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	<title>Historica of Lovely Fate - User contributions [en]</title>
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	<updated>2026-06-03T06:28:30Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Nele&amp;diff=15296</id>
		<title>MC: Nele</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Nele&amp;diff=15296"/>
		<updated>2025-03-14T22:33:48Z</updated>

		<summary type="html">&lt;p&gt;JackyHF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{047b}}&lt;br /&gt;
{{Infobox_character&lt;br /&gt;
|name=Nele Bloodthorn&lt;br /&gt;
|imageface=NeleFace.png&lt;br /&gt;
|imagesprite=Nele.png&lt;br /&gt;
|relatives=• Ancelin (sister)&lt;br /&gt;
|affiliation=• Magical Camp&amp;lt;br/&amp;gt;• Unseelie Court of Fairies&lt;br /&gt;
|marital=Presumed single&lt;br /&gt;
|birthPlace=Avalon&lt;br /&gt;
|species=[[Fairy|Fairy]]&lt;br /&gt;
|gender=Female&lt;br /&gt;
|height=20cm (8in)&lt;br /&gt;
|eyes=Blue&lt;br /&gt;
|hair=Blonde&lt;br /&gt;
|traits=• Friendly, helpful&amp;lt;br/&amp;gt;• Gambling addict&amp;lt;br/&amp;gt;• Hates bugs&amp;lt;br/&amp;gt;• Prone to profane outbursts&amp;lt;br/&amp;gt;• Recruiter, Therapist&lt;br /&gt;
|skills=• Mind-twisting&amp;lt;br/&amp;gt;• Wind magic&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Nele&#039;&#039;&#039; is one of the resident [[Fairy|fairies]] who work at [[MC: Magical Camp|Magical Camp]]. She is responsible for bringing [[MC: Alice|Alice]], [[MC: Julie|Julie]], and [[MC: Natalie|Natalie]] into the camp as [[MC: Magical Girl|Magical Girl]]s.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
With unflagging optimism and an honest desire to help the Magical Girl trainees succeed, Nele serves as the most hands-on staff member. This comes in spite of some gambling problems and a flash temper that results in occasional streams of fierce profanity. Fortunately, she couples these flaws with insight and is a keen judge of character, seeing Natalie&#039;s good heart even as the rest of the camp viewed her with intense suspicion.&lt;br /&gt;
&lt;br /&gt;
Although critical of some of [[MC: Marianne|Marianne&#039;s]] more self-destructive behaviors, Nele is fiercely loyal to her, and will aggressively enforce her &amp;quot;No Males&amp;quot; ruling should such a situation arise. As such, she will be more than happy to help Eric(a) out, but only so long as their secret is maintained.&lt;br /&gt;
&lt;br /&gt;
== Interactions ==&lt;br /&gt;
=== Miscellaneous Interactions ===&lt;br /&gt;
* &#039;&#039;&#039;Transformation: Hair Accessories&#039;&#039;&#039;: During dinner time, Nele can be found near the Director&#039;s house. Speaking to her for the first time leads to her giving you a [[MC: Heart Hairclip|Heart Hairclip]] as a gift. When Eric(a) tries to decline the gift, [[MC: Isabelle|Isabelle]] promptly appears and suggests Nele use a spell to help you get over your shyness. This gives Eric(a) the [[MC: Hair Accessories Transformation|Hair Accessories Transformation]] and allows him to wear Head slot [[MC: Items|items]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Information Provider Pixie&#039;&#039;&#039;: Since Nele is very hands-on with the trainees and also the counsellor of the [[MC: Coven of the Dark|Coven of the Dark]] Magical Girl team, she knows a lot of details about various girls. Eric(a) can ask Nele about their teammates and a couple others.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;I want to go home!&#039;&#039;&#039;: Nele can be asked about going to [[Earth]] for a holiday. She initially suggests that if Eric(a) beats five [[MC: Magico|Magicos]] that the camp can confirm, she will procure four tickets for a one-day long trip. If Eric(a) has already fulfilled the condition, Nele will be astonished and check it immediately; otherwise Eric(a) can always come back to her and tell her about it.&amp;lt;br/&amp;gt;Once the condition has been met, Nele can be found in front of the portal in the morning and the [[MC: Cutie Knights|Cutie Knights]] can enjoy their day off. This offers Eric(a) the chance to flee, resulting in the [[MC: Escaped From Camp Ending|Escaped From Camp Ending]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Holidays at Watanabe Inn&#039;&#039;&#039;: If Eric(a) knows [[MC: Catherine|Catherine]], Catherine herself is present at camp, Eric(a) has experienced the first two traps of the mysterious Y, and also had a core stolen from [[MC: Yoshida|Yoshida]], Nele will wait by the tree near the exit for Eric(a) and propose another holiday to make up for the first one that ended badly.&amp;lt;br/&amp;gt;In the morning, Nele will wait by the portal for the Cutie Knights and teleport them to [[MC: Watanabe Inn|Watanabe Inn]], a Japanese inn located on a mountain on the [[MC: Underside|Underside]]. After checking in and going to sleep, various things happen, including the possibility to rescue the Coven of the Dark, which results in Nele teaching Eric(a) a useful [[MC: Wind|Wind]] spell (either [[MC: Gust|Gust]] or, if that one is already learned, [[MC: Hurricane|Hurricane]]).&lt;br /&gt;
&lt;br /&gt;
=== Bad Endings ===&lt;br /&gt;
* &#039;&#039;&#039;Can&#039;t bluff this fairy&#039;&#039;&#039;: Speaking to Nele, without first allowing Isabelle to give you the [[MC: Feminine Voice Transformation|Feminine Voice Transformation]] or having the [[MC: Lyrical Choker|Lyrical Choker]] equipped, will result in her asking about your voice. Choosing the &amp;quot;Bluff&amp;quot; option results in her discovering your secret. Thinking you arrived only to prey on Natalie, she transforms you into a [[MC: Little Girl Game Over|little girl]] physically and mentally before having you adopted by a nice family who always wanted a daughter.&lt;/div&gt;</summary>
		<author><name>JackyHF</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Fey_Mansion&amp;diff=15215</id>
		<title>MC: Fey Mansion</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Fey_Mansion&amp;diff=15215"/>
		<updated>2025-01-20T18:13:49Z</updated>

		<summary type="html">&lt;p&gt;JackyHF: /* Fourth Floor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CurrentVersionContent}}&lt;br /&gt;
The &#039;&#039;&#039;Fey Mansion&#039;&#039;&#039; is an optional, non-repeatable [[MC: Locations|dungeon]] available later in the game. To unlock the dungeon the player must first have talked to [[MC: Vini|Vini]] in the [[MC: Library|Library]] and three [[MC: Cores|Cores]] stolen by [[MC: Yoshida|Yoshida]]. After this, Vini will appear in the Cafeteria. Speak to her there and it is shown that she has been feeling unwell since she recently blacked out at the [[MC: Harpy Peak|Harpy Peak]]. Poke around in the caves of Harpy Peak, and in the northwest corner of one of them that was formerly a dead end you will find a [[Fairy]] who mentions having recently met Vini. An entrance will appear to the Fey Mansion through which she leaves. Be sure you are ready before entering as you cannot leave to return later.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT WARNING&#039;&#039;&#039;: Make sure that you create and keep a save file prior to entering the Fey Mansion. Once inside the mansion, the door will close behind you so you must defeat the final boss to leave, as any losses will result in a [[MC: Endings|bad end]]. As an optional dungeon the boss is also incredibly difficult, and can be made even more so by decisions taken within the dungeon. Thus if you are not prepared for the fight against the boss, or cripple yourself too badly inside the dungeon, it is possible to lock yourself in here if you save inside and overwrite your only save file.&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
The Fey Mansion is divided into four floors and a mountain peak where the boss awaits. There are two different ways to navigate your way through each floor.&lt;br /&gt;
&lt;br /&gt;
The most direct and obvious way of advancing through the floors is talking to the butlers present on each floor. Each of the butlers will say that the [[MC: Cutie Knights|Cutie Knights]] are not yet sufficiently dressed to meet with their Lady and offer you an accessory for this purpose. If you accept a given offer, the party will get to move to the next floor, but the offered accessory will also show its cursed properties, a variety of drastic penalties.&lt;br /&gt;
&lt;br /&gt;
The slower but far more preferable method of making your way through the mansion is to find the secret passage on each floor. Every floor contains a puzzle that can be solved, allowing access to a hidden stairwell that allows the party to bypass the floor&#039;s butler and therefore the cursed item. Without taking on cursed items and their penalties, it is far easier to defeat the boss of this dungeon.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Random Editor&#039;s Notes: I lack the expertise and eloquence to properly edit this page, but I will give a pre-5.0 alpha-d update:&lt;br /&gt;
&lt;br /&gt;
The butlers have been rearranged so now floor 1 is the weapons-removing bracelets, floor 2 is necklaces which remove the ability to wear necklaces (no longer cores), floor 3 removes both panties and also cores at the same time (guess if you want those special panties afterwards you need to fight without both panties and cores), and floor 4 is the high heels which debuff the party. &lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
=== First Floor ===&lt;br /&gt;
The most obvious feature of this first floor is the abundance of chests here. As you open them though, it also immediately becomes clear that the vast majority of them are filled with literal [[MC: Garbage?|Garbage]]. However, a single one of these eleven chests actually contains a [[MC: Key Items|Key Item]], the [[MC: Ice Mallet|Ice Mallet]]. Unfortunately, the chests on this floor are randomised, so the mallet could be located in any one of them. Keep opening them until you find it.&lt;br /&gt;
&lt;br /&gt;
This floor, and the two following, have a variety of paintings that can be examined for dialogues, potentially shedding some lights on the inhabitants of the mansion. The name &amp;quot;Anathema&amp;quot; comes up several times, always in paintings featuring a red-headed, pale-skinned woman in a variety of dresses and situations. Other paintings tend to revolve around fey culture, such as using corgis as war hounds.&lt;br /&gt;
&lt;br /&gt;
The secret passage for this floor is actually quite straightforward compared to the later floors. The Ice Mallet is not actually used here but later on. Go to the northeastern room and interact with the middle mirror to reveal the passage.&lt;br /&gt;
&lt;br /&gt;
If you choose not to use the secret passage, the Butler will grant the party a set of heeled crystal shoes that transform until the heels become unreasonably high. This gives all party members a penalty of -30 AGI (-15 AGI for Eric(a) if they have any level of the [[MC: High Heels Transformation|High Heels Transformation]].)&lt;br /&gt;
&lt;br /&gt;
=== Second Floor ===&lt;br /&gt;
The second floor also features a number of chests spread around. This time they are simply normal chests and unrelated to any secrets; feel free to loot them first.&lt;br /&gt;
&lt;br /&gt;
The secret passage of this floor is hidden behind a fairly visible puzzle featured on the east side of the middle area, consisting of a set of torches with three toggleable flame colours. The hint for this puzzle is the equally obvious set of pillows laid out in the same layout on the west side of this area that sport the same colours. The solution to the puzzle is to reflect the colours of the pillows with the torches. That is to say, mirrored along the vertical axis and not merely copied over directly. The left column from top to bottom should be: purple, blue, and green. The right column from top to bottom should be: blue, green, and purple. Once the puzzle is set correctly you should be able to proceed into the secret passageway through the portrait directly north of the torches.&lt;br /&gt;
&lt;br /&gt;
If you choose not to use the secret passage, the Butler here will grant the party a set of ornate jeweled necklaces that transform into heavy golden collars. These collars will seal the use of the Core slot and give a -20 MAT penalty to all party members.&lt;br /&gt;
&lt;br /&gt;
=== Third Floor ===&lt;br /&gt;
The third floor has a slightly more complicated layout than the former two. Three rooms are connected to each other in a circular fashion alongside a small corridor, and various smaller rooms are adjacent in some manner to any one of them. As with the former two, the paintings can be interacted with; one in particular is actually a trap involving 6 fey slaves (4 [[MC: Fey Herald|Fey Heralds]], as well as a [[MC: Fey Battle Thrall|Fey Battle Thrall]] and [[MC: Fey Hex Bearer|Fey Hex Bearer]] each) which the Cutie Knights cannot escape from. Beating them resolves the issue, but losing causes the [[MC: Fey Hound Game Over|Fey Hound Game Over]] as with any regular encounter in this dungeon.&lt;br /&gt;
&lt;br /&gt;
If entered by secret passage from the second floor, one would first be in the northwestern room with two bookshelves, otherwise in a mostly empty room closer to the middle. Going west into the corridor and then south leads to an indoor fountain where the Cutie Knights can fill a bottle with [[MC: Icy Water|Icy Water]]. In the western-most annex is a chest containing [[MC: Shadow-thread Gloves|Shadow-thread Gloves]].&lt;br /&gt;
&lt;br /&gt;
To advance, one can talk to the butler in the northern-most section. This one offers collection of bracelets which turn into cursed manacles - wearing these prevents the Cutie Knights from holding [[MC: Weapons|weapons]] or using any form of basic attack at all. Alternatively, in the eastern wing is a fireplace with a bizarrely cold flame. Pouring the Icy Water into the fire freezes it into a large ice column, which in turn can be smashed to pieces with the Ice Mallet from the first floor. Caution though, using the Ice Mallet first simply melts it. The correct use of the mallet accidentally destroys a part of the fireplace, revealing a hidden button which opens the final secret passage.&lt;br /&gt;
&lt;br /&gt;
Inside this passage is another chest, but this one does not offer any treasure for once. Rather, it contains a variety of rejected paintings in various states of completeness and damage; presumably Anathema did not appreciate them. One is even completely burned out, only the frame remaining.&lt;br /&gt;
&lt;br /&gt;
=== Fourth Floor ===&lt;br /&gt;
The final floor is a very strange one because the room actually loops around. Coming from the regular door or the secret passage does not make much of a difference though. The hallways are fairly small and crawling with enemies, so being extra careful when moving is recommended.&lt;br /&gt;
&lt;br /&gt;
The only item to be gained in this area is the [[MC: Illusionary Dagger|Illusionary Dagger]], a key item needed to kill the (also illusionary) butler to proceed as part of this floor&#039;s puzzle. However, to even be able to grab it, one of the Cutie Knights needs to equip the Shadow-thread Gloves. Using [[MC: Eric(a)|Eric(a)]] is recommended because they need to wear the gloves anyway later to be able to use the dagger on the butler. Note that this changes the equipment of both them and [[MC: Veronica|Veronica]] due to the following scene. Otherwise, as with the other floors it is possible to accept the butler&#039;s gift - cursed panties that transform into chastity belts - to proceed. They cause all TP gain to be halved in addition to blocking the [[MC: Accessories|accessories]] slot and a significant -10 stat debuff to all stats for everyone except [[MC: Natalie|Natalie]] who &amp;quot;only&amp;quot; receives -5 to her stats. Interestingly, they are also the only one of the four curses that can have a benefit: if the [[MC: Cursed Fairy Panties|Cursed Fairy Panties]] are worn while the boss is defeated, Natalie actually keeps hers, now called [[MC: Demongirl&#039;s First|Demongirl&#039;s First]]. Stat-wise they are not a complete downgrade anymore, but remain a double-edged sword.&lt;br /&gt;
&lt;br /&gt;
== Peak ==&lt;br /&gt;
No matter which path the Cutie Knights took, eventually they should arrive here. For some reason it is already night outside, prompting [[MC: Alice|Alice]] to declare that there&#039;s no point to think about logic in this place. Soon enough a woman&#039;s voice calls the party to come toward her and after a quick back and forth, she reveals herself to be Anathema IV, an Unseelie fairy princess. She was the one who started changing Vini. She also reveals that she and her followers consider the current situation of fey folk and mortals cooperating to be aberrant, yearning for the old days when the former extorted and terrorised the latter for the sake of amusement.&lt;br /&gt;
&lt;br /&gt;
If the Cutie Knights accepted all four cursed fairy gifts, Princess Anathema notes that they cannot possibly win against her in a straight fight. As such, she instead offers a deal, a game so to say where Eric(a) has to find a key for the way out. Naturally, this is a trap and promptly leads to the [[MC: Perverted Flower Game Over|Perverted Flower Game Over]]. Fighting her instead is the correct answer, but the fight itself is one of the hardest in the game due to Princess Anathema being very powerful on her own as well as able to raise any defeated Cutie Knight - as a fairy on &#039;&#039;her&#039;&#039; side. Losing this battle results in the [[MC: Fairy Princess Servants Game Over|Fairy Princess Servants Game Over]], in which the Cutie Knights swear eternal loyalty to Princess Anathema. Winning, on the other hand, has her backed into a corner and unable to do anything but follow the demands of the victorious Cutie Knights. Veronica proceeds to ransom a couple potentially-useful equipment as well as having Anathema task one of her servants to get Vini cured. Afterward, she is let go, hopefully to never be seen again. &lt;br /&gt;
&lt;br /&gt;
It is then possible to examine the area a little, although it does not contain many things of note. If Eric(a) has the [[MC: Cutie Magic Transformation|Cutie Magic Transformation]], a power cloud will be visible in the mushroom ring Anathema and her entourage used to leave. On the other side of the peak is a large table with a fairy banquet. One of the items, a skull, oddly sticks out; this is actually [[MC: Cool&#039;man&#039;s Skull|Cool&#039;man&#039;s Skull]], a unique and much stronger variant of the [[MC: Haunted Skull|Haunted Skull]].&lt;br /&gt;
&lt;br /&gt;
Once everything has been collected, it is finally possible to leave via a magical archway, the Cutie Knights happy to have won against such a powerful and nefarious opponent. Talking to Vini after this has her safe and sound once more, happy and thankful for all the help Eric(a) and co provided.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Fey Herald|Fey Herald]]&#039;&#039;&#039;, can be turned into:&lt;br /&gt;
** &#039;&#039;&#039;[[MC: Fey Battle Thrall|Fey Battle Thrall]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[MC: Fey Hex Bearer|Fey Hex Bearer]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Nightcaller|Nightcaller]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Winter Sprite|Winter Sprite]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Princess Anathema IV|Princess Anathema IV]]&#039;&#039;&#039;&lt;br /&gt;
** Boss enemy. Not a [[MC: Magico|Magico]].&lt;br /&gt;
** Any party member that is defeated during this battle will be taken over by the unseelie and raised to fight on Princess Anathema&#039;s side. The resulting possible enemies are:&lt;br /&gt;
*** &#039;&#039;&#039;[[MC: Fairy Alice|Fairy Alice]]&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;[[MC: Fairy Erica|Fairy Erica]]&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;[[MC: Fairy Natalie|Fairy Natalie]]&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;[[MC: Fairy Veronica|Fairy Veronica]]&#039;&#039;&#039;&lt;br /&gt;
** Losing results in the [[MC: Fairy Princess Servants Game Over|Fairy Princess Servants Game Over]].&lt;br /&gt;
** Winning provides the [[MC: Silver Mace|Silver Mace]], [[MC: Golden Circlet|Golden Circlet]], and [[MC: Pixie Choker|Pixie Choker]] in the after-battle cutscene.&lt;br /&gt;
&lt;br /&gt;
== Treasure ==&lt;br /&gt;
=== First Floor ===&lt;br /&gt;
* [[MC: Garbage?|Garbage?]] x10 - Ten of the chests in the room at random.&lt;br /&gt;
* [[MC: Ice Mallet|Ice Mallet]] - One of the chests in the room at random.&lt;br /&gt;
&lt;br /&gt;
=== Secret Stairwell between First and Second Floors ===&lt;br /&gt;
* [[MC: Fairy Panties|Fairy Panties]]&lt;br /&gt;
&lt;br /&gt;
=== Second Floor ===&lt;br /&gt;
* 800 lumes - Chest on the east side of the lower area.&lt;br /&gt;
* 800 lumes - Chest on the west side of the lower area.&lt;br /&gt;
* [[MC: Lume Elixir|Lume Elixir]] - Chest in the northeast corner.&lt;br /&gt;
* Lume Elixir - Chest in the northwest corner.&lt;br /&gt;
* [[MC: Night-thread Corset|Night-thread Corset]] - Chest on the south end of the middle area.&lt;br /&gt;
* [[MC: Seal of Focus|Seal of Focus]] - Chest on the east side of the middle area.&lt;br /&gt;
* Seal of Focus - Chest on the west side of the middle area.&lt;br /&gt;
&lt;br /&gt;
=== Secret Stairwell between Second and Third Floors ===&lt;br /&gt;
* [[MC: Amazon&#039;s Torc|Amazon&#039;s Torc]]&lt;br /&gt;
&lt;br /&gt;
=== Third Floor ===&lt;br /&gt;
* 750 lumes - Chest in the southeast room&lt;br /&gt;
* [[MC: Cracked Mana Orb|Cracked Mana Orb]] - Left chest in the northwest room&lt;br /&gt;
* [[MC: Fairy&#039;s Nectar|Fairy&#039;s Nectar]] - Right chest in the southmost room.&lt;br /&gt;
* [[MC: Ghostly Residue|Ghostly Residue]] - Left chest in the southmost room.&lt;br /&gt;
* [[MC: Icy Water|Icy Water]] - Gathered from the fountain in the southmost room.&lt;br /&gt;
* [[MC: Shadow-thread Gloves|Shadow-thread Gloves]] - Chest in the southwest room.&lt;br /&gt;
* [[MC: Siren&#039;s Feather|Siren&#039;s Feather]] - Right chest in the northwest room.&lt;br /&gt;
&lt;br /&gt;
=== Fourth Floor ===&lt;br /&gt;
* [[MC: Illusionary Dagger|Illusionary Dagger]] - Sparkling item on a table between two suits of armour. The Shadow-thread Gloves must be equipped to a party member to get this item.&lt;br /&gt;
&lt;br /&gt;
=== Peak ===&lt;br /&gt;
* [[MC: Cool&#039;man&#039;s Skull|Cool&#039;man&#039;s Skull]] - On the table.&lt;br /&gt;
[[Category:MC: Locations]][[Category:MC: Dungeons]]&lt;/div&gt;</summary>
		<author><name>JackyHF</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Koschei&amp;diff=15195</id>
		<title>MC: Koschei</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Koschei&amp;diff=15195"/>
		<updated>2024-11-12T20:50:20Z</updated>

		<summary type="html">&lt;p&gt;JackyHF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CurrentVersionContent}}&lt;br /&gt;
{{ExpandableLore}}&lt;br /&gt;
{{Infobox_character&lt;br /&gt;
|name=Koschei&lt;br /&gt;
|imageface=KoscheiFace.png&lt;br /&gt;
|imagesprite=NoCharacter.png&lt;br /&gt;
|aliases=• Koschei the Immortal&amp;lt;br/&amp;gt;• Tsar Koschei&lt;br /&gt;
|relatives=• [[MC: Marianne|Marianne]] (Daughter)&amp;lt;br/&amp;gt;• [[MC: Isabelle|Isabelle]] (Granddaughter)&amp;lt;br/&amp;gt;• [[MC: Fuyumi|Fuyumi]] (Granddaughter)&amp;lt;br/&amp;gt;• ??? (Grandchild, deceased)&lt;br /&gt;
|affiliation=&lt;br /&gt;
|marital=Single (?)&lt;br /&gt;
|birthPlace=[[Earth]]&lt;br /&gt;
|species=[[Human]] (?)&lt;br /&gt;
|gender=Male&lt;br /&gt;
|eyes=Pure White Light&lt;br /&gt;
|hair=Platinum Blond&lt;br /&gt;
|traits=Perverted&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Koschei&#039;&#039;&#039;, also spelled Koshchei or Kashchei, is a mythological figure from Russian folklore, often serving as an antagonist in stories. As it turns out, Koschei is in fact real, and is [[MC: Marianne|Marianne&#039;s]] father.&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
Koschei is featured in numerous Russian tales, as opposed to a single story. It is unknown how many, if any, of the stories are actually factual. The most common feature attributed to him however lends to his epithet as &amp;quot;the Immortal&amp;quot; or &amp;quot;the Deathless&amp;quot;. Supposedly Koschei has hidden his soul in side of a series of nested objects and animals, such as inside a needle which is inside an egg which is inside a duck that will fly around and evade capture. This can be considered a rather convoluted form of a phylactery and thus makes him a lich.&lt;br /&gt;
&lt;br /&gt;
Little is known of what exactly Koschei has done over the centuries, aside from the folklore stories. It is known that he has an army consisting of his undead creations, and wars with beings such as Baba Yaga. In battle, while Koschei may not be as strong as his daughter in terms of pure power, he is someone that is far more willing to plot and strategise, stacking engagements in his favour as much as possible.&lt;br /&gt;
&lt;br /&gt;
It is unknown by what circumstances it happened, but in the mid-19th century Koschei sired Marianne by way of a prostitute in Marseille, France. He was not around to raise her, and it is unknown if he even knew about her at all. At least on Marianne&#039;s side, she would not properly meet her father until the 1960s, deep in the frozen-wastes of Siberia. No details are known about how the meeting itself went, but he gifted her the [[MC: Ancient Earrings|Ancient Earrings]] which she still wears.&lt;br /&gt;
&lt;br /&gt;
In modern day Koschei has one of his minions, [[MC: Zhenya|Zhenya]], spying on the Magical Camp and Marianne for him.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
From his one in-game appearance the only determination that can be made of Koschei&#039;s personality is that he is a pervert. Having apparently knocked up a prostitute in the past supports this. Drawing more from what is known about him, it can be inferred that Koschei is likely quite crafty as well as powerful to have survived so long despite having enemies. From his mastery over magic and the powers of life and death his intelligence as well cannot be discounted.&lt;br /&gt;
&lt;br /&gt;
== Interactions ==&lt;br /&gt;
* Koschei can be seen in the [[MC: Death Knight Game Over|Death Knight Game Over]], where he revives Eric(a) as a sexy female death knight to serve as one of his generals.&lt;/div&gt;</summary>
		<author><name>JackyHF</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Yoshida_(Boss_Battle)&amp;diff=15166</id>
		<title>MC: Yoshida (Boss Battle)</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Yoshida_(Boss_Battle)&amp;diff=15166"/>
		<updated>2024-08-19T20:10:26Z</updated>

		<summary type="html">&lt;p&gt;JackyHF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;This page is about the boss. Did you mean the character [[MC: Yoshida|Yoshida]]?&#039;&#039;&lt;br /&gt;
{{CurrentVersionContent}}&lt;br /&gt;
[[File:Yoshida (Boss Battle).png|thumb|250px|Bestiary Entry: Driven by an unquenchable fury, Magical Girl Yoshida disdains traditional Magical Girl weaponry, relying instead on Ninjitsu and her ancestral katana. Not a weeb.]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Yoshida: &amp;quot;Let&#039;s get them, girls!&amp;quot;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&#039;&#039;Alice: &amp;quot;Miranda, Belle, please! We are friends...&amp;quot;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&#039;&#039;Belle: &amp;quot;I don&#039;t think you really know what that word means.&amp;quot;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&#039;&#039;Miranda: &amp;quot;Get ready for a beating, doll freak!&amp;quot;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&#039;&#039;Veronica: &amp;quot;Can&#039;t we talk about this Felicia?&amp;quot;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&#039;&#039;Felicia glares at Veronica.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{{Infobox_enemystats&lt;br /&gt;
|HP=3000&lt;br /&gt;
|MP=55&lt;br /&gt;
|ATK=40&lt;br /&gt;
|DEF=36&lt;br /&gt;
|MAT=36&lt;br /&gt;
|MDF=32&lt;br /&gt;
|AGI=56&lt;br /&gt;
|LUK=27&lt;br /&gt;
|EVA=20%&lt;br /&gt;
|MEV=0%&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox_resistances&lt;br /&gt;
|sharp=-&lt;br /&gt;
|blunt=-&lt;br /&gt;
|cute=-&lt;br /&gt;
|acid=-&lt;br /&gt;
|fire=-&lt;br /&gt;
|ice=-&lt;br /&gt;
|thunder=-&lt;br /&gt;
|wind=-&lt;br /&gt;
|absorb=-&lt;br /&gt;
|mental=-&lt;br /&gt;
|death=Im&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox_statusresist&lt;br /&gt;
|blind=-&lt;br /&gt;
|bound=Im&lt;br /&gt;
|tentaclebound=Im&lt;br /&gt;
|charm=Im&lt;br /&gt;
|charmbreak=Im&lt;br /&gt;
|charmsuccubus=Im&lt;br /&gt;
|confusion=Im&lt;br /&gt;
|curse=-&lt;br /&gt;
|death=Im&lt;br /&gt;
|doll=Im&lt;br /&gt;
|paralysis=Im&lt;br /&gt;
|poison=Im&lt;br /&gt;
|silence=-&lt;br /&gt;
|sleep=-&lt;br /&gt;
|stun=Im&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Spells and Abilities&#039;&#039;&#039;:&lt;br /&gt;
* Attack ({{MCSharp}} damage)&lt;br /&gt;
* [[MC: Lightning Slashes|Lightning Slashes]]&lt;br /&gt;
* [[MC: Poisoned Kunai|Poisoned Kunai]]&lt;br /&gt;
* [[MC: Spell-Reflecting Stance|Spell-Reflecting Stance]]&lt;br /&gt;
* [[MC: Stone Splitter Cut|Stone Splitter Cut]]&lt;br /&gt;
* [[MC: Ultrasonic Shriek|Ultrasonic Shriek]]&lt;br /&gt;
* [[MC: Vampiric Drain|Vampiric Drain]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drops&#039;&#039;&#039;:&lt;br /&gt;
* [[MC: Eris&#039; Core|Eris&#039; Core]] (100%)&lt;br /&gt;
* Either [[MC: Death Mist Core|Death Mist Core]], [[MC: Ice Core|Ice Core]], or [[MC: Mimic Core|Mimic Core]] (if Yoshida is beaten first in the 4v4 fight, one of these cores will drop (33.3% chance); if Yoshida is not beaten first, see her teammates for their respective Core drops)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yoshida&#039;&#039;&#039; is part of a boss fight in the secret passage of the [[MC: Pleasure Palace|Pleasure Palace]], opened directly after the boss fight with [[MC: Eris|Eris]]. She is fought as part of a team of enemy [[MC: Magical Girl|Magical Girls]] alongside [[MC: Belle (Boss Battle)|Belle]], [[MC: Felicia (Boss Battle)|Felicia]], and [[MC: Miranda (Boss Battle)|Miranda]].&lt;br /&gt;
&lt;br /&gt;
Despite being the main antagonist of the group, Yoshida should be left for last. If you are trying to aim for a specific Core drop then she is definitely not going to be the first target at the very least. For the most part Yoshida is a straightforward physical attacker hitting one target at a time without too many extra effects. She is capable of inflicting {{MCPoisoned}} and {{MCStunned}} [[MC: Status Effects|status effects]], but neither are typically all that urgent unless the stun is on Natalie and you desperately need a heal. Yoshida can normally be ignored compared to her teammates so long as you keep your health up, and if she is in her Spell Reflecting Stance then doubly so as long as you do not target her. Consider the use of a DEF buff skill, even if Stone Splitter Cut ignores DEF the rest of her skills do not.&lt;br /&gt;
&lt;br /&gt;
As previously mentioned, you will likely be targeting one of Yoshida&#039;s teammates first for this fight rather than her. Your choice will most likely be primarily influenced by the Core they drop: Belle for the Ice Core, Felicia for the Mimic Core, and Miranda for the Death Mist Core. The Cores aside, their priority in terms of threat should be Belle and Felicia First followed by Miranda, and then Yoshida. Belle serves as the teams support with an array of buffing spells and the skill Heal, but is also somewhat physically frail with the lowest HP and DEF. Felicia also has a buff and Heal but focuses more on the ability to debuff and apply status effects. Miranda is a fairly straightforward magical attacker whose multi-targeting skills make her a larger threat than Yoshda.&lt;br /&gt;
&lt;br /&gt;
Once you have finished off her teammates, each of whom have reasons to be prioritized higher, then Yoshida as the last member should not prove too troublesome. One additional reason to leave Yoshida last is just how incredibly troublesome it is to actually hurt her which is time that would have been wasted if her teammates were still up. She has an unusually high 20% EVA stat that confounds physical attackers, and her Spell Reflecting Stance occasionally renders your mages useless for a couple of turns. On top of that, once Yoshida drops below half health she increases her usage of Vampiric Drain. Still, if her teammates are down then a 4v1 should end in short order.&lt;br /&gt;
&lt;br /&gt;
=== Losing the Battle ===&lt;br /&gt;
Losing the boss battle will result in the loss of [[MC: Eris&#039; Core|Eris&#039; Core]] in addition to the loss of the chance to recover one of the previously stolen Cores.&lt;br /&gt;
[[Category:MC: Enemies]]&lt;br /&gt;
[[Category:MC: Humanoids]]&lt;/div&gt;</summary>
		<author><name>JackyHF</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Death_Mist_Core&amp;diff=15165</id>
		<title>MC: Death Mist Core</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Death_Mist_Core&amp;diff=15165"/>
		<updated>2024-08-19T20:08:21Z</updated>

		<summary type="html">&lt;p&gt;JackyHF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CurrentVersionContent}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;&#039;&#039;Life Drinker&#039;s arcano core. There appears to be an opaque fog inside.&amp;quot;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==As Equipment==&lt;br /&gt;
&#039;&#039;&#039;Category&#039;&#039;&#039;: [[MC: Cores|Cores]]&lt;br /&gt;
{{Infobox_MCequipment&lt;br /&gt;
|HP=-&lt;br /&gt;
|MP=-&lt;br /&gt;
|ATK=-&lt;br /&gt;
|DEF=-&lt;br /&gt;
|MAT=-&lt;br /&gt;
|MDF=-&lt;br /&gt;
|AGI=-&lt;br /&gt;
|LUK=-&lt;br /&gt;
|EVA=-&lt;br /&gt;
|MEV=-&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Additional Effects&#039;&#039;&#039;: Access to the skill [[MC: Withering Curse|Withering Curse]].&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Death Mist Core&#039;&#039;&#039; is initially dropped by the [[MC: Magico|Magico]] [[MC: Life Drinker|Life Drinker]], but it is immediately stolen away by [[MC: Yoshida|Yoshida]]. Later in the battle against her during [[MC: Operation: Fluffy Kitten|Operation: Fluffy Kitten]] if her teammate [[MC: Miranda|Miranda]] is defeated first then this Core will be dropped. If Yoshida herself is beaten first there is a one in three chance of this Core being dropped. If either of their other two teammates are beaten first then a different Core will be dropped.&lt;br /&gt;
&lt;br /&gt;
The following [[MC: Enemies|enemies]] drop the &#039;&#039;&#039;Death Mist Core&#039;&#039;&#039;:&lt;br /&gt;
* [[MC: Life Drinker|Life Drinker]]&lt;br /&gt;
* [[MC: Miranda (Boss Battle)|Miranda (Boss Battle)]] (100% if beaten first, 0% otherwise)&lt;br /&gt;
* [[MC: Yoshida (Boss Battle)|Yoshida (Boss Battle)]] (33.3% chance if beaten first, 0% otherwise)&lt;br /&gt;
&lt;br /&gt;
==[[MC: Core Siphoning|Core Siphoning]]==&lt;br /&gt;
&#039;&#039;&#039;Stat Changes&#039;&#039;&#039;:&lt;br /&gt;
{{Infobox_MCequipment&lt;br /&gt;
|HP=&amp;lt;nowiki&amp;gt;+100&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|MP=-&lt;br /&gt;
|ATK=-&lt;br /&gt;
|DEF=-&lt;br /&gt;
|MAT=-&lt;br /&gt;
|MDF=-&lt;br /&gt;
|AGI=-&lt;br /&gt;
|LUK=-&lt;br /&gt;
|EVA=-&lt;br /&gt;
|MEV=-&lt;br /&gt;
}}&lt;br /&gt;
If Eric(a) lost to [[MC: Life Drinker|Life Drinker]] then +5 DEF and +5 MDF will be restored in addition to the above.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill(s) Learned&#039;&#039;&#039;: None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transformation&#039;&#039;&#039;: [[MC: Hips Transformation|Hips Transformation]].&lt;br /&gt;
[[Category:MC: Items]]&lt;br /&gt;
[[Category:MC: Equipment]]&lt;br /&gt;
[[Category:MC: Cores]]&lt;/div&gt;</summary>
		<author><name>JackyHF</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Miranda_(Boss_Battle)&amp;diff=15164</id>
		<title>MC: Miranda (Boss Battle)</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Miranda_(Boss_Battle)&amp;diff=15164"/>
		<updated>2024-08-19T20:08:08Z</updated>

		<summary type="html">&lt;p&gt;JackyHF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;This page is about the boss. Did you mean the character [[MC: Miranda|Miranda]]?&#039;&#039;&lt;br /&gt;
{{CurrentVersionContent}}&lt;br /&gt;
[[File:Miranda (Boss Battle).png|thumb|250px|Bestiary Entry: Once a friendly and popular young woman, Magical Girl Miranda&#039;s experience as Alice&#039;s doll left her paranoid. Yoshida&#039;s offer of revenge was too good to pass up on.]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Yoshida: &amp;quot;Let&#039;s get them, girls!&amp;quot;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&#039;&#039;Alice: &amp;quot;Miranda, Belle, please! We are friends...&amp;quot;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&#039;&#039;Belle: &amp;quot;I don&#039;t think you really know what that word means.&amp;quot;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&#039;&#039;Miranda: &amp;quot;Get ready for a beating, doll freak!&amp;quot;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&#039;&#039;Veronica: &amp;quot;Can&#039;t we talk about this Felicia?&amp;quot;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&#039;&#039;Felicia glares at Veronica.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{{Infobox_enemystats&lt;br /&gt;
|HP=2200&lt;br /&gt;
|MP=75&lt;br /&gt;
|ATK=22&lt;br /&gt;
|DEF=33&lt;br /&gt;
|MAT=40&lt;br /&gt;
|MDF=41&lt;br /&gt;
|AGI=34&lt;br /&gt;
|LUK=40&lt;br /&gt;
|EVA=5%&lt;br /&gt;
|MEV=0%&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox_resistances&lt;br /&gt;
|sharp=-&lt;br /&gt;
|blunt=-&lt;br /&gt;
|cute=-&lt;br /&gt;
|acid=-&lt;br /&gt;
|fire=-&lt;br /&gt;
|ice=-&lt;br /&gt;
|thunder=-&lt;br /&gt;
|wind=-&lt;br /&gt;
|absorb=-&lt;br /&gt;
|mental=-&lt;br /&gt;
|death=Im&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox_statusresist&lt;br /&gt;
|blind=-&lt;br /&gt;
|bound=-&lt;br /&gt;
|tentaclebound=-&lt;br /&gt;
|charm=Im&lt;br /&gt;
|charmbreak=Im&lt;br /&gt;
|charmsuccubus=Im&lt;br /&gt;
|confusion=Im&lt;br /&gt;
|curse=-&lt;br /&gt;
|death=Im&lt;br /&gt;
|doll=Im&lt;br /&gt;
|paralysis=Im&lt;br /&gt;
|poison=Im&lt;br /&gt;
|silence=-&lt;br /&gt;
|sleep=-&lt;br /&gt;
|stun=Im&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Spells and Abilities&#039;&#039;&#039;:&lt;br /&gt;
* Attack ({{MCBlunt}} damage)&lt;br /&gt;
* [[MC: Adorable Justice|Adorable Justice]] (Requires [[MC: Charge|Focus]])&lt;br /&gt;
* [[MC: Crackling Lightning|Crackling Lightning]]&lt;br /&gt;
* [[MC: Freezing Curse|Freezing Curse]]&lt;br /&gt;
* [[MC: Magic Bolt|Magic Bolt]]&lt;br /&gt;
* [[MC: Mana Charge|Mana Charge]] (Below 20% MP)&lt;br /&gt;
* [[MC: Whirling Flames|Whirling Flames]]&lt;br /&gt;
* [[MC: Withering Curse|Withering Curse]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drops&#039;&#039;&#039;:&lt;br /&gt;
* [[MC: Death Mist Core|Death Mist Core]] (100% if beaten first, 0% otherwise)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Miranda&#039;&#039;&#039; is part of a boss fight in the secret passage of the [[MC: Pleasure Palace|Pleasure Palace]], opened directly after the boss fight with [[MC: Eris|Eris]]. She is fought as part of a team of enemy [[MC: Magical Girl|Magical Girls]] alongside [[MC: Yoshida (Boss Battle)|Yoshida]], [[MC: Belle (Boss Battle)|Belle]], and [[MC: Felicia (Boss Battle)|Felicia]]. Defeating her first will make the Death Mist Core drop at the end of the battle.&lt;br /&gt;
&lt;br /&gt;
As the mage of the team Miranda will be constantly slinging powerful damaging spells against the party, though she has little in the terms of debuffs. Consider the use of MDF buffs such as [[MC: Lovely Barricade|Lovely Barricade]] to help blunt her attacks. As her spells can hit multiple targets she should probably be prioritized over Yoshida.&lt;br /&gt;
&lt;br /&gt;
See the [[MC: Yoshida (Boss Battle)|Yoshida (Boss Battle)]] page for more information on the fight.&lt;br /&gt;
&lt;br /&gt;
=== Losing the Battle ===&lt;br /&gt;
Losing the boss battle will result in the loss of [[MC: Eris&#039; Core|Eris&#039; Core]] in addition to the loss of the chance to recover one of the previously stolen Cores.&lt;br /&gt;
[[Category:MC: Enemies]]&lt;br /&gt;
[[Category:MC: Humanoids]]&lt;/div&gt;</summary>
		<author><name>JackyHF</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Mimic_Core&amp;diff=15163</id>
		<title>MC: Mimic Core</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Mimic_Core&amp;diff=15163"/>
		<updated>2024-08-19T20:07:58Z</updated>

		<summary type="html">&lt;p&gt;JackyHF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CurrentVersionContent}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;The &amp;quot;Fake Harpy&amp;quot; Mimic&#039;s arcano core. Sometimes it subtly changes its appearance.&amp;quot;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==As Equipment==&lt;br /&gt;
&#039;&#039;&#039;Category&#039;&#039;&#039;: [[MC: Cores|Cores]]&lt;br /&gt;
{{Infobox_MCequipment&lt;br /&gt;
|HP=-&lt;br /&gt;
|MP=-&lt;br /&gt;
|ATK=-&lt;br /&gt;
|DEF=-&lt;br /&gt;
|MAT=-&lt;br /&gt;
|MDF=-&lt;br /&gt;
|AGI=-&lt;br /&gt;
|LUK=-&lt;br /&gt;
|EVA=-&lt;br /&gt;
|MEV=-&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Additional Effects&#039;&#039;&#039;: Access to the skills [[MC: Mimicry|Mimicry]] and [[MC: Razor Feathers|Razor Feathers]].&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Mimic Core&#039;&#039;&#039; originally comes from the [[MC: Magico Mimic|Magico Mimic]], but the [[MC: Magico|Magico]] is finished off with its Core immediately stolen away by [[MC: Yoshida|Yoshida]]. Later in the battle against her during [[MC: Operation: Fluffy Kitten|Operation: Fluffy Kitten]], if her teammate [[MC: Felicia|Felicia]] is defeated first, then this Core will be dropped. If Yoshida herself is beaten first there is a one in three chance of this Core being dropped. If either of their other two teammates are beaten first, a different Core will be dropped instead.&lt;br /&gt;
&lt;br /&gt;
The following [[MC: Enemies|enemies]] drop the &#039;&#039;&#039;Mimic Core&#039;&#039;&#039;:&lt;br /&gt;
* [[MC: Felicia (Boss Battle)|Felicia (Boss Battle)]] (100% if beaten first, 0% otherwise)&lt;br /&gt;
* [[MC: Yoshida (Boss Battle)|Yoshida (Boss Battle)]] (33.3% chance if beaten first, 0% otherwise)&lt;br /&gt;
&lt;br /&gt;
==[[MC: Core Siphoning|Core Siphoning]]==&lt;br /&gt;
The &#039;&#039;&#039;Mimic Core&#039;&#039;&#039; is unique in that its effects will vary drastically depending on which [[MC: Cutie Knights|Cutie Knights&#039;]] route [[MC: Eric(a)|Eric(a)]] is currently on, or who has the highest affection if not on a route yet.&lt;br /&gt;
&lt;br /&gt;
==== [[MC: Natalie|Natalie]] ====&lt;br /&gt;
&#039;&#039;&#039;Stat Changes&#039;&#039;&#039;:&lt;br /&gt;
{{Infobox_MCequipment&lt;br /&gt;
|HP=-&lt;br /&gt;
|MP=-&lt;br /&gt;
|ATK=-&lt;br /&gt;
|DEF=-&lt;br /&gt;
|MAT=-&lt;br /&gt;
|MDF=-&lt;br /&gt;
|AGI=&amp;lt;nowiki&amp;gt;+5&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|LUK=-&lt;br /&gt;
|EVA=-&lt;br /&gt;
|MEV=-&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Skill(s) Learned&#039;&#039;&#039;: [[MC: Grasp of the Pit|Grasp of the Pit]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transformation&#039;&#039;&#039;: [[MC: Breast Growth Transformation|Breast Growth Transformation]] to the D-Cup stage, with as many gains in [[MC: Girl Score|Girl Score]] as Breast Growth Transformation levels added. Skipped if already at D-Cup or higher.&lt;br /&gt;
&lt;br /&gt;
==== [[MC: Veronica|Veronica]] ====&lt;br /&gt;
&#039;&#039;&#039;Stat Changes&#039;&#039;&#039;:&lt;br /&gt;
{{Infobox_MCequipment&lt;br /&gt;
|HP=-&lt;br /&gt;
|MP=-&lt;br /&gt;
|ATK=-&lt;br /&gt;
|DEF=&amp;lt;nowiki&amp;gt;+5&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|MAT=-&lt;br /&gt;
|MDF=-&lt;br /&gt;
|AGI=-&lt;br /&gt;
|LUK=-&lt;br /&gt;
|EVA=-&lt;br /&gt;
|MEV=-&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Skill(s) Learned&#039;&#039;&#039;: [[MC: Thermal Drain|Thermal Drain]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transformation&#039;&#039;&#039;: [[MC: Delicate Shoulders Transformation|Delicate Shoulders Transformation]] if not already in place.&lt;br /&gt;
&lt;br /&gt;
==== [[MC: Alice|Alice]] ====&lt;br /&gt;
&#039;&#039;&#039;Stat Changes&#039;&#039;&#039;:&lt;br /&gt;
{{Infobox_MCequipment&lt;br /&gt;
|HP=-&lt;br /&gt;
|MP=-&lt;br /&gt;
|ATK=-&lt;br /&gt;
|DEF=-&lt;br /&gt;
|MAT=-&lt;br /&gt;
|MDF=&amp;lt;nowiki&amp;gt;+5&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|AGI=-&lt;br /&gt;
|LUK=-&lt;br /&gt;
|EVA=-&lt;br /&gt;
|MEV=-&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Skill(s) Learned&#039;&#039;&#039;: [[MC: Spectral Sword|Spectral Sword]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transformation&#039;&#039;&#039;: One level each for the [[MC: Height Reduction Transformation|Height Reduction Transformation]] and the max height restriction, both to the maximum of two.&lt;br /&gt;
[[Category:MC: Items]]&lt;br /&gt;
[[Category:MC: Equipment]]&lt;br /&gt;
[[Category:MC: Cores]]&lt;/div&gt;</summary>
		<author><name>JackyHF</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Felicia_(Boss_Battle)&amp;diff=15162</id>
		<title>MC: Felicia (Boss Battle)</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Felicia_(Boss_Battle)&amp;diff=15162"/>
		<updated>2024-08-19T20:07:33Z</updated>

		<summary type="html">&lt;p&gt;JackyHF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;This page is about the boss. Did you mean the character [[MC: Felicia|Felicia]]?&#039;&#039;&lt;br /&gt;
{{CurrentVersionContent}}&lt;br /&gt;
[[File:Felicia (Boss Battle).png|thumb|250px|Bestiary Entry: This talented young chronomancer Magical Girl nearly perished while enslaved by Princess Veronica. She gladly accepted Yoshida&#039;s promise of vengeance.]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Yoshida: &amp;quot;Let&#039;s get them, girls!&amp;quot;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&#039;&#039;Alice: &amp;quot;Miranda, Belle, please! We are friends...&amp;quot;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&#039;&#039;Belle: &amp;quot;I don&#039;t think you really know what that word means.&amp;quot;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&#039;&#039;Miranda: &amp;quot;Get ready for a beating, doll freak!&amp;quot;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&#039;&#039;Veronica: &amp;quot;Can&#039;t we talk about this Felicia?&amp;quot;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&#039;&#039;Felicia glares at Veronica.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{{Infobox_enemystats&lt;br /&gt;
|HP=2100&lt;br /&gt;
|MP=60&lt;br /&gt;
|ATK=33&lt;br /&gt;
|DEF=35&lt;br /&gt;
|MAT=34&lt;br /&gt;
|MDF=35&lt;br /&gt;
|AGI=32&lt;br /&gt;
|LUK=31&lt;br /&gt;
|EVA=5%&lt;br /&gt;
|MEV=0%&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox_resistances&lt;br /&gt;
|sharp=-&lt;br /&gt;
|blunt=-&lt;br /&gt;
|cute=-&lt;br /&gt;
|acid=-&lt;br /&gt;
|fire=-&lt;br /&gt;
|ice=-&lt;br /&gt;
|thunder=-&lt;br /&gt;
|wind=-&lt;br /&gt;
|absorb=-&lt;br /&gt;
|mental=-&lt;br /&gt;
|death=Im&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox_statusresist&lt;br /&gt;
|blind=-&lt;br /&gt;
|bound=Im&lt;br /&gt;
|tentaclebound=Im&lt;br /&gt;
|charm=Im&lt;br /&gt;
|charmbreak=Im&lt;br /&gt;
|charmsuccubus=Im&lt;br /&gt;
|confusion=Im&lt;br /&gt;
|curse=-&lt;br /&gt;
|death=Im&lt;br /&gt;
|doll=Im&lt;br /&gt;
|paralysis=-&lt;br /&gt;
|poison=-&lt;br /&gt;
|silence=-&lt;br /&gt;
|sleep=-&lt;br /&gt;
|stun=-&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Spells and Abilities&#039;&#039;&#039;:&lt;br /&gt;
* Attack ({{MCBlunt}} damage)&lt;br /&gt;
* [[MC: Accelerate|Accelerate]]&lt;br /&gt;
* [[MC: Decelerate|Decelerate]]&lt;br /&gt;
* [[MC: Gust|Gust]]&lt;br /&gt;
* [[MC: Mimicry|Mimicry]]&lt;br /&gt;
** [[MC: Heal|Heal]]&lt;br /&gt;
** [[MC: Poisoned Kunai|Poisoned Kunai]]&lt;br /&gt;
** [[MC: Whirling Flames|Whirling Flames]]&lt;br /&gt;
* [[MC: Paralyze|Paralyze]]&lt;br /&gt;
* [[MC: Razor Feathers|Razor Feathers]]&lt;br /&gt;
* [[MC: Sleep|Sleep]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drops&#039;&#039;&#039;:&lt;br /&gt;
* [[MC: Mimic Core|Mimic Core]] (100% if beaten first, 0% otherwise)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Felicia&#039;&#039;&#039; is part of a boss fight in the secret passage of the [[MC: Pleasure Palace|Pleasure Palace]], opened directly after the boss fight with [[MC: Eris|Eris]]. She is fought as part of a team of enemy [[MC: Magical Girl|Magical Girls]] alongside [[MC: Yoshida (Boss Battle)|Yoshida]], [[MC: Belle (Boss Battle)|Belle]], and [[MC: Miranda (Boss Battle)|Miranda]]. Defeating her first will make the Mimic Core drop at the end of the battle.&lt;br /&gt;
&lt;br /&gt;
Felicia is one of the two highest priority targets alongside Belle. Through Mimicry she has Heal from Belle, allowing her to serve as a secondary healer for her team, albeit the chances of her actually casting it are low. While she does have a buff, she differs from Belle&#039;s support role in that she has far more spells that learn in the opposite direction, with a [[MC: STAT Down|debuff]] and multiple [[MC: Status Effects|status effect]] spells to mess with the players party. Paralyze and Sleep can be particularly troublesome as those can last for many turns.&lt;br /&gt;
&lt;br /&gt;
While she has higher defensive stats than Belle, they are still a bit lower than the two attackers of the team. Aim to take her out before moving onto the two attackers.&lt;br /&gt;
&lt;br /&gt;
See the [[MC: Yoshida (Boss Battle)|Yoshida (Boss Battle)]] page for more information on the fight.&lt;br /&gt;
&lt;br /&gt;
=== Losing the Battle ===&lt;br /&gt;
Losing the boss battle will result in the loss of [[MC: Eris&#039; Core|Eris&#039; Core]] in addition to the loss of the chance to recover one of the previously stolen Cores.&lt;br /&gt;
[[Category:MC: Enemies]]&lt;br /&gt;
[[Category:MC: Humanoids]]&lt;/div&gt;</summary>
		<author><name>JackyHF</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Belle_(Boss_Battle)&amp;diff=15161</id>
		<title>MC: Belle (Boss Battle)</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Belle_(Boss_Battle)&amp;diff=15161"/>
		<updated>2024-08-19T20:07:20Z</updated>

		<summary type="html">&lt;p&gt;JackyHF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;This page is about the boss. Did you mean the character [[MC: Belle|Belle]]?&#039;&#039;&lt;br /&gt;
{{CurrentVersionContent}}&lt;br /&gt;
[[File:Belle (Boss Battle).png|thumb|250px|Bestiary Entry: Olivia&#039;s ward, and a powerful acid mage, Magical Girl Belle&#039;s innocence and naivete made her an easy recruit for Yoshida&#039;s team.]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Yoshida: &amp;quot;Let&#039;s get them, girls!&amp;quot;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&#039;&#039;Alice: &amp;quot;Miranda, Belle, please! We are friends...&amp;quot;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&#039;&#039;Belle: &amp;quot;I don&#039;t think you really know what that word means.&amp;quot;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&#039;&#039;Miranda: &amp;quot;Get ready for a beating, doll freak!&amp;quot;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&#039;&#039;Veronica: &amp;quot;Can&#039;t we talk about this Felicia?&amp;quot;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&#039;&#039;Felicia glares at Veronica.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{{Infobox_enemystats&lt;br /&gt;
|HP=1900&lt;br /&gt;
|MP=80&lt;br /&gt;
|ATK=28&lt;br /&gt;
|DEF=28&lt;br /&gt;
|MAT=33&lt;br /&gt;
|MDF=47&lt;br /&gt;
|AGI=28&lt;br /&gt;
|LUK=51&lt;br /&gt;
|EVA=5%&lt;br /&gt;
|MEV=0%&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox_resistances&lt;br /&gt;
|sharp=-&lt;br /&gt;
|blunt=-&lt;br /&gt;
|cute=-&lt;br /&gt;
|acid=-&lt;br /&gt;
|fire=-&lt;br /&gt;
|ice=Rs&lt;br /&gt;
|thunder=-&lt;br /&gt;
|wind=-&lt;br /&gt;
|absorb=-&lt;br /&gt;
|mental=-&lt;br /&gt;
|death=Im&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox_statusresist&lt;br /&gt;
|blind=-&lt;br /&gt;
|bound=Im&lt;br /&gt;
|tentaclebound=Im&lt;br /&gt;
|charm=-&lt;br /&gt;
|charmbreak=-&lt;br /&gt;
|charmsuccubus=-&lt;br /&gt;
|confusion=Im&lt;br /&gt;
|curse=-&lt;br /&gt;
|death=Im&lt;br /&gt;
|doll=Im&lt;br /&gt;
|paralysis=Im&lt;br /&gt;
|poison=-&lt;br /&gt;
|silence=-&lt;br /&gt;
|sleep=-&lt;br /&gt;
|stun=Im&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Spells and Abilities&#039;&#039;&#039;:&lt;br /&gt;
* Attack ({{MCBlunt}} damage)&lt;br /&gt;
* [[MC: Heal|Heal]]&lt;br /&gt;
* [[MC: Frost Shatter|Frost Shatter]]&lt;br /&gt;
* [[MC: Magic Bolt|Magic Bolt]]&lt;br /&gt;
* [[MC: Reflecting Aura|Reflecting Aura]]&lt;br /&gt;
* [[MC: Shatter Magic|Shatter Magic]]&lt;br /&gt;
* [[MC: Shield|Shield]]&lt;br /&gt;
* [[MC: Strengthening Spell|Strengthening Spell]]&lt;br /&gt;
* [[MC: Torrent of Vitriol|Torrent of Vitriol]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drops&#039;&#039;&#039;:&lt;br /&gt;
* [[MC: Ice Core|Ice Core]] (100% if beaten first, 0% otherwise)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Belle&#039;&#039;&#039; is part of a boss fight in the secret passage of the [[MC: Pleasure Palace|Pleasure Palace]], opened directly after the boss fight with [[MC: Eris|Eris]]. She is fought as part of a team of enemy [[MC: Magical Girl|Magical Girls]] alongside [[MC: Yoshida (Boss Battle)|Yoshida]], [[MC: Felicia (Boss Battle)|Felicia]], and [[MC: Miranda (Boss Battle)|Miranda]]. Defeating her first will make the Ice Core drop at the end of the battle.&lt;br /&gt;
&lt;br /&gt;
Belle is one of the two highest priority targets alongside Felicia. With Heal and multiple buffing spells she is a strong support for her team, and Shatter Magic can prove extremely troublesome by removing the buffs on your party. Defeating her first also gives the Ice Core which can give two levels of the [[MC: Penis Reduction Transformation|Penis Reduction Transformation]] which is essential if you are trying to make [[MC: Eric(a)|Eric(a)]] fully female.&lt;br /&gt;
&lt;br /&gt;
The most physically frail of your opponents, Belle has the lowest HP and DEF of all four enemy Magical Girls. Pouring damage on her, especially physical damage, should hopefully take her out of the fight as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
See the [[MC: Yoshida (Boss Battle)|Yoshida (Boss Battle)]] page for more information on the fight.&lt;br /&gt;
&lt;br /&gt;
=== Losing the Battle ===&lt;br /&gt;
Losing the boss battle will result in the loss of [[MC: Eris&#039; Core|Eris&#039; Core]] in addition to the loss of the chance to recover one of the previously stolen Cores.&lt;br /&gt;
[[Category:MC: Enemies]]&lt;br /&gt;
[[Category:MC: Humanoids]]&lt;/div&gt;</summary>
		<author><name>JackyHF</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Ice_Core&amp;diff=15160</id>
		<title>MC: Ice Core</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Ice_Core&amp;diff=15160"/>
		<updated>2024-08-19T20:07:06Z</updated>

		<summary type="html">&lt;p&gt;JackyHF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CurrentVersionContent}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;&#039;&#039;Bonechiller&#039;s arcano core, it feels incredibly cold. Lowers Ice damage received by 50%.&amp;quot;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==As Equipment==&lt;br /&gt;
&#039;&#039;&#039;Category&#039;&#039;&#039;: [[MC: Cores|Cores]]&lt;br /&gt;
{{Infobox_MCequipment&lt;br /&gt;
|HP=-&lt;br /&gt;
|MP=-&lt;br /&gt;
|ATK=-&lt;br /&gt;
|DEF=-&lt;br /&gt;
|MAT=-&lt;br /&gt;
|MDF=-&lt;br /&gt;
|AGI=-&lt;br /&gt;
|LUK=-&lt;br /&gt;
|EVA=-&lt;br /&gt;
|MEV=-&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Additional Effects&#039;&#039;&#039;:&lt;br /&gt;
* Grants 50% resistance to {{MCIce}}&lt;br /&gt;
* Access to the skill [[MC: Frost Shatter|Frost Shatter]].&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Ice Core&#039;&#039;&#039; is initially dropped by the [[MC: Magico|Magico]] Bonechiller, but immediately stolen by [[MC: Yoshida|Yoshida]]. Later in the battle against her during [[MC: Operation: Fluffy Kitten|Operation: Fluffy Kitten]], if her teammate [[MC: Belle|Belle]] is defeated first, then this Core will be dropped. If Yoshida herself is beaten first, there is a one in three chance of this Core being dropped. If either of their other two teammates are beaten first, a different Core will be dropped instead.&lt;br /&gt;
&lt;br /&gt;
The following [[MC: Enemies|enemies]] drop the &#039;&#039;&#039;Ice Core&#039;&#039;&#039;:&lt;br /&gt;
* [[MC: Bonechiller|Bonechiller]]&lt;br /&gt;
* [[MC: Belle (Boss Battle)|Belle (Boss Battle)]] (100% if beaten first, 0% otherwise)&lt;br /&gt;
* [[MC: Yoshida (Boss Battle)|Yoshida (Boss Battle)]] (33.3% chance if beaten first, 0% otherwise)&lt;br /&gt;
&lt;br /&gt;
==[[MC: Core Siphoning|Core Siphoning]]==&lt;br /&gt;
&#039;&#039;&#039;Stat Changes&#039;&#039;&#039;:&lt;br /&gt;
{{Infobox_MCequipment&lt;br /&gt;
|HP=-&lt;br /&gt;
|MP=-&lt;br /&gt;
|ATK=-&lt;br /&gt;
|DEF=-&lt;br /&gt;
|MAT=-&lt;br /&gt;
|MDF=-&lt;br /&gt;
|AGI=-&lt;br /&gt;
|LUK=&amp;lt;nowiki&amp;gt;+5&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|EVA=-&lt;br /&gt;
|MEV=-&lt;br /&gt;
}}&lt;br /&gt;
If Eric(a) lost to Bonechiller, +5 AGI will be restored in addition to the above.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skill(s) Learned&#039;&#039;&#039;: [[MC: Hailstorm|Hailstorm]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transformation&#039;&#039;&#039;:&lt;br /&gt;
* One level of the [[MC: Penis Reduction Transformation|Penis Reduction Transformation]] will be gained.&lt;br /&gt;
* If Eric(a) did not lose to Bonechiller, an additional level of the Penis Reduction Transformation will be gained.&lt;br /&gt;
* Any levels of the [[MC: Penis Growth Transformation|Penis Growth Transformation]] gained prior will be undone.&lt;br /&gt;
[[Category:MC: Items]]&lt;br /&gt;
[[Category:MC: Equipment]]&lt;br /&gt;
[[Category:MC: Cores]]&lt;/div&gt;</summary>
		<author><name>JackyHF</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Penis_Growth_Transformation&amp;diff=15159</id>
		<title>MC: Penis Growth Transformation</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Penis_Growth_Transformation&amp;diff=15159"/>
		<updated>2024-08-19T20:03:49Z</updated>

		<summary type="html">&lt;p&gt;JackyHF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CurrentVersionContent}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Original Size (Reversed)&#039;&#039;&#039;: &#039;&#039;You take a look at your penis.&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&#039;&#039;Eric(a): &amp;quot;It&#039;s back to its original size. Good.&amp;quot;&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&#039;&#039;&#039;Enhanced Size&#039;&#039;&#039;: &#039;&#039;You take a good look at your enlarged penis.&#039;&#039;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&#039;&#039;Eric(a): &amp;quot;It&#039;s rather impressive, if I may say so myself. ...Maybe I shouldn&#039;t brag about it.&amp;quot;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Penis Growth Transformation&#039;&#039;&#039; is a peculiar physical [[MC: Transformations|transformation]] in that it is the one transformation in the game that enhances [[MC: Eric(a)|Eric(a)&#039;s]] masculinity instead of femininity. More than simply removing stages of the [[MC: Penis Reduction Transformation|Penis Reduction Transformation]], this transformation can actually increase Eric(a)&#039;s penis size larger than their original size. Each stage of this transformation removes one [[MC: Girl Score|Girl Score]], either by reducing stages of the Penis Reduction Transformation, or even going into the outright negatives when Eric(a)&#039;s penis is larger than normal.&lt;br /&gt;
&lt;br /&gt;
== Gaining ==&lt;br /&gt;
* &#039;&#039;&#039;Tilia&#039;&#039;&#039;: Winning [[MC: Tilia|Tilia&#039;s]] &amp;quot;Boob Fight&amp;quot; event allows you to choose one physical transformation to reverse. Choosing the penis option will have her use a dick enhancement spell that is capable of increasing the penis size one stage. This can only be done if the [[MC: Ice Core|Ice Core]] was not siphoned, and the fifth stage of the Penis Reduction Transformation (no genitals) has not been reached. In terms of being a stage of the Penis Growth Transformation as opposed to merely a reversal of the Penis Reduction Transformation this method is a little odd. This option is only available if Eric(a)&#039;s penis is currently shrunken by at least one stage so it cannot actually increase Eric(a)&#039;s penis beyond its original size, however it still counts as a stage of the &amp;quot;Penis Growth Transformation&amp;quot; to be removed for the purposes of the removal section.&lt;br /&gt;
* &#039;&#039;&#039;Akiko&#039;&#039;&#039;: During the first day at [[MC: Watanabe Inn|Watanabe Inn]], if the player is route-locked then telling [[MC: Marianne|Marianne]] &amp;quot;I just can&#039;t!&amp;quot; when asked to undress will result in being led away by [[MC: Akiko|Akiko]] for a private treatment. Choosing the legs option and then going along with Akiko&#039;s idea and drinking the vodka with her will provide one stage of this transformation as long as the final stage of the Penis Reduction Transformation has not been reached, Eric(a) is not currently in the [[MC: Cutie Magic Transformation|Cutie Magic Transformation]], and the Ice Core was not siphoned.&lt;br /&gt;
&lt;br /&gt;
== Removal ==&lt;br /&gt;
* &#039;&#039;&#039;Siphon the Ice Core&#039;&#039;&#039;: [[MC: Core Siphoning|Siphoning]] the Ice Core will reverse all stages of this transformation in addition to subsequently granting one stage of the Penis Reduction Transformation as well as +5 LUK and the [[MC: Skills|spell]] [[MC: Hailstorm|Hailstorm]].&lt;br /&gt;
** If the player had not previously lost to [[MC: Bonechiller|Bonechiller]], an additional stage of Penis Reduction Transformation will be granted.&lt;br /&gt;
** If the player had lost, +5 AGI will be recovered instead.&lt;br /&gt;
&lt;br /&gt;
See the [[MC: Penis Reduction Transformation|Penis Reduction Transformation]] page for individual reductions in penis size independent of the Penis Growth Transformation.&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
There is no current use for having a larger than normal penis size.&lt;br /&gt;
&lt;br /&gt;
See the [[MC: Penis Reduction Transformation|Penis Reduction Transformation]] page for uses of smaller sized or no penis.&lt;br /&gt;
[[Category:MC: Transformations]]&lt;/div&gt;</summary>
		<author><name>JackyHF</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Magical_Girl&amp;diff=15154</id>
		<title>MC: Magical Girl</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Magical_Girl&amp;diff=15154"/>
		<updated>2024-04-07T16:09:57Z</updated>

		<summary type="html">&lt;p&gt;JackyHF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CurrentVersionContent}}&lt;br /&gt;
{{LoreOnly}}&lt;br /&gt;
{{ExpandableLore}}&lt;br /&gt;
&#039;&#039;&#039;Magical Girls&#039;&#039;&#039; are magic-wielding girls that use their powers to fight against the [[MC: Magico|Magicos]] and their [[MC: Magico Minion|Minions]]. While the term &amp;quot;Magical Girl&amp;quot; may bring to mind many associations, as popularized in [[Earth]] media over the past decades, Magical Girls in the world of [[Magical Camp]] refer to something specific and do not necessarily adhere to all the common tropes associated with them.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
=== History ===&lt;br /&gt;
Magical Girls, as can be inferred from their name, are girls with magic. This is only the bare minimum required, as there are several other requirements to be considered an actual Magical Girl rather than just a girl with magic. In fact, the difference between a &#039;&#039;magical girl&#039;&#039; and a &#039;&#039;Magical Girl&#039;&#039; is in the expressions and associations themselves; for centuries it was simply that females would contract with magical creatures to gain some of their power in turn for providing some form of service. Magical knights, mystic ninjas, priests, shamans, and witches all fell under the umbrella term of magical girl, or girl with magic, but it wasn&#039;t until fairly recently that this was refined. [[MC: Olivia|Olivia]] for example is noted as having become a magical girl between the World Wars, and [[MC: Marianne|Marianne]] was a witch magical girl before her.&lt;br /&gt;
&lt;br /&gt;
Things began to change some time in the early-mid 20th century on Earth, with that world&#039;s popular media and real magical girls driving each other towards a more specific aesthetic and expression. This was in combination with the pioneering of actual cuteness-based magic such as Marianne&#039;s [[MC: Heart Blast|Heart Blast]], and presumably the efforts of others as well, such as [[MC: Ayame|Ayame]] and her proclivities.&lt;br /&gt;
&lt;br /&gt;
Their efforts eventually resulted in an entirely new branch of magic as a sub-type of the fairy magic that empowers girls: [[MC: Cute|Cute]] magic. Proper Magical Girls are able to actively derive power from cuteness, so most of them do their best to become cuter since that directly translates into greater magical ability and strength. Due to all this, the image of the modern cute Magical Girl was born and shaped.&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
The first major requirement that sets apart a Magical Girl from other magic users is the source of her power. Properly, she forms a contract with a [[fairy]] to gain the power of a Magical Girl. The full criteria for being selected is not known, but there are two obvious criteria: having an innate potential to use magic, and being a girl.&lt;br /&gt;
&lt;br /&gt;
For the first requirement for a fairy contract, actually being able to use their magic prior to becoming a Magical Girl is not necessary. For those that &#039;&#039;were&#039;&#039; already able to use magic, their previous magic will mix with the fairy magic. This gives the resulting Magical Girl an initial boost to their magic, but it will also set the development of their powers along a corresponding thematic path. This strict development prevents certain processes such as [[MC: Core Siphoning|Core Siphoning]] that would introduce foreign elements into their magic.&lt;br /&gt;
&lt;br /&gt;
The reason for the requirement to be a girl is somewhat less obvious at first glance than the previous requirement. In actuality, it &#039;&#039;is&#039;&#039; possible for a fairy to contract with a male. However, there are reasons why they normally choose not to do so. For some reason, fairy magic does not react as well with males compared to females. Over time the magic granted by the contract will be lost, unlike the more permanent affair with a girl, and this is the more benign of the possible outcomes. A particularly bad reaction may prove imminently more explosive for the unfortunate magical boy.&lt;br /&gt;
&lt;br /&gt;
Aside from the contract with a fairy, the other major requirement of a modern Magical Girl is Cute magic. Individual Magical Girls will use all sorts of different magical styles, weapons, or traits unique to them or their species and heritage. While this means that not all Magical Girls will directly use Cute-element magic spells as part of their arsenal, they are still empowered by Cute magic to a degree.&lt;br /&gt;
&lt;br /&gt;
The requirements of a fairy contract and Cute magic are important for one major reason, that being the primary duty of Magical Girls: the elimination of Magicos.&lt;br /&gt;
&lt;br /&gt;
=== Duty ===&lt;br /&gt;
Modern Magical Girls have come together for one reason: to fight the growing Magico menace. By the will of [[MC: Arcanos|Arcanos]], the Magicos seek to overrun and devour all life in the universe. Magical Girls are one of several factions that are part of the [[MC: Anti-Magico Alliance|Anti-Magico Alliance]] that actively oppose the Magicos. For some reason, the Magicos seem allergic to fairy magic, and Cute magic in particular is quite effective against almost all of them.&lt;br /&gt;
&lt;br /&gt;
The scale of the Magico threat is largely what sets apart the behaviour and purpose of Magical Girls in this reality from many popular media depictions. The scale of the threat is universal, multi-universal in fact, with all the lives in this universe and any universes Arcanos would move on to in jeopardy, with Magical Girls being one of the few things standing in their way. This weight of duty in many ways makes being a Magical Girl more of a &amp;quot;special forces soldier&amp;quot; than the &amp;quot;heroes&amp;quot; shown in media, with all the levels of grey morality that implies.&lt;br /&gt;
&lt;br /&gt;
In a war against a nigh-unending enemy with limited numbers of your own, this gives a lot more leeway to the actions of Magical Girls with regards to ethics and morality compared to the end result. Magicos are an existential threat that could prove to be apocalyptic to a society unprepared to handle them, so in the act of destroying a Magico, sometimes necessary sacrifices are made. For all that Magical Girls ostensibly defend those that can&#039;t defend themselves against the Magico menace, they will sometimes employ less than savoury means, or even less than savoury Magical Girls in order to accomplish those ends.&lt;br /&gt;
&lt;br /&gt;
== Training and Organization ==&lt;br /&gt;
&lt;br /&gt;
=== Facilities ===&lt;br /&gt;
From what is currently known of Magical Girls, they seem to be a distinctly Earthly phenomenon. There are three training facilities on Earth: The titular [[MC: Magical Camp|Magical Camp]] located in a [[MC: Pocket Dimension|pocket dimension]] but nominally covering Europe, the [[MC: Magical Café|Magical Café]] in Japan, and the [[MC: Magical Compound|Magical Compound]] in America. These facilities are run by the senior Magical Girls Marianne, Ayame, and [[MC: Patricia|Patricia]] respectively. Most is known about the first of the three as it is the setting of the game, with only small amounts known of the other two.&lt;br /&gt;
&lt;br /&gt;
Both the Magical Camp and Magical Café were created around the same unspecified time. The Magical Compound is the newest of the three facilities, having only been created in the late 2010s. The facilities are largely financed by the fairy global government, though supplemented by the connections and resources possessed by each individual director. In this respect Ayame and Patricia manage to outdo Marianne, and this can be seen in the Magical Camp&#039;s food situation with it having to resort to a contract with the rather unpalatable Gob-Gob company.&lt;br /&gt;
&lt;br /&gt;
Each training facility recruits Magical Girls locally from within its sphere of influence, either by fairies working with them or through senior Magical Girls referring a younger girl with potential. Some exceptions to this exist, and the types of recruits preferred may vary. Marianne&#039;s Magical Camp for example has poached several American girls and many of its trainees seem to lean in a delinquent direction, whereas Ayame prefers her Magical Girls to actually align with the popular image of a cute girl fighting for love and justice.&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
In the Magical Camp there are two distinct parts to their training: theoretical lessons taught in classrooms, and practical training against Magicos under controlled conditions. The former is not seen within the game as the recent session of classroom learning has just ended, with practical training season having begun shortly before [[MC: Eric(a)|Eric(a)]] arrived.&lt;br /&gt;
&lt;br /&gt;
Practical training in Magical Camp takes place within the pocket dimension it is located in, which is littered with dungeons containing Magicos imprisoned within. The environments and Magicos are mostly within the limits expected for a trainee to be able to handle, and a spell over the dimension will teleport any defeated trainees back to camp before they can suffer irreparable harm. While the theoretical lessons can reasonably be expected from the other two facilities, it is unknown how they handle practical training given their lack of a pocket dimension filled with Magicos.&lt;br /&gt;
&lt;br /&gt;
Once graduated, Magical Girls are allowed out on missions to fight Magicos outside, on Earth and presumably elsewhere in the multiverse. It can be seen that at least some graduated Magical Girls still operate out of the Magical Camp and presumably the other facilities as well, as a handy home base or headquarters of sorts. &lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
In exchange for the services of Magical Girls, the fairies will provide performance bonuses and even wishes. Performance bonuses can be gained even by trainees, but wishes require defeating live unsealed Magicos and are thus normally only available to graduated Magical Girls.&lt;br /&gt;
&lt;br /&gt;
Defeating Magicos in the wild rewards Magical Girls with stamps in a system similar to a customer loyalty program at a fast food place. Once enough stamps are accumulated they can be exchanged for a wish from the fairies. The exact mechanics and limits of these wishes are still unknown, with only a couple of known examples thus far:&lt;br /&gt;
* A [[vampire]] Magical Girl wished away her weakness to sunlight.&lt;br /&gt;
* One Magical Girl is saving up stamps in hopes to cure her brother&#039;s cancer.&lt;br /&gt;
[[Category:Browse]]&lt;/div&gt;</summary>
		<author><name>JackyHF</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Phyre&amp;diff=15153</id>
		<title>MC: Phyre</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Phyre&amp;diff=15153"/>
		<updated>2024-04-07T15:56:04Z</updated>

		<summary type="html">&lt;p&gt;JackyHF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{041b}}{{Infobox_character&lt;br /&gt;
|name=Phyre&lt;br /&gt;
|imageface=NoFace.png&lt;br /&gt;
|imagesprite=NoCharacter.png&lt;br /&gt;
|relatives=&lt;br /&gt;
|aliases=• [[MC: Shelly|Shelly]] (contested)&amp;lt;br/&amp;gt;• [[MC: Wendy|Wendy]] (contested)&lt;br /&gt;
|affiliation=• [[MC: Anti-Magico Alliance|Anti-Magico Alliance]]&amp;lt;br/&amp;gt;• [[MC: Magical Camp|Magical Camp]]&amp;lt;br/&amp;gt;• Marianne&#039;s Team (formerly)&lt;br /&gt;
|marital=&lt;br /&gt;
|birthPlace=&lt;br /&gt;
|species=[[Human]] (?)&lt;br /&gt;
|gender=Female&lt;br /&gt;
|height=&lt;br /&gt;
|eyes=&lt;br /&gt;
|hair=&lt;br /&gt;
|traits=• Mighty Sorceress&amp;lt;br/&amp;gt;• Power-mad (literally)&lt;br /&gt;
|skills=Builds and controls magical constructs&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Phyre&#039;&#039;&#039; was once a member of [[MC: Marianne|Marianne&#039;s]] [[MC: Magical Girl|Magical Girl]] team, and a prominent researcher into anti-[[MC: Magico|magico]] weaponry and techniques. Her current whereabouts are &amp;lt;s&amp;gt;complicated&amp;lt;/s&amp;gt; unknown.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
While Phyre is never encountered in-game, she is brought up in conversation and written records quite often. Born on a magic-rich [[MC: Locations|world]], Phyre was an accomplished spellcaster even before she signed a [[Fairy|fairy]] contract and became a proper [[MC: Magical Girl|Magical Girl]]. At some point, she proved herself powerful enough to earn a place on Marianne&#039;s team, and became a major influence at [[MC: Magical Camp|Magical Camp]], working tirelessly to improve humanity&#039;s odds of defeating [[MC: Arcanos|Arcanos]].&lt;br /&gt;
&lt;br /&gt;
Her personal life was far less heroic. Although once sane and reasonable, Phyre realized at some point that her power was limited by her sanity. She solved this limitation the way any reasonable thaumaturge would: by diving into research of the [[MC: Subconceptual Plane|Subconceptual Plane]], a realm in which the very laws of nature are twisted and shattered. The experience changed her instantly and irrevocably.&lt;br /&gt;
&lt;br /&gt;
Whatever moral constraints once held Phyre back from unethical research projects were gone, and she began performing experiments on Magical Girl trainees and regular humans with little regard for their wishes or well-being. [[MC: Isabelle|Isabelle]], [[MC: Marianne|Marianne]], and possibly [[MC: Yoshida|Yoshida]] were all unsuspecting recipients of Phyre&#039;s efforts, with varying degrees of success. Additionally, Phyre&#039;s personal tastes began to express themselves prominently in her work, particularly her interest in futanari. While some of this behavior was harmless and temporary, Isabelle in particular suffered lasting behavioral harm as a result of Phyre&#039;s experiments.&lt;br /&gt;
&lt;br /&gt;
Eventually, Marianne decided that Phyre&#039;s madness was too great a threat to be allowed to continue unimpeded. The mad sorceress was imprisoned and [[MC: Phyre&#039;s Tower|her research laboratory]] was sealed shut, but the exact nature of her imprisonment is very uncertain. [[MC: Wendy|Wendy]] and [[MC: Shelly|Shelly]] are both characters who claim that they are, or were, or are in part, Phyre. While it&#039;s certain that there is a connection between these three figures, the details are still largely unknown.&lt;br /&gt;
&lt;br /&gt;
Additionally, Phyre enjoyed reading extraordinarily bad speculative fiction novels. Whether this was a result of her exposure to the insanity at the heart of the Subconceptual Plane or merely a sign of her bad taste in literature is something the world shall never know.&lt;/div&gt;</summary>
		<author><name>JackyHF</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Ariana&amp;diff=15152</id>
		<title>MC: Ariana</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Ariana&amp;diff=15152"/>
		<updated>2024-04-07T15:52:10Z</updated>

		<summary type="html">&lt;p&gt;JackyHF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CurrentVersionContent}}&lt;br /&gt;
{{Infobox_character&lt;br /&gt;
|name=Ariana&lt;br /&gt;
|imageface=NoFace.png&lt;br /&gt;
|imagesprite=NoCharacter.png&lt;br /&gt;
|aliases=Head Librarian&lt;br /&gt;
|affiliation=Magical Camp&lt;br /&gt;
|gender=Female&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ariana&#039;&#039;&#039; is the Head Librarian of [[MC: Magical Camp|Magical Camp]]. Her whereabouts are currently unknown.&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
Ariana is the Head Librarian at Magical Camp, but is not herself a [[MC: Magical Girl|Magical Girl]]. [[MC: Isabelle|Isabelle]] declined to describe her actual species, only saying that she&#039;s &amp;quot;something else.&amp;quot; Whatever it is that Ariana is exactly, she is at least powerful enough that, according to Isabelle, something like the [[MC: Cursed Grimoire|Cursed Grimoire]] would stand no chance of defeating her.&lt;br /&gt;
&lt;br /&gt;
Some time prior to the start of the game, Ariana disappeared somewhere. This leads to [[MC: Melancia|Melancia]] sending the [[MC: Cutie Knights|Cutie Knights]] into the [[MC: Sealed Archives|Sealed Archives]]. After that episode, [[MC: Marianne|Marianne]] dispatches her two [[Youkai|nekomata]] shinobi to go look for her, but does not otherwise seem concerned about her well-being.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Little is known about Ariana&#039;s personality due to the fact that she has not actually appeared in person. It can be presumed that she cares for books and knowledge greatly due to her position. Melancia describes her as having always been angry that [[MC: Phyre|Phyre]] had sealed a [[MC: Magico|Magico]] in the [[MC: Library|Library]], and thought it possible she would try and retrieve some books from the area herself. Marianne also considers it a reasonable scenario that Ariana would lose track of extended amounts of time while reading.&lt;br /&gt;
&lt;br /&gt;
It is likely that Ariana has some measure of compassion as well as a good relationship with Melancia, considering the circumstances of their meeting. This is further supported by Melancia&#039;s position as Acting Librarian under her, and her worry about Ariana&#039;s missing status.&lt;/div&gt;</summary>
		<author><name>JackyHF</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Melancia&amp;diff=15151</id>
		<title>MC: Melancia</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Melancia&amp;diff=15151"/>
		<updated>2024-04-07T15:48:47Z</updated>

		<summary type="html">&lt;p&gt;JackyHF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CurrentVersionContent}}&lt;br /&gt;
{{Infobox_character&lt;br /&gt;
|name=Melancia&lt;br /&gt;
|imageface=MelanciaFace.png&lt;br /&gt;
|imagesprite=Melancia.png&lt;br /&gt;
|relatives=[[LBA: Calem|Calem]] (Cousin)&lt;br /&gt;
|aliases=Acting Librarian&lt;br /&gt;
|affiliation=Magical Camp&lt;br /&gt;
|marital=Presumed single&lt;br /&gt;
|species=[[Slime|Slimegirl]]&lt;br /&gt;
|gender=Female&lt;br /&gt;
|eyes=Green&lt;br /&gt;
|hair=Red&lt;br /&gt;
|traits=• Friendly&amp;lt;br/&amp;gt;• Likes reading&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Melancia&#039;&#039;&#039; is the Acting Librarian of [[MC: Magical Camp|Magical Camp&#039;s]] [[MC: Library|library]]. Unlike most residents of the camp, she is a Slime rather than a [[MC: Magical Girl|Magical Girl]], and a surprisingly mild-mannered member of her species at that.&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
Melancia herself is not entirely sure where she came from, having fallen through a crack in space some time in the past. The crack dumped her out in the sky, splattering her all over the ground. Even with the durability of Slimes this impact, while not immediately fatal, would likely have not seen her survive the night by her own admission. It was in this situation that she was found by [[MC: Ariana|Ariana]], Magical Camp&#039;s Head Librarian. It was thanks to Ariana that Melancia survived, and it was likely her that got Melancia her current job as well given that she feels [[MC: Marianne|Marianne]] does not like her much.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Melancia is very friendly, helpful, and kind; all things that are rather atypical for members of her species. She is also unusually intelligent for a Slime, as showcased by her job, and her role in the creation of the [[MC: Scan Scope|Scan Scope]] prototype shows she also seems to have some aptitude for magical technology.&lt;br /&gt;
&lt;br /&gt;
== Interactions ==&lt;br /&gt;
As per her job, Melancia can be found on the ground floor of the library.&lt;br /&gt;
* Melancia sells [[MC: Eric(a)|Eric(a)]] the [[MC: Bestiary|Bestiary]] for 300 lumes and the Scan Scope for 500 lumes, respectively.&lt;br /&gt;
** If Eric(a) does not have the 300 lumes for the Bestiary, Melancia will offer a loan of 850 lumes to cover both items. There is currently no time limit to paying back this loan, or consequences for not doing so at all.&lt;br /&gt;
* Once the [[MC: Cutie Knights|Cutie Knights]] have finished their mission at the [[MC: Research Base|Research Base]], speaking with Melancia will have her ask them to go look for Ariana in the [[MC: Sealed Archives|Sealed Archives]], opening access to the dungeon.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The word &amp;quot;melancia&amp;quot; is Portuguese for &amp;quot;watermelon&amp;quot;, which she resembles in her colouration. The word also contains the letters that make up &amp;quot;Calem&amp;quot;, which is the name of her cousin.&lt;/div&gt;</summary>
		<author><name>JackyHF</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Melancia&amp;diff=15150</id>
		<title>MC: Melancia</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Melancia&amp;diff=15150"/>
		<updated>2024-04-07T15:42:47Z</updated>

		<summary type="html">&lt;p&gt;JackyHF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CurrentVersionContent}}&lt;br /&gt;
{{Infobox_character&lt;br /&gt;
|name=Melancia&lt;br /&gt;
|imageface=MelanciaFace.png&lt;br /&gt;
|imagesprite=Melancia.png&lt;br /&gt;
|relatives=[[LBA: Calem|Calem]] (Cousin)&lt;br /&gt;
|aliases=Acting Librarian&lt;br /&gt;
|affiliation=Magical Camp&lt;br /&gt;
|marital=Presumed single&lt;br /&gt;
|species=[[Slime|Slimegirl]]&lt;br /&gt;
|gender=Female&lt;br /&gt;
|eyes=Green&lt;br /&gt;
|hair=Red&lt;br /&gt;
|traits=• Friendly&amp;lt;br/&amp;gt;• Likes reading&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Melancia&#039;&#039;&#039; is the Acting Librarian of [[MC: Magical Camp|Magical Camp&#039;s]] [[MC: Library|library]]. Unlike most residents of the camp, she is a Slime rather than a [[MC: Magical Girl|Magical Girl]], and a surprisingly mild-mannered member of her species at that.&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
Melancia herself is not entirely sure where she came from, having fallen through a crack in space some time in the past. The crack dumped her out in the sky, splattering her all over the ground. Even with the durability of Slimes this impact, while not immediately fatal, would likely have not seen her survive the night by her own admission. It was in this situation that she was found by [[MC: Ariana|Ariana]], Magical Camp&#039;s Head Librarian. It was thanks to Ariana that Melancia survived, and it was likely her that got Melancia her current job as well given that she feels [[MC: Marianne|Marianne]] does not like her much.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Melancia is very friendly, helpful, and kind; all things that are rather atypical for members of her species. She is also unusually intelligent for a Slime, as showcased by her job, and her role in the creation of the [[MC: Scan Scope|Scan Scope]] prototype shows she also seems to have some aptitude for magical technology.&lt;br /&gt;
&lt;br /&gt;
== Interactions ==&lt;br /&gt;
As per her job, Melancia can be found on the ground floor of the library.&lt;br /&gt;
* Melancia sells [[MC: Eric(a)|Eric(a)]] the [[MC: Bestiary|Bestiary]] for 300 lumes and the Scan Scope for 500 lumes, respectively.&lt;br /&gt;
** If Eric(a) does not have the 300 lumes for the Bestiary, Melancia will offer a loan of 850 lumes to cover both items. There is currently no time limit to paying back this loan, or consequences for not doing so at all.&lt;br /&gt;
* Once the [[MC: Cutie Knights|Cutie Knights]] have finished their mission at the [[MC: Research Base|Research Base]], speaking with Melancia will have her ask them to go look for Ariana in the [[MC: Sealed Archives|Sealed Archives]], opening access to the dungeon.&lt;/div&gt;</summary>
		<author><name>JackyHF</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Zombie_Apocalypse_Camping_Trip&amp;diff=15149</id>
		<title>MC: Zombie Apocalypse Camping Trip</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Zombie_Apocalypse_Camping_Trip&amp;diff=15149"/>
		<updated>2024-04-03T15:41:48Z</updated>

		<summary type="html">&lt;p&gt;JackyHF: /* The Necro-Yuri Lair */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Zombie Apocalypse Camping Trip&#039;&#039;&#039; is an [[MC: Events|event]] where [[MC: Marianne|Marianne]] organises the first ever Magical Camp camping trip... in a world destroyed by zombies, leading to [[MC: Eric(a)|Eric(a)]] and [[MC: Yoshida|Yoshida]] finding a group exploiting this apocalypse.&lt;br /&gt;
&lt;br /&gt;
== Preceding Events ==&lt;br /&gt;
After the [[MC: Cutie Knights|Cutie Knights]] defeat Yoshida and retrieve some of their stolen cores, the next day she can be interacted with, standing just outside of the Undine Dorm. Regardless of whatever choice Eric(a) makes, the two nearly start a fight before Marianne interferes, saying that the two, along with everyone else in the camp, will be going on the camp&#039;s first ever camping trip in three days and that they will enjoy it no matter what. Eric(a) will be spending the rest of the day packing, even though they commented that their luggage is rather light.&lt;br /&gt;
&lt;br /&gt;
In the early hours of the next day, [[MC: Veronica|Veronica]] busts into Undine Dorm and alerts everyone that she noticed Yoshida slipping out of camp, and wants the entire team to go after her. Seeing how the ninja girl sneaked into Phyre&#039;s Tower, Veronica assumed that she was siphoning the cores she stole from the team, urging everyone further. However, one of Marianne&#039;s watchers already noticed the team slipping out of camp before training hours and alerts her accordingly. This causes her to wake [[MC: Isabelle|Isabelle]] up to drag them back to camp. Depending on whether or not Eric(a) agrees to follow Veronica or not and conceding to Isabelle or not, the team may suffer serious damage from battling with Isabelle, and Phyre&#039;s Tower will also be locked out for that day.&lt;br /&gt;
&lt;br /&gt;
== Day One ==&lt;br /&gt;
Three days after Yoshida tried to sneak away, she as well as the Cutie Knights and several other Magical Girls step through the portal, only to discover that the trip takes place in a zombie-infested world filled with destruction and rotting corpses. Marianne, however, is happy to introduce everyone to the camping site, saying that Magical Girls are immune to zombification... although [[MC: Giselle|Giselle]] is not, whom she says they are free to execute should the maid get infected.&lt;br /&gt;
&lt;br /&gt;
Despite the initial fear, the Magical Girls quickly realise that these Romero-style undead are much slower and less scary than the Magicos they&#039;ve fought, and as such the zombie group that crawled their way to the camping spot were no match for the destructively adorable power of the girls.&lt;br /&gt;
&lt;br /&gt;
After setting up camp, Eric(a) can interact with the Magical Girls and the staff members, though any of the following events will advance the day to sunset:&lt;br /&gt;
* The closest event to Eric(a)&#039;s position is with [[MC: Olivia|Olivia]] and Giselle. Olivia is teaching Giselle first-aid to help in the case of potential survivors, however she becomes frustrated when the maid couldn&#039;t handle blood. Choosing to interfere will have Olivia appointing Eric(a) as the assistant nurse for this ill-advised trip instead, and they will spend the rest of the day learning first-aid from Olivia. At the end of the day, Olivia also reveals that she hates Giselle for something he did in the past, deeming it way too lenient for him to receive such a light punishment.&lt;br /&gt;
* [[MC: Liria|Liria]] is also brought along for this trip by Marianne, and she&#039;ll sell you some basic consumables. [[MC: Julie|Julie]], understandably, gets jealous of her competition. Eric(a) may observe and so Liria will apologise to Julie, before giving her a treat. It turns out that what Liria gave to Julie was a magical Pocky-like treat called Pecky, which ends up magically pulling Julie and [[MC: Catherine|Catherine]] together into a Pocky game. The two ended up French kissing for quite some time, and while Catherine is largely unbothered, Julie is left traumatised so badly that Eric(a) had to console her for the rest of the day.&lt;br /&gt;
* Interacting with [[MC: Scorch|Scorch]], she alongside [[MC: Amy|Amy]] and [[MC: Skudis|Skudis]] will reveal that they&#039;re planning to loot a mall. Aside from some goods and jewellery, Scorch also hot-wires a sports car and takes the team for a joyride through a zombie horde. This experience leaves everyone except the irresponsible driver a bit shaken.&lt;br /&gt;
* If [[MC: Vini|Vini]] was freed from her magical affliction by the Cutie Knights defeating [[MC: Princess Anathema IV|Princess Anathema IV]] in the [[MC: Fey Mansion|Fey Mansion]], she is one of the Magical Girls present and will comment that it has been some time since she last could fly around freely. She offers taking Eric(a) along for a ride, which ends up exciting but also almost fatal for both of them, depending on what choices Eric(a) makes. Regardless, the two return by evening and make up again.&lt;br /&gt;
* Marianne herself is also an option if Eric(a) gained enough affection with her, which leads to shenanigans including Marianne putting her old hat onto Eric(a) and drinking hard liquor together. Eric(a) would wake up later with a headache and potentially an increase in chest size.&lt;br /&gt;
&lt;br /&gt;
Although Eric(a) can only interact with one of the groups mentioned above, all of them happened even if Eric(a) themself was not present for them. During dinner time, one of the girls suggests roasting marshmallows, but it turns out the ones they were provided are made by Gob-Gob and thus not safe for human consumption. Liria chimes in and sells her own, much to everyone&#039;s relief. After buying the fresh marshmallows from Liria, the group decides to tell each other horror stories. Eric(a) is asked to decide who should tell a story, with the following choices:&lt;br /&gt;
* &#039;&#039;&#039;Natalie&#039;&#039;&#039; tells the story of her life with her sisters in [[Hell]] before arriving at the camp; the extremely gross and graphic details scare some girls away (including, notably, Yoshida), while the rest struggles to sleep peacefully that night.&lt;br /&gt;
* &#039;&#039;&#039;Veronica&#039;&#039;&#039; tells the story of a galactic conquest, which initially rather excessively focused on the logistics of warfare rather than action. One of the girls kept complaining that the story was boring, so Veronica skipped ahead a little in her tale and then showcased the final result, much to everyone&#039;s surprise and satisfaction.&lt;br /&gt;
* &#039;&#039;&#039;Alice&#039;&#039;&#039;, despite being noted as especially intelligent and talented, and even bringing a book along with her for the trip, turns out to be a poor storyteller and lulled everyone to sleep with her reading; a remarkable feat considering the place they are in.&lt;br /&gt;
* &#039;&#039;&#039;Amy&#039;&#039;&#039; tells the story of Jenny as heard from her old team leader; Jenny being a flat-chested girl who made a pact with a demon to fix her breasts. The demon, however, turned out to be a lolicon who then shrunk Jenny&#039;s body to even smaller and cuter proportions, and mock-applauded her much to her horror, resulting in her rather comical death. Amy ends up agreeing with the other girls that the story was stupid.&lt;br /&gt;
&lt;br /&gt;
== Day Two - Daytime ==&lt;br /&gt;
Having slept soundly from the last day, Eric(a) found everyone else had already left, leaving them alone with Giselle... and Yoshida. Immediately the two get into a heated argument again, causing Giselle to back out of the anti-zombie ward in fear and get captured by unknown assailants with a vehicle. Following the tire tracks and encountering a horde of [[MC: Zombie|Zombies]], Yoshida wants to split off and find Giselle, saying that he&#039;s a good person (this also implies that Yoshida knows about Giselle&#039;s true gender). Eric(a) wants to follow as well, which Yoshida reluctantly agrees to.&lt;br /&gt;
&lt;br /&gt;
[[File:Yoshida_7_-_Regular_Background.png|250px|thumb|right|Yoshida mows down the zombie girls in a frenzy.]]&lt;br /&gt;
Shortly after following the tracks, the two find a taxi parked in front of a building with its keys still in the ignition, indicating that its drivers left in a hurry. Just then several [[MC: Younger Sister Zombie|Younger Sister Zombies]] bust down the building&#039;s door. Remarking that they are much tougher than the average zombie, the two Magical Girls enter to find even more of them, prompting Yoshida to violently cut them all down.&lt;br /&gt;
&lt;br /&gt;
Yoshida was so lost in the bloodbath, however, that she accidentally severely injured a young boy coming out of hiding, which Eric(a) couldn&#039;t heal as Yoshida stands in speechless horror of what she had done. The two carry the boy back to camp, where Olivia struggles to heal him, saying that the boy might have been cursed. She then urged the two to find Giselle as well as any other survivors, but not before recognising that the curse comes from the wounds inflicted by Yoshida&#039;s sword, saying that she&#039;ll have a talk with the girl after this.&lt;br /&gt;
&lt;br /&gt;
== Day Two - Nighttime ==&lt;br /&gt;
Returning to find Giselle, Yoshida is - perhaps uncharacteristically - sad and remorseful for losing her control back there, though she refuses to talk further about it. Enemy encounters will start to appear on the roads, though they&#039;re rather easy to avoid due to most of them being slow and rather sparse. Going north and east, the two discover a barricade and a recently-used van. Entering the building, they saw a group of thugs, one of them making advances towards Giselle until he discovers his dick, and the two girls intervene. Despite being shot, Eric(a) is reminded by Yoshida that bullets and knives have no effect on Magical Girls, and the two swiftly take down the thugs.&lt;br /&gt;
&lt;br /&gt;
Giselle says that more prisoners are also kept upstairs, which the girls quickly rescue as well. Turns out this group of survivors was scavenging for supplies until the gang captured and abused them, presumably either to take their supplies or just to toy with them. Just then, a strange girl in black breaks the wall open and teleports the survivors along with Giselle away. Eric(a) and Yoshida are resistant to the spell however, and a short battle with the [[MC: Necromancer|Necromancer]] ensues.&lt;br /&gt;
&lt;br /&gt;
After the short battle the necromancer will flee, forcing Eric(a) and Yoshida to chase after her. There is a chance that the duo will encounter more Necromancers and their zombies, however there is also a smaller chance that one appears all on her own and immediately flees. Going all the way up north-west into another area, Eric(a) turns out to be unable to catch up with Yoshida due to her team not exactly having been trained for marathon running. Yoshida initially rushes them to go faster, but after noticing the giant zombie horde guarding the area she tells them to catch a breath instead by hiding in a nearby bar.&lt;br /&gt;
&lt;br /&gt;
While inside the bar, Eric(a) stands up to get something to drink and finds some energy drinks. Yoshida is surprised that Eric(a) would actually like energy drinks, but is amused when they spit out the cheese-flavoured soda. The two actually hold off from getting into another argument, before Eric(a) sits back down and asks about what had happened earlier. Yoshida still doesn&#039;t want to talk about it here with them though.&lt;br /&gt;
&lt;br /&gt;
This is where things split into two possibilities, depending on whether Eric(a) already solved the [[MC: Y Investigation|Y Investigation]] or not. If so, Eric(a) asks Yoshida why she originally signed up to be a Magical Girl, and while initially angry at Eric(a) for making small talk, she eventually follows and reflects the question back at Eric(a).&lt;br /&gt;
* Telling the truth and Eric(a) will reveal everything to Yoshida, saying that blackmailing won&#039;t work since they know Yoshida wouldn&#039;t kill or get them expelled. Instead, she jumps at Eric(a), asking how did [[MC: Phyre|Phyre]] got to them, but collapses in pain mid-sentence. Standing up while shaking, she almost got tricked by Eric(a) into drinking the cheese soda, though she doesn&#039;t look angry at all. Eric(a) is concerned about Yoshida if she collapses again, but she says it&#039;s no problem as long as they don&#039;t ask any more nosy questions, and that she can&#039;t answer everything.&lt;br /&gt;
* Making things up will instead have Eric(a) telling Yoshida that she was randomly picked up by Isabelle one day, who saw great Magical Girl potential in them and immediately handled the paperwork. Yoshida thus concludes that Eric(a) is just yet another girl that had nothing to do when the opportunity arose, and while she doesn&#039;t like them, she thinks she can trust them. She promises to tell them why she came here and show them a special place once they make it out alive.&lt;br /&gt;
&lt;br /&gt;
The other option is if the Y Investigation was started but not finished. In this scenario, the small-talk is cut short by the appearance of two zombies that look distinctly like Isabelle... and a hooded figure who reveals herself to be [[MC: Yvette|Yvette]]. It turns out the crazy cryomage was very busy in the background and has joined the Yuri cult responsible for all the girl-zombies running around. A fight ensues which pits Eric(a) and Yoshida against Yvette and her two [[MC: Izombelle|Izombelles]], the losing of which results in the [[MC: Ice Sculpture Game Over|Ice Sculpture Game Over]]. If the duo are victorious however, Yvette completely loses it and flees the scene never to be seen again.&lt;br /&gt;
&lt;br /&gt;
Either way, with the patrolling zombies now gone, the two continue tracking down the kidnapper, only to be caught by surprise by a scythe-wielding witch known as Ravyn Whisper. Ravyn is greatly displeased at how the girls mistreated her zombies, and while she assures that Giselle and everyone else is safe in her lair, states they will all be turned into zombies soon. Looking closer, she realises that Eric(a) is exactly her type and offers to allow them into the Order and become her pet if they lay down their weapons... Yoshida, though, is only suitable as a zombie in her eyes. Eric(a), obviously, denies the offer and initiates the battle against [[MC: Ravyn the Necromancer|Ravyn the Necromancer]]. Losing here results in the [[MC: Witch&#039;s Apprentice Game Over|Witch&#039;s Apprentice Game Over]].&lt;br /&gt;
&lt;br /&gt;
Emerging victorious, Ravyn runs away, dropping the Ring of Power that was given to her by her Mistress and is likely the source of most of her might. Going further to a cemetery, Ravyn&#039;s ring suddenly slips onto Eric(a)&#039;s finger and transforms them into a zombie, causing them to freak out and for Yoshida to desperately pull it off. The ring is now a [[MC: Key Items|key item]], though Eric(a) says using it is a bad idea. The entrance to the crypt is filled with enemy encounters, and when they got inside the crypt is suspiciously empty; Yoshida quickly discovers a hidden pathway that leads further inside despite how small the crypt looked from the outside. Deciding to go inside first to scout, Yoshida discovers that the place is filled with guards, telling Eric(a) to wear the ring and walk in disguised while Yoshida will stick to the shadows.&lt;br /&gt;
&lt;br /&gt;
== The Necro-Yuri Lair ==&lt;br /&gt;
The pathway leads to a surprisingly huge lair, possibly created by spatial magic. Taking the stairs in the north-west down to the dungeon, the girls meet with Giselle again in the second cell, who almost thought Eric(a) became a zombie girl. They can&#039;t pick the lock or cut the bars, since the alarm will send a horde of zombie girls down, which another survivor learned about the hard way, requiring them to find the key.&lt;br /&gt;
&lt;br /&gt;
Due to being a zombie girl, Eric(a) becomes very aroused, and interacting too much with the NPCs here will result in a game over.&lt;br /&gt;
&lt;br /&gt;
On the ground floor:&lt;br /&gt;
* There is a lesbian zombie orgy west of the entrance. Initially reaching it, Yoshida will tell Eric(a) to snap out of it and turn back. But should Eric(a) go there again, they will think that it&#039;s safe to go through since they are all distracted and slap a zombie&#039;s ass to prove it. Eric(a) is then immediately dragged into the orgy and would completely lose herself if it weren&#039;t for Yoshida pulling her out. Choosing to think it&#039;s a suicidal idea will have Eric(a) turn away again, and will not think of going through the horde again.&lt;br /&gt;
* There are two necromancers focusing on their studies in the west room; one of their scrolls has a picture of a maid&#039;s cap similar to the one stuck on Eric(a)&#039;s head. Choosing to sneak up to them, they will immediately notice Eric(a) and freeze them in place. Afraid that the zombie is awakening, however thinking that it might just be another necromancer&#039;s fetch girl, they decide to have some fun instead, controlling Eric(a) to behave like a dog (though the barking is not by their control). After playing for a while, the two releases the zombie girl from the enchantment, and Eric(a) walks away with the [[MC: Maid Curse Counterspell|Maid Curse Counterspell]] key item.&lt;br /&gt;
* There are a scrawny survivor and a necromancer in the dining room to the east. Interacting with the necromancer will show that, surprisingly, the survivor was being fed well and comforted by her. Interacting with the survivor, however, will cause her to freak out, and the necromancer will freeze Eric(a) in place to demonstrate that the zombie girl is clean and safe, smells nice, and is also permanently aroused. After an hour of playtime, the two girls leave to get the survivor a uniform, and Eric(a) is left a blushing mess, though they say it&#039;s because they&#039;re happy for the girl.&lt;br /&gt;
&lt;br /&gt;
Heading upstairs through the stairs at the northeast corner:&lt;br /&gt;
&lt;br /&gt;
* The south-west room has two necromancers who are too lazy to clean up their messy room, and upon interaction they decide to use Eric(a) to clean their room instead. The NEET necromancer pulls out a hypersexualized maid outfit, which she kept since she finds the idea of a sexy obedient maid alluring, and her roommate kinda agrees. Enjoying the maid duty despite the current mission, the lack of underwear may also satisfy their inner succubus. The skimpy clothing greatly turns the lazy death mages on, and they have at it for a long, long time.&lt;br /&gt;
* The room in the south has a necromancer doing make-up for her little sister. Noticing some magical rings on the table, Eric(a) can choose to take one or ignore them. If Eric(a) decides to take one, the older girl notes that zombies love shiny things, and the younger girl sit Eric(a) down in front of the table, an experience they felt quite familiar about. The girl is excited since she never saw a zombie that wants to look pretty before, and her sister plays along. Noticing the slack jaw and pale skin, the little sister decides to make an empathetic link with the zombie to make them more excited. The two girls go through several styles and skin tone changes, which Eric(a) enjoys. Finally, the two let Eric(a) out, and they feel quite sad when Yoshida tells them to clean it up. She says that those girls must&#039;ve mentally affected Eric(a) and tells them to focus, though they make a mental note to try some new make-up styles when they get back to camp, possibly meaning a [[MC: Make-up Transformation|Make-up Transformation]].&lt;br /&gt;
&lt;br /&gt;
Triggering any of the events mentioned above will cause the ring to glow with a baleful green light. Triggering another one will result in the [[MC: Zombie Queen Game Over|Zombie Queen Game Over]]. &lt;br /&gt;
&lt;br /&gt;
In order to proceed:&lt;br /&gt;
* The room in the west has a newbie necromancer questioning the morality of this whole necromancy business, and a senior necromancer saying that they&#039;re just making this world a better and cuter world, even if it costs a few (thousand) sacrifices. Eric(a) tries interacting with her, which prompts the girl to use them for her studies: she tries to give them a little clothing, but her nervousness ends up creating a very skimpy and slutty schoolgirl uniform. She frantically apologises, saying that her fantasies might&#039;ve mixed into her spell, but when she cast a spell to calm them down it ends up arousing them greatly, and the two kiss.&lt;br /&gt;
** Giving in will result in the [[MC: Necromancer Lovepet Game Over|Necromancer Lovepet Game Over]].&lt;br /&gt;
** Resisting instead will have Eric(a) say to themselves that they can&#039;t rape a random girl out loud, which accidentally blows their cover. Yoshida tries to knock the necromancer out but is unsuccessful. Despite this, the three start talking and the necromancer, whose name turns out to be [[MC: Beatrice|Beatrice]], decides to give the two Magical Girls a hand in rescuing the prisoners due to the aforementioned distrust in the cult&#039;s cause. She says that there isn&#039;t much time before the Mistress of the Most Exalted Order of the Bone-White Lily returns; and while she hasn&#039;t seen anyone like Giselle, she does mention the prisoners being kept at the lowest floor. The main issue is that she lacks the keys for the dungeon&#039;s cells, which might be in her Mistress&#039;s room since the Mistress&#039;s outfit doesn&#039;t have pockets. That room is in the left side of the goddess&#039;s chapel downstairs, and an initiate named [[MC: Tanya|Tanya]] might have a key to get in there.&lt;br /&gt;
* There&#039;s a necromancer gaming in the north-west room. Interacting with her before talking with Beatrice does nothing as she&#039;s focused on gaming; it turns out that this is Tanya, and after meeting Beatrice she will come in and ask Tanya for the key. Tanya has been gaming for a very long time and is too focused in her game to do anything else, though this is usually because she&#039;s nervous - in this case, Daniel, her close friend before the apocalypse and gaming bro, is currently inside the dungeon. Even though she claims he&#039;s not her boyfriend since she was always a lesbian, she does feel awkward about confronting him and how he&#039;ll react about the &amp;quot;becoming a girl&amp;quot; thing.&lt;br /&gt;
* Returning to the dining room on the ground floor, Eric(a) finds a bottle of [[MC: Vodka|Vodka]] in the cabinets, planning to use it to calm Tanya down. Luckily, Tanya thought she misheard the zombie talking. Drunken and encouraged, Tanya tries to stand up... only to fall onto Eric(a)&#039;s breasts, so they have to help the stumbling necromancer downstairs while she gropes their breasts the whole time. Daniel can&#039;t recognise Tanya&#039;s changes from being a butterface, nor can he believe what kind of magical cult Tanya is in, so she decides to just unlock the cells. But *oh yeah* she doesn&#039;t have the key, it&#039;s in the chapel. Turning around and falling head-first into Eric(a)&#039;s bosom again, Beatrice says that she should probably just give her the key to the chapel instead while she rests. &lt;br /&gt;
* After taking the drunken girl back to her room, Eric(a) finally gets [[MC: Tanya&#039;s Key|Tanya&#039;s Key]] to open the door to the chapel and get the [[MC: Jail Key|Jail Key]] from the small box on the left and free Giselle. However, Eric(a) hasn&#039;t thought about how are they going to rescue the rest of the prisoners without being spotted, until Yoshida has an idea - use her smoke bombs to cause an explosion as a distraction. With that, all prisoners are freed, and Eric(a) can finally take the ring off. Unfortunately, the Mistress has found out. Surrounded by zombies out of nowhere, Beatrice pleads to her Mistress not to be disassembled into spare parts, but she simply kills the girl to &amp;quot;re-educate&amp;quot; her later, and the battle against the [[MC: Yurimancer|Yurimancer]] begins. Should Eric(a) and Yoshida end up defeated, they lose everything including even their bodies to the Yurimancer&#039;s newly-reformed [[MC: The Idolmancer Game Over|zombie idol minions]].&lt;br /&gt;
&lt;br /&gt;
After a rather gruelling battle, the two seemingly emerge victorious, only for the Mistress to pull herself back together for round two. They are made to struggle in vain as the necromancer curses them with pain and terror, and she&#039;s about to turn them into her undead servants if it wasn&#039;t for Scorch who rammed a van into her, carrying Amy, Skudis, the remaining Cutie Knights, Olivia, and Marianne along with her. Olivia had told them about what happened, and they tracked them down thanks to the explosion.&lt;br /&gt;
&lt;br /&gt;
Everyone is ready for a change of pace from blowing up normal zombies, but then Marianne herself walks forward... and she is &#039;&#039;&#039;&#039;&#039;pissed&#039;&#039;&#039;&#039;&#039;. On her call, the Magical Girls start wiping out the horde, while she faces the Mistress head-on. Being an immortal woman, she shrugs off the Mistress&#039;s death spells with ease and even throws hand at her, and to make it even worse for the Mistress, her divine magic is suddenly nullified since she inadvertently went against her deity&#039;s wishes. Finally, for the crime of ruining her vacation, Marianne reduces the puny Mistress to nothingness with a single spell.&lt;br /&gt;
&lt;br /&gt;
The dialogue afterwards shows that the deity was of course the [[MC: Yuri Queen|Yuri Queen]], who has been sending gifts to Marianne and decreed to be a person she would never allow being hurt, let alone killed. Regardless, Olivia chastises Marianne&#039;s recklessness, saying that she should be the one choosing the vacation spot next - like the Pennsylvania Dutch Country. In the end, the camping trip turned out pretty fun, and Eric(a) commented on how it felt like a &amp;quot;real&amp;quot; mission with actual lives being endangered and lost. Yoshida, however, is rather upset, and though Veronica is very much unsympathetic, Natalie and - after everything that happened - Eric(a) do feel sorry for the girl.&lt;br /&gt;
&lt;br /&gt;
== End of the Trip ==&lt;br /&gt;
Soon, the trip ends and everyone returns to the camp (and Julie is still traumatised). The boy who was struck by Yoshida in her frenzy is fully healed and reunites with his father as well, who thanks everyone before leaving. Only Eric(a) and Yoshida are left with Marianne and Olivia, who explains everything that happened. For almost killing the boy however, Marianne decides to send Yoshida to the [[MC: Magical Café|Magical Café]] in Japan to receive behavioural therapy from [[MC: Ayame|Ayame]], saying she was aware of everything she did, and this incident was the last straw. Eric(a) can choose to stay quiet, convince Marianne that she apologised, or convince Marianne to let them counsel her instead.&lt;br /&gt;
* Choosing the to stay quiet, Yoshida will fall on her knees in devastation. Eric(a) helps the girl stand up, saying that there&#039;s nothing else they can do for her, and that maybe this is for the best. Even at this point Yoshida can&#039;t say what she wants to do out loud, saying that &amp;quot;she&amp;quot; has won again. Giving a key to Eric(a) for a tower that they would know, she begs them to promise that they will take care of whatever lurks behind the door that the key unlocks. Eric(a), though not understanding what Yoshida says at first, agrees to the girl&#039;s last request before she falls unconscious.&lt;br /&gt;
* Marianne will not in fact accept Yoshida&#039;s apology if the player choose the middle option, calling her a wild beast instead of a Magical Girl, forcing the player to choose one of the two other options. Choosing this also makes Eric(a)&#039;s case in Yoshida&#039;s favour (see third option) notably harder.&lt;br /&gt;
* Choosing the last option causes Eric(a) to decide to take responsibility for Yoshida - and by extension her actions - which may be enough for Marianne to promote her to counsellor status despite being just a trainee. &amp;quot;May&amp;quot; being the keyword; Eric(a)&#039;s actions over the course of the game such as having given reason to visit the [[MC: Punishment Classroom|Punishment Classroom]] can cause Marianne and/or Olivia to object, and thus the offer to become Yoshida&#039;s counsellor fails outright; although the chance can also be improved if Eric(a) had previously decided to counsel [[MC: Belle|Belle]]. But even if successful, Marianne warns Eric(a) that should either of them step out of line, it will be their funeral.&lt;br /&gt;
&lt;br /&gt;
After going through the portal, the exhausted and overflown-with-emotions Yoshida gets taken to the infirmary, and Eric(a) falls asleep immediately.&lt;br /&gt;
&lt;br /&gt;
== The Tower&#039;s Secret Area Meeting ==&lt;br /&gt;
Come the next morning, if Eric(a) convinced Marianne to become Yoshida&#039;s counsellor, Yoshida will have an awkward breakfast with the Cutie Knights. Eric(a) says that she&#039;ll be their responsibility from now on, and that they should all get along lest both of them suffer the consequences. With that out of the way, Yoshida apologises for stealing the Cutie Knights&#039; cores, and gives them back the [[MC: Gloom Core|Gloom Core]] that she actually took from the Magico back on Earth - turns out she lied to the Director, yet was surprised by the punishment considering she graduated from the camp. [[MC: Yoshida (Boss Battle)|The other missing cores]] are still in her team members&#039; possession, however, and they&#039;ll have to be convinced to give them back.&lt;br /&gt;
&lt;br /&gt;
As for the place that Yoshida wanted to show Eric(a): it&#039;s somewhere in the bowels of [[MC: Phyre&#039;s Tower|Phyre&#039;s Tower]] and the secret area she&#039;s been sneaking in and out of. She also explains she&#039;ll have a much better chance to go in and get out alive if the Cutie Knights join her. The group agrees, and she tells them to come see her in the morning when they&#039;re ready.&lt;br /&gt;
&lt;br /&gt;
The events will play out different if Yoshida is sent to Japan, but the outcome remains the same. The team enjoys Natalie&#039;s spaghetti until they realise it&#039;s made with her mother&#039;s recipe - which means it&#039;s straight from [[Hell]] - and so everyone asks Giselle for something else. Giselle, who couldn&#039;t stop serving even on his break day due to the mental compulsion, gladly prepares their orders. Eric(a) talks about Yoshida and the cores they got this morning from presumably Olivia cleaning out Yoshida&#039;s room, but also regrets that they promised her something they couldn&#039;t deliver. However, Giselle had heard the entire conversation - something hard to avoid since the cafeteria is empty - and hands over Yoshida&#039;s notebook which was given to the maid long before Eric(a) even arrived at camp. Inside it is everything that Yoshida learned while she was [[MC: Phyre|Phyre]]&#039;s student, including how to deal with all the traps and locks inside [[MC: Phyre&#039;s Tower|her tower]]. Now knowing this is what she wants them to do, Eric(a) tells the team to be prepared and promises Giselle they&#039;ll tell everything in there that may help him.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Zombie|Zombie]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Younger Sister Zombie|Younger Sister Zombie]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Older Sister Zombie|Older Sister Zombie]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Necromancer|Necromancer]]&#039;&#039;&#039;&lt;br /&gt;
** Losing against these enemies result in the [[MC: Zombie Girl Game Over|Zombie Girl Game Over]].&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Yvette (Boss Battle)|Yvette]]&#039;&#039;&#039;&lt;br /&gt;
** Miniboss. Only appears if Eric(a) started, but did not finish, the Y Investigation. Empowered by necro-yuri energy, she is overall even stronger than before, as well as being accompanied by two [[MC: Izombelle|Izombelles]].&lt;br /&gt;
** Losing results in the [[MC: Ice Sculpture Game Over|Ice Sculpture Game Over]].&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Ravyn the Necromancer|Ravyn the Necromancer]]&#039;&#039;&#039;&lt;br /&gt;
** Miniboss. Has a good chance of inflicting [[MC: Instant Death|Instant Death]] with her charge ability and attacks rapidly.&lt;br /&gt;
** Losing results in the [[MC: Witch&#039;s Apprentice Game Over|Witch&#039;s Apprentice Game Over]].&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Yurimancer|Yurimancer]]&#039;&#039;&#039;&lt;br /&gt;
** Boss. Accompanied by [[MC: Skull Spirit Yue|Yue]] and [[MC: Skull Spirit Mai|Mai]] which greatly reduces the damage she takes when they&#039;re in battle.&lt;br /&gt;
** Losing results in the [[MC: The Idolmancer Game Over|The Idolmancer Game Over]].&lt;br /&gt;
[[Category:MC: Events]]&lt;/div&gt;</summary>
		<author><name>JackyHF</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Ravyn_the_Necromancer&amp;diff=15148</id>
		<title>MC: Ravyn the Necromancer</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Ravyn_the_Necromancer&amp;diff=15148"/>
		<updated>2024-04-03T15:29:50Z</updated>

		<summary type="html">&lt;p&gt;JackyHF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CurrentVersionContent}}&lt;br /&gt;
[[File:Ravyn_the_Necromancer.PNG|thumb|250px|Bestiary Entry: A high-ranking servant of the Yuri Goddess, longing for approval from above. Formerly a dentist.]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Ravyn: Ohohohohohohoho! Foolish girls! The Ring of Power my Mistress gifted unto me makes me invincible!&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Infobox_enemystats&lt;br /&gt;
|HP=2000&lt;br /&gt;
|MP=140&lt;br /&gt;
|ATK=32&lt;br /&gt;
|DEF=38&lt;br /&gt;
|MAT=40&lt;br /&gt;
|MDF=40&lt;br /&gt;
|AGI=21&lt;br /&gt;
|LUK=37&lt;br /&gt;
|EVA=5%&lt;br /&gt;
|MEV=0%&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox_resistances&lt;br /&gt;
|sharp=-&lt;br /&gt;
|cute=VRs&lt;br /&gt;
|acid=-&lt;br /&gt;
|fire=-&lt;br /&gt;
|ice=-&lt;br /&gt;
|thunder=-&lt;br /&gt;
|wind=-&lt;br /&gt;
|absorb=-&lt;br /&gt;
|mental=-&lt;br /&gt;
|death=Im&lt;br /&gt;
|blunt=-&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox_statusresist&lt;br /&gt;
|blind=-&lt;br /&gt;
|bound=-&lt;br /&gt;
|tentaclebound=-&lt;br /&gt;
|charm=-&lt;br /&gt;
|charmbreak=-&lt;br /&gt;
|charmsuccubus=-&lt;br /&gt;
|confusion=-&lt;br /&gt;
|curse=-&lt;br /&gt;
|death=Im&lt;br /&gt;
|doll=-&lt;br /&gt;
|paralysis=-&lt;br /&gt;
|poison=LRs&lt;br /&gt;
|silence=-&lt;br /&gt;
|stun=-&lt;br /&gt;
|sleep=-&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Spells and Abilities&#039;&#039;&#039;:&lt;br /&gt;
* Attack ([[MC: Sharp|Sharp]] damage), may inflict {{MCPoisoned}}&lt;br /&gt;
* Double Attack ([[MC: Sharp|Sharp]] damage), may inflict {{MCPoisoned}}&lt;br /&gt;
* [[MC: Chill to the Bone|Chill to the Bone]]&lt;br /&gt;
* [[MC: Deadly Frost|Deadly Frost]]&lt;br /&gt;
* [[MC: Razor Winds|Razor Winds]]&lt;br /&gt;
* [[MC: Torrent of Vitriol|Torrent of Vitriol]]&lt;br /&gt;
* [[MC: Charge|Charge]], when below half health&lt;br /&gt;
* [[MC: Ravyn&#039;s Reap|Ravyn&#039;s Reap]], when Charged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drops&#039;&#039;&#039;:&lt;br /&gt;
* 800 Lumes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ravyn the Necromancer&#039;&#039;&#039; can be found in the [[MC: Zombie Apocalypse Camping Trip|Zombie Apocalypse Camping Trip]].&lt;br /&gt;
&lt;br /&gt;
While not invincible as she confidently proclaims, Ravyn is definitely a cut above the average [[MC: Necromancer|Necromancer]] with an array of high-damage spells. Once below half health she may start using [[MC: Ravyn&#039;s Reap|her signature ability]], which has a good chance of inflicting {{MCInstantDeath}}.&lt;br /&gt;
&lt;br /&gt;
Despite this, she can be dealt with the same way a normal Necromancer is dealt with - have [[MC: Yoshida|Yoshida]] stay guarded with her [[MC: Spell-Reflecting Stance|Spell-Reflecting Stance]] at all times, while keeping [[MC: Eric(a)|Eric(a)]] healed up and give MP to Yoshida if necessary.&lt;br /&gt;
&lt;br /&gt;
While not to be seen again after her emergency teleport, her unexpected defeat will cause Ravyn to drop the [[MC: Zombification Ring|ring]] she was given, which is crucial for the next part of the story.&lt;br /&gt;
&lt;br /&gt;
Losing results in the [[MC: Witch&#039;s Apprentice Game Over|Witch&#039;s Apprentice Game Over]].&lt;br /&gt;
&lt;br /&gt;
[[Category:MC: Enemies]]&lt;br /&gt;
[[Category:MC: Humanoids]]&lt;/div&gt;</summary>
		<author><name>JackyHF</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Zombie_Apocalypse_Camping_Trip&amp;diff=15147</id>
		<title>MC: Zombie Apocalypse Camping Trip</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Zombie_Apocalypse_Camping_Trip&amp;diff=15147"/>
		<updated>2024-04-03T15:23:29Z</updated>

		<summary type="html">&lt;p&gt;JackyHF: /* Day Two - Nighttime */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Zombie Apocalypse Camping Trip&#039;&#039;&#039; is an [[MC: Events|event]] where [[MC: Marianne|Marianne]] organises the first ever Magical Camp camping trip... in a world destroyed by zombies, leading to [[MC: Eric(a)|Eric(a)]] and [[MC: Yoshida|Yoshida]] finding a group exploiting this apocalypse.&lt;br /&gt;
&lt;br /&gt;
== Preceding Events ==&lt;br /&gt;
After the [[MC: Cutie Knights|Cutie Knights]] defeat Yoshida and retrieve some of their stolen cores, the next day she can be interacted with, standing just outside of the Undine Dorm. Regardless of whatever choice Eric(a) makes, the two nearly start a fight before Marianne interferes, saying that the two, along with everyone else in the camp, will be going on the camp&#039;s first ever camping trip in three days and that they will enjoy it no matter what. Eric(a) will be spending the rest of the day packing, even though they commented that their luggage is rather light.&lt;br /&gt;
&lt;br /&gt;
In the early hours of the next day, [[MC: Veronica|Veronica]] busts into Undine Dorm and alerts everyone that she noticed Yoshida slipping out of camp, and wants the entire team to go after her. Seeing how the ninja girl sneaked into Phyre&#039;s Tower, Veronica assumed that she was siphoning the cores she stole from the team, urging everyone further. However, one of Marianne&#039;s watchers already noticed the team slipping out of camp before training hours and alerts her accordingly. This causes her to wake [[MC: Isabelle|Isabelle]] up to drag them back to camp. Depending on whether or not Eric(a) agrees to follow Veronica or not and conceding to Isabelle or not, the team may suffer serious damage from battling with Isabelle, and Phyre&#039;s Tower will also be locked out for that day.&lt;br /&gt;
&lt;br /&gt;
== Day One ==&lt;br /&gt;
Three days after Yoshida tried to sneak away, she as well as the Cutie Knights and several other Magical Girls step through the portal, only to discover that the trip takes place in a zombie-infested world filled with destruction and rotting corpses. Marianne, however, is happy to introduce everyone to the camping site, saying that Magical Girls are immune to zombification... although [[MC: Giselle|Giselle]] is not, whom she says they are free to execute should the maid get infected.&lt;br /&gt;
&lt;br /&gt;
Despite the initial fear, the Magical Girls quickly realise that these Romero-style undead are much slower and less scary than the Magicos they&#039;ve fought, and as such the zombie group that crawled their way to the camping spot were no match for the destructively adorable power of the girls.&lt;br /&gt;
&lt;br /&gt;
After setting up camp, Eric(a) can interact with the Magical Girls and the staff members, though any of the following events will advance the day to sunset:&lt;br /&gt;
* The closest event to Eric(a)&#039;s position is with [[MC: Olivia|Olivia]] and Giselle. Olivia is teaching Giselle first-aid to help in the case of potential survivors, however she becomes frustrated when the maid couldn&#039;t handle blood. Choosing to interfere will have Olivia appointing Eric(a) as the assistant nurse for this ill-advised trip instead, and they will spend the rest of the day learning first-aid from Olivia. At the end of the day, Olivia also reveals that she hates Giselle for something he did in the past, deeming it way too lenient for him to receive such a light punishment.&lt;br /&gt;
* [[MC: Liria|Liria]] is also brought along for this trip by Marianne, and she&#039;ll sell you some basic consumables. [[MC: Julie|Julie]], understandably, gets jealous of her competition. Eric(a) may observe and so Liria will apologise to Julie, before giving her a treat. It turns out that what Liria gave to Julie was a magical Pocky-like treat called Pecky, which ends up magically pulling Julie and [[MC: Catherine|Catherine]] together into a Pocky game. The two ended up French kissing for quite some time, and while Catherine is largely unbothered, Julie is left traumatised so badly that Eric(a) had to console her for the rest of the day.&lt;br /&gt;
* Interacting with [[MC: Scorch|Scorch]], she alongside [[MC: Amy|Amy]] and [[MC: Skudis|Skudis]] will reveal that they&#039;re planning to loot a mall. Aside from some goods and jewellery, Scorch also hot-wires a sports car and takes the team for a joyride through a zombie horde. This experience leaves everyone except the irresponsible driver a bit shaken.&lt;br /&gt;
* If [[MC: Vini|Vini]] was freed from her magical affliction by the Cutie Knights defeating [[MC: Princess Anathema IV|Princess Anathema IV]] in the [[MC: Fey Mansion|Fey Mansion]], she is one of the Magical Girls present and will comment that it has been some time since she last could fly around freely. She offers taking Eric(a) along for a ride, which ends up exciting but also almost fatal for both of them, depending on what choices Eric(a) makes. Regardless, the two return by evening and make up again.&lt;br /&gt;
* Marianne herself is also an option if Eric(a) gained enough affection with her, which leads to shenanigans including Marianne putting her old hat onto Eric(a) and drinking hard liquor together. Eric(a) would wake up later with a headache and potentially an increase in chest size.&lt;br /&gt;
&lt;br /&gt;
Although Eric(a) can only interact with one of the groups mentioned above, all of them happened even if Eric(a) themself was not present for them. During dinner time, one of the girls suggests roasting marshmallows, but it turns out the ones they were provided are made by Gob-Gob and thus not safe for human consumption. Liria chimes in and sells her own, much to everyone&#039;s relief. After buying the fresh marshmallows from Liria, the group decides to tell each other horror stories. Eric(a) is asked to decide who should tell a story, with the following choices:&lt;br /&gt;
* &#039;&#039;&#039;Natalie&#039;&#039;&#039; tells the story of her life with her sisters in [[Hell]] before arriving at the camp; the extremely gross and graphic details scare some girls away (including, notably, Yoshida), while the rest struggles to sleep peacefully that night.&lt;br /&gt;
* &#039;&#039;&#039;Veronica&#039;&#039;&#039; tells the story of a galactic conquest, which initially rather excessively focused on the logistics of warfare rather than action. One of the girls kept complaining that the story was boring, so Veronica skipped ahead a little in her tale and then showcased the final result, much to everyone&#039;s surprise and satisfaction.&lt;br /&gt;
* &#039;&#039;&#039;Alice&#039;&#039;&#039;, despite being noted as especially intelligent and talented, and even bringing a book along with her for the trip, turns out to be a poor storyteller and lulled everyone to sleep with her reading; a remarkable feat considering the place they are in.&lt;br /&gt;
* &#039;&#039;&#039;Amy&#039;&#039;&#039; tells the story of Jenny as heard from her old team leader; Jenny being a flat-chested girl who made a pact with a demon to fix her breasts. The demon, however, turned out to be a lolicon who then shrunk Jenny&#039;s body to even smaller and cuter proportions, and mock-applauded her much to her horror, resulting in her rather comical death. Amy ends up agreeing with the other girls that the story was stupid.&lt;br /&gt;
&lt;br /&gt;
== Day Two - Daytime ==&lt;br /&gt;
Having slept soundly from the last day, Eric(a) found everyone else had already left, leaving them alone with Giselle... and Yoshida. Immediately the two get into a heated argument again, causing Giselle to back out of the anti-zombie ward in fear and get captured by unknown assailants with a vehicle. Following the tire tracks and encountering a horde of [[MC: Zombie|Zombies]], Yoshida wants to split off and find Giselle, saying that he&#039;s a good person (this also implies that Yoshida knows about Giselle&#039;s true gender). Eric(a) wants to follow as well, which Yoshida reluctantly agrees to.&lt;br /&gt;
&lt;br /&gt;
[[File:Yoshida_7_-_Regular_Background.png|250px|thumb|right|Yoshida mows down the zombie girls in a frenzy.]]&lt;br /&gt;
Shortly after following the tracks, the two find a taxi parked in front of a building with its keys still in the ignition, indicating that its drivers left in a hurry. Just then several [[MC: Younger Sister Zombie|Younger Sister Zombies]] bust down the building&#039;s door. Remarking that they are much tougher than the average zombie, the two Magical Girls enter to find even more of them, prompting Yoshida to violently cut them all down.&lt;br /&gt;
&lt;br /&gt;
Yoshida was so lost in the bloodbath, however, that she accidentally severely injured a young boy coming out of hiding, which Eric(a) couldn&#039;t heal as Yoshida stands in speechless horror of what she had done. The two carry the boy back to camp, where Olivia struggles to heal him, saying that the boy might have been cursed. She then urged the two to find Giselle as well as any other survivors, but not before recognising that the curse comes from the wounds inflicted by Yoshida&#039;s sword, saying that she&#039;ll have a talk with the girl after this.&lt;br /&gt;
&lt;br /&gt;
== Day Two - Nighttime ==&lt;br /&gt;
Returning to find Giselle, Yoshida is - perhaps uncharacteristically - sad and remorseful for losing her control back there, though she refuses to talk further about it. Enemy encounters will start to appear on the roads, though they&#039;re rather easy to avoid due to most of them being slow and rather sparse. Going north and east, the two discover a barricade and a recently-used van. Entering the building, they saw a group of thugs, one of them making advances towards Giselle until he discovers his dick, and the two girls intervene. Despite being shot, Eric(a) is reminded by Yoshida that bullets and knives have no effect on Magical Girls, and the two swiftly take down the thugs.&lt;br /&gt;
&lt;br /&gt;
Giselle says that more prisoners are also kept upstairs, which the girls quickly rescue as well. Turns out this group of survivors was scavenging for supplies until the gang captured and abused them, presumably either to take their supplies or just to toy with them. Just then, a strange girl in black breaks the wall open and teleports the survivors along with Giselle away. Eric(a) and Yoshida are resistant to the spell however, and a short battle with the [[MC: Necromancer|Necromancer]] ensues.&lt;br /&gt;
&lt;br /&gt;
After the short battle the necromancer will flee, forcing Eric(a) and Yoshida to chase after her. There is a chance that the duo will encounter more Necromancers and their zombies, however there is also a smaller chance that one appears all on her own and immediately flees. Going all the way up north-west into another area, Eric(a) turns out to be unable to catch up with Yoshida due to her team not exactly having been trained for marathon running. Yoshida initially rushes them to go faster, but after noticing the giant zombie horde guarding the area she tells them to catch a breath instead by hiding in a nearby bar.&lt;br /&gt;
&lt;br /&gt;
While inside the bar, Eric(a) stands up to get something to drink and finds some energy drinks. Yoshida is surprised that Eric(a) would actually like energy drinks, but is amused when they spit out the cheese-flavoured soda. The two actually hold off from getting into another argument, before Eric(a) sits back down and asks about what had happened earlier. Yoshida still doesn&#039;t want to talk about it here with them though.&lt;br /&gt;
&lt;br /&gt;
This is where things split into two possibilities, depending on whether Eric(a) already solved the [[MC: Y Investigation|Y Investigation]] or not. If so, Eric(a) asks Yoshida why she originally signed up to be a Magical Girl, and while initially angry at Eric(a) for making small talk, she eventually follows and reflects the question back at Eric(a).&lt;br /&gt;
* Telling the truth and Eric(a) will reveal everything to Yoshida, saying that blackmailing won&#039;t work since they know Yoshida wouldn&#039;t kill or get them expelled. Instead, she jumps at Eric(a), asking how did [[MC: Phyre|Phyre]] got to them, but collapses in pain mid-sentence. Standing up while shaking, she almost got tricked by Eric(a) into drinking the cheese soda, though she doesn&#039;t look angry at all. Eric(a) is concerned about Yoshida if she collapses again, but she says it&#039;s no problem as long as they don&#039;t ask any more nosy questions, and that she can&#039;t answer everything.&lt;br /&gt;
* Making things up will instead have Eric(a) telling Yoshida that she was randomly picked up by Isabelle one day, who saw great Magical Girl potential in them and immediately handled the paperwork. Yoshida thus concludes that Eric(a) is just yet another girl that had nothing to do when the opportunity arose, and while she doesn&#039;t like them, she thinks she can trust them. She promises to tell them why she came here and show them a special place once they make it out alive.&lt;br /&gt;
&lt;br /&gt;
The other option is if the Y Investigation was started but not finished. In this scenario, the small-talk is cut short by the appearance of two zombies that look distinctly like Isabelle... and a hooded figure who reveals herself to be [[MC: Yvette|Yvette]]. It turns out the crazy cryomage was very busy in the background and has joined the Yuri cult responsible for all the girl-zombies running around. A fight ensues which pits Eric(a) and Yoshida against Yvette and her two [[MC: Izombelle|Izombelles]], the losing of which results in the [[MC: Ice Sculpture Game Over|Ice Sculpture Game Over]]. If the duo are victorious however, Yvette completely loses it and flees the scene never to be seen again.&lt;br /&gt;
&lt;br /&gt;
Either way, with the patrolling zombies now gone, the two continue tracking down the kidnapper, only to be caught by surprise by a scythe-wielding witch known as Ravyn Whisper. Ravyn is greatly displeased at how the girls mistreated her zombies, and while she assures that Giselle and everyone else is safe in her lair, states they will all be turned into zombies soon. Looking closer, she realises that Eric(a) is exactly her type and offers to allow them into the Order and become her pet if they lay down their weapons... Yoshida, though, is only suitable as a zombie in her eyes. Eric(a), obviously, denies the offer and initiates the battle against [[MC: Ravyn the Necromancer|Ravyn the Necromancer]]. Losing here results in the [[MC: Witch&#039;s Apprentice Game Over|Witch&#039;s Apprentice Game Over]].&lt;br /&gt;
&lt;br /&gt;
Emerging victorious, Ravyn runs away, dropping the Ring of Power that was given to her by her Mistress and is likely the source of most of her might. Going further to a cemetery, Ravyn&#039;s ring suddenly slips onto Eric(a)&#039;s finger and transforms them into a zombie, causing them to freak out and for Yoshida to desperately pull it off. The ring is now a [[MC: Key Items|key item]], though Eric(a) says using it is a bad idea. The entrance to the crypt is filled with enemy encounters, and when they got inside the crypt is suspiciously empty; Yoshida quickly discovers a hidden pathway that leads further inside despite how small the crypt looked from the outside. Deciding to go inside first to scout, Yoshida discovers that the place is filled with guards, telling Eric(a) to wear the ring and walk in disguised while Yoshida will stick to the shadows.&lt;br /&gt;
&lt;br /&gt;
== The Necro-Yuri Lair ==&lt;br /&gt;
The pathway leads to a surprisingly huge lair, possibly created by spatial magic. Taking the stairs in the north-west down to the dungeon, the girls meet with Giselle again in the second cell, who almost thought Eric(a) became a zombie girl. They can&#039;t pick the lock or cut the bars, since the alarm will send a horde of zombie girls down, which another survivor learned about the hard way, requiring them to find the key.&lt;br /&gt;
&lt;br /&gt;
Due to being a zombie girl, Eric(a) becomes very aroused, and interacting too much with the NPCs here will result in a game over.&lt;br /&gt;
&lt;br /&gt;
On the ground floor:&lt;br /&gt;
* There is a lesbian zombie orgy west of the entrance. Initially reaching it, Yoshida will tell Eric(a) to snap out of it and turn back. But should Eric(a) go there again, they will think that it&#039;s safe to go through since they are all distracted and slap a zombie&#039;s ass to prove it. Eric(a) is then immediately dragged into the orgy and would completely lose herself if it weren&#039;t for Yoshida pulling her out. Choosing to think it&#039;s a suicidal idea will have Eric(a) turn away again, and will not think of going through the horde again.&lt;br /&gt;
* There are two necromancers focusing on their studies in the west room; one of their scrolls has a picture of a maid&#039;s cap similar to the one stuck on Eric(a)&#039;s head. Choosing to sneak up to them, they will immediately notice Eric(a) and freeze them in place. Afraid that the zombie is awakening, however thinking that it might just be another necromancer&#039;s fetch girl, they decide to have some fun instead, controlling Eric(a) to behave like a dog (though the barking is not by their control). After playing for a while, the two releases the zombie girl from the enchantment, and Eric(a) walks away with the [[MC: Maid Curse Counterspell|Maid Curse Counterspell]] key item.&lt;br /&gt;
* There are a scrawny survivor and a necromancer in the dining room to the east. Interacting with the necromancer will show that, surprisingly, the survivor was being fed well and comforted by her. Interacting with the survivor, however, will cause her to freak out, and the necromancer will freeze Eric(a) in place to demonstrate that the zombie girl is clean and safe, smells nice, and is also permanently aroused. After an hour of playtime, the two girls leave to get the survivor a uniform, and Eric(a) is left a blushing mess, though they say it&#039;s because they&#039;re happy for the girl.&lt;br /&gt;
&lt;br /&gt;
Heading upstairs through the stairs at the northeast corner:&lt;br /&gt;
&lt;br /&gt;
* The south-west room has two necromancers who are too lazy to clean up their messy room, and upon interaction they decide to use Eric(a) to clean their room instead. The NEET necromancer pulls out a hypersexualized maid outfit, which she kept since she finds the idea of a sexy obedient maid alluring, and her roommate kinda agrees. Enjoying the maid duty despite the current mission, the lack of underwear may also satisfy their inner succubus. The skimpy clothing greatly turns the lazy death mages on, and they have at it for a long, long time.&lt;br /&gt;
* The room in the south has a necromancer doing make-up for her little sister. Noticing some magical rings on the table, Eric(a) can choose to take one or ignore them. If Eric(a) decides to take one, the older girl notes that zombies love shiny things, and the younger girl sit Eric(a) down in front of the table, an experience they felt quite familiar about. The girl is excited since she never saw a zombie that wants to look pretty before, and her sister plays along. Noticing the slack jaw and pale skin, the little sister decides to make an empathetic link with the zombie to make them more excited. The two girls go through several styles and skin tone changes, which Eric(a) enjoys. Finally, the two let Eric(a) out, and they feel quite sad when Yoshida tells them to clean it up. She says that those girls must&#039;ve mentally affected Eric(a) and tells them to focus, though they make a mental note to try some new make-up styles when they get back to camp, possibly meaning a [[MC: Make-up Transformation|Make-up Transformation]].&lt;br /&gt;
&lt;br /&gt;
Triggering any of the events mentioned above will cause the ring to glow with a baleful green light. Triggering another one will result in the [[MC: Zombie Queen Game Over|Zombie Queen Game Over]]. &lt;br /&gt;
&lt;br /&gt;
In order to proceed:&lt;br /&gt;
* The room in the west has a newbie necromancer questioning the morality of this whole necromancy business, and a senior necromancer saying that they&#039;re just making this world a better and cuter world, even if it costs a few (thousand) sacrifices. Eric(a) tries interacting with her, which prompts the girl to use them for her studies: she tries to give them a little clothing, but her nervousness ends up creating a very skimpy and slutty schoolgirl uniform. She frantically apologises, saying that her fantasies might&#039;ve mixed into her spell, but when she cast a spell to calm them down it ends up arousing them greatly, and the two kiss.&lt;br /&gt;
** Giving in will result in the [[MC: Necromancer Lovepet Game Over|Necromancer Lovepet Game Over]].&lt;br /&gt;
** Resisting instead will have Eric(a) say to themselves that they can&#039;t rape a random girl out loud, which accidentally blows their cover. Yoshida tries to knock the necromancer out but is unsuccessful. Despite this, the three start talking and the necromancer, whose name turns out to be [[MC: Beatrice|Beatrice]], decides to give the two Magical Girls a hand in rescuing the prisoners due to the aforementioned distrust in the cult&#039;s cause. She says that there isn&#039;t much time before the Mistress of the Most Exalted Order of the Bone-White Lily returns; and while she hasn&#039;t seen anyone like Giselle, she does mention the prisoners being kept at the lowest floor. The main issue is that she lacks the keys for the dungeon&#039;s cells, which might be in her Mistress&#039;s room since the Mistress&#039;s outfit doesn&#039;t have pockets. That room is in the left side of the goddess&#039;s chapel downstairs, and an initiate named [[MC: Tanya|Tanya]] might have a key to get in there.&lt;br /&gt;
* There&#039;s a necromancer gaming in the north-west room. Interacting with her before talking with Beatrice does nothing as she&#039;s focused on gaming; it turns out that this is Tanya, and after meeting Beatrice she will come in and ask Tanya for the key. Tanya has been gaming for a very long time and is too focused in her game to do anything else, though this is usually because she&#039;s nervous - in this case, Daniel, her close friend before the apocalypse and gaming bro, is currently inside the dungeon. Even though she claims he&#039;s not her boyfriend since she was always a lesbian, she does feel awkward about confronting him and how he&#039;ll react about the &amp;quot;becoming a girl&amp;quot; thing.&lt;br /&gt;
* Returning to the dining room on the ground floor, Eric(a) finds a bottle of [[MC: Vodka|Vodka]] in the cabinets, planning to use it to calm Tanya down. Luckily, Tanya thought she misheard the zombie talking. Drunken and encouraged, Tanya tries to stand up... only to fall onto Eric(a)&#039;s breasts, so they have to help the stumbling necromancer downstairs while she gropes their breasts the whole time. Daniel can&#039;t recognise Tanya&#039;s changes from being a butterface, nor can he believe what kind of magical cult Tanya is in, so she decides to just unlock the cells. But *oh yeah* she doesn&#039;t have the key, it&#039;s in the chapel. Turning around and falling head-first into Eric(a)&#039;s bosom again, Beatrice says that she should probably just give her the key to the chapel instead while she rests. &lt;br /&gt;
* After taking the drunken girl back to her room, Eric(a) finally gets [[MC: Tanya&#039;s Key|Tanya&#039;s Key]] to open the door to the chapel and get the [[MC: Jail Key|Jail Key]] from the small box on the left and free Giselle. However, Eric(a) hasn&#039;t thought about how are they going to rescue the rest of the prisoners without being spotted, until Yoshida has an idea - use her smoke bombs to cause an explosion as a distraction. With that, all prisoners are freed, and Eric(a) can finally take the ring off. Unfortunately, the Mistress has found out. Surrounded by zombies out of nowhere, Beatrice pleads to her Mistress not to be disassembled into spare parts, but she simply kills the girl to &amp;quot;re-educate&amp;quot; her later, and the battle against the [[MC: Yurimancer|Yurimancer]] begins. Should Eric(a) and Yoshida end up defeated, they lose everything including even their bodies to the Yurimancer&#039;s newly-reformed [[MC: The Idolmancer Game Over|zombie idol minions]].&lt;br /&gt;
&lt;br /&gt;
After a rather gruelling battle, the two seemingly emerge victorious, only for the Mistress to pull herself back together for round two. They are made to struggle in vain as the necromancer curses them with pain and terror, and she&#039;s about to turn them into her undead servants if it wasn&#039;t for Scorch who rammed a van into her, carrying Amy, Skudis, the remaining Cutie Knights, Olivia, and Marianne along with her. Olivia had told them about what happened, and they tracked them down thanks to the explosion.&lt;br /&gt;
&lt;br /&gt;
Everyone is ready for a change of pace from blowing up normal zombies, but then Marianne herself walks forward... and she is &#039;&#039;&#039;&#039;&#039;pissed&#039;&#039;&#039;&#039;&#039;. On her call, the Magical Girls start wiping out the horde, while she faces the Mistress head-on. Being an immortal woman, she shrugs off the Mistress&#039;s death spells with ease and even throws hand at her, and to make it even worse for the Mistress, her divine magic is suddenly nullified since she went again her deity&#039;s wishes. Finally, for the crime of ruining her vacation, Marianne reduces the puny Mistress to nothingness with a single spell.&lt;br /&gt;
&lt;br /&gt;
The dialogue afterwards shows that the deity was of course the [[MC: Yuri Queen|Yuri Queen]], who has been sending gifts to Marianne and decreed to be a person she would never allow being hurt, let alone killed. Regardless, Olivia chastises Marianne&#039;s recklessness, saying that she should be the one choosing the vacation spot next - like the Pennsylvania Dutch Country. In the end, the camping trip turned out pretty fun, and Eric(a) commented on how it felt like a &amp;quot;real&amp;quot; mission with actual lives being endangered and lost. Yoshida, however, is rather upset, and though Veronica is very much unsympathetic, Natalie and - after everything that happened - Eric(a) do feel sorry for the girl.&lt;br /&gt;
&lt;br /&gt;
== End of the Trip ==&lt;br /&gt;
Soon, the trip ends and everyone returns to the camp (and Julie is still traumatised). The boy who was struck by Yoshida in her frenzy is fully healed and reunites with his father as well, who thanks everyone before leaving. Only Eric(a) and Yoshida are left with Marianne and Olivia, who explains everything that happened. For almost killing the boy however, Marianne decides to send Yoshida to the [[MC: Magical Café|Magical Café]] in Japan to receive behavioural therapy from [[MC: Ayame|Ayame]], saying she was aware of everything she did, and this incident was the last straw. Eric(a) can choose to stay quiet, convince Marianne that she apologised, or convince Marianne to let them counsel her instead.&lt;br /&gt;
* Choosing the to stay quiet, Yoshida will fall on her knees in devastation. Eric(a) helps the girl stand up, saying that there&#039;s nothing else they can do for her, and that maybe this is for the best. Even at this point Yoshida can&#039;t say what she wants to do out loud, saying that &amp;quot;she&amp;quot; has won again. Giving a key to Eric(a) for a tower that they would know, she begs them to promise that they will take care of whatever lurks behind the door that the key unlocks. Eric(a), though not understanding what Yoshida says at first, agrees to the girl&#039;s last request before she falls unconscious.&lt;br /&gt;
* Marianne will not in fact accept Yoshida&#039;s apology if the player choose the middle option, calling her a wild beast instead of a Magical Girl, forcing the player to choose one of the two other options. Choosing this also makes Eric(a)&#039;s case in Yoshida&#039;s favour (see third option) notably harder.&lt;br /&gt;
* Choosing the last option causes Eric(a) to decide to take responsibility for Yoshida - and by extension her actions - which may be enough for Marianne to promote her to counsellor status despite being just a trainee. &amp;quot;May&amp;quot; being the keyword; Eric(a)&#039;s actions over the course of the game such as having given reason to visit the [[MC: Punishment Classroom|Punishment Classroom]] can cause Marianne and/or Olivia to object, and thus the offer to become Yoshida&#039;s counsellor fails outright; although the chance can also be improved if Eric(a) had previously decided to counsel [[MC: Belle|Belle]]. But even if successful, Marianne warns Eric(a) that should either of them step out of line, it will be their funeral.&lt;br /&gt;
&lt;br /&gt;
After going through the portal, the exhausted and overflown-with-emotions Yoshida gets taken to the infirmary, and Eric(a) falls asleep immediately.&lt;br /&gt;
&lt;br /&gt;
== The Tower&#039;s Secret Area Meeting ==&lt;br /&gt;
Come the next morning, if Eric(a) convinced Marianne to become Yoshida&#039;s counsellor, Yoshida will have an awkward breakfast with the Cutie Knights. Eric(a) says that she&#039;ll be their responsibility from now on, and that they should all get along lest both of them suffer the consequences. With that out of the way, Yoshida apologises for stealing the Cutie Knights&#039; cores, and gives them back the [[MC: Gloom Core|Gloom Core]] that she actually took from the Magico back on Earth - turns out she lied to the Director, yet was surprised by the punishment considering she graduated from the camp. [[MC: Yoshida (Boss Battle)|The other missing cores]] are still in her team members&#039; possession, however, and they&#039;ll have to be convinced to give them back.&lt;br /&gt;
&lt;br /&gt;
As for the place that Yoshida wanted to show Eric(a): it&#039;s somewhere in the bowels of [[MC: Phyre&#039;s Tower|Phyre&#039;s Tower]] and the secret area she&#039;s been sneaking in and out of. She also explains she&#039;ll have a much better chance to go in and get out alive if the Cutie Knights join her. The group agrees, and she tells them to come see her in the morning when they&#039;re ready.&lt;br /&gt;
&lt;br /&gt;
The events will play out different if Yoshida is sent to Japan, but the outcome remains the same. The team enjoys Natalie&#039;s spaghetti until they realise it&#039;s made with her mother&#039;s recipe - which means it&#039;s straight from [[Hell]] - and so everyone asks Giselle for something else. Giselle, who couldn&#039;t stop serving even on his break day due to the mental compulsion, gladly prepares their orders. Eric(a) talks about Yoshida and the cores they got this morning from presumably Olivia cleaning out Yoshida&#039;s room, but also regrets that they promised her something they couldn&#039;t deliver. However, Giselle had heard the entire conversation - something hard to avoid since the cafeteria is empty - and hands over Yoshida&#039;s notebook which was given to the maid long before Eric(a) even arrived at camp. Inside it is everything that Yoshida learned while she was [[MC: Phyre|Phyre]]&#039;s student, including how to deal with all the traps and locks inside [[MC: Phyre&#039;s Tower|her tower]]. Now knowing this is what she wants them to do, Eric(a) tells the team to be prepared and promises Giselle they&#039;ll tell everything in there that may help him.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Zombie|Zombie]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Younger Sister Zombie|Younger Sister Zombie]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Older Sister Zombie|Older Sister Zombie]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Necromancer|Necromancer]]&#039;&#039;&#039;&lt;br /&gt;
** Losing against these enemies result in the [[MC: Zombie Girl Game Over|Zombie Girl Game Over]].&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Yvette (Boss Battle)|Yvette]]&#039;&#039;&#039;&lt;br /&gt;
** Miniboss. Only appears if Eric(a) started, but did not finish, the Y Investigation. Empowered by necro-yuri energy, she is overall even stronger than before, as well as being accompanied by two [[MC: Izombelle|Izombelles]].&lt;br /&gt;
** Losing results in the [[MC: Ice Sculpture Game Over|Ice Sculpture Game Over]].&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Ravyn the Necromancer|Ravyn the Necromancer]]&#039;&#039;&#039;&lt;br /&gt;
** Miniboss. Has a good chance of inflicting [[MC: Instant Death|Instant Death]] with her charge ability and attacks rapidly.&lt;br /&gt;
** Losing results in the [[MC: Witch&#039;s Apprentice Game Over|Witch&#039;s Apprentice Game Over]].&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Yurimancer|Yurimancer]]&#039;&#039;&#039;&lt;br /&gt;
** Boss. Accompanied by [[MC: Skull Spirit Yue|Yue]] and [[MC: Skull Spirit Mai|Mai]] which greatly reduces the damage she takes when they&#039;re in battle.&lt;br /&gt;
** Losing results in the [[MC: The Idolmancer Game Over|The Idolmancer Game Over]].&lt;br /&gt;
[[Category:MC: Events]]&lt;/div&gt;</summary>
		<author><name>JackyHF</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Zombie_Apocalypse_Camping_Trip&amp;diff=15146</id>
		<title>MC: Zombie Apocalypse Camping Trip</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Zombie_Apocalypse_Camping_Trip&amp;diff=15146"/>
		<updated>2024-04-03T15:21:18Z</updated>

		<summary type="html">&lt;p&gt;JackyHF: /* Day Two - Nighttime */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Zombie Apocalypse Camping Trip&#039;&#039;&#039; is an [[MC: Events|event]] where [[MC: Marianne|Marianne]] organises the first ever Magical Camp camping trip... in a world destroyed by zombies, leading to [[MC: Eric(a)|Eric(a)]] and [[MC: Yoshida|Yoshida]] finding a group exploiting this apocalypse.&lt;br /&gt;
&lt;br /&gt;
== Preceding Events ==&lt;br /&gt;
After the [[MC: Cutie Knights|Cutie Knights]] defeat Yoshida and retrieve some of their stolen cores, the next day she can be interacted with, standing just outside of the Undine Dorm. Regardless of whatever choice Eric(a) makes, the two nearly start a fight before Marianne interferes, saying that the two, along with everyone else in the camp, will be going on the camp&#039;s first ever camping trip in three days and that they will enjoy it no matter what. Eric(a) will be spending the rest of the day packing, even though they commented that their luggage is rather light.&lt;br /&gt;
&lt;br /&gt;
In the early hours of the next day, [[MC: Veronica|Veronica]] busts into Undine Dorm and alerts everyone that she noticed Yoshida slipping out of camp, and wants the entire team to go after her. Seeing how the ninja girl sneaked into Phyre&#039;s Tower, Veronica assumed that she was siphoning the cores she stole from the team, urging everyone further. However, one of Marianne&#039;s watchers already noticed the team slipping out of camp before training hours and alerts her accordingly. This causes her to wake [[MC: Isabelle|Isabelle]] up to drag them back to camp. Depending on whether or not Eric(a) agrees to follow Veronica or not and conceding to Isabelle or not, the team may suffer serious damage from battling with Isabelle, and Phyre&#039;s Tower will also be locked out for that day.&lt;br /&gt;
&lt;br /&gt;
== Day One ==&lt;br /&gt;
Three days after Yoshida tried to sneak away, she as well as the Cutie Knights and several other Magical Girls step through the portal, only to discover that the trip takes place in a zombie-infested world filled with destruction and rotting corpses. Marianne, however, is happy to introduce everyone to the camping site, saying that Magical Girls are immune to zombification... although [[MC: Giselle|Giselle]] is not, whom she says they are free to execute should the maid get infected.&lt;br /&gt;
&lt;br /&gt;
Despite the initial fear, the Magical Girls quickly realise that these Romero-style undead are much slower and less scary than the Magicos they&#039;ve fought, and as such the zombie group that crawled their way to the camping spot were no match for the destructively adorable power of the girls.&lt;br /&gt;
&lt;br /&gt;
After setting up camp, Eric(a) can interact with the Magical Girls and the staff members, though any of the following events will advance the day to sunset:&lt;br /&gt;
* The closest event to Eric(a)&#039;s position is with [[MC: Olivia|Olivia]] and Giselle. Olivia is teaching Giselle first-aid to help in the case of potential survivors, however she becomes frustrated when the maid couldn&#039;t handle blood. Choosing to interfere will have Olivia appointing Eric(a) as the assistant nurse for this ill-advised trip instead, and they will spend the rest of the day learning first-aid from Olivia. At the end of the day, Olivia also reveals that she hates Giselle for something he did in the past, deeming it way too lenient for him to receive such a light punishment.&lt;br /&gt;
* [[MC: Liria|Liria]] is also brought along for this trip by Marianne, and she&#039;ll sell you some basic consumables. [[MC: Julie|Julie]], understandably, gets jealous of her competition. Eric(a) may observe and so Liria will apologise to Julie, before giving her a treat. It turns out that what Liria gave to Julie was a magical Pocky-like treat called Pecky, which ends up magically pulling Julie and [[MC: Catherine|Catherine]] together into a Pocky game. The two ended up French kissing for quite some time, and while Catherine is largely unbothered, Julie is left traumatised so badly that Eric(a) had to console her for the rest of the day.&lt;br /&gt;
* Interacting with [[MC: Scorch|Scorch]], she alongside [[MC: Amy|Amy]] and [[MC: Skudis|Skudis]] will reveal that they&#039;re planning to loot a mall. Aside from some goods and jewellery, Scorch also hot-wires a sports car and takes the team for a joyride through a zombie horde. This experience leaves everyone except the irresponsible driver a bit shaken.&lt;br /&gt;
* If [[MC: Vini|Vini]] was freed from her magical affliction by the Cutie Knights defeating [[MC: Princess Anathema IV|Princess Anathema IV]] in the [[MC: Fey Mansion|Fey Mansion]], she is one of the Magical Girls present and will comment that it has been some time since she last could fly around freely. She offers taking Eric(a) along for a ride, which ends up exciting but also almost fatal for both of them, depending on what choices Eric(a) makes. Regardless, the two return by evening and make up again.&lt;br /&gt;
* Marianne herself is also an option if Eric(a) gained enough affection with her, which leads to shenanigans including Marianne putting her old hat onto Eric(a) and drinking hard liquor together. Eric(a) would wake up later with a headache and potentially an increase in chest size.&lt;br /&gt;
&lt;br /&gt;
Although Eric(a) can only interact with one of the groups mentioned above, all of them happened even if Eric(a) themself was not present for them. During dinner time, one of the girls suggests roasting marshmallows, but it turns out the ones they were provided are made by Gob-Gob and thus not safe for human consumption. Liria chimes in and sells her own, much to everyone&#039;s relief. After buying the fresh marshmallows from Liria, the group decides to tell each other horror stories. Eric(a) is asked to decide who should tell a story, with the following choices:&lt;br /&gt;
* &#039;&#039;&#039;Natalie&#039;&#039;&#039; tells the story of her life with her sisters in [[Hell]] before arriving at the camp; the extremely gross and graphic details scare some girls away (including, notably, Yoshida), while the rest struggles to sleep peacefully that night.&lt;br /&gt;
* &#039;&#039;&#039;Veronica&#039;&#039;&#039; tells the story of a galactic conquest, which initially rather excessively focused on the logistics of warfare rather than action. One of the girls kept complaining that the story was boring, so Veronica skipped ahead a little in her tale and then showcased the final result, much to everyone&#039;s surprise and satisfaction.&lt;br /&gt;
* &#039;&#039;&#039;Alice&#039;&#039;&#039;, despite being noted as especially intelligent and talented, and even bringing a book along with her for the trip, turns out to be a poor storyteller and lulled everyone to sleep with her reading; a remarkable feat considering the place they are in.&lt;br /&gt;
* &#039;&#039;&#039;Amy&#039;&#039;&#039; tells the story of Jenny as heard from her old team leader; Jenny being a flat-chested girl who made a pact with a demon to fix her breasts. The demon, however, turned out to be a lolicon who then shrunk Jenny&#039;s body to even smaller and cuter proportions, and mock-applauded her much to her horror, resulting in her rather comical death. Amy ends up agreeing with the other girls that the story was stupid.&lt;br /&gt;
&lt;br /&gt;
== Day Two - Daytime ==&lt;br /&gt;
Having slept soundly from the last day, Eric(a) found everyone else had already left, leaving them alone with Giselle... and Yoshida. Immediately the two get into a heated argument again, causing Giselle to back out of the anti-zombie ward in fear and get captured by unknown assailants with a vehicle. Following the tire tracks and encountering a horde of [[MC: Zombie|Zombies]], Yoshida wants to split off and find Giselle, saying that he&#039;s a good person (this also implies that Yoshida knows about Giselle&#039;s true gender). Eric(a) wants to follow as well, which Yoshida reluctantly agrees to.&lt;br /&gt;
&lt;br /&gt;
[[File:Yoshida_7_-_Regular_Background.png|250px|thumb|right|Yoshida mows down the zombie girls in a frenzy.]]&lt;br /&gt;
Shortly after following the tracks, the two find a taxi parked in front of a building with its keys still in the ignition, indicating that its drivers left in a hurry. Just then several [[MC: Younger Sister Zombie|Younger Sister Zombies]] bust down the building&#039;s door. Remarking that they are much tougher than the average zombie, the two Magical Girls enter to find even more of them, prompting Yoshida to violently cut them all down.&lt;br /&gt;
&lt;br /&gt;
Yoshida was so lost in the bloodbath, however, that she accidentally severely injured a young boy coming out of hiding, which Eric(a) couldn&#039;t heal as Yoshida stands in speechless horror of what she had done. The two carry the boy back to camp, where Olivia struggles to heal him, saying that the boy might have been cursed. She then urged the two to find Giselle as well as any other survivors, but not before recognising that the curse comes from the wounds inflicted by Yoshida&#039;s sword, saying that she&#039;ll have a talk with the girl after this.&lt;br /&gt;
&lt;br /&gt;
== Day Two - Nighttime ==&lt;br /&gt;
Returning to find Giselle, Yoshida is - perhaps uncharacteristically - sad and remorseful for losing her control back there, though she refuses to talk further about it. Enemy encounters will start to appear on the roads, though they&#039;re rather easy to avoid due to most of them being slow and rather sparse. Going north and east, the two discover a barricade and a recently-used van. Entering the building, they saw a group of thugs, one of them making advances towards Giselle until he discovers his dick, and the two girls intervene. Despite being shot, Eric(a) is reminded by Yoshida that bullets and knives have no effect on Magical Girls, and the two swiftly take down the thugs.&lt;br /&gt;
&lt;br /&gt;
Giselle says that more prisoners are also kept upstairs, which the girls quickly rescue as well. Turns out this group of survivors was scavenging for supplies until the gang captured and abused them, presumably either to take their supplies or just to toy with them. Just then, a strange girl in black breaks the wall open and teleports the survivors along with Giselle away. Eric(a) and Yoshida are resistant to the spell however, and a short battle with the [[MC: Necromancer|Necromancer]] ensues.&lt;br /&gt;
&lt;br /&gt;
After the short battle the necromancer will flee, forcing Eric(a) and Yoshida to chase after her. There is a chance that the duo will encounter more Necromancers and their zombies, however there is also a smaller chance that one appears all on her own and immediately flees. Going all the way up north-west into another area, Eric(a) turns out to be unable to catch up with Yoshida due to her team not exactly having been trained for marathon running. Yoshida initially rushes them to go faster, but after noticing the giant zombie horde guarding the area she tells them to catch a breath instead by hiding in a nearby bar.&lt;br /&gt;
&lt;br /&gt;
While inside the bar, Eric(a) stands up to get something to drink and finds some energy drinks. Yoshida is surprised that Eric(a) would actually like energy drinks, but is amused when they spit out the cheese-flavoured soda. The two actually hold off from getting into another argument, before Eric(a) sits back down and asks about what had happened earlier. Yoshida still doesn&#039;t want to talk about it here with them though.&lt;br /&gt;
&lt;br /&gt;
This is where things split into two possibilities, depending on whether Eric(a) already solved the [[MC: Y Investigation|Y Investigation]] or not. If so, Eric(a) asks Yoshida why she originally signed up to be a Magical Girl, and while initially angry at Eric(a) for making small talk, she eventually follows and reflects the question back at Eric(a).&lt;br /&gt;
* Telling the truth and Eric(a) will reveal everything to Yoshida, saying that blackmailing won&#039;t work since they know Yoshida wouldn&#039;t kill or get them expelled. Instead, she jumps at Eric(a), asking how did [[MC: Phyre|Phyre]] got to them, but collapses in pain mid-sentence. Standing up while shaking, she almost got tricked by Eric(a) into drinking the cheese soda, though she doesn&#039;t look angry at all. Eric(a) is concerned about Yoshida if she collapses again, but she says it&#039;s no problem as long as they don&#039;t ask any more nosy questions, and that she can&#039;t answer everything.&lt;br /&gt;
* Making things up will instead have Eric(a) telling Yoshida that she was randomly picked up by Isabelle one day, who saw great Magical Girl potential in them and immediately handled the paperwork. Yoshida thus concludes that Eric(a) is just yet another girl that had nothing to do when the opportunity arose, and while she doesn&#039;t like them, she thinks she can trust them. She promises to tell them why she came here and show them a special place once they make it out alive.&lt;br /&gt;
&lt;br /&gt;
The other option is if the Y Investigation was started but not finished. In this scenario, the small-talk is cut short by the appearance of two zombies that look distinctly like Isabelle... and a hooded figure who reveals herself to be [[MC: Yvette|Yvette]]. It turns out the crazy cryomage was very busy in the background and has joined the Yuri cult responsible for all the girl-zombies running around. A fight ensues which pits Eric(a) and Yoshida against Yvette and her two [[MC: Izombelle|Izombelles]], the losing of which results in the [[MC: Ice Sculpture Game Over|Ice Sculpture Game Over]]. If the duo are victorious however, Yvette completely loses it and flees the scene never to be seen again.&lt;br /&gt;
&lt;br /&gt;
Either way, with the patrolling zombies now gone, the two continue tracking down the kidnapper, only to be caught by surprise by a scythe-wielding witch known as Ravyn Whisper. Ravyn is greatly displeased at how the girls mistreated her zombies, and while she assures that Giselle and everyone else is safe in her lair, states they will all be turned into zombies soon. Looking closer, she realises that Eric(a) is exactly her type and offers to allow them into the Order and become her pet if they lay down their weapons... Yoshida, though, is only suitable as a zombie in her eyes. Eric(a), obviously, denies the offer and initiates the battle against [[MC: Ravyn the Necromancer|Ravyn the Necromancer]].&lt;br /&gt;
&lt;br /&gt;
Emerging victorious, Ravyn runs away, dropping the Ring of Power that was given to her by her Mistress and is likely the source of most of her might. Going further to a cemetery, Ravyn&#039;s ring suddenly slips onto Eric(a)&#039;s finger and transforms them into a zombie, causing them to freak out and for Yoshida to desperately pull it off. The ring is now a [[MC: Key Items|key item]], though Eric(a) says using it is a bad idea. The entrance to the crypt is filled with enemy encounters, and when they got inside the crypt is suspiciously empty; Yoshida quickly discovers a hidden pathway that leads further inside despite how small the crypt looked from the outside. Deciding to go inside first to scout, Yoshida discovers that the place is filled with guards, telling Eric(a) to wear the ring and walk in disguised while Yoshida will stick to the shadows.&lt;br /&gt;
&lt;br /&gt;
== The Necro-Yuri Lair ==&lt;br /&gt;
The pathway leads to a surprisingly huge lair, possibly created by spatial magic. Taking the stairs in the north-west down to the dungeon, the girls meet with Giselle again in the second cell, who almost thought Eric(a) became a zombie girl. They can&#039;t pick the lock or cut the bars, since the alarm will send a horde of zombie girls down, which another survivor learned about the hard way, requiring them to find the key.&lt;br /&gt;
&lt;br /&gt;
Due to being a zombie girl, Eric(a) becomes very aroused, and interacting too much with the NPCs here will result in a game over.&lt;br /&gt;
&lt;br /&gt;
On the ground floor:&lt;br /&gt;
* There is a lesbian zombie orgy west of the entrance. Initially reaching it, Yoshida will tell Eric(a) to snap out of it and turn back. But should Eric(a) go there again, they will think that it&#039;s safe to go through since they are all distracted and slap a zombie&#039;s ass to prove it. Eric(a) is then immediately dragged into the orgy and would completely lose herself if it weren&#039;t for Yoshida pulling her out. Choosing to think it&#039;s a suicidal idea will have Eric(a) turn away again, and will not think of going through the horde again.&lt;br /&gt;
* There are two necromancers focusing on their studies in the west room; one of their scrolls has a picture of a maid&#039;s cap similar to the one stuck on Eric(a)&#039;s head. Choosing to sneak up to them, they will immediately notice Eric(a) and freeze them in place. Afraid that the zombie is awakening, however thinking that it might just be another necromancer&#039;s fetch girl, they decide to have some fun instead, controlling Eric(a) to behave like a dog (though the barking is not by their control). After playing for a while, the two releases the zombie girl from the enchantment, and Eric(a) walks away with the [[MC: Maid Curse Counterspell|Maid Curse Counterspell]] key item.&lt;br /&gt;
* There are a scrawny survivor and a necromancer in the dining room to the east. Interacting with the necromancer will show that, surprisingly, the survivor was being fed well and comforted by her. Interacting with the survivor, however, will cause her to freak out, and the necromancer will freeze Eric(a) in place to demonstrate that the zombie girl is clean and safe, smells nice, and is also permanently aroused. After an hour of playtime, the two girls leave to get the survivor a uniform, and Eric(a) is left a blushing mess, though they say it&#039;s because they&#039;re happy for the girl.&lt;br /&gt;
&lt;br /&gt;
Heading upstairs through the stairs at the northeast corner:&lt;br /&gt;
&lt;br /&gt;
* The south-west room has two necromancers who are too lazy to clean up their messy room, and upon interaction they decide to use Eric(a) to clean their room instead. The NEET necromancer pulls out a hypersexualized maid outfit, which she kept since she finds the idea of a sexy obedient maid alluring, and her roommate kinda agrees. Enjoying the maid duty despite the current mission, the lack of underwear may also satisfy their inner succubus. The skimpy clothing greatly turns the lazy death mages on, and they have at it for a long, long time.&lt;br /&gt;
* The room in the south has a necromancer doing make-up for her little sister. Noticing some magical rings on the table, Eric(a) can choose to take one or ignore them. If Eric(a) decides to take one, the older girl notes that zombies love shiny things, and the younger girl sit Eric(a) down in front of the table, an experience they felt quite familiar about. The girl is excited since she never saw a zombie that wants to look pretty before, and her sister plays along. Noticing the slack jaw and pale skin, the little sister decides to make an empathetic link with the zombie to make them more excited. The two girls go through several styles and skin tone changes, which Eric(a) enjoys. Finally, the two let Eric(a) out, and they feel quite sad when Yoshida tells them to clean it up. She says that those girls must&#039;ve mentally affected Eric(a) and tells them to focus, though they make a mental note to try some new make-up styles when they get back to camp, possibly meaning a [[MC: Make-up Transformation|Make-up Transformation]].&lt;br /&gt;
&lt;br /&gt;
Triggering any of the events mentioned above will cause the ring to glow with a baleful green light. Triggering another one will result in the [[MC: Zombie Queen Game Over|Zombie Queen Game Over]]. &lt;br /&gt;
&lt;br /&gt;
In order to proceed:&lt;br /&gt;
* The room in the west has a newbie necromancer questioning the morality of this whole necromancy business, and a senior necromancer saying that they&#039;re just making this world a better and cuter world, even if it costs a few (thousand) sacrifices. Eric(a) tries interacting with her, which prompts the girl to use them for her studies: she tries to give them a little clothing, but her nervousness ends up creating a very skimpy and slutty schoolgirl uniform. She frantically apologises, saying that her fantasies might&#039;ve mixed into her spell, but when she cast a spell to calm them down it ends up arousing them greatly, and the two kiss.&lt;br /&gt;
** Giving in will result in the [[MC: Necromancer Lovepet Game Over|Necromancer Lovepet Game Over]].&lt;br /&gt;
** Resisting instead will have Eric(a) say to themselves that they can&#039;t rape a random girl out loud, which accidentally blows their cover. Yoshida tries to knock the necromancer out but is unsuccessful. Despite this, the three start talking and the necromancer, whose name turns out to be [[MC: Beatrice|Beatrice]], decides to give the two Magical Girls a hand in rescuing the prisoners due to the aforementioned distrust in the cult&#039;s cause. She says that there isn&#039;t much time before the Mistress of the Most Exalted Order of the Bone-White Lily returns; and while she hasn&#039;t seen anyone like Giselle, she does mention the prisoners being kept at the lowest floor. The main issue is that she lacks the keys for the dungeon&#039;s cells, which might be in her Mistress&#039;s room since the Mistress&#039;s outfit doesn&#039;t have pockets. That room is in the left side of the goddess&#039;s chapel downstairs, and an initiate named [[MC: Tanya|Tanya]] might have a key to get in there.&lt;br /&gt;
* There&#039;s a necromancer gaming in the north-west room. Interacting with her before talking with Beatrice does nothing as she&#039;s focused on gaming; it turns out that this is Tanya, and after meeting Beatrice she will come in and ask Tanya for the key. Tanya has been gaming for a very long time and is too focused in her game to do anything else, though this is usually because she&#039;s nervous - in this case, Daniel, her close friend before the apocalypse and gaming bro, is currently inside the dungeon. Even though she claims he&#039;s not her boyfriend since she was always a lesbian, she does feel awkward about confronting him and how he&#039;ll react about the &amp;quot;becoming a girl&amp;quot; thing.&lt;br /&gt;
* Returning to the dining room on the ground floor, Eric(a) finds a bottle of [[MC: Vodka|Vodka]] in the cabinets, planning to use it to calm Tanya down. Luckily, Tanya thought she misheard the zombie talking. Drunken and encouraged, Tanya tries to stand up... only to fall onto Eric(a)&#039;s breasts, so they have to help the stumbling necromancer downstairs while she gropes their breasts the whole time. Daniel can&#039;t recognise Tanya&#039;s changes from being a butterface, nor can he believe what kind of magical cult Tanya is in, so she decides to just unlock the cells. But *oh yeah* she doesn&#039;t have the key, it&#039;s in the chapel. Turning around and falling head-first into Eric(a)&#039;s bosom again, Beatrice says that she should probably just give her the key to the chapel instead while she rests. &lt;br /&gt;
* After taking the drunken girl back to her room, Eric(a) finally gets [[MC: Tanya&#039;s Key|Tanya&#039;s Key]] to open the door to the chapel and get the [[MC: Jail Key|Jail Key]] from the small box on the left and free Giselle. However, Eric(a) hasn&#039;t thought about how are they going to rescue the rest of the prisoners without being spotted, until Yoshida has an idea - use her smoke bombs to cause an explosion as a distraction. With that, all prisoners are freed, and Eric(a) can finally take the ring off. Unfortunately, the Mistress has found out. Surrounded by zombies out of nowhere, Beatrice pleads to her Mistress not to be disassembled into spare parts, but she simply kills the girl to &amp;quot;re-educate&amp;quot; her later, and the battle against the [[MC: Yurimancer|Yurimancer]] begins. Should Eric(a) and Yoshida end up defeated, they lose everything including even their bodies to the Yurimancer&#039;s newly-reformed [[MC: The Idolmancer Game Over|zombie idol minions]].&lt;br /&gt;
&lt;br /&gt;
After a rather gruelling battle, the two seemingly emerge victorious, only for the Mistress to pull herself back together for round two. They are made to struggle in vain as the necromancer curses them with pain and terror, and she&#039;s about to turn them into her undead servants if it wasn&#039;t for Scorch who rammed a van into her, carrying Amy, Skudis, the remaining Cutie Knights, Olivia, and Marianne along with her. Olivia had told them about what happened, and they tracked them down thanks to the explosion.&lt;br /&gt;
&lt;br /&gt;
Everyone is ready for a change of pace from blowing up normal zombies, but then Marianne herself walks forward... and she is &#039;&#039;&#039;&#039;&#039;pissed&#039;&#039;&#039;&#039;&#039;. On her call, the Magical Girls start wiping out the horde, while she faces the Mistress head-on. Being an immortal woman, she shrugs off the Mistress&#039;s death spells with ease and even throws hand at her, and to make it even worse for the Mistress, her divine magic is suddenly nullified since she went again her deity&#039;s wishes. Finally, for the crime of ruining her vacation, Marianne reduces the puny Mistress to nothingness with a single spell.&lt;br /&gt;
&lt;br /&gt;
The dialogue afterwards shows that the deity was of course the [[MC: Yuri Queen|Yuri Queen]], who has been sending gifts to Marianne and decreed to be a person she would never allow being hurt, let alone killed. Regardless, Olivia chastises Marianne&#039;s recklessness, saying that she should be the one choosing the vacation spot next - like the Pennsylvania Dutch Country. In the end, the camping trip turned out pretty fun, and Eric(a) commented on how it felt like a &amp;quot;real&amp;quot; mission with actual lives being endangered and lost. Yoshida, however, is rather upset, and though Veronica is very much unsympathetic, Natalie and - after everything that happened - Eric(a) do feel sorry for the girl.&lt;br /&gt;
&lt;br /&gt;
== End of the Trip ==&lt;br /&gt;
Soon, the trip ends and everyone returns to the camp (and Julie is still traumatised). The boy who was struck by Yoshida in her frenzy is fully healed and reunites with his father as well, who thanks everyone before leaving. Only Eric(a) and Yoshida are left with Marianne and Olivia, who explains everything that happened. For almost killing the boy however, Marianne decides to send Yoshida to the [[MC: Magical Café|Magical Café]] in Japan to receive behavioural therapy from [[MC: Ayame|Ayame]], saying she was aware of everything she did, and this incident was the last straw. Eric(a) can choose to stay quiet, convince Marianne that she apologised, or convince Marianne to let them counsel her instead.&lt;br /&gt;
* Choosing the to stay quiet, Yoshida will fall on her knees in devastation. Eric(a) helps the girl stand up, saying that there&#039;s nothing else they can do for her, and that maybe this is for the best. Even at this point Yoshida can&#039;t say what she wants to do out loud, saying that &amp;quot;she&amp;quot; has won again. Giving a key to Eric(a) for a tower that they would know, she begs them to promise that they will take care of whatever lurks behind the door that the key unlocks. Eric(a), though not understanding what Yoshida says at first, agrees to the girl&#039;s last request before she falls unconscious.&lt;br /&gt;
* Marianne will not in fact accept Yoshida&#039;s apology if the player choose the middle option, calling her a wild beast instead of a Magical Girl, forcing the player to choose one of the two other options. Choosing this also makes Eric(a)&#039;s case in Yoshida&#039;s favour (see third option) notably harder.&lt;br /&gt;
* Choosing the last option causes Eric(a) to decide to take responsibility for Yoshida - and by extension her actions - which may be enough for Marianne to promote her to counsellor status despite being just a trainee. &amp;quot;May&amp;quot; being the keyword; Eric(a)&#039;s actions over the course of the game such as having given reason to visit the [[MC: Punishment Classroom|Punishment Classroom]] can cause Marianne and/or Olivia to object, and thus the offer to become Yoshida&#039;s counsellor fails outright; although the chance can also be improved if Eric(a) had previously decided to counsel [[MC: Belle|Belle]]. But even if successful, Marianne warns Eric(a) that should either of them step out of line, it will be their funeral.&lt;br /&gt;
&lt;br /&gt;
After going through the portal, the exhausted and overflown-with-emotions Yoshida gets taken to the infirmary, and Eric(a) falls asleep immediately.&lt;br /&gt;
&lt;br /&gt;
== The Tower&#039;s Secret Area Meeting ==&lt;br /&gt;
Come the next morning, if Eric(a) convinced Marianne to become Yoshida&#039;s counsellor, Yoshida will have an awkward breakfast with the Cutie Knights. Eric(a) says that she&#039;ll be their responsibility from now on, and that they should all get along lest both of them suffer the consequences. With that out of the way, Yoshida apologises for stealing the Cutie Knights&#039; cores, and gives them back the [[MC: Gloom Core|Gloom Core]] that she actually took from the Magico back on Earth - turns out she lied to the Director, yet was surprised by the punishment considering she graduated from the camp. [[MC: Yoshida (Boss Battle)|The other missing cores]] are still in her team members&#039; possession, however, and they&#039;ll have to be convinced to give them back.&lt;br /&gt;
&lt;br /&gt;
As for the place that Yoshida wanted to show Eric(a): it&#039;s somewhere in the bowels of [[MC: Phyre&#039;s Tower|Phyre&#039;s Tower]] and the secret area she&#039;s been sneaking in and out of. She also explains she&#039;ll have a much better chance to go in and get out alive if the Cutie Knights join her. The group agrees, and she tells them to come see her in the morning when they&#039;re ready.&lt;br /&gt;
&lt;br /&gt;
The events will play out different if Yoshida is sent to Japan, but the outcome remains the same. The team enjoys Natalie&#039;s spaghetti until they realise it&#039;s made with her mother&#039;s recipe - which means it&#039;s straight from [[Hell]] - and so everyone asks Giselle for something else. Giselle, who couldn&#039;t stop serving even on his break day due to the mental compulsion, gladly prepares their orders. Eric(a) talks about Yoshida and the cores they got this morning from presumably Olivia cleaning out Yoshida&#039;s room, but also regrets that they promised her something they couldn&#039;t deliver. However, Giselle had heard the entire conversation - something hard to avoid since the cafeteria is empty - and hands over Yoshida&#039;s notebook which was given to the maid long before Eric(a) even arrived at camp. Inside it is everything that Yoshida learned while she was [[MC: Phyre|Phyre]]&#039;s student, including how to deal with all the traps and locks inside [[MC: Phyre&#039;s Tower|her tower]]. Now knowing this is what she wants them to do, Eric(a) tells the team to be prepared and promises Giselle they&#039;ll tell everything in there that may help him.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Zombie|Zombie]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Younger Sister Zombie|Younger Sister Zombie]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Older Sister Zombie|Older Sister Zombie]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Necromancer|Necromancer]]&#039;&#039;&#039;&lt;br /&gt;
** Losing against these enemies result in the [[MC: Zombie Girl Game Over|Zombie Girl Game Over]].&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Yvette (Boss Battle)|Yvette]]&#039;&#039;&#039;&lt;br /&gt;
** Miniboss. Only appears if Eric(a) started, but did not finish, the Y Investigation. Empowered by necro-yuri energy, she is overall even stronger than before, as well as being accompanied by two [[MC: Izombelle|Izombelles]].&lt;br /&gt;
** Losing results in the [[MC: Ice Sculpture Game Over|Ice Sculpture Game Over]].&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Ravyn the Necromancer|Ravyn the Necromancer]]&#039;&#039;&#039;&lt;br /&gt;
** Miniboss. Has a good chance of inflicting [[MC: Instant Death|Instant Death]] with her charge ability and attacks rapidly.&lt;br /&gt;
** Losing results in the [[MC: Witch&#039;s Apprentice Game Over|Witch&#039;s Apprentice Game Over]].&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Yurimancer|Yurimancer]]&#039;&#039;&#039;&lt;br /&gt;
** Boss. Accompanied by [[MC: Skull Spirit Yue|Yue]] and [[MC: Skull Spirit Mai|Mai]] which greatly reduces the damage she takes when they&#039;re in battle.&lt;br /&gt;
** Losing results in the [[MC: The Idolmancer Game Over|The Idolmancer Game Over]].&lt;br /&gt;
[[Category:MC: Events]]&lt;/div&gt;</summary>
		<author><name>JackyHF</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Belle&amp;diff=15107</id>
		<title>MC: Belle</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Belle&amp;diff=15107"/>
		<updated>2023-04-14T14:06:18Z</updated>

		<summary type="html">&lt;p&gt;JackyHF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;This page is about the [[MC: Magical Girl|Magical Girl]] Belle. Did you mean [[MC: Belle (Boss Battle)|Belle (Boss Battle)]]?&#039;&#039;&lt;br /&gt;
{{CurrentVersionContent}}&lt;br /&gt;
{{ExpandableLore}}&lt;br /&gt;
{{Infobox_character&lt;br /&gt;
|name=Belle&lt;br /&gt;
|imageface=BelleFace.png&lt;br /&gt;
|imagesprite=Belle.png&lt;br /&gt;
|aliases=Young Magical Girl&lt;br /&gt;
|relatives=• ??? (Parents)&amp;lt;br/&amp;gt;• [[MC: Sidsel|Sidsel]] (Aunt)&amp;lt;br/&amp;gt;• ??? (Sibling(s))&lt;br /&gt;
|affiliation=[[MC: Magical Camp|Magical Camp]]&lt;br /&gt;
|marital=Single&lt;br /&gt;
|age=11&lt;br /&gt;
|birthPlace=[[Earth]] - ???, Sweden&lt;br /&gt;
|species=[[Human]]&lt;br /&gt;
|gender=Female&lt;br /&gt;
|height=135cm (4&#039;5ft)&lt;br /&gt;
|eyes=Blue&lt;br /&gt;
|hair=Blonde&lt;br /&gt;
|traits=• Earnest, but careful/timid&amp;lt;br/&amp;gt;• Wants to save the world&lt;br /&gt;
|skills=• Acid powers&amp;lt;br/&amp;gt;• Conjuring/Evocation&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Belle&#039;&#039;&#039; is one of the [[MC: Magical Girl|Magical Girl]] trainees of the [[MC: Magical Camp|Magical Camp]], and currently the youngest there. She was formerly one of [[MC: Alice|Alice&#039;s]] &amp;quot;friends&amp;quot;, and later recruited by [[MC: Yoshida|Yoshida]].&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
Belle was born to a a family in Sweden with a history of magical potential. In her family there is typically only one child in each generation that develops magical potential, though this is not a hard rule and on occasion circumstances will crop up like it skipping a generation. Belle has at least one sibling, but she is the only one with magic.&lt;br /&gt;
&lt;br /&gt;
In the generation prior to Belle, it was her aunt [[MC: Sidsel|Sidsel]] who gained magic. Sidsel subsequently became a Magical Girl (and [[vampire]]) as a member of [[MC: Team Red Rose|Team Red Rose]] at the Magical Camp. It was her who would later recruit Belle as a Magical Girl as well and bring her to the camp. This may have included some half-truths about &amp;quot;adventure&amp;quot; and &amp;quot;saving the world&amp;quot; to appeal to Belle&#039;s youthful naivety.&lt;br /&gt;
&lt;br /&gt;
At the Magical Camp, she is placed under [[MC: Olivia|Olivia&#039;s]] care, as Olivia is a friend of Sidsel, however due to her immense work she is rather neglectful of her counselling duty. This may have lead to Belle meeting Alice and become one of her enslaved dolls. She would remain in this state for some time, until [[MC: Eric(a)|Eric(a)]] eventually ran afoul of Alice and subsequently freed Belle and [[MC: Miranda|Miranda]].&lt;br /&gt;
&lt;br /&gt;
Following her freedom from the mind control, Belle developed some trust issues and a dislike of Alice (though not quite hatred). She would soon after be recruited by Yoshida, as part of her desire for &amp;quot;revenge&amp;quot; against the [[MC: Cutie Knights|Cutie Knights]].&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Prior to becoming a Magical Girl Belle was very bright and cheerful. Part of her reasons for becoming a Magical Girl was a desire to &amp;quot;save the world&amp;quot;, showing a sense of either altruism, or adventure.&lt;br /&gt;
&lt;br /&gt;
Following the events with Alice, Belle has become more timid and careful. She has learned not to so blindly trust people, even developing some trust issues, but it has actually reaffirmed her desire to do good. Sadly this desire conflicts with her timidness and fearfulness of scary things like [[MC: Magico|Magicos]] which puts her in an awkward position. The experience has also given Belle a bit of a submissive streak, fantasising for somebody to take her away like a fairy tale princess being swept away by a prince.&lt;br /&gt;
&lt;br /&gt;
Belle&#039;s hobbies include playing with dolls as well as reading. Both things that she actually had in common with Alice. She also enjoys spending time outdoors.&lt;br /&gt;
&lt;br /&gt;
== Interactions ==&lt;br /&gt;
* As one of Alice&#039;s &amp;quot;friends&amp;quot;, Belle was present in the cafeteria with Alice and Miranda, and would of course be present in Alice&#039;s room when the player finishes [[MC: Alice&#039;s Memories|Alice&#039;s Memories]] and breaks the mind control.&lt;br /&gt;
* She can be seen speaking with Yoshida in camp during her recruitment attempts, and will show up later in the [[MC: Pleasure Palace|Pleasure Palace]] during [[MC: Operation: Fluffy Kitten|Operation: Fluffy Kitten]] as part of the [[MC: Belle (Boss Battle)|boss battle]] against [[MC: Yoshida (Boss Battle)|Yoshida]].&lt;br /&gt;
&lt;br /&gt;
== Belle&#039;s Training ==&lt;br /&gt;
Should the player decide to take care of Belle however, she will turn against Yoshida and decides to help the Cutie Knights instead when it comes to their battle. As such, this should be done before the team ventures into further areas where she&#039;ll ambush the team and steal their cores to build her own team.&lt;br /&gt;
&lt;br /&gt;
After accepting to counsel Belle from Olivia, the next night Belle can be found eating by herself in the cafeteria. When being asked how was her day Belle tries to hide from the question, until it turns out that Olivia, fearing that she would be left behind, had taken Belle to the [[MC: Slime Palace|Slime Palace]] all by herself without a team, and the little girl had a lot of trouble clearing even the weakest of monsters, and that after dinner she should ask Eric(a) for extra training. Deciding to give the already exhausted girl a light training, Eric(a) decides on target practice - where the girl&#039;s gift for caustic magic disintegrated the target in a rather uncute way. &lt;br /&gt;
&lt;br /&gt;
That night, the two come to Belle&#039;s room and her massive collection of books - reading them is Belle&#039;s favourite thing to do besides playing with dolls, which she understandably no longer likes. It&#039;s also understandable that Belle would have suspicions about Eric(a), them being Alice&#039;s friend and all that, but they manage to convince Belle to trust them a little, saying that Alice never wished harm upon her friends. After tucking Belle to bed and read her a story (that was also familiar to Eric(a)), they return to their room.&lt;br /&gt;
&lt;br /&gt;
Belle will be right outside of Undine Dorm the next morning, and after Eric(a) prepares for the morning they head over to [[MC: Garak&#039;s Tomb|Garak&#039;s Tomb]] of all places. The little girl is (un)surprisingly not scared by the tomb&#039;s looks - if anything she feels familiar - and Eric(a)&#039;s team will help her with cleaning the place. Or rather, most of the team - Alice had stayed behind for obvious reasons, but she is glad that someone is looking out for her. After a bit with Veronica&#039;s child soldier regime and Natalie&#039;s overbearingness, Eric(a) teaches the girl how to fight the undead enemies using her acid magic and staff. &lt;br /&gt;
&lt;br /&gt;
Returning to camp that day Belle is now much more confident in her abilities than before, and she takes everyone back to her room to enjoy some magical candies - all the while Alice watches silently behind a tree. Everyone have fun with Belle&#039;s jellybeans that can cause a variety of effects - Eric(a) in particular can choose to get a bean that gives them a posh lady&#039;s voice, a deep manly voice, or they can fake eating one. (Veronica in particular is cautious about eating magical snacks from a vampire, but will join in the fun if Eric(a) pick the first option). After tucking Belle to bed and returning to their rooms, that night Natalie thanks Eric(a) for helping Belle out of her shell, saying that all she wants - coincidentally also what Alice wants - is for all of them to be friends.&lt;br /&gt;
&lt;br /&gt;
The next night, Olivia will be meeting the girls in person, saying that they - again, except Alice - should come to her office for a reward. She is thankful that the girls helped Belle went through the culture shock and helped her train as a Magical Girl, also commenting on whether or not Belle is actually a suitable candidate - being forced by her family the moment she showed talent, a powerful but young and naive girl. She rewards the team with three of [[MC: Olivia&#039;s Panacea|her panaceas]], saying that Eric(a) need not be concerned with her paperwork any longer, before returning to her paperwork. After the meeting however Veronica is upset that the other two left Alice out this whole time, demanding that the two make up with her - although Alice&#039;s room will be locked out for that night.&lt;/div&gt;</summary>
		<author><name>JackyHF</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Zombie_Apocalypse_Camping_Trip&amp;diff=15103</id>
		<title>MC: Zombie Apocalypse Camping Trip</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Zombie_Apocalypse_Camping_Trip&amp;diff=15103"/>
		<updated>2023-04-14T10:33:12Z</updated>

		<summary type="html">&lt;p&gt;JackyHF: /* Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Zombie Apocalypse Camping Trip&#039;&#039;&#039; is an [[MC: Events|event]] where [[MC: Marianne|Marianne]] organises the first ever Magical Camp camping trip... in a world destroyed by zombies, leading to [[MC: Eric(a)|Eric(a)]] and [[MC: Yoshida|Yoshida]] finding a group exploiting this apocalypse.&lt;br /&gt;
&lt;br /&gt;
== Preceding Events ==&lt;br /&gt;
After the [[MC: Cutie Knights|Cutie Knights]] defeat Yoshida and retrieve some of their stolen cores, the next day she can be interacted with, standing just outside of the Undine Dorm. Regardless of whatever choice Eric(a) makes, the two nearly start a fight before Marianne interferes, saying that the two, along with everyone else in the camp, will be going on the camp&#039;s first ever camping trip in three days and that they will enjoy it no matter what. Eric(a) will be spending the rest of the day packing, even though they commented that their luggage is rather light.&lt;br /&gt;
&lt;br /&gt;
In the early hours of the next day, [[MC: Veronica|Veronica]] busts into Undine Dorm and alerts everyone that she noticed Yoshida slipping out of camp, and wants the entire team to go after her. Seeing how the ninja girl sneaked into Phyre&#039;s Tower, Veronica assumed that she was siphoning the cores she stole from the team, urging everyone further. However, one of Marianne&#039;s watchers already noticed the team slipping out of camp before training hours and alerts her accordingly. This causes her to wake [[MC: Isabelle|Isabelle]] up to drag them back to camp. Depending on whether or not Eric(a) agrees to follow Veronica or not and conceding to Isabelle or not, the team may suffer serious damage from battling with Isabelle, and Phyre&#039;s Tower will also be locked out for that day.&lt;br /&gt;
&lt;br /&gt;
== Day One ==&lt;br /&gt;
Three days after Yoshida tried to sneak away, she as well as the Cutie Knights and several other Magical Girls step through the portal, only to discover that the trip takes place in a zombie-infested world filled with destruction and rotting corpses. Marianne, however, is happy to introduce everyone to the camping site, saying that Magical Girls are immune to zombification... although [[MC: Giselle|Giselle]] is not, whom she says they are free to execute should the maid get infected.&lt;br /&gt;
&lt;br /&gt;
Despite the initial fear, the Magical Girls quickly realise that these Romero-style undead are much slower and less scary than the Magicos they&#039;ve fought, and as such the zombie group that crawled their way to the camping spot were no match for the destructively adorable power of the girls.&lt;br /&gt;
&lt;br /&gt;
After setting up camp, Eric(a) can interact with the Magical Girls and the staff members, though any of the following events will advance the day to sunset:&lt;br /&gt;
* The closest event to Eric(a)&#039;s position is with [[MC: Olivia|Olivia]] and Giselle. Olivia is teaching Giselle first-aid to help in the case of potential survivors, however she becomes frustrated when the maid couldn&#039;t handle blood. Choosing to interfere will have Olivia appointing Eric(a) as the assistant nurse for this ill-advised trip instead, and they will spend the rest of the day learning first-aid from Olivia. At the end of the day, Olivia also reveals that she hates Giselle for something he did in the past, deeming it way too lenient for him to receive such a light punishment.&lt;br /&gt;
* [[MC: Liria|Liria]] is also brought along for this trip by Marianne, and she&#039;ll sell you some basic consumables. [[MC: Julie|Julie]], understandably, gets jealous of her competition. Eric(a) may observe and so Liria will apologise to Julie, before giving her a treat. It turns out that what Liria gave to Julie was a magical Pocky-like treat called Pecky, which ends up magically pulling Julie and [[MC: Catherine|Catherine]] together into a Pocky game. The two ended up French kissing for quite some time, and while Catherine is largely unbothered, Julie is left traumatised so badly that Eric(a) had to console her for the rest of the day.&lt;br /&gt;
* Interacting with [[MC: Scorch|Scorch]], she alongside [[MC: Amy|Amy]] and [[MC: Skudis|Skudis]] will reveal that they&#039;re planning to loot a mall. Aside from some goods and jewellery, Scorch also hot-wires a sports car and takes the team for a joyride through a zombie horde. This experience leaves everyone except the irresponsible driver a bit shaken.&lt;br /&gt;
* If [[MC: Vini|Vini]] was freed from her magical affliction by the Cutie Knights defeating [[MC: Princess Anathema IV|Princess Anathema IV]] in the [[MC: Fey Mansion|Fey Mansion]], she is one of the Magical Girls present and will comment that it has been some time since she last could fly around freely. She offers taking Eric(a) along for a ride, which ends up exciting but also almost fatal for both of them, depending on what choices Eric(a) makes. Regardless, the two return by evening and make up again.&lt;br /&gt;
* Marianne herself is also an option if Eric(a) gained enough affection with her, which leads to shenanigans including Marianne putting her old hat onto Eric(a) and drinking hard liquor together. Eric(a) would wake up later with a headache and potentially an increase in chest size.&lt;br /&gt;
&lt;br /&gt;
Although Eric(a) can only interact with one of the groups mentioned above, all of them happened even if Eric(a) themself was not present for them. During dinner time, one of the girls suggests roasting marshmallows, but it turns out the ones they were provided are made by Gob-Gob and thus not safe for human consumption. Liria chimes in and sells her own, much to everyone&#039;s relief. After buying the fresh marshmallows from Liria, the group decides to tell each other horror stories. Eric(a) is asked to decide who should tell a story, with the following choices:&lt;br /&gt;
* &#039;&#039;&#039;Natalie&#039;&#039;&#039; tells the story of her life with her sisters in [[Hell]] before arriving at the camp; the extremely gross and graphic details scare some girls away (including, notably, Yoshida), while the rest struggles to sleep peacefully that night.&lt;br /&gt;
* &#039;&#039;&#039;Veronica&#039;&#039;&#039; tells the story of a galactic conquest, which initially rather excessively focused on the logistics of warfare rather than action. One of the girls kept complaining that the story was boring, so Veronica skipped ahead a little in her tale and then showcased the final result, much to everyone&#039;s surprise and satisfaction.&lt;br /&gt;
* &#039;&#039;&#039;Alice&#039;&#039;&#039;, despite being noted as especially intelligent and talented, and even bringing a book along with her for the trip, turns out to be a poor storyteller and lulled everyone to sleep with her reading; a remarkable feat considering the place they are in.&lt;br /&gt;
* &#039;&#039;&#039;Amy&#039;&#039;&#039; tells the story of Jenny as heard from her old team leader; Jenny being a flat-chested girl who made a pact with a demon to fix her breasts. The demon, however, turned out to be a lolicon who then shrunk Jenny&#039;s body to even smaller and cuter proportions, and mock-applauded her much to her horror, resulting in her rather comical death. Amy ends up agreeing with the other girls that the story was stupid.&lt;br /&gt;
&lt;br /&gt;
== Day Two - Daytime ==&lt;br /&gt;
Having slept soundly from the last day, Eric(a) found everyone else had already left, leaving them alone with Giselle... and Yoshida. Immediately the two get into a heated argument again, causing Giselle to back out of the anti-zombie ward in fear and get captured by unknown assailants with a vehicle. Following the tire tracks and encountering a horde of [[MC: Zombie|Zombies]], Yoshida wants to split off and find Giselle, saying that he&#039;s a good person (this also implies that Yoshida knows about Giselle&#039;s true gender). Eric(a) wants to follow as well, which Yoshida reluctantly agrees to.&lt;br /&gt;
&lt;br /&gt;
[[File:Yoshida_7_-_Regular_Background.png|250px|thumb|right|Yoshida mows down the zombie girls in a frenzy.]]&lt;br /&gt;
Shortly after following the tracks, the two find a taxi parked in front of a building with its keys still in the ignition, indicating that its drivers left in a hurry. Just then several [[MC: Younger Sister Zombie|Younger Sister Zombies]] bust down the building&#039;s door. Remarking that they are much tougher than the average zombie, the two Magical Girls enter to find even more of them, prompting Yoshida to violently cut them all down.&lt;br /&gt;
&lt;br /&gt;
Yoshida was so lost in the bloodbath, however, that she accidentally severely injured a young boy coming out of hiding, which Eric(a) couldn&#039;t heal as Yoshida stands in speechless horror of what she had done. The two carry the boy back to camp, where Olivia struggles to heal him, saying that the boy might have been cursed. She then urged the two to find Giselle as well as any other survivors, but not before recognising that the curse comes from the wounds inflicted by Yoshida&#039;s sword, saying that she&#039;ll have a talk with the girl after this.&lt;br /&gt;
&lt;br /&gt;
== Day Two - Nighttime ==&lt;br /&gt;
Returning to find Giselle, Yoshida is - perhaps uncharacteristically - sad and remorseful for losing her control back there, though she refuses to talk further about it. Enemy encounters will start to appear on the roads, though they&#039;re rather easy to avoid due to most of them being slow and rather sparse. Going north and east, the two discover a barricade and a recently-used van. Entering the building, they saw a group of thugs, one of them making advances towards Giselle until he discovers his dick, and the two girls intervene. Despite being shot, Eric(a) is reminded by Yoshida that bullets and knives have no effect on Magical Girls, and the two swiftly take down the thugs.&lt;br /&gt;
&lt;br /&gt;
Giselle says that more prisoners are also kept upstairs, which the girls quickly rescue as well. Turns out this group of survivors was scavenging for supplies until the gang captured and abused them, presumably either to take their supplies or just to toy with them. Just then, a strange girl in black breaks the wall open and teleports the survivors along with Giselle away. Eric(a) and Yoshida are resistant to the spell however, and a short battle with the [[MC: Necromancer|Necromancer]] ensues.&lt;br /&gt;
&lt;br /&gt;
After the short battle the necromancer will flee, forcing Eric(a) and Yoshida to chase after her. There is a chance that the duo will encounter more Necromancers and their zombies, however there is also a smaller chance that one appears all on her own and immediately flees. Going all the way up north-west into another area, Eric(a) turns out to be unable to catch up with Yoshida due to her team not exactly having been trained for marathon running. Yoshida initially rushes them to go faster, but after noticing the giant zombie horde guarding the area she tells them to catch a breath instead by hiding in a nearby bar.&lt;br /&gt;
&lt;br /&gt;
While inside the bar, Eric(a) stands up to get something to drink and finds some energy drinks. Yoshida is surprised that Eric(a) would actually like energy drinks, but is amused when they spit out the cheese-flavoured soda. The two actually hold off from getting into another argument, before Eric(a) sits back down and asks about what had happened earlier. Yoshida still doesn&#039;t want to talk about it here with them though.&lt;br /&gt;
&lt;br /&gt;
This is where things split into two possibilities, depending on whether Eric(a) already solved the [[MC: Y Investigation|Y Investigation]] or not. If so, Eric(a) asks Yoshida why she originally signed up to be a Magical Girl, and while initially angry at Eric(a) for making small talk, she eventually follows and reflects the question back at Eric(a).&lt;br /&gt;
* Telling the truth and Eric(a) will reveal everything to Yoshida, saying that blackmailing won&#039;t work since they know Yoshida wouldn&#039;t kill or get them expelled. Instead, she jumps at Eric(a), asking how did [[MC: Phyre|Phyre]] got to them, but collapses in pain mid-sentence. Standing up while shaking, she almost got tricked by Eric(a) into drinking the cheese soda, though she doesn&#039;t look angry at all. Eric(a) is concerned about Yoshida if she collapses again, but she says it&#039;s no problem as long as they don&#039;t ask any more nosy questions, and that she can&#039;t answer everything.&lt;br /&gt;
* Making things up will instead have Eric(a) telling Yoshida that she was randomly picked up by Isabelle one day, who saw great Magical Girl potential in them and immediately handled the paperwork. Yoshida thus concludes that Eric(a) is just yet another girl that had nothing to do when the opportunity arose, and while she doesn&#039;t like them, she thinks she can trust them. She promises to tell them why she came here and show them a special place once they make it out alive.&lt;br /&gt;
&lt;br /&gt;
The other option is if the Y Investigation was started but not finished. In this scenario, the small-talk is cut short by the appearance of two zombies that look distinctly like Isabelle... and a hooded figure who reveals herself to be [[MC: Yvette|Yvette]]. It turns out the crazy cryomage was very busy in the background and has joined the Yuri cult responsible for all the girl-zombies running around. A fight ensues which pits Eric(a) and Yoshida against Yvette and her two [[MC: Izombelle|Izombelles]], the losing of which results in the [[MC: Ice Sculpture Game Over|Ice Sculpture Game Over]]. If the duo are victorious however, Yvette completely loses it and flees the scene. Either way, she would not be seen again.&lt;br /&gt;
&lt;br /&gt;
Either way, with the patrolling zombies now gone, the two continue tracking down the kidnapper, only to be caught by surprise by a scythe-wielding witch known as Ravyn Whisper. Ravyn is greatly displeased at how the girls mistreated her zombies, and while she assures that Giselle and everyone else is safe in her lair, states they will all be turned into zombies soon. Looking closer, she realises that Eric(a) is exactly her type and offers to allow them into the Order and become her pet if they lay down their weapons... Yoshida, though, is only suitable as a zombie in her eyes. Eric(a), obviously, denies the offer and initiates the battle against [[MC: Ravyn the Necromancer|Ravyn the Necromancer]].&lt;br /&gt;
&lt;br /&gt;
Emerging victorious, Ravyn runs away, dropping the Ring of Power that was given to her by her Mistress and is likely the source of most of her might. Going further to a cemetery, Ravyn&#039;s ring suddenly slips onto Eric(a)&#039;s finger and transforms them into a zombie, causing them to freak out and for Yoshida to desperately pull it off. The ring is now a [[MC: Key Items|key item]], though Eric(a) says using it is a bad idea. The entrance to the crypt is filled with enemy encounters, and when they got inside the crypt is suspiciously empty; Yoshida quickly discovers a hidden pathway that leads further inside despite how small the crypt looked from the outside. Deciding to go inside first to scout, Yoshida discovers that the place is filled with guards, telling Eric(a) to wear the ring and walk in disguised while Yoshida will stick to the shadows.&lt;br /&gt;
&lt;br /&gt;
== The Necro-Yuri Lair ==&lt;br /&gt;
The pathway leads to a surprisingly huge lair, possibly created by spatial magic. Taking the stairs in the north-west down to the dungeon, the girls meet with Giselle again in the second cell, who almost thought Eric(a) became a zombie girl. They can&#039;t pick the lock or cut the bars, since the alarm will send a horde of zombie girls down, which another survivor learned about the hard way, requiring them to find the key.&lt;br /&gt;
&lt;br /&gt;
Due to being a zombie girl, Eric(a) becomes very aroused, and interacting too much with the NPCs here will result in a game over.&lt;br /&gt;
&lt;br /&gt;
On the ground floor:&lt;br /&gt;
* There is a lesbian zombie orgy west of the entrance. Initially reaching it, Yoshida will tell Eric(a) to snap out of it and turn back. But should Eric(a) go there again, they will think that it&#039;s safe to go through since they are all distracted and slap a zombie&#039;s ass to prove it. Eric(a) is then immediately dragged into the orgy and would completely lose herself if it weren&#039;t for Yoshida pulling her out. Choosing to think it&#039;s a suicidal idea will have Eric(a) turn away again, and will not think of going through the horde again.&lt;br /&gt;
* There are two necromancers focusing on their studies in the west room; one of their scrolls has a picture of a maid&#039;s cap similar to the one stuck on Eric(a)&#039;s head. Choosing to sneak up to them, they will immediately notice Eric(a) and freeze them in place. Afraid that the zombie is awakening, however thinking that it might just be another necromancer&#039;s fetch girl, they decide to have some fun instead, controlling Eric(a) to behave like a dog (though the barking is not by their control). After playing for a while, the two releases the zombie girl from the enchantment, and Eric(a) walks away with the [[MC: Maid Curse Counterspell|Maid Curse Counterspell]] key item.&lt;br /&gt;
* There are a scrawny survivor and a necromancer in the dining room to the east. Interacting with the necromancer will show that, surprisingly, the survivor was being fed well and comforted by her. Interacting with the survivor, however, will cause her to freak out, and the necromancer will freeze Eric(a) in place to demonstrate that the zombie girl is clean and safe, smells nice, and is also permanently aroused. After an hour of playtime, the two girls leave to get the survivor a uniform, and Eric(a) is left a blushing mess, though they say it&#039;s because they&#039;re happy for the girl.&lt;br /&gt;
&lt;br /&gt;
Heading upstairs through the stairs at the northeast corner:&lt;br /&gt;
&lt;br /&gt;
* The south-west room has two necromancers who are too lazy to clean up their messy room, and upon interaction they decide to use Eric(a) to clean their room instead. The NEET necromancer pulls out a hypersexualized maid outfit, which she kept since she finds the idea of a sexy obedient maid alluring, and her roommate kinda agrees. Enjoying the maid duty despite the current mission, the lack of underwear may also satisfy their inner succubus. The skimpy clothing greatly turns the lazy death mages on, and they have at it for a long, long time.&lt;br /&gt;
* The room in the south has a necromancer doing make-up for her little sister. Noticing some magical rings on the table, Eric(a) can choose to take one or ignore them. If Eric(a) decides to take one, the older girl notes that zombies love shiny things, and the younger girl sit Eric(a) down in front of the table, an experience they felt quite familiar about. The girl is excited since she never saw a zombie that wants to look pretty before, and her sister plays along. Noticing the slack jaw and pale skin, the little sister decides to make an empathetic link with the zombie to make them more excited. The two girls go through several styles and skin tone changes, which Eric(a) enjoys. Finally, the two let Eric(a) out, and they feel quite sad when Yoshida tells them to clean it up. She says that those girls must&#039;ve mentally affected Eric(a) and tells them to focus, though they make a mental note to try some new make-up styles when they get back to camp, possibly meaning a [[MC: Make-up Transformation|Make-up Transformation]].&lt;br /&gt;
&lt;br /&gt;
Triggering any of the events mentioned above will cause the ring to glow with a baleful green light. Triggering another one will result in the [[MC: Zombie Queen Game Over|Zombie Queen Game Over]]. &lt;br /&gt;
&lt;br /&gt;
In order to proceed:&lt;br /&gt;
* The room in the west has a newbie necromancer questioning the morality of this whole necromancy business, and a senior necromancer saying that they&#039;re just making this world a better and cuter world, even if it costs a few (thousand) sacrifices. Eric(a) tries interacting with her, which prompts the girl to use them for her studies: she tries to give them a little clothing, but her nervousness ends up creating a very skimpy and slutty schoolgirl uniform. She frantically apologises, saying that her fantasies might&#039;ve mixed into her spell, but when she cast a spell to calm them down it ends up arousing them greatly, and the two kiss.&lt;br /&gt;
** Giving in will result in the [[MC: Necromancer Lovepet Game Over|Necromancer Lovepet Game Over]].&lt;br /&gt;
** Resisting instead will have Eric(a) say to themselves that they can&#039;t rape a random girl out loud, which accidentally blows their cover. Yoshida tries to knock the necromancer out but is unsuccessful. Despite this, the three start talking and the necromancer, whose name turns out to be [[MC: Beatrice|Beatrice]], decides to give the two Magical Girls a hand in rescuing the prisoners due to the aforementioned distrust in the cult&#039;s cause. She says that there isn&#039;t much time before the Mistress of the Most Exalted Order of the Bone-White Lily returns; and while she hasn&#039;t seen anyone like Giselle, she does mention the prisoners being kept at the lowest floor. The main issue is that she lacks the keys for the dungeon&#039;s cells, which might be in her Mistress&#039;s room since the Mistress&#039;s outfit doesn&#039;t have pockets. That room is in the left side of the goddess&#039;s chapel downstairs, and an initiate named [[MC: Tanya|Tanya]] might have a key to get in there.&lt;br /&gt;
* There&#039;s a necromancer gaming in the north-west room. Interacting with her before talking with Beatrice does nothing as she&#039;s focused on gaming; it turns out that this is Tanya, and after meeting Beatrice she will come in and ask Tanya for the key. Tanya has been gaming for a very long time and is too focused in her game to do anything else, though this is usually because she&#039;s nervous - in this case, Daniel, her close friend before the apocalypse and gaming bro, is currently inside the dungeon. Even though she claims he&#039;s not her boyfriend since she was always a lesbian, she does feel awkward about confronting him and how he&#039;ll react about the &amp;quot;becoming a girl&amp;quot; thing.&lt;br /&gt;
* Returning to the dining room on the ground floor, Eric(a) finds a bottle of [[MC: Vodka|Vodka]] in the cabinets, planning to use it to calm Tanya down. Luckily, Tanya thought she misheard the zombie talking. Drunken and encouraged, Tanya tries to stand up... only to fall onto Eric(a)&#039;s breasts, so they have to help the stumbling necromancer downstairs while she gropes their breasts the whole time. Daniel can&#039;t recognise Tanya&#039;s changes from being a butterface, nor can he believe what kind of magical cult Tanya is in, so she decides to just unlock the cells. But *oh yeah* she doesn&#039;t have the key, it&#039;s in the chapel. Turning around and falling head-first into Eric(a)&#039;s bosom again, Beatrice says that she should probably just give her the key to the chapel instead while she rests. &lt;br /&gt;
* After taking the drunken girl back to her room, Eric(a) finally gets [[MC: Tanya&#039;s Key|Tanya&#039;s Key]] to open the door to the chapel and get the [[MC: Jail Key|Jail Key]] from the small box on the left and free Giselle. However, Eric(a) hasn&#039;t thought about how are they going to rescue the rest of the prisoners without being spotted, until Yoshida has an idea - use her smoke bombs to cause an explosion as a distraction. With that, all prisoners are freed, and Eric(a) can finally take the ring off. Unfortunately, the Mistress has found out. Surrounded by zombies out of nowhere, Beatrice pleads to her Mistress not to be disassembled into spare parts, but she simply kills the girl to &amp;quot;re-educate&amp;quot; her later, and the battle against the [[MC: Yurimancer|Yurimancer]] begins. Should Eric(a) and Yoshida end up defeated, they lose everything including even their bodies to the Yurimancer&#039;s newly-reformed [[MC: The Idolmancer Game Over|zombie idol minions]].&lt;br /&gt;
&lt;br /&gt;
After a rather gruelling battle, the two seemingly emerge victorious, only for the Mistress to pull herself back together for round two. They are made to struggle in vain as the necromancer curses them with pain and terror, and she&#039;s about to turn them into her undead servants if it wasn&#039;t for Scorch who rammed a van into her, carrying Amy, Skudis, the remaining Cutie Knights, Olivia, and Marianne along with her. Olivia had told them about what happened, and they tracked them down thanks to the explosion.&lt;br /&gt;
&lt;br /&gt;
Everyone is ready for a change of pace from blowing up normal zombies, but then Marianne herself walks forward... and she is &#039;&#039;&#039;&#039;&#039;pissed&#039;&#039;&#039;&#039;&#039;. On her call, the Magical Girls start wiping out the horde, while she faces the Mistress head-on. Being an immortal woman, she shrugs off the Mistress&#039;s death spells with ease and even throws hand at her, and to make it even worse for the Mistress, her divine magic is suddenly nullified since she went again her deity&#039;s wishes. Finally, for the crime of ruining her vacation, Marianne reduces the puny Mistress to nothingness with a single spell.&lt;br /&gt;
&lt;br /&gt;
The dialogue afterwards shows that the deity was of course the [[MC: Yuri Queen|Yuri Queen]], who has been sending gifts to Marianne and decreed to be a person she would never allow being hurt, let alone killed. Regardless, Olivia chastises Marianne&#039;s recklessness, saying that she should be the one choosing the vacation spot next - like the Pennsylvania Dutch Country. In the end, the camping trip turned out pretty fun, and Eric(a) commented on how it felt like a &amp;quot;real&amp;quot; mission with actual lives being endangered and lost. Yoshida, however, is rather upset, and though Veronica is very much unsympathetic, Natalie and - after everything that happened - Eric(a) do feel sorry for the girl.&lt;br /&gt;
&lt;br /&gt;
== End of the Trip ==&lt;br /&gt;
Soon, the trip ends and everyone returns to the camp (and Julie is still traumatised). The boy who was struck by Yoshida in her frenzy is fully healed and reunites with his father as well, who thanks everyone before leaving. Only Eric(a) and Yoshida are left with Marianne and Olivia, who explains everything that happened. For almost killing the boy however, Marianne decides to send Yoshida to the [[MC: Magical Café|Magical Café]] in Japan to receive behavioural therapy from [[MC: Ayame|Ayame]], saying she was aware of everything she did, and this incident was the last straw. Eric(a) can choose to stay quiet, convince Marianne that she apologised, or convince Marianne to let them counsel her instead.&lt;br /&gt;
* Choosing the to stay quiet, Yoshida will fall on her knees in devastation. Eric(a) helps the girl stand up, saying that there&#039;s nothing else they can do for her, and that maybe this is for the best. Even at this point Yoshida can&#039;t say what she wants to do out loud, saying that &amp;quot;she&amp;quot; has won again. Giving a key to Eric(a) for a tower that they would know, she begs them to promise that they will take care of whatever lurks behind the door that the key unlocks. Eric(a), though not understanding what Yoshida says at first, agrees to the girl&#039;s last request before she falls unconscious.&lt;br /&gt;
* Marianne will not in fact accept Yoshida&#039;s apology if the player choose the middle option, calling her a wild beast instead of a Magical Girl, forcing the player to choose one of the two other options. Choosing this also makes Eric(a)&#039;s case in Yoshida&#039;s favour (see third option) notably harder.&lt;br /&gt;
* Choosing the last option causes Eric(a) to decide to take responsibility for Yoshida - and by extension her actions - which may be enough for Marianne to promote her to counsellor status despite being just a trainee. &amp;quot;May&amp;quot; being the keyword; Eric(a)&#039;s actions over the course of the game such as having given reason to visit the [[MC: Punishment Classroom|Punishment Classroom]] can cause Marianne and/or Olivia to object, and thus the offer to become Yoshida&#039;s counsellor fails outright; although the chance can also be improved if Eric(a) had previously decided to counsel [[MC: Belle|Belle]]. But even if successful, Marianne warns Eric(a) that should either of them step out of line, it will be their funeral.&lt;br /&gt;
&lt;br /&gt;
After going through the portal, the exhausted and overflown-with-emotions Yoshida gets taken to the infirmary, and Eric(a) falls asleep immediately.&lt;br /&gt;
&lt;br /&gt;
== The Tower&#039;s Secret Area Meeting ==&lt;br /&gt;
Come the next morning, if Eric(a) convinced Marianne to become Yoshida&#039;s counsellor, Yoshida will have an awkward breakfast with the Cutie Knights. Eric(a) says that she&#039;ll be their responsibility from now on, and that they should all get along lest both of them suffer the consequences. With that out of the way, Yoshida apologises for stealing the Cutie Knights&#039; cores, and gives them back the [[MC: Gloom Core|Gloom Core]] that she actually took from the Magico back on Earth - turns out she lied to the Director, yet was surprised by the punishment considering she graduated from the camp. [[MC: Yoshida (Boss Battle)|The other missing cores]] are still in her team members&#039; possession, however, and they&#039;ll have to be convinced to give them back.&lt;br /&gt;
&lt;br /&gt;
As for the place that Yoshida wanted to show Eric(a): it&#039;s somewhere in the bowels of [[MC: Phyre&#039;s Tower|Phyre&#039;s Tower]] and the secret area she&#039;s been sneaking in and out of. She also explains she&#039;ll have a much better chance to go in and get out alive if the Cutie Knights join her. The group agrees, and she tells them to come see her in the morning when they&#039;re ready.&lt;br /&gt;
&lt;br /&gt;
The events will play out different if Yoshida is sent to Japan, but the outcome remains the same. The team enjoys Natalie&#039;s spaghetti until they realise it&#039;s made with her mother&#039;s recipe - which means it&#039;s straight from [[Hell]] - and so everyone asks Giselle for something else. Giselle, who couldn&#039;t stop serving even on his break day due to the mental compulsion, gladly prepares their orders. Eric(a) talks about Yoshida and the cores they got this morning from presumably Olivia cleaning out Yoshida&#039;s room, but also regrets that they promised her something they couldn&#039;t deliver. However, Giselle had heard the entire conversation - something hard to avoid since the cafeteria is empty - and hands over Yoshida&#039;s notebook which was given to the maid long before Eric(a) even arrived at camp. Inside it is everything that Yoshida learned while she was [[MC: Phyre|Phyre]]&#039;s student, including how to deal with all the traps and locks inside [[MC: Phyre&#039;s Tower|her tower]]. Now knowing this is what she wants them to do, Eric(a) tells the team to be prepared and promises Giselle they&#039;ll tell everything in there that may help him.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Zombie|Zombie]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Younger Sister Zombie|Younger Sister Zombie]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Older Sister Zombie|Older Sister Zombie]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Necromancer|Necromancer]]&#039;&#039;&#039;&lt;br /&gt;
** Losing against these enemies result in the [[MC: Zombie Girl Game Over|Zombie Girl Game Over]].&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Yvette (Boss Battle)|Yvette]]&#039;&#039;&#039;&lt;br /&gt;
** Miniboss. Only appears if Eric(a) started, but did not finish, the Y Investigation. Empowered by necro-yuri energy, she is overall even stronger than before, as well as being accompanied by two [[MC: Izombelle|Izombelles]].&lt;br /&gt;
** Losing results in the [[MC: Ice Sculpture Game Over|Ice Sculpture Game Over]].&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Ravyn the Necromancer|Ravyn the Necromancer]]&#039;&#039;&#039;&lt;br /&gt;
** Miniboss. Has a good chance of inflicting [[MC: Instant Death|Instant Death]] with her charge ability and attacks rapidly.&lt;br /&gt;
** Losing results in the [[MC: Witch&#039;s Apprentice Game Over|Witch&#039;s Apprentice Game Over]].&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Yurimancer|Yurimancer]]&#039;&#039;&#039;&lt;br /&gt;
** Boss. Accompanied by [[MC: Skull Spirit Yue|Yue]] and [[MC: Skull Spirit Mai|Mai]] which greatly reduces the damage she takes when they&#039;re in battle.&lt;br /&gt;
** Losing results in the [[MC: The Idolmancer Game Over|The Idolmancer Game Over]].&lt;br /&gt;
[[Category:MC: Events]]&lt;/div&gt;</summary>
		<author><name>JackyHF</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=File:Skull_Spirit_Mai.PNG&amp;diff=15102</id>
		<title>File:Skull Spirit Mai.PNG</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=File:Skull_Spirit_Mai.PNG&amp;diff=15102"/>
		<updated>2023-04-14T10:25:31Z</updated>

		<summary type="html">&lt;p&gt;JackyHF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>JackyHF</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=File:Skull_Spirit_Yue.PNG&amp;diff=15101</id>
		<title>File:Skull Spirit Yue.PNG</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=File:Skull_Spirit_Yue.PNG&amp;diff=15101"/>
		<updated>2023-04-14T10:25:02Z</updated>

		<summary type="html">&lt;p&gt;JackyHF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>JackyHF</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Skull_Spirit_Yue&amp;diff=15100</id>
		<title>MC: Skull Spirit Yue</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Skull_Spirit_Yue&amp;diff=15100"/>
		<updated>2023-04-14T10:24:47Z</updated>

		<summary type="html">&lt;p&gt;JackyHF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CurrentVersionContent}}&lt;br /&gt;
[[File:Skull_Spirit_Yue.PNG|thumb|250px|Bestiary Entry: The ghost of a beloved idol, empowered by the devotion of her former fans. Jealous of Mai&#039;s voice.]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Mistress of the Lily: Yue, Mai, lend me your power!&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Infobox_enemystats&lt;br /&gt;
|HP=400&lt;br /&gt;
|MP=0&lt;br /&gt;
|ATK=1&lt;br /&gt;
|DEF=42&lt;br /&gt;
|MAT=1&lt;br /&gt;
|MDF=42&lt;br /&gt;
|AGI=1&lt;br /&gt;
|LUK=60&lt;br /&gt;
|EVA=5%&lt;br /&gt;
|MEV=0%&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox_resistances&lt;br /&gt;
|sharp=Im&lt;br /&gt;
|cute=-&lt;br /&gt;
|acid=-&lt;br /&gt;
|fire=-&lt;br /&gt;
|ice=-&lt;br /&gt;
|thunder=-&lt;br /&gt;
|wind=-&lt;br /&gt;
|absorb=-&lt;br /&gt;
|mental=-&lt;br /&gt;
|death=Im&lt;br /&gt;
|blunt=Im&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox_statusresist&lt;br /&gt;
|blind=-&lt;br /&gt;
|bound=-&lt;br /&gt;
|tentaclebound=-&lt;br /&gt;
|charm=-&lt;br /&gt;
|charmbreak=-&lt;br /&gt;
|charmsuccubus=-&lt;br /&gt;
|confusion=-&lt;br /&gt;
|curse=-&lt;br /&gt;
|death=Im&lt;br /&gt;
|doll=-&lt;br /&gt;
|paralysis=-&lt;br /&gt;
|poison=-&lt;br /&gt;
|silence=-&lt;br /&gt;
|stun=-&lt;br /&gt;
|sleep=-&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Spells and Abilities&#039;&#039;&#039;:&lt;br /&gt;
* [[MC: Cheer Silently|Cheer Silently]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drops&#039;&#039;&#039;:&lt;br /&gt;
* N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skull Spirit Yue&#039;&#039;&#039; accompanies and empowers the [[MC: Yurimancer|Yurimancer]], providing her with 90% resistance to [[MC: Absorb|Absorb]], [[MC: Fire|Fire]], [[MC: Ice|Ice]], [[MC: Thunder|Thunder]], [[MC: Acid|Acid]], [[MC: Wind|Wind]], and [[MC: Mental|Mental]] damage and potentially helping her unleash a [[MC: Cataclysm|Cataclysm]] if ignored too long. Yue revives five turns after being defeated.&lt;br /&gt;
&lt;br /&gt;
Being immune to physical damage, [[MC: Eric(a)|Eric(a)]] is best suited to deal with her.&lt;br /&gt;
&lt;br /&gt;
[[Category:MC: Enemies]]&lt;/div&gt;</summary>
		<author><name>JackyHF</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=File:Yurimancer.PNG&amp;diff=15099</id>
		<title>File:Yurimancer.PNG</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=File:Yurimancer.PNG&amp;diff=15099"/>
		<updated>2023-04-14T10:23:37Z</updated>

		<summary type="html">&lt;p&gt;JackyHF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>JackyHF</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=File:Ravyn_the_Necromancer.PNG&amp;diff=15098</id>
		<title>File:Ravyn the Necromancer.PNG</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=File:Ravyn_the_Necromancer.PNG&amp;diff=15098"/>
		<updated>2023-04-14T10:21:58Z</updated>

		<summary type="html">&lt;p&gt;JackyHF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>JackyHF</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=File:Necromancer.PNG&amp;diff=15097</id>
		<title>File:Necromancer.PNG</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=File:Necromancer.PNG&amp;diff=15097"/>
		<updated>2023-04-14T10:20:59Z</updated>

		<summary type="html">&lt;p&gt;JackyHF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>JackyHF</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=File:Older_Sister_Zombie.PNG&amp;diff=15096</id>
		<title>File:Older Sister Zombie.PNG</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=File:Older_Sister_Zombie.PNG&amp;diff=15096"/>
		<updated>2023-04-14T10:20:21Z</updated>

		<summary type="html">&lt;p&gt;JackyHF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>JackyHF</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=File:Younger_Sister_Zombie.PNG&amp;diff=15095</id>
		<title>File:Younger Sister Zombie.PNG</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=File:Younger_Sister_Zombie.PNG&amp;diff=15095"/>
		<updated>2023-04-14T10:19:15Z</updated>

		<summary type="html">&lt;p&gt;JackyHF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>JackyHF</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=File:Zombie.PNG&amp;diff=15094</id>
		<title>File:Zombie.PNG</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=File:Zombie.PNG&amp;diff=15094"/>
		<updated>2023-04-14T10:17:59Z</updated>

		<summary type="html">&lt;p&gt;JackyHF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>JackyHF</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=File:Miranda_(Boss_Battle).png&amp;diff=15093</id>
		<title>File:Miranda (Boss Battle).png</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=File:Miranda_(Boss_Battle).png&amp;diff=15093"/>
		<updated>2023-04-14T10:16:08Z</updated>

		<summary type="html">&lt;p&gt;JackyHF: JackyHF uploaded a new version of File:Miranda (Boss Battle).png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>JackyHF</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=File:Felicia_(Boss_Battle).png&amp;diff=15092</id>
		<title>File:Felicia (Boss Battle).png</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=File:Felicia_(Boss_Battle).png&amp;diff=15092"/>
		<updated>2023-04-14T10:15:56Z</updated>

		<summary type="html">&lt;p&gt;JackyHF: JackyHF uploaded a new version of File:Felicia (Boss Battle).png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>JackyHF</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=File:Belle_(Boss_Battle).png&amp;diff=15091</id>
		<title>File:Belle (Boss Battle).png</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=File:Belle_(Boss_Battle).png&amp;diff=15091"/>
		<updated>2023-04-14T10:15:40Z</updated>

		<summary type="html">&lt;p&gt;JackyHF: JackyHF uploaded a new version of File:Belle (Boss Battle).png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>JackyHF</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_The_Idolmancer_Game_Over&amp;diff=14983</id>
		<title>MC: The Idolmancer Game Over</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_The_Idolmancer_Game_Over&amp;diff=14983"/>
		<updated>2023-03-10T17:12:25Z</updated>

		<summary type="html">&lt;p&gt;JackyHF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CurrentVersionContent}} &lt;br /&gt;
The &#039;&#039;&#039;The Idolmancer Game Over&#039;&#039;&#039; is an [[MC: Endings|ending]] which occurs when the player loses to the [[MC: Yurimancer|Yurimancer]] at the end of the [[MC: Zombie Apocalypse Camping Trip|Zombie Apocalypse Camping Trip]].&lt;br /&gt;
&lt;br /&gt;
Defeated, [[MC: Eric(a)|Eric(a)]] and [[MC: Yoshida|Yoshida]] brace for a final finishing blow from their opponent. Instead, the Mistress of the Lily comments that the two aren&#039;t bad at all, and decides to send the spirits of [[MC: Skull Spirit Yue|Yue]] and [[MC: Skull Spirit Mai|Mai]] to possess them. She explains that the two spirits were rather successful idols when they were alive, and her most loyal supporters. She has been looking for new vessels for them for quite some time, but none seemed up to the challenge until today. While Eric(a) and Yoshida initially resist this, the Mistress seals their souls away inside their own bodies, leaving Yue and Mai with full control. The two spirits immediately begin magically rebuilding their hosts to better suit their roles as idols. As a finishing touch, the Mistress gives them new outfits which she designed herself. The girls are so overjoyed that they strip nude and make out for several hours, before falling asleep in bed together.&lt;br /&gt;
&lt;br /&gt;
Now in full command of their new bodies, Yue and Mai brush up on their performance skills to prepare for their return to stardom. Eric(a) and Yoshida repeatedly try to reclaim their bodies, but fail again and again. Over time they gradually grow so weak that the invading spirits claim true ownership of the bodies, rendering the unfortunate fallen heroes nothing but wandering spirits. Eventually, Eric(a) comes to feel less hostility toward Yue and now wishes to support and encourage her, a result of the necromancer&#039;s magic shaping the spirit to her will. Eric(a) is content with this knowledge, knowing that their former body is being put to a better use than its former role.&lt;br /&gt;
&lt;br /&gt;
Much later, Eric(a) is permitted some freedoms and meets up with Yoshida, who has undergone similar rehabilitation. The two of them are both thrilled with their new roles, and once they develop the ability to manifest, they are hired as backup singers and dancers for Yue and Mai. Eric(a) even manages to attract a small cult of cult member fans of her own. By this point, the cult has fully conquered the world and introduced a new civilization of zombies having lots of sapphic sex together. The next step is obvious - to take the idol fever interplanetary! And so, with Yue and Mai spearheading the yuri zombie invasion, Eric(a) and Yoshida now assist the idols in hosting massive concerts and turning every last inhabitant into part of the lesbian undead orgy.&lt;br /&gt;
[[Category:MC: Endings]]&lt;/div&gt;</summary>
		<author><name>JackyHF</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_The_Idolmancer_Game_Over&amp;diff=14982</id>
		<title>MC: The Idolmancer Game Over</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_The_Idolmancer_Game_Over&amp;diff=14982"/>
		<updated>2023-03-10T16:58:06Z</updated>

		<summary type="html">&lt;p&gt;JackyHF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CurrentVersionContent}} &lt;br /&gt;
The &#039;&#039;&#039;The Idolmancer Game Over&#039;&#039;&#039; is an [[MC: Endings|ending]] which occurs when the player loses to the [[MC: Yurimancer|Yurimancer]] at the end of the [[MC: Zombie Apocalypse Camping Trip|Zombie Apocalypse Camping Trip]].&lt;br /&gt;
&lt;br /&gt;
Defeated, [[MC: Eric(a)|Eric(a)]] and [[MC: Yoshida|Yoshida]] brace for a final finishing blow from their opponent. Instead, the Mistress of the Lily comments that the two aren&#039;t bad at all, and decides to send the spirits of [[MC: Skull Spirit Yue|Yue]] and [[MC: Skull Spirit Mai|Mai]] to possess them. She eplains that the two spirits were rather successful idols when they were alive, and her most loyal supporters. She has been looking for new vessels for them for quite some time, but none seemed up to the challenge until today. While Eric(a) and Yoshida initially resist this, the Mistress seals their souls away inside their own bodies, leaving Yue and Mai with full control. The two spirits immediately begin magically rebuilding their hosts to better suit their roles as idols. As a finishing touch, the Mistress gives them new outfits which she designed herself. The girls are so overjoyed that they strip nude and make out for several hours, before falling asleep in bed together.&lt;br /&gt;
&lt;br /&gt;
Now in full command of their new bodies, Yue and Mai brush up on their performance skills to prepare for their return to stardom. Eric(a) and Yoshida try repeatedly to reclaim their bodies, but fail again and again, gradually growing so weak that the invading spirits claim true ownership of the bodies, rendering the unfortunate fallen heroes nothing but wandering spirits. Over time, Eric(a) comes to feel less hostility toward Yue, and now wishes to support and encourage her, a result of the necromancer&#039;s magic shaping the spirit to her will. Eric(a) is content with this knowledge, knowing that their former body is being put to a better use than its former role.&lt;br /&gt;
&lt;br /&gt;
Eventually, Eric(a) is permitted some freedoms and meets up with Yoshida, who has undergone similar rehabilitation. The two of them are both thrilled with their new roles, and once they develop the ability to manifest, they are hired as backup singers and dancers for Yue and Mai. Eric(a) even manages to attract a small cult of cult member fans of her own. By this point, the cult has fully conquered the world and introduced a new civilization of zombies having lots of sapphic sex together. The next step is obvious - to take the idol fever interplanetary! And so, with Yue and Mai spearheading the yuri zombie invasion, Eric(a) and Yoshida now assist the idols in hosting massive concerts and turning every last inhabitant into part of the lesbian undead orgy.&lt;br /&gt;
[[Category:MC: Endings]]&lt;/div&gt;</summary>
		<author><name>JackyHF</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Little_Girl_Game_Over&amp;diff=14981</id>
		<title>MC: Little Girl Game Over</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Little_Girl_Game_Over&amp;diff=14981"/>
		<updated>2023-03-10T16:58:01Z</updated>

		<summary type="html">&lt;p&gt;JackyHF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CurrentVersionContent}}&lt;br /&gt;
The &#039;&#039;&#039;Little Girl Game Over&#039;&#039;&#039; is an [[MC: Endings|ending]] which occurs if [[MC: Eric(a)|Eric(a)&#039;s]] gender is revealed to [[MC: Nele|Nele]].&lt;br /&gt;
&lt;br /&gt;
If Eric(a) has neither the [[MC: Feminine Voice Transformation|Feminine Voice Transformation]] nor wears the [[MC: Lyrical Choker|Lyrical Choker]], Nele will inquire about their low voice. If Eric(a) then tries to bluff their way out, Nele will discover their true gender and accuse them of stalking [[MC: Natalie|Natalie]]. After this, Nele painfully transforms Eric(a) into a little girl, with their mind soon following suit. She is adopted by a family and never seen in camp again.&lt;br /&gt;
[[Category:MC: Endings]]&lt;/div&gt;</summary>
		<author><name>JackyHF</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Little_Girl_Game_Over&amp;diff=14980</id>
		<title>MC: Little Girl Game Over</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Little_Girl_Game_Over&amp;diff=14980"/>
		<updated>2023-03-10T16:57:20Z</updated>

		<summary type="html">&lt;p&gt;JackyHF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CurrentVersionContent}}The &#039;&#039;&#039;Little Girl Game Over&#039;&#039;&#039; is an [[MC: Endings|ending]] which occurs if [[MC: Eric(a)|Eric(a)&#039;s]] gender is revealed to [[MC: Nele|Nele]].&lt;br /&gt;
&lt;br /&gt;
If Eric(a) has neither the [[MC: Feminine Voice Transformation|Feminine Voice Transformation]] nor wears the [[MC: Lyrical Choker|Lyrical Choker]], Nele will inquire about their low voice. If Eric(a) then tries to bluff their way out, Nele will discover their true gender and accuse them of stalking [[MC: Natalie|Natalie]]. After this, Nele painfully transforms Eric(a) into a little girl, with their mind soon following suit. She is adopted by a family and never seen in camp again.&lt;br /&gt;
[[Category:MC: Endings]]&lt;/div&gt;</summary>
		<author><name>JackyHF</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Cute_Doll_Game_Over&amp;diff=14979</id>
		<title>MC: Cute Doll Game Over</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Cute_Doll_Game_Over&amp;diff=14979"/>
		<updated>2023-03-10T16:55:31Z</updated>

		<summary type="html">&lt;p&gt;JackyHF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CurrentVersionContent}}[[File:BadEndCuteDoll.png|thumb|right|250px|]]&lt;br /&gt;
The &#039;&#039;&#039;Cute Doll Game Over&#039;&#039;&#039; is an [[MC: Endings|ending]] which occurs when Eric(a) fails to resist at least two times during the fifth tea party with [[MC: Alice|Alice]] when she gifts them a doll mask.&lt;br /&gt;
&lt;br /&gt;
During the tea party, Alice shows Eric(a) a realistic-looking ceramic mask, which she promptly forces onto their face. After it adjusts itself a little and fuses in place, they can hear the other dolls talk. Since the mask is also a mind control device, Eric(a) unfortunately cannot talk on their own nor run away. Alice proceeds to describe her philosophy, and Eric(a) has several moments to try to actively resist, but ultimately it would prove futile. So Alice finally commands them to be happy, and for no apparent reason they are. Thus they lose themself in the role as Alice&#039;s new beautiful doll friend.&lt;br /&gt;
&lt;br /&gt;
While outwardly continuing to seem normal, the act immediately drops once they are alone with Alice. Maybe someone will eventually rescue them from their fate, but what would remain of Eric(a) by this point beyond a happy mindless doll is anyone&#039;s guess.&lt;br /&gt;
[[Category:MC: Endings]]&lt;/div&gt;</summary>
		<author><name>JackyHF</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Endings&amp;diff=14978</id>
		<title>MC: Endings</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Endings&amp;diff=14978"/>
		<updated>2023-03-10T16:44:14Z</updated>

		<summary type="html">&lt;p&gt;JackyHF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{048d}}&lt;br /&gt;
Magical Camp provides a plethora of possible endings, most of which are Bad Ends, or &amp;quot;Game Overs&amp;quot;. The following list is inherently spoiler-filled.&lt;br /&gt;
&lt;br /&gt;
== Proper Endings ==&lt;br /&gt;
Endings that come at the end of the game, capping the story with a proper conclusion.&lt;br /&gt;
* None yet&lt;br /&gt;
&lt;br /&gt;
== Non-Standard Endings ==&lt;br /&gt;
Endings that occur before the actual end of the game, but in a neutral to positive manner that turn out relatively well for Eric(a) as compared to the generally negative Game Overs.&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Escaped From Camp Ending|Escaped From Camp Ending]]&#039;&#039;&#039;&lt;br /&gt;
** Shake off [[MC: Wendy|Wendy&#039;s]] control during the [[MC: Back on Earth|trip to Earth]] or defeat [[MC: Wendy (Boss Battle)|her]] if required.&lt;br /&gt;
** It is also possible to reach this ending by not having enough affection with any girl.&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Mermaid Queen Ending|Mermaid Queen Ending]]&#039;&#039;&#039;&lt;br /&gt;
** During the Return to Mermaid Caves complete the mermaid rebellion sidequests, and then defeat the [[MC: Mermaid Princess|Mermaid Princess]], accepting afterwards the offer to become the new mermaid queen.&lt;br /&gt;
&lt;br /&gt;
== Game Overs ==&lt;br /&gt;
Endings that happen early and in a generally undesirable manner, often with bad consequences for [[MC: Eric(a)|Eric(a)]]. These usually come about either from losing fights or making poor choices.&lt;br /&gt;
&lt;br /&gt;
=== Defeat Game Overs ===&lt;br /&gt;
Game overs suffered directly from losing a fight.&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Amnesiac Mermaid Game Over|Amnesiac Mermaid Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Lose against the [[MC: Sea Witch|Sea Witch]].&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Axolotl Nurse Game Over|Axolotl Nurse Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Lose against the [[MC: Dragon Schoolgirl|Dragon Schoolgirl]].&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Beach Babes Game Over|Beach Babes Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Lose against the [[MC: Nereid|Nereid]] during the [[MC: Return to Mermaid Caves|Return to Mermaid Caves]].&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Bunnygirl Slut Game Over|Bunnygirl Slut Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Lose while in the [[MC: Research Base|Research Base]].&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Death Knight Game Over|Death Knight Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Lose against [[MC: Yvette (Boss Battle)|Yvette]] in her secret room.&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Dragon Princess Game Over|Dragon Princess Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Lose while in [[MC: Rania&#039;s Fun House|Rania&#039;s Fun House]] except to the final boss.&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Elfrica Game Over|Elfrica Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Lose against [[MC: Rania (Boss Battle)|Rania]].&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Fairy Princess Servants Game Over|Fairy Princess Servants Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Lose against [[MC: Princess Anathema IV|Princess Anathema IV]].&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Fey Hound Game Over|Fey Hound Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Lose against regular enemies while in the [[MC: Fey Mansion|Fey Mansion]].&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Frog In A Pond Game Over|Frog In A Pond Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Lose against the [[MC: Hungry Treasure Chest|Hungry Treasure Chest]].&lt;br /&gt;
** Can be averted if [[MC: Eric(a)|Eric(a)]] is a full girl when losing.&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Ghost Maid Game Over|Ghost Maid Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Lose against the [[MC: Assassin|Assassin]].&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Ice Sculpture Game Over|Ice Sculpture Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Lose against Yvette during the [[MC: Zombie Apocalypse Camping Trip|Zombie Apocalypse Camping Trip]].&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Life Drained Game Over|Life Drained Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Lose against [[MC: Life Drinker|Life Drinker]] before having seen Veronica&#039;s first spaceship dinner.&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Mermaid Sex Slave Game Over|Mermaid Sex Slave Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Lose during the Return to Mermaid Caves except to the Nereid.&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Mind Broken Game Over|Mind Broken Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Lose while in the [[MC: Hallucination|Hallucination]].&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Mind Control Game Over|Mind Control Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Lose while in [[MC: Alice&#039;s Memories|Alice&#039;s Memories]].&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Mind Destroyed Game Over|Mind Destroyed Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Lose while in [[MC: Eric(a)&#039;s Memories|Eric(a)&#039;s Memories]].&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Tentacle Girl Game Over|Tentacle Girl Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Lose while in the [[MC: Exile Dimension|Exile Dimension]].&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Tentacle Nest Game Over|Tentacle Nest Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Lose against the [[MC: Gloomwing|Gloomwing]] or her [[MC: Giant Bat|Giant Bats]].&lt;br /&gt;
* &#039;&#039;&#039;[[MC: The Idolmancer Game Over|The Idolmancer Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Lose to the [[MC: Yurimancer|Yurimancer]].&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Turned To Stone Game Over|Turned To Stone Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Lose against [[MC: Garak, the Magico Staff|Garak]] and [[MC: Veronica (Boss Battle)|Veronica]].&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Witch&#039;s Apprentice Game Over|Witch&#039;s Apprentice Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Lose against [[MC: Ravyn the Necromancer|Ravyn the Necromancer]].&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Zombie Girl Game Over|Zombie Girl Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Lose against regular enemies during the Zombie Apocalypse Camping Trip.&lt;br /&gt;
&lt;br /&gt;
=== NPC Interaction Game Overs ===&lt;br /&gt;
Game overs caused by making the wrong choices in certain NPC interactions.&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Caught In The Onsen Game Over|Caught In The Onsen Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Accidentally reveal your secret in front of [[MC: Marianne|Marianne]] and [[MC: Olivia|Olivia]] with not enough girl score to excuse it.&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Cowgirl Game Over|Cowgirl Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Tell [[MC: Veronica|Veronica]] about your secret too early.&lt;br /&gt;
** Can be averted if Eric(a) is a full girl during the scene.&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Cute Doll Game Over|Cute Doll Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Don&#039;t resist enough against [[MC: Alice|Alice]]&#039;s dollification attempt.&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Little Girl Game Over|Little Girl Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Get caught by [[MC: Nele|Nele]].&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Mind-Wiped Doll Game Over|Mind-Wiped Doll Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Steal Alice&#039;s panties without first recruiting her.&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Necromancer Lovepet Game Over|Necromancer Lovepet Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Give in to having sex with the Newbie Necromancer instead of resisting.&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Perverted Flower Game Over|Perverted Flower Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** In the [[MC: Fey Mansion|Fey Mansion]], reach the peak by accepting every cursed item from the butlers and then accept Lady Anathema&#039;s deal instead of fighting her.&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Succubus Girlfriend Game Over|Succubus Girlfriend Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** During the [[MC: Chad Summoning|Chad Summoning]], agree to have sex with [[MC: Nathan|Nathan]] or force your way through the barrier.&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Sissy Maid Game Over|Sissy Maid Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Fail to trick Olivia.&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Wood Nymph Game Over|Wood Nymph Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Get discovered by [[MC: Tilia|Tilia]] during the second magic enhancement session.&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Zombie Queen Game Over|Zombie Queen Game Over]]&lt;br /&gt;
** Trigger two sexual events while in the Necro-Yuri Lair during the [[MC: Zombie Apocalypse Camping Trip|Zombie Apocalypse Camping Trip]].&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Game Overs ===&lt;br /&gt;
Game overs that do not fit in other categories.&lt;br /&gt;
* &#039;&#039;&#039;[[MC: BDSM Book Game Over|BDSM Book Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Walk into a trap in the [[MC: Sealed Archives|Sealed Archives]] while low enough on health to have a party wipe.&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Nuclear Explosion Game Over|Nuclear Explosion Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Fail to escape the Research Base after starting the nuclear bomb&#039;s timer.&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Punishment Classroom (Delinquent) Game Over|Punishment Classroom (Delinquent) Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Be sent to the [[MC: Punishment Classroom|Punishment Classroom]] four times having gained enough Delinquent points over prior visits.&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Punishment Classroom (Honour Student) Game Over|Punishment Classroom (Honour Student) Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Be sent to the Punishment Classroom four times having gained enough Honour Student points over prior visits.&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Punishment Classroom (Pure) Game Over|Punishment Classroom (Pure) Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Be sent to the Punishment Classroom four times having gained enough Pure points over prior visits.&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Punishment Classroom (Slut) Game Over|Punishment Classroom (Slut) Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Be sent to the Punishment Classroom four times having gained enough Slut points over prior visits.&lt;br /&gt;
&lt;br /&gt;
[[Category:Browse]]&lt;br /&gt;
[[Category:MC: Endings]]&lt;/div&gt;</summary>
		<author><name>JackyHF</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Zombie_Girl_Game_Over&amp;diff=14977</id>
		<title>MC: Zombie Girl Game Over</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Zombie_Girl_Game_Over&amp;diff=14977"/>
		<updated>2023-03-10T16:40:28Z</updated>

		<summary type="html">&lt;p&gt;JackyHF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CurrentVersionContent}}&lt;br /&gt;
The &#039;&#039;&#039;Zombie Girl Game Over&#039;&#039;&#039; is an [[MC: Endings|ending]] which occurs when the player loses to regular enemies during the [[MC: Zombie Apocalypse Camping Trip|Zombie Apocalypse Camping Trip]].&lt;br /&gt;
&lt;br /&gt;
The battle has left [[MC: Eric(a)|Eric(a)]] completely exhausted. [[MC: Yoshida|Yoshida]] tries to get them up, but is completely overrun by the zombies in a moment, and Eric(a) could only fail to muster the last of their magic before suffering the same fate. Instead of being bitten however, the undead grope Eric(a)&#039;s body, kiss them, and create a new pussy between their legs. The longer they spend in the orgy the colder their body feels, but their lustful heat only becomes stronger. Even when their body function stops, the desire for that warmth is so strong that they jump back into the orgy again, even eating out the zombified Yoshida the moment they make eye contact.&lt;br /&gt;
&lt;br /&gt;
When the orgy finally ends, the now-zombified Eric(a) shambles forward to find that body warmth again to consume and convert more people into zombies. With little connection they have left with Yoshida, the two sticking together as they seek out the few remaining human survivors.&lt;br /&gt;
&lt;br /&gt;
A slightly different ending with different dialogues will play out if the player loses against a [[MC: Necromancer|Necromancer]]. She will command the now-zombified Yoshida to eat her out, while Eric(a) eats Yoshida out. No longer aware of anything else, the Necromancer will use them as her own sex toys until they reawaken.&lt;br /&gt;
[[Category:MC: Endings]]&lt;/div&gt;</summary>
		<author><name>JackyHF</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Witch%27s_Apprentice_Game_Over&amp;diff=14976</id>
		<title>MC: Witch&#039;s Apprentice Game Over</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Witch%27s_Apprentice_Game_Over&amp;diff=14976"/>
		<updated>2023-03-10T16:38:09Z</updated>

		<summary type="html">&lt;p&gt;JackyHF: &lt;/p&gt;
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&lt;div&gt;{{CurrentVersionContent}} [[File:Apprentice.png|250px|thumb|right|Ravyn&#039;s ditzy new apprentice!]]&lt;br /&gt;
The &#039;&#039;&#039;Witch&#039;s Apprentice&#039;&#039;&#039; is an [[MC: Endings|ending]] which occurs when the player loses to [[MC: Ravyn the Necromancer|Ravyn the Necromancer]].&lt;br /&gt;
&lt;br /&gt;
Knowing the girls are far too weak against [[MC: Yurimancer|her Mistress&#039;s]] power, Ravyn immediately kills the foul-mouthed [[MC: Yoshida|Yoshida]], only to reanimate her as a gagged, big-breasted zombie ninja. Looking at [[MC: Eric(a)|Eric(a)]] struggling to raise their wand, Ravyn decides instead to have Yoshida bring them in, so that she could turn them into her apprentice to further spread the joy of Necro-Yuri.&lt;br /&gt;
&lt;br /&gt;
After just a few weeks of rewriting, Eric(a) has already forgotten about their past, but the remaining attitude prompts Ravyn to further her brainwashing. This, however, turns Eric(a) into a ditzy, useless girl who only think about eating her teacher out and then cries when she&#039;s not getting it. Eventually, as Ravyn fixes their mind and the original brainwashing fades away, Eric(a) manages to recover their intelligence and most of their personality, becoming a ruthless member of the Necro-Yuri cult - though licking their Mistress&#039;s pussy is still their favourite thing to do.&lt;br /&gt;
[[Category:MC: Endings]]&lt;/div&gt;</summary>
		<author><name>JackyHF</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Tentacle_Girl_Game_Over&amp;diff=14975</id>
		<title>MC: Tentacle Girl Game Over</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Tentacle_Girl_Game_Over&amp;diff=14975"/>
		<updated>2023-03-10T16:32:35Z</updated>

		<summary type="html">&lt;p&gt;JackyHF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CurrentVersionContent}}[[File:BadEndTentacleGirl.png|thumb|right|250px|Erica has changed...]]&lt;br /&gt;
The &#039;&#039;&#039;Tentacle Girl Game Over &#039;&#039;&#039;is an [[MC: Endings|ending]] which occurs if the party loses a fight in the [[MC: Exile Dimension|Exile Dimension]].&lt;br /&gt;
&lt;br /&gt;
Having been beaten, the party is quickly dragged away by tentacles into the pits below, cut off from the teleportation system that would normally save them. Separated from their friends, [[MC: Eric(a)|Eric(a)]] is immediately violated as the tentacles begin furiously penetrating them and unable to even scream. Initially filled with only pain and fear, in time their body is remodelled to feel only the pleasure of being used. Eventually being sufficiently transformed, she climbs out of the breeding pit once more in a new form.&lt;br /&gt;
&lt;br /&gt;
It is centuries later that a pair of adventurers, one of each gender, stumbles into the Exile Dimension. They are soon beset upon by the monster that Eric(a) has become. Her face and torso are those of a girl, but in place of hands, legs, or hair are only masses of writhing tentacles. Delighted at finding new &amp;quot;friends&amp;quot; she quickly subdues the pair, her thoughts filled with plans of violating the two until they are broken.&lt;br /&gt;
&lt;br /&gt;
What remains of Eric(a) is all but gone, only this tentacled horror remaining. Vaguely though she still remembers her most favoured of friends, the ones she first came here with, though their names are long forgotten. Perhaps she will go look for them after she is done with her two new friends here.&lt;br /&gt;
[[Category:MC: Endings]]&lt;/div&gt;</summary>
		<author><name>JackyHF</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Mind_Destroyed_Game_Over&amp;diff=14974</id>
		<title>MC: Mind Destroyed Game Over</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Mind_Destroyed_Game_Over&amp;diff=14974"/>
		<updated>2023-03-10T16:28:01Z</updated>

		<summary type="html">&lt;p&gt;JackyHF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CurrentVersionContent}}&lt;br /&gt;
The &#039;&#039;&#039;Mind Destroyed Game Over&#039;&#039;&#039; is an [[MC: Endings|ending]] which occurs when losing at any point in [[MC: Eric(a)&#039;s Memories|Eric(a)&#039;s Memories]].&lt;br /&gt;
&lt;br /&gt;
Due to falling in battle within their own mind, Eric(a) loses most of their mental resistances and are now unable to defend against their inner demons. Due to this they fall into a half-slumber, losing all perception of time, just barely aware that something is happening yet unable to tell how long it lasts. Eventually they feel a sudden assault and pain where their head should be and then, just like that, their life is snuffed out. [[MC: Wendy|Wendy]] and the [[MC: Isabelle (Ganguro)|other Isabelle]] both are no more, disappearing along with their life. In the real world, Eric(a)&#039;s friends try to revive them but eventually realise the futility of it and give them a proper burial.&lt;br /&gt;
[[Category:MC: Endings]]&lt;/div&gt;</summary>
		<author><name>JackyHF</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Mind_Broken_Game_Over&amp;diff=14973</id>
		<title>MC: Mind Broken Game Over</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Mind_Broken_Game_Over&amp;diff=14973"/>
		<updated>2023-03-10T16:24:28Z</updated>

		<summary type="html">&lt;p&gt;JackyHF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CurrentVersionContent}}&lt;br /&gt;
The &#039;&#039;&#039;Mind Broken Game Over&#039;&#039;&#039; is an [[MC: Endings|ending]] which occurs when you lose in the [[MC: Hallucination|Hallucination]]. It describes how after being defeated in battle, [[MC: Eric(a)|Eric(a)]] and the rest of the Cutie Knights are no longer able to resist the [[MC: Bane of Sanity|Bane of Sanity]] and go permanently insane as a result.&lt;br /&gt;
[[Category:MC: Endings]]&lt;/div&gt;</summary>
		<author><name>JackyHF</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Mermaid_Sex_Slave_Game_Over&amp;diff=14972</id>
		<title>MC: Mermaid Sex Slave Game Over</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Mermaid_Sex_Slave_Game_Over&amp;diff=14972"/>
		<updated>2023-03-10T16:22:16Z</updated>

		<summary type="html">&lt;p&gt;JackyHF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CurrentVersionContent}}&lt;br /&gt;
The &#039;&#039;&#039;Mermaid Sex Slave Game Over&#039;&#039;&#039; is an [[MC: Endings|ending]] which occurs if the party loses a fight during the [[MC: Return to Mermaid Caves|Return to Mermaid Caves]] against any enemy except the [[MC: Nereid|Nereid]].&lt;br /&gt;
&lt;br /&gt;
Greeted to another day by the [[MC: Mermaid Princess|Mermaid Princess]], it shows [[MC: Eric(a)|Eric(a)]] who by this point is already too broken to even finish a sentence without breaking into tears. The princess has subjected them to such conditioning that they not only enjoy being used as a sex toy, but can&#039;t even remember their name. Worse, their hatred for their current captor is slowly fading away even while the joy of being given a new name by the princess makes them feel sick to their stomach. Being given the task of pleasuring the council alongside the mind-broken Pussylicker, or placed as public sex slaves for even worse punishments, Eric(a)&#039;s story ends on a tragic note.&lt;br /&gt;
&lt;br /&gt;
Maybe at some point [[MC: Marianne|Marianne]] will rescue the Cutie Knights and restore their broken minds, but that is a story for another day.&lt;br /&gt;
[[Category:MC: Endings]]&lt;/div&gt;</summary>
		<author><name>JackyHF</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Life_Drained_Game_Over&amp;diff=14971</id>
		<title>MC: Life Drained Game Over</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Life_Drained_Game_Over&amp;diff=14971"/>
		<updated>2023-03-10T16:20:40Z</updated>

		<summary type="html">&lt;p&gt;JackyHF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CurrentVersionContent}}&lt;br /&gt;
The &#039;&#039;&#039;Life Drained Game Over&#039;&#039;&#039; is an [[MC: Endings|ending]] which occurs if the party loses to the [[MC: Magico|Magico]] [[MC: Life Drinker|Life Drinker]] in the [[MC: Misty Woods|Misty Woods]], provided [[MC: Veronica|Veronica]] has not yet shown [[MC: Eric(a)|Eric(a)]] her private spaceship.&lt;br /&gt;
&lt;br /&gt;
While the rest of the Cutie Knights are rescued by [[MC: Isabelle|Isabelle]] after their defeat at the Magico&#039;s hands, Eric(a) will be left behind. Life Drinker immediately drains them of a tremendous amount of lifeforce. The teleport will finally activate in the middle of this process, but it will be too late. The party will gather around Eric(a), telling them to hold on until [[MC: Olivia|Olivia]] can arrive later that day and heal them, but the damage is too great and Eric(a) dies in bed.&lt;br /&gt;
[[Category:MC: Endings]]&lt;/div&gt;</summary>
		<author><name>JackyHF</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Ghost_Maid_Game_Over&amp;diff=14970</id>
		<title>MC: Ghost Maid Game Over</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Ghost_Maid_Game_Over&amp;diff=14970"/>
		<updated>2023-03-10T16:15:59Z</updated>

		<summary type="html">&lt;p&gt;JackyHF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CurrentVersionContent}}&lt;br /&gt;
[[File:BadEndGhostMaid.png|thumb|right|250px|Eric(a) in eternal service of their new master.]]&lt;br /&gt;
The &#039;&#039;&#039;Ghost Maid Game Over&#039;&#039;&#039; is an [[MC: Endings|ending]] which occurs when you lose to [[MC: Assassin|Y&#039;s Assassin]] in [[MC: Watanabe Inn|Watanabe Inn]].&lt;br /&gt;
&lt;br /&gt;
[[MC: Eric(a)|Eric(a)]] wakes up complaining about feeling cold and having neck pains, but this is normal for one who has been killed by decapitation. Unfortunately, their soul was captured by an unidentified figure in a cloak before they could move on, and is now in service to this being as their maid for the rest of the afterlife.&lt;br /&gt;
&lt;br /&gt;
If they had already been a maid before their untimely death, they at least take positively to their new position and are even happy at the prospect of getting a new co-worker. But if not, then only eternal despair awaits them.&lt;br /&gt;
[[Category:MC: Endings]]&lt;/div&gt;</summary>
		<author><name>JackyHF</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Endings&amp;diff=14963</id>
		<title>MC: Endings</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Endings&amp;diff=14963"/>
		<updated>2023-03-09T13:06:21Z</updated>

		<summary type="html">&lt;p&gt;JackyHF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{048d}}&lt;br /&gt;
Magical Camp provides a plethora of possible endings, most of which are Bad Ends, or &amp;quot;Game Overs&amp;quot;. The following list is inherently spoiler-filled.&lt;br /&gt;
&lt;br /&gt;
== Proper Endings ==&lt;br /&gt;
Endings that come at the end of the game, capping the story with a proper conclusion.&lt;br /&gt;
* None yet&lt;br /&gt;
&lt;br /&gt;
== Non-Standard Endings ==&lt;br /&gt;
Endings that occur before the actual end of the game, but in a neutral to positive manner that turn out relatively well for Eric(a) as compared to the generally negative Game Overs.&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Escaped From Camp Ending|Escaped From Camp Ending]]&#039;&#039;&#039;&lt;br /&gt;
** Shake off [[MC: Wendy|Wendy&#039;s]] control during the [[MC: Back on Earth|trip to Earth]] or defeat [[MC: Wendy (Boss Battle)|her]] if required.&lt;br /&gt;
** It is also possible to reach this ending by not having enough affection with any girl.&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Mermaid Queen Ending|Mermaid Queen Ending]]&#039;&#039;&#039;&lt;br /&gt;
** During the Return to Mermaid Caves complete the mermaid rebellion sidequests, and then defeat the [[MC: Mermaid Princess|Mermaid Princess]], accepting afterwards the offer to become the new mermaid queen.&lt;br /&gt;
&lt;br /&gt;
== Game Overs ==&lt;br /&gt;
Endings that happen early and in a generally undesirable manner, often with bad consequences for [[MC: Eric(a)|Eric(a)]]. These usually come about either from losing fights or making poor choices.&lt;br /&gt;
&lt;br /&gt;
=== Defeat Game Overs ===&lt;br /&gt;
Game overs suffered directly from losing a fight.&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Amnesiac Mermaid Game Over|Amnesiac Mermaid Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Lose against the [[MC: Sea Witch|Sea Witch]].&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Axolotl Nurse Game Over|Axolotl Nurse Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Lose against the [[MC: Dragon Schoolgirl|Dragon Schoolgirl]].&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Beach Babes Game Over|Beach Babes Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Lose against the [[MC: Nereid|Nereid]] during the [[MC: Return to Mermaid Caves|Return to Mermaid Caves]].&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Bunnygirl Slut Game Over|Bunnygirl Slut Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Lose while in the [[MC: Research Base|Research Base]].&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Death Knight Game Over|Death Knight Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Lose against [[MC: Yvette (Boss Battle)|Yvette]] in her secret room.&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Dragon Princess Game Over|Dragon Princess Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Lose while in [[MC: Rania&#039;s Fun House|Rania&#039;s Fun House]] except to the final boss.&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Elfrica Game Over|Elfrica Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Lose against [[MC: Rania (Boss Battle)|Rania]].&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Fairy Princess Servants Game Over|Fairy Princess Servants Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Lose against [[MC: Princess Anathema IV|Princess Anathema IV]].&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Fey Hound Game Over|Fey Hound Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Lose against regular enemies while in the [[MC: Fey Mansion|Fey Mansion]].&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Frog In A Pond Game Over|Frog In A Pond Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Lose against the [[MC: Hungry Treasure Chest|Hungry Treasure Chest]] while not fully female.&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Ghost Maid Game Over|Ghost Maid Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Lose against the [[MC: Assassin|Assassin]].&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Ice Sculpture Game Over|Ice Sculpture Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Lose against Yvette during the [[MC: Zombie Apocalypse Camping Trip|Zombie Apocalypse Camping Trip]].&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Life Drained Game Over|Life Drained Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Lose against [[MC: Life Drinker|Life Drinker]] before having seen Veronica&#039;s first spaceship dinner.&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Mermaid Sex Slave Game Over|Mermaid Sex Slave Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Lose during the Return to Mermaid Caves except to the Nereid.&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Mind Broken Game Over|Mind Broken Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Lose while in the [[MC: Hallucination|Hallucination]].&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Mind Control Game Over|Mind Control Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Lose while in [[MC: Alice&#039;s Memories|Alice&#039;s Memories]].&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Mind Destroyed Game Over|Mind Destroyed Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Lose while in [[MC: Eric(a)&#039;s Memories|Eric(a)&#039;s Memories]].&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Tentacle Girl Game Over|Tentacle Girl Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Lose while in the [[MC: Exile Dimension|Exile Dimension]].&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Tentacle Nest Game Over|Tentacle Nest Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Lose against the [[MC: Gloomwing|Gloomwing]] or her [[MC: Giant Bat|Giant Bats]].&lt;br /&gt;
* &#039;&#039;&#039;[[MC: The Idolmancer Game Over|The Idolmancer Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Lose to the [[MC: Yurimancer|Yurimancer]].&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Turned To Stone Game Over|Turned To Stone Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Lose against [[MC: Garak, the Magico Staff|Garak]] and [[MC: Veronica (Boss Battle)|Veronica]].&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Witch&#039;s Apprentice Game Over|Witch&#039;s Apprentice Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Lose against [[MC: Ravyn the Necromancer|Ravyn the Necromancer]].&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Zombie Girl Game Over|Zombie Girl Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Lose against regular enemies during the Zombie Apocalypse Camping Trip.&lt;br /&gt;
&lt;br /&gt;
=== NPC Interaction Game Overs ===&lt;br /&gt;
Game overs caused by making the wrong choices in certain NPC interactions.&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Caught In The Onsen Game Over|Caught In The Onsen Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Accidentally reveal your secret in front of [[MC: Marianne|Marianne]] and [[MC: Olivia|Olivia]] with not enough girl score to excuse it.&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Cowgirl Game Over|Cowgirl Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Tell [[MC: Veronica|Veronica]] about your secret too early.&lt;br /&gt;
** Can be averted if [[MC: Eric(a)|Eric(a)]] is a full girl during the scene.&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Cute Doll Game Over|Cute Doll Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Don&#039;t resist enough against [[MC: Alice|Alice]]&#039;s dollification attempt.&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Little Girl Game Over|Little Girl Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Get caught by [[MC: Nele|Nele]].&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Mind-Wiped Doll Game Over|Mind-Wiped Doll Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Steal Alice&#039;s panties without first recruiting her.&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Perverted Flower Game Over|Perverted Flower Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** In the [[MC: Fey Mansion|Fey Mansion]], reach the peak by accepting every cursed item from the butlers and then accept Lady Anathema&#039;s deal instead of fighting her.&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Succubus Girlfriend Game Over|Succubus Girlfriend Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** During the [[MC: Chad Summoning|Chad Summoning]], agree to have sex with [[MC: Nathan|Nathan]] or force your way through the barrier.&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Sissy Maid Game Over|Sissy Maid Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Fail to trick Olivia.&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Wood Nymph Game Over|Wood Nymph Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Get discovered by [[MC: Tilia|Tilia]] during the second magic enhancement session.&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Zombie Queen Game Over|Zombie Queen Game Over]]&lt;br /&gt;
** Trigger two sexual events while in the Necro-Yuri Lair during the [[MC: Zombie Apocalypse Camping Trip|Zombie Apocalypse Camping Trip]].&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous Game Overs ===&lt;br /&gt;
Game overs that do not fit in other categories.&lt;br /&gt;
* &#039;&#039;&#039;[[MC: BDSM Book Game Over|BDSM Book Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Walk into a trap in the [[MC: Sealed Archives|Sealed Archives]] while low enough on health to have a party wipe.&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Nuclear Explosion Game Over|Nuclear Explosion Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Fail to escape the Research Base after starting the nuclear bomb&#039;s timer.&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Punishment Classroom (Delinquent) Game Over|Punishment Classroom (Delinquent) Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Be sent to the [[MC: Punishment Classroom|Punishment Classroom]] four times having gained enough Delinquent points over prior visits.&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Punishment Classroom (Honour Student) Game Over|Punishment Classroom (Honour Student) Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Be sent to the Punishment Classroom four times having gained enough Honour Student points over prior visits.&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Punishment Classroom (Pure) Game Over|Punishment Classroom (Pure) Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Be sent to the Punishment Classroom four times having gained enough Pure points over prior visits.&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Punishment Classroom (Slut) Game Over|Punishment Classroom (Slut) Game Over]]&#039;&#039;&#039;&lt;br /&gt;
** Be sent to the Punishment Classroom four times having gained enough Slut points over prior visits.&lt;br /&gt;
&lt;br /&gt;
[[Category:Browse]]&lt;br /&gt;
[[Category:MC: Endings]]&lt;/div&gt;</summary>
		<author><name>JackyHF</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Nuclear_Explosion_Game_Over&amp;diff=14962</id>
		<title>MC: Nuclear Explosion Game Over</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Nuclear_Explosion_Game_Over&amp;diff=14962"/>
		<updated>2023-03-09T13:02:35Z</updated>

		<summary type="html">&lt;p&gt;JackyHF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CurrentVersionContent}}&lt;br /&gt;
The &#039;&#039;&#039;Nuclear Explosion Game Over&#039;&#039;&#039; is an [[MC: Endings|ending]] which occurs if the party doesn&#039;t escape the [[MC: Research Base|Research Base]] within three in-game minutes of the self-destruct sequence being activated. The nuclear bomb will go off and the game will immediately end.&lt;br /&gt;
[[Category:MC: Endings]]&lt;/div&gt;</summary>
		<author><name>JackyHF</name></author>
	</entry>
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