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		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Rania%27s_Fun_House&amp;diff=14798</id>
		<title>MC: Rania&#039;s Fun House</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Rania%27s_Fun_House&amp;diff=14798"/>
		<updated>2023-01-18T21:18:08Z</updated>

		<summary type="html">&lt;p&gt;FinnTheWizard: Black gem is now dark heart wand. In-eloquent edit just for the sake of getting the data on the page. Someone more competent than I can come along and make it better - at least this way people know it exists.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CurrentVersionContent}}&lt;br /&gt;
&#039;&#039;&#039;Rania&#039;s Fun House&#039;&#039;&#039; is an optional non-repeatable dungeon available later in the game. To unlock this dungeon the [[MC: Cutie Knights|Cutie Knights]] must have gone to and escaped from the [[MC: Exile Dimension|Exile Dimension]] in the [[MC: Pleasure Palace|Pleasure Palace]].&lt;br /&gt;
&lt;br /&gt;
The dungeon is named for its creator, [[Rania]], a crazed mage wielding a magic mirror who was also responsible for the mirror in the Pleasure Palace that took the Cutie Knights to the Exile Dimension in the first place. The entire purpose of this whole thing is purely for her amusement, thus the name of &amp;quot;Fun House&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Warnings ==&lt;br /&gt;
Before tackling the dungeon it is recommended to get some [[MC: Instant Death|Instant Death]] protection as it will be useful again the final boss. For now that is the [[MC: Bunny Print Panties|Bunny Print Panties]] from [[MC: Marianne|Marianne&#039;s]] Office in the [[MC: Administration Building|Administration Building]], and the [[MC: Gothic Corset|Gothic Corset]] from the Exile Dimension which you hopefully picked up while there. For similar reasons, several revival items and some healing items would not be out of place either.&lt;br /&gt;
&lt;br /&gt;
The major warning though is a mechanic that happens at the beginning of this dungeon that can only be undone at the end, necessitating defeating the final boss which many find quite difficult. When you first encounter Rania within this dungeon, she will use her powers over space and time to retroactively rename all the members of the Cutie Knights to rather crass and derogatory new names. These names will apply not just to the current save file, but all your save files, and all new save files. For reference, the names are: [[MC: Eric(a)|Eric/Erica]] becomes &amp;quot;Sissyboy&amp;quot;/&amp;quot;Cockbreath&amp;quot;, [[MC: Natalie|Natalie]] becomes &amp;quot;Tittyrella&amp;quot;, [[MC: Veronica|Veronica]] becomes &amp;quot;Cuntina&amp;quot;, and [[MC: Alice|Alice]] becomes &amp;quot;Bob&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
Rania&#039;s Fun House consists of a series of nine maps that are iterations of roughly the same layout with a different theme. A large central room, a room each on the east and west side, and two rooms on the north next to each other. Moving between iterations is done through the use of mirrors. Gaining access to the mirror required to proceed usually involves a puzzle, and some iterations have mechanics capable of causing changes in each other. At the end is a tenth map where Rania will be waiting.&lt;br /&gt;
&lt;br /&gt;
=== First Iteration (Ruined House) ===&lt;br /&gt;
[[File:0) rania&#039;s house entry combined.png|thumb|354x354px]]&lt;br /&gt;
A ruined house. Just interact with the mirror in the central room to move on.&lt;br /&gt;
&lt;br /&gt;
=== Second Iteration (Pristine House) ===&lt;br /&gt;
The same house, but now in a pristine state. Open the blue chest in the centre to speak with Rania, who will now apply the cursed names mentioned previously in the warning section.&lt;br /&gt;
&lt;br /&gt;
This is the only iteration where can exit through the south. Go down there and despite the prompt asking if you wish to return to camp, if you select &amp;quot;Yes&amp;quot;, instead of actually leading back to the camp there is actually an exterior section to the house. On the left you can find a chest with the [[MC: Deathknight&#039;s Thong|Deathknight&#039;s Thong]].&lt;br /&gt;
&lt;br /&gt;
There are two mirrors on this map (excluding the one you came out of that leads back). The mirror in the top right room leads to the 3rd Iteration (Cave). The mirror in the bathroom in the west leads to the 4th Iteration (Tomb).&lt;br /&gt;
&lt;br /&gt;
=== Third Iteration (Cave) and Fourth Iteration (Tomb) ===&lt;br /&gt;
[[File:Coffin cave map combined.png|thumb|324x324px]]&lt;br /&gt;
Firstly, there is optional content in the Cave map, otherwise to proceed you would actually want to move to the Tomb map. On the cave map are three magic circles, and approaching them will start a battle against [[MC: Gazo Naz Tur Rok|Gazo Naz Tur Rok]]. Fighting this enemy is completely optional, and while the battle with it while not necessarily difficult, is extremely tedious. Defeating it will cause an [[MC: Interdimensional Fragment|Interdimensional Fragment]] to appear on the map as a sparkle which can be picked up, and this can be done up to three times. There is no current use for them, but one will likely appear in the future. If you are finished with fighting Gazo, or have no desire to and just wish to continue, then head over to the Tomb map.&lt;br /&gt;
&lt;br /&gt;
Over in the Tomb map there is a brief event over in the bottom right corner where you can find a passed out woman named [[Valarie]]. After a brief exchange, [[MC: Isabelle|Isabelle]] offers to find her a place to stay on the underside of the [[MC: Pocket Dimension|Pocket Dimension]].&lt;br /&gt;
&lt;br /&gt;
Now, the primary puzzle here is the coffins. There are three coffins on the map, and they can be pushed and pulled around the room. Moving these coffins will move a corresponding stalagmite on the Cave map. Moving the coffins and therefore the stalagmites over the magic circles will prevent Gazo Naz Tur Rok from appearing, allowing you to proceed. Consult the images on this page or move between the maps as necessary to get it right.&lt;br /&gt;
&lt;br /&gt;
Back in the Cave map go over to the western room to bump into Rania again. Using Natalie and Veronica as templates, she will create [[MC: Succubus Veronica|Succubus Veronica]] who briefly speaks with you before disappearing. You will encounter her again later. Open the chest behind where Rania was to get the [[MC: Grey Key|Grey Key]].&lt;br /&gt;
&lt;br /&gt;
With the Grey Key in hand, it is time do a bit of backtracking. Head back to the Pristine House and the Grey Key is able to unlock the chest in the top left room to get the [[MC: Iron Key|Iron Key]]. Use the mirror in the central room to return to the original Ruined House. After getting the Iron Key, the locked chest in the top left room here is now openable (without the use of a key). Get the first [[MC: Decorative Shield|Decorative Shield]] here.&lt;br /&gt;
&lt;br /&gt;
Head all the way back now to the Tomb map, and the Iron Key can be used to open the door to the top left room, with a a mirror leading to the 5th Iteration (Forest).&lt;br /&gt;
&lt;br /&gt;
=== Fifth Iteration (Forest), Sixth Iteration (Sakura), and Seventh Iteration (Beach) ===&lt;br /&gt;
[[File:4) forest room A1.png|thumb|220x220px]]&lt;br /&gt;
[[File:5) Beach map A1.png|thumb|220x220px]]&lt;br /&gt;
[[File:6) sakura map A1.png|thumb|220x220px]]&lt;br /&gt;
The 5th iteration, the Forest map, is actually not terribly interesting in and of itself. There are two mirrors here, one in the centre that leads to the 6th Iteration (Sakura), and a mirror in the east leading to the 7th Iteration (Beach). You will actually walk past the centre mirror and proceed directly to the beach map first.&lt;br /&gt;
&lt;br /&gt;
On the Beach map head to the top right island where you will encounter Succubus Veronica again, initiating a midboss fight against her. The fight should not be difficult, and you will end up killing her. The golden statue here can be pushed around, and corresponds to a movable mirror on the Sakura map. Push it until it is located on the west part of the island.&lt;br /&gt;
&lt;br /&gt;
Once you are done moving the statue head to the Sakura map, moving through the Forest map. A hidden chest is here in the eastern room, barely visible behind a tree. It contains the [[MC: Icon of Pride|Icon of Pride]].&lt;br /&gt;
&lt;br /&gt;
Now move to the west side of the map where the movable mirror has been shifted via the statue and use the mirror to travel back to the Forest map. This will put you in the sectioned off western section which was not directly accessible, and where a blocked off mirror is.&lt;br /&gt;
&lt;br /&gt;
Use that mirror to get to the 8th Iteration (Medieval).&lt;br /&gt;
&lt;br /&gt;
=== Eighth Iteration (Medieval) and Ninth Iteration (Ark Ship) ===&lt;br /&gt;
[[File:7 medieval room A1.png|thumb|220x220px]]&lt;br /&gt;
[[File:8) ark ship A1.png|thumb|220x220px]]&lt;br /&gt;
In the medieval map, use the mirror on the right wall outside the sleeping quarters to immediately go to the Ark Ship map. Open the box on the southern end of the centre table to get the second Decorative Shield. Once done, move back to the Medieval map.&lt;br /&gt;
&lt;br /&gt;
The puzzle here is fairly simple. There is another mirror here on this map that will teleport around to three sparkling points on the map each time you interact with it. On these points you can also hang up a Decorative Shield, which will prevent the mirror from teleporting to that spot. Shift the moving mirror into the sleeping quarters, and then put up shields on the left wall outside the sleeping quarters in the centre room, and in the eastern room.&lt;br /&gt;
&lt;br /&gt;
Use the now still mirror to head back to the Ark Ship, putting you in the sealed northern portion of the map. The other mirror here will take you to the final 10th map where the [[MC: Rania (Boss Battle)|Rania boss fight]] awaits.&lt;br /&gt;
&lt;br /&gt;
== Aftermath ==&lt;br /&gt;
After defeating Rania the Cutie Knights will be returned to the original 1st Iteration, the Ruined House map. All further iterations of this map are now locked out, making this dungeon non-repeatable in the same playthrough. It is &#039;&#039;&#039;HIGHLY RECOMMENDED&#039;&#039;&#039; to save here now, and in fact make a separate additional save here as well.&lt;br /&gt;
&lt;br /&gt;
There is now another mirror on the right side of the centre room. Interacting with it will reveal there is a copy of Eric(a) trapped inside it. The mirror copy will offer to use its powers to help deal with what Rania did to your names. You have three options here: restore true names, rewrite new names, or decline. If you choose to decline you will gain the [[MC: Black Gem|Black Gem]], though it is only a [[MC: Consumable Items|consumable item]], and would leave you being called Cockbreath.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Random Editor&#039;s Note: As of Pre-0.5-d, the black gem has been replaced with the Dark Heart Wand (to my knowledge).&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
If you choose to revert everybody&#039;s names to how they originally were it should fix all your save files as well. However, this leaves you susceptible to it happening again if you ever come to this dungeon on a future playthrough.&lt;br /&gt;
&lt;br /&gt;
Choosing to change everybody&#039;s names will do the same as the original curse, changing all your other files as well. This will also however be something Rania is capable of recognizing, and she will not change your name again in the future if you come to this dungeon in another playthrough, as she is amused enough thinking that it was her who had already messed with your names. Note that if you choose this option everyone&#039;s names must be changed, and Natalie, Veronica, and Alice cannot be named those original names again. Eric(a) however can be named Eric(a) again, or whatever custom names you chose at the beginning of the game. (They also all cannot be named for their cursed Rania-given names, though I&#039;m not sure why you would want to anyways).&lt;br /&gt;
&lt;br /&gt;
There is a strategy to get both the names you want as well as the Black Gem. First make an additional save file. Go to that save file and talk to the mirror to adjust the names as you want on that file, which will affect your main file as well. Back on your main file, now that your names are fixed, you can tell the mirror Eric(a) not to do anything, and receive the Black Gem as well. &lt;br /&gt;
&lt;br /&gt;
It is recommended to always keep an additional save file here at this spot before interacting with the mirror so that you can use it to rewrite your names as you please in the future, since it will affect all files.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Gazo Naz Tur Rok|Gazo Naz Tur Rok]]&#039;&#039;&#039;&lt;br /&gt;
** Boss enemy. Not a magico. Uses &amp;quot;otherworldly&amp;quot; attacks and has extremely powerful defences.&lt;br /&gt;
** Winning does not allow proceeding, but breaks shards from its hide which can be collect (at most three).&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Rania&#039;s Cultist|Rania&#039;s Cultist]]&#039;&#039;&#039;&lt;br /&gt;
** May be randomly transformed into 1 of 10 possible creatures, among them several enemies unique to this dungeon:&lt;br /&gt;
*** [[MC: Alice Clone|Alice Clone]]&lt;br /&gt;
*** [[MC: Flyclops|Flyclops]]&lt;br /&gt;
*** [[MC: Gargoyle|Gargoyle]]&lt;br /&gt;
*** [[MC: Harpy|Harpy]]&lt;br /&gt;
*** [[MC: Mist Maiden|Mist Maiden]]&lt;br /&gt;
*** [[MC: Mutant Drake|Mutant Drake]]&lt;br /&gt;
*** [[MC: Slime Warrior|Slime Warrior]]&lt;br /&gt;
*** [[MC: Swordswoman|Swordswoman]]&lt;br /&gt;
*** [[MC: Watcher|Watcher]]&lt;br /&gt;
*** [[MC: White Slime|White Slime]]&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Succubus Veronica|Succubus Veronica]]&#039;&#039;&#039;&lt;br /&gt;
** Miniboss. Not a magico. A fusion of [[MC: Natalie|Natalie]] and [[MC: Veronica|Veronica]] with a mixture of skills and traits from both.&lt;br /&gt;
** Winning provides the [[MC: Costume Wings|Costume Wings]].&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Rania (Boss Battle)|Rania (Boss Battle)]]&#039;&#039;&#039;&lt;br /&gt;
** Boss enemy. Not a magico. Uses extremely powerful magic and can heal.&lt;br /&gt;
** Has [[MC: Blue Eye|Blue Eye]] and [[MC: Red Eye|Red Eye]] Watchers as support. Taking both out enrages Rania and makes her more deadly.&lt;br /&gt;
** Winning provides the [[MC: Mirror Shard|Mirror Shard]] and [[MC: Rania&#039;s Enchanted Ring|Rania&#039;s Enchanted Ring]].&lt;br /&gt;
&lt;br /&gt;
== Treasure ==&lt;br /&gt;
&lt;br /&gt;
=== First Iteration (Ruined House) ===&lt;br /&gt;
* [[MC: Decorative Shield|Decorative Shield]] - Locked chest in the northwest room. Requires opening the corresponding chest in the Second iteration (Pristine House) to unlock it.&lt;br /&gt;
&lt;br /&gt;
=== Second Iteration (Pristine House) ===&lt;br /&gt;
* [[MC: Deathknight&#039;s Thong|Deathknight&#039;s Thong]] - Chest out on the west side of the south exterior of the house.&lt;br /&gt;
* [[MC: Iron Key|Iron Key]] - Locked chest in the northwest room. Requires the Grey Key to open.&lt;br /&gt;
&lt;br /&gt;
=== Third Iteration (Cave) ===&lt;br /&gt;
* [[MC: Green-Haired Doll|Green-Haired Doll]] - Chest in the northwest room.&lt;br /&gt;
* [[MC: Grey Key|Grey Key]] - Chest behind Rania in the west room.&lt;br /&gt;
* [[MC: Interdimensional Fragment|Interdimensional Fragment]] x3 - Sparkles spread on the floor around the map, with one appearing after each defeat of Gazo Naz Tur Rok, up to three in total.&lt;br /&gt;
* [[MC: White Crystal|White Crystal]] - Chest in the northeast room.&lt;br /&gt;
&lt;br /&gt;
=== Fourth Iteration (Tomb) ===&lt;br /&gt;
* [[MC: Killer&#039;s Choker|Killer&#039;s Choker]] - Chest in the northeast room.&lt;br /&gt;
* [[MC: Purple Crystal|Purple Crystal]] - Left chest in the center area.&lt;br /&gt;
* [[MC: Seal of Purity|Seal of Purity]] - Right chest in the center area.&lt;br /&gt;
&lt;br /&gt;
=== Sixth Iteration (Sakura) ===&lt;br /&gt;
* [[MC: Icon of Pride|Icon of Pride]] - Chest hidden behind a tree in the east room.&lt;br /&gt;
&lt;br /&gt;
=== Seventh Iteration (Beach) ===&lt;br /&gt;
* [[MC: Lume Elixir|Lume Elixir]] - Chest on the northwest island.&lt;br /&gt;
* [[MC: Seal of Focus|Seal of Focus]] - Chest on the northeast island.&lt;br /&gt;
&lt;br /&gt;
=== Ninth Iteration (Ark Ship) ===&lt;br /&gt;
* Decorative Shield - Chest on the lower part of the centre table.&lt;br /&gt;
[[Category:MC: Locations]][[Category:MC: Dungeons]]&lt;/div&gt;</summary>
		<author><name>FinnTheWizard</name></author>
	</entry>
	<entry>
		<id>https://foxtato-softworks.erowiki.net/index.php?title=MC:_Fey_Mansion&amp;diff=14797</id>
		<title>MC: Fey Mansion</title>
		<link rel="alternate" type="text/html" href="https://foxtato-softworks.erowiki.net/index.php?title=MC:_Fey_Mansion&amp;diff=14797"/>
		<updated>2023-01-18T20:28:54Z</updated>

		<summary type="html">&lt;p&gt;FinnTheWizard: I can&amp;#039;t edit things but I put a note for someone who can to do so, so at least people visiting this page have the more up-to-date data even if it&amp;#039;s informally plopped in rather than eloquently stated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CurrentVersionContent}}&lt;br /&gt;
The &#039;&#039;&#039;Fey Mansion&#039;&#039;&#039; is an optional, non-repeatable [[MC: Locations|dungeon]] available later in the game. To unlock the dungeon the player must first have talked to [[MC: Vini|Vini]] in the [[MC: Library|Library]] and three [[MC: Cores|Cores]] stolen by [[MC: Yoshida|Yoshida]]. After this, Vini will appear in the Cafeteria. Speak to her there and it is shown that she has been feeling unwell since she recently blacked out at the [[MC: Harpy Peak|Harpy Peak]]. Poke around in the caves of Harpy Peak, and in the northwest corner of one of them that was formerly a dead end you will find a [[Fairy]] who mentions having recently met Vini. An entrance will appear to the Fey Mansion through which she leaves. Be sure you are ready before entering as you cannot leave to return later.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT WARNING&#039;&#039;&#039;: Make sure that you create and keep a save file prior to entering the Fey Mansion. Once inside the mansion, the door will close behind you so you must defeat the final boss to leave, as any losses will result in a [[MC: Endings|bad end]]. As an optional dungeon the boss is also incredibly difficult, and can be made even more so by decisions taken within the dungeon. Thus if you are not prepared for the fight against the boss, or cripple yourself too badly inside the dungeon, it is possible to lock yourself in here if you save inside and overwrite your only save file.&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
The Fey Mansion is divided into four floors and a mountain peak where the boss awaits. There are two different ways to navigate your way through each floor.&lt;br /&gt;
&lt;br /&gt;
The most direct and obvious way of advancing through the floors is talking to the butlers present on each floor. Each of the butlers will say that the [[MC: Cutie Knights|Cutie Knights]] are not yet sufficiently dressed to meet with their Lady and offer you an accessory for this purpose. If you accept a given offer, the party will get to move to the next floor, but the offered accessory will also show its cursed properties, a variety of drastic penalties.&lt;br /&gt;
&lt;br /&gt;
The slower but far more preferable method of making your way through the mansion is to find the secret passage on each floor. Every floor contains a puzzle that can be solved, allowing access to a hidden stairwell that allows the party to bypass the floor&#039;s butler and therefore the cursed item. Without taking on cursed items and their penalties, it is far easier to defeat the boss of this dungeon.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Random Editor&#039;s Notes: I lack the expertise and eloquence to properly edit this page, but I will give a pre-5.0 alpha-d update:&lt;br /&gt;
&lt;br /&gt;
The butlers have been rearranged so now floor 1 is the weapons-removing bracelets, floor 2 is necklaces which remove the ability to wear necklaces (no longer cores), floor 3 removes both panties and also cores at the same time (guess if you want those special panties afterwards you need to fight without both panties and cores), and floor 4 is the high heels which debuff the party. &lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
=== First Floor ===&lt;br /&gt;
The most obvious feature of this first floor is the abundance of chests here. As you open them though, it also immediately becomes clear that the vast majority of them are filled with literal [[MC: Garbage?|Garbage]]. However, a single one of these eleven chests actually contains a [[MC: Key Items|Key Item]], the [[MC: Ice Mallet|Ice Mallet]]. Unfortunately, the chests on this floor are randomised, so the mallet could be located in any one of them. Keep opening them until you find it.&lt;br /&gt;
&lt;br /&gt;
This floor, and the two following, have a variety of paintings that can be examined for dialogues, potentially shedding some lights on the inhabitants of the mansion. The name &amp;quot;Anathema&amp;quot; comes up several times, always in paintings featuring a red-headed, pale-skinned woman in a variety of dresses and situations. Other paintings tend to revolve around fey culture, such as using corgis as war hounds.&lt;br /&gt;
&lt;br /&gt;
The secret passage for this floor is actually quite straightforward compared to the later floors. The Ice Mallet is not actually used here but later on. Go to the northeastern room and interact with the middle mirror to reveal the passage.&lt;br /&gt;
&lt;br /&gt;
If you choose not to use the secret passage, the Butler will grant the party a set of heeled crystal shoes that transform until the heels become unreasonably high. This gives all party members a penalty of -30 AGI (-15 AGI for Eric(a) if they have any level of the [[MC: High Heels Transformation|High Heels Transformation]].)&lt;br /&gt;
&lt;br /&gt;
=== Second Floor ===&lt;br /&gt;
The second floor also features a number of chests spread around. This time they are simply normal chests and unrelated to any secrets; feel free to loot them first.&lt;br /&gt;
&lt;br /&gt;
The secret passage of this floor is hidden behind a fairly visible puzzle featured on the east side of the middle area, consisting of a set of torches with three toggleable flame colours. The hint for this puzzle is the equally obvious set of pillows laid out in the same layout on the west side of this area that sport the same colours. The solution to the puzzle is to reflect the colours of the pillows with the torches. That is to say, mirrored along the vertical axis and not merely copied over directly. The left column from top to bottom should be: purple, blue, and green. The right column from top to bottom should be: blue, green, and purple. Once the puzzle is set correctly you should be able to proceed into the secret passageway through the portrait directly north of the torches.&lt;br /&gt;
&lt;br /&gt;
If you choose not to use the secret passage, the Butler here will grant the party a set of ornate jeweled necklaces that transform into heavy golden collars. These collars will seal the use of the Core slot and give a -20 MAT penalty to all party members.&lt;br /&gt;
&lt;br /&gt;
=== Third Floor ===&lt;br /&gt;
The third floor has a slightly more complicated layout than the former two. Three rooms are connected to each other in a circular fashion alongside a small corridor, and various smaller rooms are adjacent in some manner to any one of them. As with the former two, the paintings can be interacted with; one in particular is actually a trap involving 6 fey slaves (4 [[MC: Fey Herald|Fey Heralds]], as well as a [[MC: Fey Battle Thrall|Fey Battle Thrall]] and [[MC: Fey Hex Bearer|Fey Hex Bearer]] each) which the Cutie Knights cannot escape from. Beating them resolves the issue, but losing causes the [[MC: Fey Hound Game Over|Fey Hound Game Over]] as with any regular encounter in this dungeon.&lt;br /&gt;
&lt;br /&gt;
If entered by secret passage from the second floor, one would first be in the northwestern room with two bookshelves, otherwise in a mostly empty room closer to the middle. Going west into the corridor and then south leads to an indoor fountain where the Cutie Knights can fill a bottle with [[MC: Icy Water|Icy Water]]. In the western-most annex is a chest containing [[MC: Shadow-thread Gloves|Shadow-thread Gloves]].&lt;br /&gt;
&lt;br /&gt;
To advance, one can talk to the butler in the northern-most section. This one offers collection of bracelets which turn into cursed manacles - wearing these prevents the Cutie Knights from holding [[MC: Weapons|weapons]] or using any form of basic attack at all. Alternatively, in the eastern wing is a fireplace with a bizarrely cold flame. Pouring the Icy Water into the fire freezes it into a large ice column, which in turn can be smashed to pieces with the Ice Mallet from the first floor. Caution though, using the Ice Mallet first simply melts it. The correct use of the mallet accidentally destroys a part of the fireplace, revealing a hidden button which opens the final secret passage.&lt;br /&gt;
&lt;br /&gt;
Inside this passage is another chest, but this one does not offer any treasure for once. Rather, it contains a variety of rejected paintings in various states of completeness and damage; presumably Anathema did not appreciate them. One is even completely burned out, only the frame remaining.&lt;br /&gt;
&lt;br /&gt;
=== Fourth Floor ===&lt;br /&gt;
The final floor is a very strange one because the room actually loops around. Coming from the regular door or the secret passage does not make much of a difference though. The hallways are fairly small and crawling with enemies, so being extra careful when moving is recommended.&lt;br /&gt;
&lt;br /&gt;
The only item to be gained in this area is the [[MC: Illusionary Dagger|Illusionary Dagger]], a key item needed to kill the (also illusionary) butler to proceed as part of this floor&#039;s puzzle. However, to even be able to grab it, one of the Cutie Knights needs to equip the Shadow-thread Gloves. Using [[MC: Eric(a)|Eric(a)]] is recommended because they need to wear the gloves anyway later to be able to use the dagger on the butler. Note that this changes the equipment of both them and [[MC: Veronica|Veronica]] due to the following scene. Otherwise, as with the other floors it is possible to accept the butler&#039;s gift - cursed panties that transform into chastity belts - to proceed. They cause all TP gain to be halved in addition to blocking the [[MC: Accessories|accessories]] slot and a significant -10 stat debuff to all stats for everyone except [[MC: Natalie|Natalie]] who &amp;quot;only&amp;quot; receives -5 to her stats. Interestingly, they are also the only one of the four curses that can have a benefit: if the [[MC: Cursed Fairy Panties|Cursed Fairy Panties]] are worn while the boss is defeated, Natalie actually keeps hers, now called [[MC:Demongirl&#039;s First|Demongirl&#039;s First]]. Stat-wise they are not a complete downgrade anymore, but remain a double-edged sword.&lt;br /&gt;
&lt;br /&gt;
== Peak ==&lt;br /&gt;
No matter which path the Cutie Knights took, eventually they should arrive here. For some reason it is already night outside, prompting [[MC: Alice|Alice]] to declare that there&#039;s no point to think about logic in this place. Soon enough a woman&#039;s voice calls the party to come toward her and after a quick back and forth, she reveals herself to be Anathema IV, an Unseelie fairy princess. She was the one who started changing Vini. She also reveals that she and her followers consider the current situation of fey folk and mortals cooperating to be aberrant, yearning for the old days when the former extorted and terrorised the latter for the sake of amusement.&lt;br /&gt;
&lt;br /&gt;
If the Cutie Knights accepted all four cursed fairy gifts, Princess Anathema notes that they cannot possibly win against her in a straight fight. As such, she instead offers a deal, a game so to say where Eric(a) has to find a key for the way out. Naturally, this is a trap and promptly leads to the [[MC: Perverted Flower Game Over|Perverted Flower Game Over]]. Fighting her instead is the correct answer, but the fight itself is one of the hardest in the game due to Princess Anathema being very powerful on her own as well as able to raise any defeated Cutie Knight - as a fairy on &#039;&#039;her&#039;&#039; side. Losing this battle results in the [[MC: Fairy Princess Servants Game Over|Fairy Princess Servants Game Over]], in which the Cutie Knights swear eternal loyalty to Princess Anathema. Winning, on the other hand, has her backed into a corner and unable to do anything but follow the demands of the victorious Cutie Knights. Veronica proceeds to ransom a couple potentially-useful equipment as well as having Anathema task one of her servants to get Vini cured. Afterward, she is let go, hopefully to never be seen again. &lt;br /&gt;
&lt;br /&gt;
It is then possible to examine the area a little, although it does not contain many things of note. If Eric(a) has the [[MC: Cutie Magic Transformation|Cutie Magic Transformation]], a power cloud will be visible in the mushroom ring Anathema and her entourage used to leave. On the other side of the peak is a large table with a fairy banquet. One of the items, a skull, oddly sticks out; this is actually [[MC: Cool&#039;man&#039;s Skull|Cool&#039;man&#039;s Skull]], a unique and much stronger variant of the [[MC: Haunted Skull|Haunted Skull]].&lt;br /&gt;
&lt;br /&gt;
Once everything has been collected, it is finally possible to leave via a magical archway, the Cutie Knights happy to have won against such a powerful and nefarious opponent. Talking to Vini after this has her safe and sound once more, happy and thankful for all the help Eric(a) and co provided.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Fey Herald|Fey Herald]]&#039;&#039;&#039;, can be turned into:&lt;br /&gt;
** &#039;&#039;&#039;[[MC: Fey Battle Thrall|Fey Battle Thrall]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;[[MC: Fey Hex Bearer|Fey Hex Bearer]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Nightcaller|Nightcaller]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Winter Sprite|Winter Sprite]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[MC: Princess Anathema IV|Princess Anathema IV]]&#039;&#039;&#039;&lt;br /&gt;
** Boss enemy. Not a [[MC: Magico|Magico]].&lt;br /&gt;
** Any party member that is defeated during this battle will be taken over by the unseelie and raised to fight on Princess Anathema&#039;s side. The resulting possible enemies are:&lt;br /&gt;
*** &#039;&#039;&#039;[[MC: Fairy Alice|Fairy Alice]]&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;[[MC: Fairy Erica|Fairy Erica]]&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;[[MC: Fairy Natalie|Fairy Natalie]]&#039;&#039;&#039;&lt;br /&gt;
*** &#039;&#039;&#039;[[MC: Fairy Veronica|Fairy Veronica]]&#039;&#039;&#039;&lt;br /&gt;
** Losing results in the [[MC: Fairy Princess Servants Game Over|Fairy Princess Servants Game Over]].&lt;br /&gt;
** Winning provides the [[MC: Silver Mace|Silver Mace]], [[MC: Golden Circlet|Golden Circlet]], and [[MC: Pixie Choker|Pixie Choker]] in the after-battle cutscene.&lt;br /&gt;
&lt;br /&gt;
== Treasure ==&lt;br /&gt;
=== First Floor ===&lt;br /&gt;
* [[MC: Garbage?|Garbage?]] x10 - Ten of the chests in the room at random.&lt;br /&gt;
* [[MC: Ice Mallet|Ice Mallet]] - One of the chests in the room at random.&lt;br /&gt;
&lt;br /&gt;
=== Secret Stairwell between First and Second Floors ===&lt;br /&gt;
* [[MC: Fairy Panties|Fairy Panties]]&lt;br /&gt;
&lt;br /&gt;
=== Second Floor ===&lt;br /&gt;
* 800 lumes - Chest on the east side of the lower area.&lt;br /&gt;
* 800 lumes - Chest on the west side of the lower area.&lt;br /&gt;
* [[MC: Lume Elixir|Lume Elixir]] - Chest in the northeast corner.&lt;br /&gt;
* Lume Elixir - Chest in the northwest corner.&lt;br /&gt;
* [[MC: Night-thread Corset|Night-thread Corset]] - Chest on the south end of the middle area.&lt;br /&gt;
* [[MC: Seal of Focus|Seal of Focus]] - Chest on the east side of the middle area.&lt;br /&gt;
* Seal of Focus - Chest on the west side of the middle area.&lt;br /&gt;
&lt;br /&gt;
=== Secret Stairwell between Second and Third Floors ===&lt;br /&gt;
* [[MC: Amazon&#039;s Torc|Amazon&#039;s Torc]]&lt;br /&gt;
&lt;br /&gt;
=== Third Floor ===&lt;br /&gt;
* 750 lumes - Chest in the southeast room&lt;br /&gt;
* [[MC: Cracked Mana Orb|Cracked Mana Orb]] - Left chest in the northwest room&lt;br /&gt;
* [[MC: Fairy&#039;s Nectar|Fairy&#039;s Nectar]] - Right chest in the southmost room.&lt;br /&gt;
* [[MC: Ghostly Residue|Ghostly Residue]] - Left chest in the southmost room.&lt;br /&gt;
* [[MC: Icy Water|Icy Water]] - Gathered from the fountain in the southmost room.&lt;br /&gt;
* [[MC: Shadow-thread Gloves|Shadow-thread Gloves]] - Chest in the southwest room.&lt;br /&gt;
* [[MC: Siren&#039;s Feather|Siren&#039;s Feather]] - Right chest in the northwest room.&lt;br /&gt;
&lt;br /&gt;
=== Fourth Floor ===&lt;br /&gt;
* [[MC: Illusionary Dagger|Illusionary Dagger]] - Sparkling item on a table between two suits of armour. The Shadow-thread Gloves must be equipped to a party member to get this item.&lt;br /&gt;
&lt;br /&gt;
=== Peak ===&lt;br /&gt;
* [[MC: Cool&#039;man&#039;s Skull|Cool&#039;man&#039;s Skull]] - On the table.&lt;br /&gt;
[[Category:MC: Locations]][[Category:MC: Dungeons]]&lt;/div&gt;</summary>
		<author><name>FinnTheWizard</name></author>
	</entry>
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