bridge-crossing, your characters find themselves in a &amp;quot;void room&amp;quot;, described as a reality between realities. An indeterminable light source paints the area perfectly white, yet it is nothing but an infinitely scrolling, flat plane. An argument ensues where Eric(a) and Isabelle throw accusations at each other, while Wendy tries to mediate, but fails. It is then accidentally revealed that this Isabelle is merely a memory, and she has difficulty coping with this reality. Apologies are given on all sides, and Wendy notices that Eric(a) underwent a random outfit transformation, an indication that Eric(a)&#039;s sanity is starting to slip.&lt;br /&gt;
&lt;br /&gt;
After running around for a short while, Eric(a) can&#039;t find a way out, so Wendy offers doing meditation - since everything in this area is more or less connected to Eric(a)&#039;s mental state, improving the same should help find a way out, and it does. Eric(a) gets +5 MDF while clearing their mind and then runs to the exit point.&lt;br /&gt;
&lt;br /&gt;
=== Wind: Rumoured Cult ===&lt;br /&gt;
Finally back, Isabelle decides to rest at the bridge. Go east and up a long staircase. At the end waits a derelict small shrine with a dragon statue, which suddenly comes to life and starts accusing the party of being intruders and thieves. Wendy explains herself, and the statue determines that they are not lying and, for their honesty and good intentions, even rewards them with travel gifts. A gold and a silver chest appear, which contain the [[MC: Magical Fan|Magical Fan]] and [[MC: Wind Key|Wind Key]] [[MC: Key Items|Key Items]]. The dragon statue instructs you to take the gifts and then be on the way to never come back. Back at the bridge, Isabelle calmed down and re-joins the group. Then head outside to the cross-roads once more.&lt;br /&gt;
&lt;br /&gt;
=== Earth: The Quaking City ===&lt;br /&gt;
With the Magical Fan in hand, the remaining direction, north, can be accessed. After Eric(a) fails, Isabelle takes the fan and slashes the pillars blocking the way to pieces. After entering, an earthquake strikes a replica of Eric(a)&#039;s hometown, and the frequent quakes seem to have left notable chaos and destruction. As you manage to go through the damaged back alleys, the party finally finds a shopping centre and goes inside.&lt;br /&gt;
&lt;br /&gt;
=== Earth: Trail of Blood ===&lt;br /&gt;
Inside the shopping mall, a shooting seems to have happened, with a bloody trail (presumably the shooter&#039;s) going through it all and to the stairs. Take the stairs down to a closed door which demands a password. Going up instead leads into an office, where seemingly the shooter was stopped, then it was deserted. Cubicles and cracks in the floor form a sort of maze. Find a way to the top area and enter the boss&#039; office. Access the computer and you will be given a [[MC: Eric(a)&#039;s Memories Passwords|password]]. Make sure to remember it or write it down, as you get only one chance to check it (the password is also randomised, as there are 10 possible options total). Go into the cellar and punch the password into the keypad to open the door, then go inside and face the seal.&lt;br /&gt;
&lt;br /&gt;
=== Earth: A star burning out ===&lt;br /&gt;
Cramped into the small storage room is the seal to this mess. Eric(a) accuses him of being at fault for all this, which he partially denies - he is the one whose existence holds these memories together, but he did not implement them. That is the fault of some fairies. He is also very, very bored. Finally, he also accuses Wendy of being a witch, which causes her to be overcome with fear out of a dark realisation, then she immediatly flees the room. The seal can be asked a couple questions, but outside of silly advice such as &amp;quot;Watch more Stargate.&amp;quot;, he does not say any important things. Although he does try to explain what he meant with fairies, calling them the &amp;quot;Fairies in Black&amp;quot; after a certain movie.&lt;br /&gt;
&lt;br /&gt;
Once you go outside, you find Wendy in a corner, crying. Eric(a) sits down so the two have a talk, where Wendy wonders if Eric(a) hates her. Confused, he denies and asks why - to which she says that she believes herself to be Phyre, and explains her reasoning. Whether it is true or not, all circumstancial evidence points to it, and the seal&#039;s accusation seems to have confirmed it. Eric(a) can give Wendy a hug, or not, with doing so improving various stats and a heartfelt apology of hers, as well as a thank you that Eric(a) is being such a good and trusting friend to her.&lt;br /&gt;
&lt;br /&gt;
Back in the room, the seal challenges the party to a battle because, since he will die anyway, he at least wants to go down with a new memory made. A fight ensues, where he reveals his real name, &amp;quot;[[MC: Starheart|Starheart]]&amp;quot;, and uses various mental attacks. After the battle, his arms explode and he is grateful for the fight, before finally fading. Everything immediatly starts breaking down and Eric(a)&#039;s true memory is shown.&lt;br /&gt;
&lt;br /&gt;
=== The Awful Truths ===&lt;br /&gt;
Eric(a) finds themselves watching an old memory where a younger then-Eric is confronted by an awful guy named Joel. Joel drags Eric into a broken room while holding a pistol, and inside is a monstrous magico which drains the mental energies of people, turning them into zombies. After Joel explains that Eric is supposed to be its next meal, Isabelle appears and defeats the zombies, then the magico itself. Joel tries to shoot her, but she catches the bullet, stuns him, then rushes to Eric - only to say she believed he was dead.&lt;br /&gt;
&lt;br /&gt;
The cleaners, also known as &amp;quot;Fairies in Black&amp;quot; appear, congratulate Isabelle, then seal the civilians&#039; memories (including Eric&#039;s), with Isabelle promising they will meet again later. After this, Eric(a) is brought to the white void once more. Check your inventory and see that the 4 keys and the other 3 advancing items degraded, with the keys having rusted and the remaining 3 having become mundane.&lt;br /&gt;
&lt;br /&gt;
Walk around until you find Shelly and Wendy. Confused, Eric(a) asks where Isabelle is, and it is revealed she dissipated as she was apparently the &amp;quot;key&amp;quot; to Starheart&#039;s &amp;quot;lock&amp;quot;. Shelly herself then explains she can be useful and does not want to die (again). She offers providing knowledge and power to Wendy, with her only wish being that she can observe the journey Eric(a) undergoes without any interference from her or them. As she promises that it is not in any way dangerous, Eric(a) agrees and Wendy takes her in, only to undergo a rush of new knowledge, which she claims will take some time to properly process and sort.&lt;br /&gt;
&lt;br /&gt;
Finally, after the party is teleported out, Eric(a) tells Wendy to take her time as they can talk later. Eric(a) then stows the rusted keys away and decorates his side of the room with the now-mundane bottle, fan, and lantern as trophies. Clusters of magical energy become visible, which unlocks the skill [[MC: Cutie Magic Transformation|Cutie Magic Transformation]].&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
=== Water Section ===&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Blizzshark|Blizzshark]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Croctopus|Croctopus]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Flyclops|Flyclops]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Pirannja|Pirannja]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Fire Section ===&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Berserker Crab|Berserker Crab]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Flyclops|Flyclops]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Hell Portal|Hell Portal]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Jack&#039;o Lantern|Jack&#039;o Lantern]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Shining Dawn Bird|Shining Dawn Bird]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Wind Section ===&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Ether Drake|Ether Drake]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Legion|Legion]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Mothman|Mothman]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Nisses|Nisses]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Earth Section ===&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Carrion Egg|Carrion Egg]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Duneworm|Duneworm]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Legion|Legion]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Meoai|Meoai]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Starheart|Starheart]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Treasure ==&lt;br /&gt;
&lt;br /&gt;
=== Water Section ===&lt;br /&gt;
* 600 lumes (Chest to the right of slime in the third section)&lt;br /&gt;
* 800 lumes (Chest on the path leading to the door)&lt;br /&gt;
* 2x [[MC: Fairy&#039;s Dust|Fairy&#039;s Dust]] (Chest ahead of slime in the first section) (Chest on the path leading to the door)&lt;br /&gt;
* [[MC: Purple Crystal|Purple Crystal]] (Chest near the secret passage)&lt;br /&gt;
* 2x [[MC: White Crystal|White Crystal]] (Chest to the right of the first teleporter) (Chest in the middle wing of the lever area)&lt;br /&gt;
&lt;br /&gt;
=== Fire Section ===&lt;br /&gt;
* 700 lumes (Chest in the left of the first section)&lt;br /&gt;
* [[MC: Dreamthread Ribbon|Dreamthread Ribbon]] (Chest in the upper right of the first section)&lt;br /&gt;
* 2x [[MC: Fairy&#039;s Dust|Fairy&#039;s Dust]] (Chest in the top of the first section) (Chest in the bottom left corner of the second section)&lt;br /&gt;
* [[MC: Purple Crystal|Purple Crystal]] (Chest along the right wall of the second section)&lt;br /&gt;
* 2x [[MC: White Crystal|White Crystal]] (Chest in the upper left of the first section) (Chest in the right of the first section)&lt;br /&gt;
&lt;br /&gt;
=== Wind Section ===&lt;br /&gt;
*700 lumes (Chest in the left path of the second section)&lt;br /&gt;
*2x [[MC: Lume Elixir|Lume Elixir]] (Chest in the dead end to the right of the first section) (Chest in the northern dead end in the third section)&lt;br /&gt;
*[[MC: Dreamforged Dagger|Dreamforged Dagger]]/[[MC: Marble Sceptre|Marble Sceptre]]/[[MC: Prismatic Whip|Prismatic Whip]] (Chest on the right path of the third section, depends on relationship with [[MC: Alice|Alice]], [[MC: Natalie|Natalie]], or [[MC: Veronica|Veronica]])&lt;br /&gt;
*[[MC: Seal of Purity|Seal of Purity]] (Chest in the dead end to the left of the second section)&lt;br /&gt;
*2x [[MC: White Crystal|White Crystal]] (Chest on the right path of the second section) (Chest in the dead end to the left of the second section)&lt;br /&gt;
[[Category:MC: Locations]][[Category:MC: Dungeons]]&lt;/div&gt;</summary>
		<author><name>Nerina</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Big_Tree&amp;diff=14682</id>
		<title>MC: Big Tree</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Big_Tree&amp;diff=14682"/>
		<updated>2022-07-28T15:40:14Z</updated>

		<summary type="html">&lt;p&gt;Nerina: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{041b}}The &#039;&#039;&#039;Big Tree&#039;&#039;&#039; (or Farysanian Tree, or The Ark) is a plant sanctuary for the survivors of the destroyed world of [[Farysa]]. It also serves as an optional mid-game dungeon.&lt;br /&gt;
&lt;br /&gt;
If you decide for [[MC: Eric(a)|Eric(a)]] to accept nature&#039;s gift from [[MC: Tilia|Tilia]] a second time, the dryad will disappear from camp ? days later, unlocking this dungeon. Large and densely packed with enemies, clearing the Tree can burn through your resources if you arrive unprepared, but offers some useful items and a tremendous amount of lumes to those patient enough to hack their way through. It is also necessary to clear if you wish to further your interactions with Tilia.&lt;br /&gt;
&lt;br /&gt;
Gaining access to this dungeon requires that you accept at least one rank of the [[MC: Breast Growth Transformation|Breast Growth Transformation]], making it inaccessible if you are trying to achieve a transformation-free playthrough. Additionally, [[MC: Marianne|Marianne]] will destroy the Big Tree if you have not cleared it before your [[MC: Back on Earth|day trip to Earth]]. This leads to [[MC: Tilia|Tilia&#039;s]] death, [[MC: Isabelle|Isabelle&#039;s]] disapproval, and the loss of all items contained within.&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
The Tree is a large map with multiple floors, dead ends, [[MC: Trap|traps]], and a tremendous number of enemies. While you&#039;ll likely want to fight enough monsters here to clear the [[MC: Mind Breaker|Mind Breaker]] side quest (see below), you may want to avoid fighting once that&#039;s done. The enemies here are perfectly capable of downing your weaker party members if you hit a streak of bad luck, and killing them offers little in return beside lumes.&lt;br /&gt;
&lt;br /&gt;
=== Fooled by Flowers ===&lt;br /&gt;
Upon arriving, you&#039;ll immediately see Tilia being accosted by flowers to your left (as well as a chest to your right). [[MC: Natalie|Natalie]] saves her with a show of pyrotechnics, but Tilia refuses to leave until the [[MC: Magico|magico]] infesting the Tree is defeated. She then disappears into the walls to scout ahead. Follow the path to the left, and you&#039;ll soon find her again, standing at a crossroads. Here, she&#039;ll tell you about a powerful weapon that can seal the magico&#039;s power, located in a red chest on the second floor. Before going after it, head north and explore the branching paths for treasure, including a [[MC: Witch Doll|helpful new friend]] for [[MC: Alice|Alice]].&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve finished looting the place, head back to Tilia and climb the root wall behind her.&lt;br /&gt;
&lt;br /&gt;
=== Betrayal!? ===&lt;br /&gt;
You&#039;ll see the red chest almost immediately upon reaching the new floor. [[MC: Veronica|Veronica]] will voice her concern over how suspicious this chest is, but Natalie&#039;s faith in Tilia wins out and the party opens the chest, only to get [[MC: Poisoned|poisoned]] and damaged by the trap inside. Cure yourself and continue exploring to the southwest, grabbing chests as you go.&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve cleared this floor, return to the first floor. Tilia is now hiding in the far right portion of this map. Go north to the topmost area, then take a right to circle around to Tilia. When confronted, she&#039;ll claim the magico set the trap when it moved the weapon to a different part of the dungeon. Natalie will believe this wholeheartedly, while Veronica will maintain her suspicions. Regardless, Tilia uses her magic to create a new root wall to climb, granting access to a new portion of the second floor.&lt;br /&gt;
&lt;br /&gt;
Climb up to find a linear path to the south. Grab the chests you find along the way and fight past the monsters. Be sure to head down the pits you come across, as they lead to further treasure chambers. Eventually, you&#039;ll find a second red chest. This is also trapped, but you are given the choice of how you want to deal with it. Trusting Tilia and getting blown up will give you a point of affection with Natalie, as well as deal your party 200 (100 for Natalie) fire damage, while siding with Veronica or asking Alice for help will give you affection with the concerned girl and keep you all unscathed. In either case, the blast will blow open a hole in the floor, allowing access to the deepest portion of the dungeon.&lt;br /&gt;
&lt;br /&gt;
=== Tentacles - Less Fun Than Advertised ===&lt;br /&gt;
Head down the pit, then down once more right after. The trail will lead to a large open room, with a chamber in the middle containing Tilia and more of the flower molesters you encountered before. Search behind the central chamber for two last chests, then enter the central area and defeat the plants. Once that&#039;s done, you&#039;ll discover that the &amp;quot;Tilia&amp;quot; you&#039;ve been dealing with all this time was the magico [[MC: Doom Flower|Doom Flower]] in disguise. Head back to the chamber where you found the second red chest, and Tilia will open one last pathway for you. This leads to the final boss of the area, allowing you to rescue Tilia and complete the dungeon.&lt;br /&gt;
&lt;br /&gt;
== Side-Quest ==&lt;br /&gt;
Some of the more powerful opponents in the tree are the Mind Breakers, a type of enemy on par with a mini-boss, who aid the magico in subjugating the inhabitants of the Farysanian Tree. If you continue battling opponents here, you can encounter these creatures up to six times in total. Defeating the sixth one releases the [[MC: Crazed Elemental|Crazed Elementals]] from Doom Flower&#039;s control, removing both monsters from the Tree&#039;s possible encounter list, and making the final boss battle here significantly easier.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Crazed Elemental|Crazed Elemental]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Mind Breaker|Mind Breaker]]&#039;&#039;&#039;&lt;br /&gt;
** Defeating six of these removes them and the Crazed Elementals from the enemy pool, and prevents Doom Flower from summoning her [[MC: Wall of Roots|Wall of Roots]].&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Mutant Beetle|Mutant Beetle]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Mutant Plant|Mutant Plant]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Doom Flower|Doom Flower]]&#039;&#039;&#039;&lt;br /&gt;
** Magico boss. Uses various binding moves and confusing moves, along with heavy acid damage. Midway through the battle, summons a [[MC: Wall of Roots|Wall of Roots]] to protect itself.&lt;br /&gt;
** Cannot use the wall if the Crazed Elementals were freed from the control of the Mind Breakers.&lt;br /&gt;
** Losing results in the [[MC: Height Reduction Transformation|Height Reduction Transformation]].&lt;br /&gt;
** Winning provides the [[MC: Plant Core|Plant Core]].&lt;br /&gt;
&lt;br /&gt;
== Treasure ==&lt;br /&gt;
* 100 Lumes (Chest to the back of the bottom floor)&lt;br /&gt;
* 200 Lumes (Chest near the hole on the second floor leading to the first)&lt;br /&gt;
* 800 Lumes (Chest near the vine to the first red chest)&lt;br /&gt;
* 1000 Lumes (Chest in a hole in the middle of the second floor)&lt;br /&gt;
* [[MC: Emerald Talisman|Emerald Talisman]] (Chest in a hole in the middle of the second floor)&lt;br /&gt;
* 4x [[MC: Fairy&#039;s Dust|Fairy&#039;s Dust]] (Chest on the floor below the entrance, through the vine to the left) (Chest on the second floor) (Chest in a hole to the right of the second floor) (Chest to the left of the vine going from the bottom floor)&lt;br /&gt;
* [[MC: Farysanian Flower|Farysanian Flower]] (Chest on the second floor)&lt;br /&gt;
* [[MC: Ivy Corset|Ivy Corset]] (Chest in a hole to the right of the second floor)&lt;br /&gt;
* [[MC: Mind Stone|Mind Stone]]: (Chest near the vine to the first red chest)&lt;br /&gt;
* 3x [[MC: Purple Crystal|Purple Crystal]] (Chest to the left wall near the first red chest) (Chest to the bottom wall near the first red chest) (Chest in a hole in the middle of the second floor)&lt;br /&gt;
* 6x [[MC: Seal of Focus|Seal of Focus]] (Chest to the right of the entrance) (Chest on the floor below the entrance, through the vine to the left) (Chest near the vine to the second floor) (Chest near the hole on the second floor leading to the first) (Chest in a hole to the right of the second floor) (Chest to the left of the bottom floor)&lt;br /&gt;
* [[MC: Seal of Purity|Seal of Purity]] (Chest on the second floor)&lt;br /&gt;
* 4x [[MC: White Crystal|White Crystal]] (Chest near the entrance) (Chest on the second floor) (Chest in a hole to the right of the second floor) (Chest to the right of the room that Tilia is molested in)&lt;br /&gt;
* [[MC: Witch Doll|Witch Doll]] (Chest on the floor below the entrance, through the vine to the left)&lt;br /&gt;
[[Category:MC: Locations]][[Category:MC: Dungeons]]&lt;/div&gt;</summary>
		<author><name>Nerina</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Mermaid_Caves&amp;diff=14681</id>
		<title>MC: Mermaid Caves</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Mermaid_Caves&amp;diff=14681"/>
		<updated>2022-07-28T15:39:01Z</updated>

		<summary type="html">&lt;p&gt;Nerina: Adding new dungeons category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{041b}}The &#039;&#039;&#039;Mermaid Caves&#039;&#039;&#039; are an optional mid-game dungeon accessible only after defeating four [[MC: Magico|magicos]].&lt;br /&gt;
&lt;br /&gt;
Unlike most game locations, they can only be visited once. To reach them, speak with the Confused Magical Girl standing by the lake at [[MC: Magical Camp|Magical Camp]]. If you&#039;ve defeated enough magicos, she will direct you to the [[MC: Hidden Beach|Hidden Beach]] and the Mermaid Caves below.&lt;br /&gt;
&lt;br /&gt;
While escaping from battle here functions as normal, be aware that losing a normal enemy encounter here has serious results, locking off the dungeon permanently and granting you a single rank of the [[MC: Penis Reduction Transformation|Penis Reduction Transformation]]. Losing to the final boss is even worse, adding a permanent -5 MDF as well.&lt;br /&gt;
&lt;br /&gt;
== Preparation ==&lt;br /&gt;
Although confusing, the Mermaid Caves are one of the safer dungeons in the game: the enemies here move slowly and predictably, making them easy to avoid, and few enemies here pose a serious threat to any team that&#039;s progressed far enough to reach them. However, everything here is resistant to fire damage, making combat particularly difficult for [[MC: Natalie|Natalie]]. If you&#039;ve already found [[MC: The Discipliner|The Discipliner]], have her wield that instead of her fire-based weapons. Giving her an [[MC: Cores|arcano core]] that grants non-fire magic attacks is also recommended.&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
Immediately upon arrival, the Cutie Knights are transformed into mermaids and captured as slaves by the mermaid princess. However, a bargain is struck: if the team can defeat the magico which has been terrorizing the mermaids, they will be set free. And so, the party is sent out to explore the labyrinthine caverns that make up this zone.&lt;br /&gt;
&lt;br /&gt;
The Mermaid Caves are split into multiple sections, linked by magically enchanted passageways whose destinations vary based on the colour of a wardstone. To navigate and complete this dungeon, your first destination must be to reach the wardstone. From the starting chamber, go down, then right, then up. Enter the warded passageway there, leading to a small chamber with a treasure chest. Grab that, then enter the door you just came out of to be sent to a new area entirely. Head to the right and down from here, and soon you&#039;ll see the wardstone to your left. Examine it to change its colour from red to yellow, adjusting the destinations of the warded passageways.&lt;br /&gt;
&lt;br /&gt;
[[File:Undfr1.png|thumb|827x827px|First Part|none]]&lt;br /&gt;
&lt;br /&gt;
Head to the right and enter the warded passageway you find there. This will again take you to the small chamber. Enter the same door once more and you&#039;ll find yourself back in the area you started at. Travel across the map all the way to the bottom left corner and enter the passageway there. Follow this linear path through the un-warded doors you come across to encounter the dungeon&#039;s miniboss, the [[MC: Sea Witch|Sea Witch]]. Defeat her to acquire the [[MC: Sea Witch&#039;s Gemstone|Sea Witch&#039;s Gemstone]].&lt;br /&gt;
&lt;br /&gt;
[[File:Undfr2.png|thumb|820x820px|Second Part|none]]&lt;br /&gt;
&lt;br /&gt;
===  ===&lt;br /&gt;
&lt;br /&gt;
At this point you finally have the key you need to reach the magico. Go back to the wardstone by following the path out, going through the upper right ward, then going right. Use the Sea Witch&#039;s Gemstone on the wardstone to change its colour to blue, recalibrating the wards&#039; locations again.&lt;br /&gt;
&lt;br /&gt;
[[File:Undfr3.png|none|thumb|815x815px|Third Part]]&lt;br /&gt;
&lt;br /&gt;
You can now reach Mindstinger&#039;s lair, but first you&#039;ll want to go pick up the [[MC: Malevolent Flame|Malevolent Flame]], an excellent accessory for [[MC: Natalie|Natalie]]. Head back to where you fought the Sea Witch using the ward on the top left room relative to where the gemstone is and you&#039;ll find that the boss room now sends you to a room with a single treasure chest. Since you can never return to this dungeon after defeating the magico, make sure to do so immediately.&lt;br /&gt;
&lt;br /&gt;
Finally, it&#039;s time to tackle the dungeon&#039;s boss. Return to the large area you first started in, and go the small chamber in the middle of the topmost wall. There will now be an un-warded doorway there. Pass through it to face Mindstinger and end the Mermaid Caves (one way or another).&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
Since the entire dungeon is underwater, all combatants in it are immune to [[MC: Wind|wind]] skills.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Deep One|Deep One]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Jellyfish Mermaid|Jellyfish Mermaid]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Mutant Eel|Mutant Eel]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Mutant Jellyfish|Mutant Jellyfish]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Sea Witch|Sea Witch]]&#039;&#039;&#039;&lt;br /&gt;
** Midboss. Not a magico. Uses various elemental magic and can cause amnesia, making the party randomly unable to use certain skills.&lt;br /&gt;
** Losing results in the Amnesiac Mermaid Game Over.&lt;br /&gt;
** Winning provides the [[MC: Sea Witch&#039;s Gemstone|Sea Witch&#039;s Gemstone]]. Also the Sea Witch, later revealed to be named [[MC: Allura|Allura]], becomes a merchant at the camp.&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Mindstinger|Mindstinger]]&#039;&#039;&#039;&lt;br /&gt;
** Magico boss. Uses mental skills and elemental magic. Can charm party members.&lt;br /&gt;
** Losing results in a -5 penalty to MDF.&lt;br /&gt;
** Winning provides the [[MC: Water Core|Water Core]].&lt;br /&gt;
&lt;br /&gt;
== Treasure ==&lt;br /&gt;
&lt;br /&gt;
=== Wardstone-less Map ===&lt;br /&gt;
* [[MC: Seal of Purity|Seal of Purity]] - Chest  just south of centre.&lt;br /&gt;
* [[MC: White Crystal|White Crystal]] - Chest in the northeast corner.&lt;br /&gt;
* White Crystal - Chest in the northwest corner.&lt;br /&gt;
&lt;br /&gt;
=== Wardstone Map ===&lt;br /&gt;
* [[MC: Infernal Elixir|Infernal Elixir]] - Chest to the left of the wardstone.&lt;br /&gt;
* [[MC: Purple Crystal|Purple Crystal]] - Chest in the southeast corner.&lt;br /&gt;
* White Crystal x2 - Chest in the northern section.&lt;br /&gt;
&lt;br /&gt;
=== Other Maps ===&lt;br /&gt;
* Infernal Elixir - Chest on the path to the Sea Witch.&lt;br /&gt;
* [[MC: Malevolent Flame|Malevolent Flame]] - Found at the end of the path from the upper left ward in the wardstone area after using the Sea Witch&#039;s Gemstone on the wardstone.&lt;br /&gt;
[[Category:MC: Locations]][[Category:MC: Dungeons]]&lt;/div&gt;</summary>
		<author><name>Nerina</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=Category:MC:_Transformations&amp;diff=14680</id>
		<title>Category:MC: Transformations</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=Category:MC:_Transformations&amp;diff=14680"/>
		<updated>2022-07-28T15:38:37Z</updated>

		<summary type="html">&lt;p&gt;Nerina: Adding description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of all available transformations in [[Magical Camp]]&lt;/div&gt;</summary>
		<author><name>Nerina</name></author>
	</entry>
</feed>